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Marcus Smythe ComStar Private, First Class
Joined: 21-May-2018 12:33 Posts: 45
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Posted: 23-May-2018 17:11 Post subject: Archer ARC-2SR |
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TRO: Archer ARC-2SR | BattleMech Technical Readout
Name/Model: Archer ARC-2SR
Designer: Marcus Smythe
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 70
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3057
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 13,608,273 C-Bills
Battle Value: 1,635
Structure: Endo Steel
Power Plant: 280 XL
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
4 Medium Lasers
4 LRM 15s
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The first of the Smithforge Heavy Industries 'Reforged' Series, the Archer Retrofit was
launched to a marketing campaign at least as impressive (and far more expensive) than the
Battlemech itself.
The true secret of the Archer-SR's success likely comes from the tie-in Canopian Holodrama
'Tournament of Houses', popular throughout the Inner Sphere, with various Noble Inner Sphere
Mechwarriors battling each other in the most classic and recognizable war machines - only to
have their individual conflicts swept aside as they are forced to unite against a perverse,
inhuman, almost magical enemy from beyond the sphere.
The fact that terrible early losses and setbacks were corrected only when the holodrama
heroes received 'Reforged' war machines from 'Smith's Forge', located far to the South, may
have been heavy handed. It was also effective. Sales outstripped production, and
Smithforge Heavy Industries borrowed extensively against sales for future deliveries to
retool and expand its production lines.
Capabilities:
Unsurprisingly for the first of the series, the Reforged Archer is a qualitative improvement
over its succession wars predecessor but not particularly innovative. Like its parent
design, it focuses on LRM delivery, backed up by a handful of medium lasers for emergency
protection.
The combination of an advanced power plant, lightened structural members, and most
importantly the advanced heat sinks frees the weight to allow four 15-tube missile systems
and maintain fire until their ammunition is depleted.
While the CASE in the side torso will not prevent an ammunition explosion from bringing the
machine down, it is enough to save the Mech and its pilot for recovery, a fact appreciated
by the pilots.
Close Defense weaponry remains the same, a quartet of medium lasers backed up by the
machine's heavy battle fists, though the lasers have been relocated to all fire forward.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 3.50
Engine: 280 XL 8.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 216 13.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 36
Center Torso (rear): 7
R/L Torso: 15 24
R/L Torso (rear): 6
R/L Arm: 11 22
R/L Leg: 15 30
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 Medium Lasers CT 2 2.00
CASE RT 1 0.50
LRM 15 RT 3 7.00
LRM 15 (Ammo 24) RT 3 3.00
Medium Laser RT 1 1.00
CASE LT 1 0.50
LRM 15 LT 3 7.00
LRM 15 (Ammo 24) LT 3 3.00
Medium Laser LT 1 1.00
LRM 15 RA 3 7.00
LRM 15 LA 3 7.00
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