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Great Hawk GRT-HK-1A
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Stinger
The Knights of Chaos
General
General


Joined: 30-Apr-2002 00:00
Posts: 1833
Location: United States
PostPosted: 28-Nov-2018 15:18    Post subject: Great Hawk GRT-HK-1A Reply to topic Reply with quote

TRO: Great Hawk GRT-HK-1A
                 BattleMech Technical Readout

Name/Model:         Great Hawk GRT-HK-1A
Designer:           Stinger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  F
Tonnage:            55
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3075
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Experimental
Total Cost:         5,665,457 C-Bills
Battle Value:       1,474

Structure:            Endo Steel
Power Plant:          275 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Unknown
    Jump Capacity:    150 meters [210 meters]
Armor:                Light Ferro-Fibrous
Armament:             
    2 ER Medium Lasers
    2 MML 3s
    1 ER Large Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    A new mech attempting to blend the best of the Phoenix Hawk and Shadow Hawk with newer
    technology.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                     275 Fusion                15.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                               5 [7]                                             
Heat Sinks (Double):                         10 [23]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                  185                    11.00                     
    Type:                              Light Ferro-Fibrous                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             29       
    Center Torso (rear):                               7       
    R/L Torso:                         13             21       
    R/L Torso (rear):                                  5       
    R/L Arm:                            9             18       
    R/L Leg:                           13             26       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 ER Medium Lasers                                        H                 2          2.00             
Jump Jet                                                  CT                1          0.50             
Jump Jet                                                  RT                1          0.50             
MML 3                                                     RT                2          1.50             
MML 3 (Ammo 80) [LRM]                                     RT                2          2.00             
Jump Jet                                                  LT                1          0.50             
MML 3                                                     LT                2          1.50             
MML 3 (Ammo 66) [SRM]                                     LT                2          2.00             
Partial Wing                                            LT/RT               8          4.00             
ER Large Laser                                            RA                2          5.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             
		

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Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Sir Henry
Team Bansai
Senior Tech Specialist
Senior Tech Specialist


Joined: 04-Feb-2002 00:00
Posts: 4899
Location: United States
PostPosted: 30-Nov-2018 10:36    Post subject: Great Hawk GRT-HK-1A Reply to topic Reply with quote

Why are there less SRMs per ton than LRMs?
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Sir Henry

A Dragon in the disguise of a bunny, is still a Dragon.
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Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 6087
Location: United States
PostPosted: 30-Nov-2018 17:07    Post subject: Re: Great Hawk GRT-HK-1A Reply to topic Reply with quote

Sir Henry wrote:
Why are there less SRMs per ton than LRMs?


That's just the way they work! My guess is, they did it to offset the fact that SRMs do 2/missile, while LRMs do 1/missile.
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Mordel Blacknight - Site Administrator
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 01-Dec-2018 16:47    Post subject: Great Hawk GRT-HK-1A Reply to topic Reply with quote

Bigger missiles.

SRMs are 100 missiles per ton (SRM-2 50 salvoes per ton), LRMs are 120 missiles per ton (LRM-5 24 salvoes per ton).
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