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The Race - TURN 25
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PostPosted: 03-Oct-2018 10:36    Post subject: The Race - TURN 15 FIRING Reply to topic Reply with quote

Results for turn 15 firing as well as the turn 16 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The latest map is attached to the end of this post.

The deadline for Turn 16 Movement is Saturday, October 6th at 10am Eastern.

Turn 15 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
11.Stinger07MekslayerLight PPC4(g) + 2(run)= 68Left Leg {Armor - 4, Structure - 1}
Possible Critical - 7
Light PPC4(g) + 2(run)= 65
Light AC/24(g) + 2(run)= 64
Light AC/24(g) + 2(run)= 62
6.chihawkNo fire
5.HorhiroNo fire
10.MekslayerStinger07Light PPC w/Capacitor3(g) + 1(walk) + 3(tm) + 3(heat)= 108


Turn 15 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 15 Piloting (Weapon Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the weapon attack phase


Turn 15 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
There were no physical attacks this turn


Turn 15 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 15 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 15 Heat
#NameHeatCheckRollEffect/Damage
10.Mekslayer10(w) + 1(walk) + 10(engine) + 21(pre) - 20(hs)= 22Shutdown, avoid on 8+10
Ammo explosion, avoid on 4+7
5.Horhiro2(walk) - 22(hs)= 0
6.chihawk2(run) - 14(hs)= 0
11.Stinger0712(w) + 2(run) - 20(hs)= 0


Turn 15 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 15 Scoring
#NamePointsKills
10.Mekslayer0.000.00
5.Horhiro0.000.00
6.chihawk0.000.00
11.Stinger070.000.00


Turn 16 Initiative Order
#NameRoll
6.chihawk6
5.Horhiro10
10.Mekslayer11 - 2
11.Stinger0711 - 8



Race_T15W.jpg
 Description: Turn 15 Firing
 Filesize: 1.87 MB
 Viewed: 531 Time(s)

Race_T15W.jpg


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PostPosted: 05-Oct-2018 19:21    Post subject: The Race - TURN 16 MOVEMENT Reply to topic Reply with quote

Movement for turn 16 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

Deadline for Turn 16 Firing is Monday, October 8th at 10am Eastern.

Turn 16 Movement
#NameStartActionEnd
6.chihawk1212F1Run 7 Hexes1205F1
5.Horhiro1030F4Walk 2 Hexes0932F2
10.Mekslayer1325F4Run 1 Hex1326F3
11.Stinger071220F4Run 9 Hexes1229F4


Turn 16 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
6.chihawkNo targets within line of sight are available
5.HorhiroStinger074+3Front
10.MekslayerStinger074+3Rear
11.Stinger07Horhiro40Front
Mekslayer40Front
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Race_T16M.jpg
 Description: Turn 16 Movement
 Filesize: 1.87 MB
 Viewed: 529 Time(s)

Race_T16M.jpg


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PostPosted: 12-Oct-2018 11:45    Post subject: The Race - TURN 16 FIRING Reply to topic Reply with quote

Results for turn 16 firing as well as the turn 17 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The latest map is attached to the end of this post.

The deadline for Turn 17 Movement is Monday, October 15th at 10am Eastern.

Turn 16 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
11.Stinger07HorhiroLight PPC4(g) + 2(run)= 63
Light PPC4(g) + 2(run)= 67Center Torso {Armor - 2.5}
Light AC/24(g) + 2(run)= 68Left Front Leg {Armor - 1}
Light AC/24(g) + 2(run)= 68Right Rear Leg {Armor - 1}
10.MekslayerNo fire
5.HorhiroStinger07ER PPC3(g) + 1(walk) + 3(tm) - 1(tc)= 68Left Torso {Armor - 4, Structure 8}
LEFT TORSO DESTROYED
Center Torso {Structure - 3}
CENTER TORSO DESTROYED
STINGER07 HAS BEEN ELIMINATED
6.chihawkNo fire


Turn 16 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 16 Piloting (Weapon Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the weapon attack phase


Turn 16 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
There were no physical attacks this turn


Turn 16 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 16 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 16 Heat
#NameHeat
6.chihawk2(run) - 14(hs)= 0
5.Horhiro15(w) + 1(walk) - 22(hs)= 0
10.Mekslayer2(run) + 10(engine) + 22(pre) - 20(hs)= 14


Turn 16 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 16 Scoring
#NamePointsKills
6.chihawk0.250.00
5.Horhiro0.001.00
10.Mekslayer0.250.00
11.Stinger070.000.00


Turn 17 Initiative Order
#NameRoll
5.Horhiro3
6.chihawk10 - 2
10.Mekslayer10 - 9



Race_T16W.jpg
 Description: Turn 16 Firing
 Filesize: 1.87 MB
 Viewed: 531 Time(s)

Race_T16W.jpg


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PostPosted: 14-Oct-2018 18:09    Post subject: The Race - TURN 17 MOVEMENT Reply to topic Reply with quote

Movement for turn 17 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

There will be no Turn 17 Firing as no line of sight exists between units.

