|
Mordel's Bar & Grill |
|
|
» |
View previous topic :: View next topic |
Author |
Message |
Alisa Wolfstein Lyran Alliance Warrant Officer 1st Class
Joined: 27-Aug-2017 15:11 Posts: 305 Location: United Kingdom
|
Posted: 08-Jun-2018 12:23 Post subject: Hatchetman HCT-8M |
|
|
TRO: Hatchetman HCT-8M | BattleMech Technical Readout
Name/Model: Hatchetman HCT-8M
Designer: Alisa Wolfstein
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 45
Configuration: Biped BattleMech
Era/Year: Jihad / 3085
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 7,725,528 C-Bills
Battle Value: 1,659
Structure: Endo Steel
Power Plant: 270 Light Fusion
Walking Speed: 64.8 kph [75.6 kph]
Maximum Speed: 97.2 kph [118.8 kph]
Jump Jets: None
Jump Capacity: None
Armor: Light Ferro-Fibrous
Armament:
1 ER Small Laser
1 Snub-Nose PPC
3 ER Medium Lasers
2 Small Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Completely changing the role of the hatchetman from a city fighter to a fast and mobile
skirmisher, the HCT-8M has far greater damage potential than the original -3F, and because
of its triple strength myomer the -8M can deal 18 damage in one strike using its hatchet. In
open terrain the -8M functions as an ambush attacker, able to engage slow heavy and assault
'Mechs from behind thanks to its high mobility, provided by a 270-rated Light Fusion Engine.
Deployment:
The best way to use the -8M is as a striker:
Turn 1 - you engage from the side of the enemy force, out of reach of most of their
weapons. Most importantly, you activate the Triple Strength Myomer by firing the 3 ER Medium
Lasers and Snub-Nose PPC. This brings the design's heat level to the minimum required to
activate the myomer and increases the design's speed to 118.8 KPH.
Turn 2 - with friendly heavy and assault 'Mechs attracting the enemy forces' fire, you rush
in and unleash hell on the weak rear armour of an enemy unit (you can deal 42 damage and
only gain 1 heat point if you leave out two of the ER Medium Lasers - plenty enough to knock
the target down!) Furthermore, you can strategically target a specific location using the
targeting computer for an even greater impact.
Turn 3 - you flee to cover before the enemy forces turn and fire on you, with your heat way
above what most 'Mechs would be comfortable at. Just make sure you don't shut down! With a
combination of luck and skill, you have just crippled or destroyed an enemy unit. Now that
you've cooled down, it's time to go on the offensive once again in turn 4!
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 2.50
Engine: 270 Light Fusion 11.00
Walking MP: 6 [7]
Running MP: 9 [11]
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 152 9.00
Type: Light Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 22
Center Torso (rear): 5
R/L Torso: 11 18
R/L Torso (rear): 4
R/L Arm: 7 14
R/L Leg: 11 22
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
ER Small Laser H 1 0.50
Snub-Nose PPC RT 2 6.00
Targeting Computer LT 3 3.00
Hatchet RA 3 3.00
3 ER Medium Lasers LA 3 3.00
2 Small Lasers LA 2 1.00
Triple-Strength Myomer -- 6 0.00
| _________________ Times change.
|
|
Back to top |
|
Kylo Kruis Lyran Alliance Senior Sergeant Major
Joined: 19-Sep-2017 15:46 Posts: 218 Location: United Kingdom
|
Posted: 08-Jun-2018 15:32 Post subject: Hatchetman HCT-8M |
|
|
3 ER Medium Lasers + Snub PPC + running - 20 heat dissapated = 15 + 10 + 2- 20 = 7
9 heat is needed to activate TSM. Simple fix: fire the small Lasers as well.
This does mean that you cannot generate 9 heat when walking. An easy solution would be to change one of the Small Lasers for an ER small Laser although I doubt that you would be walking in this situation.
Also, if you were to move with TSM activated, there is no way to generate 0 heat which means that you suffer from the heat penalty at 10 heat (I think). You can, however, if you change one of the small Lasers for an ER small Laser and run whilst firing all lasers or the PPC, an ER medium Laser, an ER small Laser and a small Laser. As aforementioned, I doubt as to whether you would want to walk in any of the stages you described in your fluff so walking and generating 0 heat is not an issue.
All problems fixed! Hooray!
Also, sorry about my Axman: I posted it without realising that you had just submitted a Hatchetman. Ooops.. _________________
In War there is no prize for Runner-Up - Kylo Kruis, Commander in Chief, Desert Chaos Mercenary Expeditionary Forces
You can't polish a turd - Ancient Addage
But you can roll it in glitter - Chinese Philosopher, Hoo Flung Dung
|
|
Back to top |
|
Alisa Wolfstein Lyran Alliance Warrant Officer 1st Class
Joined: 27-Aug-2017 15:11 Posts: 305 Location: United Kingdom
|
Posted: 08-Jun-2018 17:13 Post subject: Hatchetman HCT-8M |
|
|
I have 2 Small Lasers and an ER Small already, I just forgot to mention that you need to fire the ER Small as well to get to 9 heat. _________________ Times change.
|
|
Back to top |
|
|
|
» |
All times are GMT-05:00 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
|
|
|
|
|