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Vindicator ("Avenging Angel") VND-3AA
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Ruger
Lyran Alliance
Hauptmann General
Hauptmann General


Joined: 04-Feb-2002 00:00
Posts: 2104

PostPosted: 14-Sep-2018 19:25    Post subject: Vindicator ("Avenging Angel") VND-3AA Reply to topic Reply with quote

TRO: Vindicator ("Avenging Angel") VND-3AA
                 BattleMech Technical Readout

Name/Model:         Vindicator ("Avenging Angel") VND-3AA
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            45
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3061
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         4,266,770 C-Bills
Battle Value:       1,315

Structure:            Endo Steel
Power Plant:          225 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Unknown
    Jump Capacity:    150 meters
Armor:                Standard
Armament:             
    1 Medium Laser
    1 LRM 5
    1 ER PPC
    2 Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Much like the old joke about the camel, the VND-1R Vindicator is the product of compromise
    and not inspiration. As Capellan Confederation designers created this 'Mech to fit as many
    roles as possible, it is capable of fire support, point defense, and offense, though only in
    lackluster fashion.
    
    The First Succession War had proved disastrous for the Confederation, who lost all but
    one of its 'Mech-producing facilities. The remaining 'Mech plant, on the heavily
    industrialized planet of Capella, was limited to the production of 'Mechs of less than 60
    tons. Also, because the Confederation had few materials to build 'Mechs, its engineers
    decided to build a 'Mech that was capable of several roles, yet could be built with meager
    resources.
    
    The Vindicator was designed and built in 2826, during the lull between the First and
    Second Succession Wars. The first Vindicators had machine guns mounted on their left arms
    instead of the small laser seen on current models.

Capabilities:
    Despite its mediocre performance, the Vindicator does have one great strength--Ceres Metals.
    Because this conglomerate wields such great industrial might, it can produce Vindicators
    quickly. Except for the Hessen small laser, all 'Mech systems are produced on Capella. Also,
    as new resources are rediscovered in the Confederation, the industriplexes can churn out
    tons of spare parts. Thus, the Vindicator is one of the few 'Mechs that can claim to have
    enough replacement parts.
    
    The Smasher PPC is a standard weapon, but the cooling jacket that surrounds it deserves
    note. The jacket possesses water intakes mounted around the forward end. By dipping the end
    of the barrel in a lake, river, or pool, the intakes draw up the water to cool the hot
    innards of the PPC. The resulting steam exits via a nozzle at the other end. However, it is
    often dangerous for the 'Mech to kneel motionless for ten seconds while drawing water.
    Therefore, engineers placed three additional heat sinks on the Vindicator.
    
    The engineers decided not to mount a PPC on the Vindicator's other arm, which would
    make the 'Mech into another Warhammer. It was not only that the additional PPC would have
    been a heat burden to the 'Mech, but that the Vindicator also had to be able to pick up and
    carry things.
    
    The Jaguar missile system is a five-tube, long-range missile system. Created in a joint
    Sian-Ceres venture, the system is named after the predator cat found on the tropical planet
    of Sian. It carries enough ammunition for 24 shots and is mounted asymmetrically on the
    Vindicator's left torso behind an armored door. The missile system is extremely reliable and
    capable of a fair amount of abuse before it can be forced to shut down.
    
    The medium laser is mounted on the left side of the Vindicator's head, and is protected
    by a thick cooling jacket. Its more sensitive components are mounted inside the head, which
    creates a bulge in the cockpit that makes tall 'MechWarriors rather cramped.
    
    The protuberance in the cockpit has been implicated in the deaths of several
    MechWarriors. All were attempting to eject from their damaged Vindicators, only to explode
    as they emerged from the 'Mechs' heads. It is thought that the ejecting chair hits the bump
    on its way out, causing the chair's propulsion systems to explode. Engineers are presently
    attempting to redesign the laser and cockpit roof. Though not fast, the Vindicator is
    jump-capable and has 16 heat sinks to handle the heat burden produced by jumping. The
    Vindicator's armor arrangement also received special attention. Carrying more armor than a
    Phoenix Hawk, the Vindicator has good overall protection, especially on the rear torso and
    legs.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                     225 Fusion                10.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  144                     9.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      14             18       
    Center Torso (rear):                               9       
    R/L Torso:                         11             16       
    R/L Torso (rear):                                  6       
    R/L Arm:                            7             14       
    R/L Leg:                           11             18       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              H                 1          1.00             
Jump Jet                                                  CT                1          0.50             
Jump Jet                                                  RT                1          0.50             
CASE                                                      LT                1          0.50             
Jump Jet                                                  LT                1          0.50             
LRM 5                                                     LT                1          2.00             
LRM 5 (Ammo 24)                                           LT                1          1.00             
ER PPC                                                    RA                3          7.00             
2 Machine Guns                                            LA                2          1.00             
Machine Gun (Ammo 100)                                    LA                1          0.50             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             
		
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