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UrbanBatMech UM-R60B
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 18-Sep-2017 07:43    Post subject: UrbanBatMech UM-R60B Reply to topic Reply with quote

TRO: UrbanBatMech UM-R60B
                 BattleMech Technical Readout

Name/Model:         UrbanBatMech UM-R60B
Designer:           Sleeping Dragon
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  F
Tonnage:            30
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3085
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         2,832,700 C-Bills
Battle Value:       955

Structure:            Standard
Power Plant:          90 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Unknown
    Jump Capacity:    90 meters [150 meters]
Armor:                Stealth
Armament:             
    1 Plasma Rifle
    1 Small Pulse Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    A joke turned deadly, the UM-R60B UrbanBatMech, or UrbanMech Batman is a result of a joke
    that Batman can make even the Trashcan fly, if it becomes a BatCan. Well, it turns out that
    he didn't quite make it, but he got pretty close. And he liked it so much that he drives it
    now. The R60B Urbie has a pair of bat-like wings stuffed behind it's back to make phenomenal
    (for an UrbanMech at least) 150 meter leaps while dressed in a slick black suit. Alfred had
    to go through some hoops and loops to fit everything in, but the next star of Solaris VII
    Urbie league is here.

Capabilities:
    The UrbanBatMech packs the same punch as the old Urbie, although it's Plasma Rifle has twice
    the ammo load. Nobody can really catch Batman and so his chosen Urbie shouldn't be affraid
    to take some dicey shots while maneuvering through the arena's tight confines. Small pulse
    laser is there more for show than anything, but something is better than nothing. It turned
    pretty useful when rounding up Blakist insurgents occassionally.

Deployment:
    UrbanBatMan can be hiding anywhere inside and out of the Gotham City Arena. Don't mess with
    it wherever it is.

Variants:
    There is only one UrbanBatMech. Blakists don't like it.

Notable MechWarriors:
    Batman of course, although in horror stories they call him George.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  3.00                     
Engine:                                     90 Fusion                  3.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                               3 [5]                                             
Heat Sinks (Double):                         10 [23]                   0.00                     
Gyro:                                        Compact                   1.50                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                   96                     6.00                     
    Type:                                    Stealth                                            

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      10             11       
    Center Torso (rear):                               8       
    R/L Torso:                          7              8       
    R/L Torso (rear):                                  4       
    R/L Arm:                            5             10       
    R/L Leg:                            7             12       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Guardian ECM Suite                                        H                 2          1.50             
3 Jump Jets                                               CT                3          1.50             
Partial Wing                                            LT/RT               8          2.50             
Plasma Rifle                                              RA                2          6.00             
Plasma Rifle (Ammo 20)                                    RA                2          2.00             
Small Pulse Laser                                         LA                1          1.00             
		

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