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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 02-Nov-2017 07:49 Post subject: Nerz NRZ-1S |
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TRO: Nerz NRZ-1S | BattleMech Technical Readout
Name/Model: Nerz NRZ-1S
Designer: Sleeping Dragon
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 40
Configuration: Biped BattleMech
Era/Year: Early Succession Wars / 2796
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 3,732,493 C-Bills
Battle Value: 863
Structure: Standard
Power Plant: 280 Fusion
Walking Speed: 75.6 kph
Maximum Speed: 118.8 kph
Jump Jets: Unknown
Jump Capacity: 210 meters
Armor: Standard
Armament:
2 Medium Lasers
2 SRM 2s
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
NRZ-1S Nerz, or mink as translated from German, has been projected as a CMW response to
kuritan Jenner introduced by Diplan twelve years earlier. Nerz would have been heavier and
yet more armoured and nimble, although at the cost of somewhat lighter armament. The 'Mech
proposal was ultimately rejected by LCAF with state funds dedicated to the production of
Zeus in greatest quantities possible. CMW intended to offer the Nerz to free market, but
Richard Steiner personally banned the Nerz sales to foreign nations so the projected
production line construction on Furillo hasn't started and whole project shelved as current
production capacities were full anyway.
Capabilities:
At 40 tons the Nerz barely slips over the medium 'Mech weight limit. It's specifically
designed to withstand a PPC or repeated medium laser hits without exposing internal systems
to outer atmosphere frontally anywhere where it would compromise armament or mobility,
taking into account the most common foes it would encounter - the Jenner and the Panther.
Arms were deemed useful, but ultimately expendable in this matter, so they could, just like
the rear parts of torso, withstand only glancing hits by a stray SRM salvo. The armament
would consist of a pair of Coventry Twintube SRMs and a pair of trusty B3M medium lasers
supplied by Defiance. The heat dissipation capacity wouldn't be sufficient to handle the
weapons and long jumps, but the pilot should be able tailor the weapon mix to any situation.
The SRM launchers would have enough missiles to last through multiple engagements, but their
main selling point would the sheer versatility, where the Nerz could adapt to mission
profile with proper specialised missiles, be it smoke, fragmentation or dreaded infernos as
the mission would demand.
Deployment:
Talks about resurrection of the project have been going back and forth for years, but
nothing has ever come of that.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 4.00
Engine: 280 Fusion 16.00
Walking MP: 7
Running MP: 11
Jumping MP: 7
Heat Sinks (Single): 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 88 5.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 11
Center Torso (rear): 4
R/L Torso: 10 11
R/L Torso (rear): 4
R/L Arm: 6 6
R/L Leg: 10 11
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Jump Jet CT 1 0.50
3 Jump Jets RT 3 1.50
Medium Laser RT 1 1.00
SRM 2 RT 1 1.00
SRM 2 (Ammo 50) RT 1 1.00
3 Jump Jets LT 3 1.50
Medium Laser LT 1 1.00
SRM 2 LT 1 1.00
| _________________ The dragon NEVER sleeps!
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