|
Mordel's Bar & Grill |
|
|
» |
View previous topic :: View next topic |
Author |
Message |
lucho Draconis Combine Gunjin
Joined: 31-May-2017 06:07 Posts: 28 Location: Brazil
|
Posted: 09-Oct-2018 08:48 Post subject: Sorceror SCR-001 |
|
|
TRO: Sorceror SCR-001 | BattleMech Technical Readout
Name/Model: Sorceror SCR-001
Designer: lucho
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: F
Tonnage: 70
Configuration: Biped BattleMech
Era/Year: Dark Age / 3136
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 17,511,048 C-Bills
Battle Value: 2,202
Structure: Standard
Power Plant: 280 XL
Walking Speed: 43.2 kph [54 kph]
Maximum Speed: 64.8 kph [86.4 kph]
Jump Jets: Unknown
Jump Capacity: 180 meters [210 meters]
Armor: Standard
Armament:
3 ER Medium Lasers
1 Heavy PPC
3 ER Small Lasers
1 Large Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Seeing the iconic Thor omnimech of the clans during Operation Revival certainly left a mark
on the Inner Sphere. Even nearly a century later, the heavy omnimech is used as a yardstick
for cavalry mechs. Viewing the case in a whole new light, StarCorps has launched the
Sorceror, a heavy battlemech with unprecedented mobility.
Capabilities:
Combining improved Jumpjets- despite the extra weight and bulk- with a large Partial wing
assembly, the SCR-001 is capable of a shocking 210m in a single jump. Combined with a triple
strength myomer musculature that also enhances groundspeed, even light scouts are in danger
from this new opponent.
Offensively, the Sorceror relies on a mix of energy weapons. A heavy PPC backed by an array
of lasers provides a solid pnch at all ranges, while eleven double heatsinks allow a steady
rate of fire.
Deployment:
StarCorps markets the Sorceror in as many market segemnts as possible, but the majority of
sales have come from League territory. The mix of League, Lyran, Capellan, and clan forces
in conflict ensure a strong demand for battlemechs.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 7.00
Engine: 280 XL 8.00
Walking MP: 4 [5]
Running MP: 6 [8]
Jumping MP: 6 [7]
Heat Sinks (Double): 11 [25] 1.00
Gyro: XL 1.50
Cockpit: Standard 3.00
Armor Factor: 208 13.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 31
Center Torso (rear): 10
R/L Torso: 15 21
R/L Torso (rear): 8
R/L Arm: 11 21
R/L Leg: 15 29
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
ER Medium Laser H 1 1.00
ER Medium Laser RT 1 1.00
2 Improved Jump Jets RT 4 4.00
ER Medium Laser LT 1 1.00
2 Improved Jump Jets LT 4 4.00
Partial Wing LT/RT 8 5.00
Heavy PPC RA 4 10.00
3 ER Small Lasers LA 3 1.50
Large Laser LA 2 5.00
Improved Jump Jet RL 2 2.00
Improved Jump Jet LL 2 2.00
Triple-Strength Myomer -- 6 0.00
| _________________ If a vegetarian eats vegetables, what does a humanitarian eat?
|
|
Back to top |
|
|
|
» |
All times are GMT-05:00 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
|
|
|
|
|