Turn 17 Movement
#NameStartActionCheckRollEffect/DamageEnd
5.Horhiro0932F2Walk 4 Hexes0531F3
6.chihawk1205F1Skid Check (1205)3(p) - 1(0 hexes)= 290703F5
Run 5 Hexes
10.Mekslayer1326F3Skid Check (1326)4(p) - 1(0 hexes)= 351228F4
Skid Check (1328)4(p) - 1(2 hexes)= 36
Run 3 Hexes


Turn 17 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
5.HorhiroNo targets within line of sight are available
6.chihawkNo targets within line of sight are available
10.MekslayerNo targets within line of sight are available
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Race_T17M.jpg
 Description: Turn 17 Movement
 Filesize: 1.87 MB
 Viewed: 520 Time(s)

Race_T17M.jpg


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PostPosted: 14-Oct-2018 18:11    Post subject: The Race - TURN 17 FIRING Reply to topic Reply with quote

Results for turn 17 firing as well as the turn 18 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The latest map is attached to the end of this post.

The deadline for Turn 18 Movement is Wednesday, October 17th at 10am Eastern.

Turn 17 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
10.MekslayerNo fire
6.chihawkNo fire
5.HorhiroNo fire


Turn 17 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 17 Piloting (Weapon Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the weapon attack phase


Turn 17 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
There were no physical attacks this turn


Turn 17 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 17 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 17 Heat
#NameHeat
5.Horhiro1(walk) - 22(hs)= 0
6.chihawk2(run) - 14(hs)= 0
10.Mekslayer2(run) + 10(engine) + 14(pre) - 20(hs)= 6


Turn 17 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 17 Scoring
#NamePointsKills
5.Horhiro0.000.00
6.chihawk0.000.00
10.Mekslayer0.000.00


Turn 18 Initiative Order
#NameRoll
6.chihawk4
10.Mekslayer8
5.Horhiro10



Race_T17W.jpg
 Description: Turn 17 Firing
 Filesize: 1.87 MB
 Viewed: 550 Time(s)

Race_T17W.jpg


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PostPosted: 18-Oct-2018 14:17    Post subject: The Race - TURN 18 MOVEMENT Reply to topic Reply with quote

Movement for turn 18 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

There will be no Turn 18 Firing as no line of sight exists between units.

Turn 18 Movement
#NameStartActionEnd
6.chihawk0703F5Run 5 Hexes0205F4
10.Mekslayer1228F4Walk 3 Hexes1030F5
5.Horhiro0531F3Walk 3 Hexes0428F3


Turn 18 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
6.chihawkNo targets within line of sight are available
10.MekslayerNo targets within line of sight are available
5.HorhiroNo targets within line of sight are available
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



T18M.jpg
 Description:
 Filesize: 1.87 MB
 Viewed: 525 Time(s)

T18M.jpg


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PostPosted: 18-Oct-2018 14:21    Post subject: The Race - TURN 18 FIRING Reply to topic Reply with quote

Results for turn 18 firing as well as the turn 19 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The latest map is attached to the end of this post.

The deadline for Turn 19 Movement is Sunday, October 21st at 10am Eastern.

Turn 18 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
5.HorhiroNo fire
10.MekslayerNo fire
6.chihawkNo fire


Turn 18 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 18 Piloting (Weapon Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the weapon attack phase


Turn 18 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
There were no physical attacks this turn


Turn 18 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 18 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 18 Heat
#NameHeat
6.chihawk2(run) - 14(hs)= 0
10.Mekslayer2(run) + 10(engine) + 6(pre) - 20(hs)= 0
5.Horhiro1(walk) - 22(hs)= 0


Turn 18 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 18 Scoring
#NamePointsKills
6.chihawk0.000.00
10.Mekslayer0.000.00
5.Horhiro0.000.00


Turn 19 Initiative Order
#NameRoll
6.chihawk5
10.Mekslayer7
5.Horhiro9



T18W.jpg
 Description: Turn 18 Firing
 Filesize: 2.4 MB
 Viewed: 541 Time(s)

T18W.jpg


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PostPosted: 23-Oct-2018 12:02    Post subject: The Race - TURN 19 MOVEMENT Reply to topic Reply with quote

Movement for turn 19 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

There will be no Turn 19 Firing as no line of sight exists between units.

