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Untitled
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glenmarcpearce
Federated Suns
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Joined: 12-Oct-2018 16:59
Posts: 1
Location: Canada
PostPosted: 12-Oct-2018 17:11    Post subject: Untitled Reply to topic Reply with quote

TRO: Untitled
                 BattleMech Technical Readout

Name/Model:         Untitled
Designer:           glenmarcpearce
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            35
Configuration:      Biped BattleMech
Era/Year:           Republic / 3130
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         6,713,460 C-Bills
Battle Value:       978

Structure:            Endo Steel
Power Plant:          280 XL
Walking Speed:        86.4 kph  
Maximum Speed:        129.6 kph [172.8 kph]
Jump Jets:            Unknown
    Jump Capacity:    240 meters
Armor:                Standard
Armament:             
    24 Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    For the Clan that needs cheap,

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                       280 XL                   8.00                     
    Walking MP:                                 8                                               
    Running MP:                              12 [16]                                            
    Jumping MP:                                 8                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  119                     7.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      11             18       
    Center Torso (rear):                               4       
    R/L Torso:                          8             13       
    R/L Torso (rear):                                  3       
    R/L Arm:                            6             12       
    R/L Leg:                            8             16       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Machine Gun (Ammo 100)                                    H                 1          0.50             
2 Jump Jets                                               CT                2          1.00             
Jump Jet                                                  RT                1          0.50             
MASC                                                      RT                1          1.00             
4 Machine Guns                                            RT                4          1.00             
Jump Jet                                                  LT                1          0.50             
4 Machine Guns                                            LT                4          1.00             
8 Machine Guns                                            RA                8          2.00             
8 Machine Guns                                            LA                8          2.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             
		
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Ruger
Lyran Alliance
Hauptmann General
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Joined: 04-Feb-2002 00:00
Posts: 2104

PostPosted: 12-Oct-2018 17:29    Post subject: Untitled Reply to topic Reply with quote

If you have that many machine guns, I believe it would need more ammo. Also, you should consider using machine gun arrays...that way you would maximize damage to a location...

I would also consider using light machine guns...only half the damage, but they have twice the range of regular machine guns...

Ruger
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Mordel
Mordel.Net
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Joined: 03-Feb-2002 00:00
Posts: 6087
Location: United States
PostPosted: 12-Oct-2018 18:01    Post subject: Re: Untitled Reply to topic Reply with quote

Ruger wrote:
If you have that many machine guns, I believe it would need more ammo. Also, you should consider using machine gun arrays...that way you would maximize damage to a location...

I would also consider using light machine guns...only half the damage, but they have twice the range of regular machine guns...

Ruger


Definitely needs more ammo. Only 1/2 ton means roughly four rounds of firing it all.
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Karagin
Imperial Karagin Army
Imperial General
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Joined: 04-Feb-2002 00:00
Posts: 4120
Location: United States
PostPosted: 15-Oct-2018 17:38    Post subject: Untitled Reply to topic Reply with quote

Have the rules for Machine Guns changed? I am not sure how the ammo is an issue, since he needs to be ON top of the target to actually use all of them and even then he can run away and play hide and seek with the other side, no worse then a Piranha or the Onslaught from Solairs Seven...
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Mordel
Mordel.Net
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PostPosted: 16-Oct-2018 08:54    Post subject: Re: Untitled Reply to topic Reply with quote

Karagin wrote:
Have the rules for Machine Guns changed? I am not sure how the ammo is an issue, since he needs to be ON top of the target to actually use all of them and even then he can run away and play hide and seek with the other side, no worse then a Piranha or the Onslaught from Solairs Seven...


The Piranha has half as many machine guns and twice the ammo. So it is worse. I will agree though, you likely are only going to get a few rounds where you can run up and shoot, then run away. Armor will get thin and it'll be suicide.
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Stinger
The Knights of Chaos
General
General


Joined: 30-Apr-2002 00:00
Posts: 1833
Location: United States
PostPosted: 24-Oct-2018 00:06    Post subject: Untitled Reply to topic Reply with quote

The Piranha mounts a paid of er meds as well. So I would prefer it. You can do some damage with them if you are using your speed to stay hard to hit and going in when its soft to seek crits with the machine guns.
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If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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