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BattleMaster BLR-1J
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Ruger
Lyran Alliance
Hauptmann General
Hauptmann General


Joined: 04-Feb-2002 00:00
Posts: 2104

PostPosted: 24-Dec-2017 10:25    Post subject: BattleMaster BLR-1J Reply to topic Reply with quote

TRO: BattleMaster BLR-1J
                 BattleMech Technical Readout

Name/Model:         BattleMaster BLR-1J
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            85
Configuration:      Biped BattleMech
Era/Year:           Star League / 2633
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         7,341,910 C-Bills
Battle Value:       1,740

Structure:            Standard
Power Plant:          255 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Unknown
    Jump Capacity:    90 meters
Armor:                Standard
Armament:             
    2 Large Lasers
    2 Medium Lasers
    1 SRM 6
    1 PPC
    2 Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    For centuries, the BattleMaster was an acknowledged king of the battlefield. Still, despite
    this reputation, given it by its impressive short-range firepower and thickly armored hide,
    it was also widely acknowledged that the design had some glaring flaws. Foremost amongst
    this being a lack of effective long-range firepower. While its PPC was a solid hitter, it
    was the only weapon that could reach out past 270 meters. Therefore, some engineers began
    studying ways to improve the design.

Capabilities:
    The decline in technology during the Succession Wars meant that to find some way of
    improving the long range firepower of the BattleMaster would necessitate some compromise in
    another aspect of the design. The old adage of "firepower, armor, speed, take 2" still held
    true around a thousand years after it had first been stated. Therefore, the engineers
    decided the quickest change to free up needed tonnage would be to decrease the size of the
    fusion plant driving the machine. The speed decrease would be relatively minimal (after all,
    the Stalker and Atlas had gotten along with a 54 kph top speed for centuries), and could be
    somewhat mitigated by a series of jump jets that would allow the design to clear obstacles
    30 meters high or leap crevices 90 meters across.
    
    Making this change freed up enough tonnage to change out two of the forward medium 5 cm
    lasers for two large 8 cm lasers. Although these weapons do not have quite the range of the
    PPC, they do have much more range than the 5 cm lasers, as well as a harder punch. The two
    rear mounted 5 cm lasers were also dropped from the design to enable enough expansion of the
    heat sink system to alleviate most of the heat of the new weapons. There was even enough
    tonnage left over to slightly increase the leg armor, strengthening these to protect the
    'Mech from damage during its newly acquired jumps.

Deployment:
    The BattleMaster-1J has only recently come onto the battlefield as of 3025, and has yet to
    make its mark. Only time will tell if this model catches on with the various militaries
    around the Inner Sphere and Periphery realms.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  8.50                     
Engine:                                     255 Fusion                13.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Single):                            24                    14.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  240                    15.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      27             40       
    Center Torso (rear):                              11       
    R/L Torso:                         18             28       
    R/L Torso (rear):                                  8       
    R/L Arm:                           14             24       
    R/L Leg:                           18             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          1.00             
Large Laser                                               RT                2          5.00             
Medium Laser                                              RT                1          1.00             
Large Laser                                               LT                2          5.00             
Medium Laser                                              LT                1          1.00             
SRM 6                                                     LT                2          3.00             
SRM 6 (Ammo 30)                                           LT                2          2.00             
PPC                                                       RA                3          7.00             
2 Machine Guns                                            LA                2          1.00             
Machine Gun (Ammo 100)                                    LA                1          0.50             
Jump Jet                                                  RL                1          1.00             
Jump Jet                                                  LL                1          1.00             
		
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