Turn 19 Movement
#NameStartActionCheckRollEffect/DamageEnd
6.chihawk0205F4Sprint 8 Hexes0213F4
10.Mekslayer1030F5Movement not declared0931F5
Walk 1 Hex (Minimum move applied)
5.Horhiro0428F3Skid Check (0428)5(p) - 1(0 hexes) + 2(sprint) - 2(quad) + 1(cockpit) + 1(armor)= 670423F6
Sprint 5 Hexes


Turn 19 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
6.chihawkNo targets within line of sight are available
10.MekslayerNo targets within line of sight are available
5.HorhiroNo targets within line of sight are available
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Race_T19M.jpg
 Description: Turn 19 Movement
 Filesize: 1.87 MB
 Viewed: 530 Time(s)

Race_T19M.jpg


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PostPosted: 23-Oct-2018 12:04    Post subject: The Race - TURN 19 FIRING Reply to topic Reply with quote

Results for turn 19 firing as well as the turn 20 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The latest map is attached to the end of this post.

The deadline for Turn 20 Movement is Friday, October 26th at 10am Eastern.

Turn 19 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
5.HorhiroNo fire
10.MekslayerNo fire
6.chihawkNo fire


Turn 19 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 19 Piloting (Weapon Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the weapon attack phase


Turn 19 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
There were no physical attacks this turn


Turn 19 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 19 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 19 Heat
#NameHeat
6.chihawk2(run) - 14(hs)= 0
10.Mekslayer1(walk) + 10(engine) - 20(hs)= 0
5.Horhiro3(sprint) - 22(hs)= 0


Turn 19 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 19 Scoring
#NamePointsKills
6.chihawk0.250.00
10.Mekslayer0.000.00
5.Horhiro0.250.00


Turn 20 Initiative Order
#NameRoll
5.Horhiro4
6.chihawk5
10.Mekslayer10



Race_T19W.jpg
 Description: Turn 19 Firing
 Filesize: 1.87 MB
 Viewed: 531 Time(s)

Race_T19W.jpg


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PostPosted: 29-Oct-2018 11:21    Post subject: The Race - TURN 20 MOVEMENT Reply to topic Reply with quote

Movement for turn 20 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

Deadline for Turn 20 Firing is Thursday, November 1st at 10am Eastern.

Turn 20 Movement
#NameStartActionCheckRollEffect/DamageEnd
5.Horhiro0423F6Walk 1 Hex0422F6
6.chihawk0213F4Skid Check (0213)3(p) - 1(0 hexes)= 270416F3
Skid Check (0314)3(p) - 1(1 hex)= 25
Skid Check (0316)3(p) + 0(0 hexes)= 33
Run 4 Hexes
10.Mekslayer0931F5Skid Check (0831)4(p) - 1(2 hexes)= 380228F1
Run 7 Hexes


Turn 20 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
5.HorhiroMekslayer7Level 1 Hill+4Front
6.chihawkNo targets within line of sight are available
10.MekslayerHorhiro7Light Woods+1Left
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Race_T20M.jpg
 Description: Turn 20 Movement
 Filesize: 1.87 MB
 Viewed: 540 Time(s)

Race_T20M.jpg


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PostPosted: 03-Nov-2018 10:17    Post subject: The Race - TURN 20 FIRING Reply to topic Reply with quote

Results for turn 20 firing as well as the turn 21 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The latest map is attached to the end of this post.

The deadline for Turn 21 Movement is Tuesday, November 6th at 10am Eastern.

Turn 20 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
10.MekslayerHorhiroLarge Pulse Laser3(g) + 2(run) + 2(med) + 1(woods) - 2(pulse)= 611Left Torso {Armor - 5}
6.chihawkNo fire
5.HorhiroMekslayerER PPC3(g) + 1(walk) + 3(tm) + 1(hill) - 1(tc)= 74


Turn 20 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 20 Piloting (Weapon Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the weapon attack phase


Turn 20 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
There were no physical attacks this turn


Turn 20 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 20 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 20 Heat
#NameHeat
5.Horhiro15(w) + 1(walk) - 22(hs)= 0
6.chihawk2(run) - 14(hs)= 0
10.Mekslayer10(w) + 2(run) + 10(eng) - 20(hs)= 2


Turn 20 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 20 Scoring
#NamePointsKills
5.Horhiro0.000.00
6.chihawk0.000.00
10.Mekslayer0.000.00


Turn 21 Initiative Order
#NameRoll
10.Mekslayer6
6.chihawk8
5.Horhiro11



Race_T20W.jpg
 Description: Turn 20 Firing
 Filesize: 1.87 MB
 Viewed: 425 Time(s)

Race_T20W.jpg


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PostPosted: 30-Nov-2018 20:46    Post subject: The Race - TURN 21 MOVEMENT Reply to topic Reply with quote

Movement for turn 21 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

Deadline for Turn 21 Firing is Monday, December 3rd at 10am Eastern.

Turn 21 Movement
#NameStartActionCheckRollEffect/DamageEnd
10.Mekslayer0228F1Activate MASCFirst interval= 310MASC Activated0422F1
Skid Check (0223)4(p) + 1(5 hexes)= 510
Run 7 Hexes
6.chihawk0416F3Sprint 8 Hexes1220F4
5.Horhiro0422F6Walk 2 Hexes0420F6


Turn 21 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
10.MekslayerHorhiro2Light Woods+1Left
6.chihawkNo targets within line of sight are available
5.HorhiroMekslayer2Light Woods (x2)+5Front
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Race_T21M.jpg
 Description: Turn 21 Movement
 Filesize: 1.87 MB
 Viewed: 310 Time(s)

Race_T21M.jpg


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PostPosted: 04-Dec-2018 19:32    Post subject: The Race - TURN 21 FIRING Reply to topic Reply with quote

Results for turn 21 firing as well as the turn 22 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The latest map is attached to the end of this post.

The deadline for Turn 22 Movement is Friday, December 7th at 10am Eastern.

Turn 21 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
5.HorhiroMekslayerER PPC3(g) + 1(walk) + 3(tm) + 2(woods) - 1(tc)= 810Center Torso {Armor - 15}
6.chihawkNo fire
10.MekslayerHorhiroLarge Pulse Laser3(g) + 2(run) + 1(woods) - 2(pulse)= 410Center Torso {Armor - 5}
ER Medium Laser3(g) + 2(run) + 1(woods)= 67Right Front Leg {Armor - 2.5}
MML 3 (SRM)3(g) + 2(run) + 1(woods)= 69Cluster Hits Table - 5 {2 Hit}
Left Front Leg {Armor - 1}
Right Torso {Armor - 1}


Turn 21 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 21 Piloting (Weapon Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the weapon attack phase


Turn 21 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
There were no physical attacks this turn


Turn 21 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 21 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 21 Heat
#NameHeat
10.Mekslayer17(w) + 2(run) + 10(eng) + 2(pre) - 20(hs)= 11
6.chihawk3(sprint) - 14(hs)= 0
5.Horhiro15(w) + 1(walk) - 22(hs)= 0


Turn 21 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 21 Scoring
#NamePointsKills
10.Mekslayer0.250.00
6.chihawk0.000.00
5.Horhiro0.000.00


Turn 22 Initiative Order
#NameRoll
5.Horhiro3
6.chihawk8
10.Mekslayer10



Race_T21W.jpg
 Description: Turn 21 Firing
 Filesize: 1.87 MB
 Viewed: 302 Time(s)

Race_T21W.jpg


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PostPosted: 14-Dec-2018 15:38    Post subject: The Race - TURN 22 MOVEMENT Reply to topic Reply with quote

Movement for turn 22 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

Deadline for Turn 22 Firing is Monday, December 17th at 10am Eastern.

Turn 22 Movement
#NameStartActionCheckRollEffect/DamageEnd
5.Horhiro0420F6Walk 2 Hexes0619F1
6.chihawk1220F4Sprint 8 Hexes1228F4
10.Mekslayer0422F1Activate MASCSecond interval= 512MASC Activated0517F1
Skid Check (0418)4(p) + 0(4 hexes)= 49
Skid Check (0518)4(p) + 1(5 hexes)= 57
Run 6 Hexes


Turn 22 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
5.HorhiroMekslayer3+1Rear
6.chihawkNo targets within line of sight are available
10.MekslayerHorhiro30Front
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Race_T22M.jpg
 Description: Turn 22 Movement
 Filesize: 1.87 MB
 Viewed: 295 Time(s)

Race_T22M.jpg


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PostPosted: 23-Dec-2018 11:56    Post subject: The Race - TURN 22 FIRING Reply to topic Reply with quote

Results for turn 22 firing as well as the turn 23 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The latest map is attached to the end of this post.

The deadline for Turn 23 Movement is Thursday, December 27th at 10am Eastern.

Turn 22 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
10.MekslayerHorhiroLight PPC3(g) + 2(run) + 1(min) + 1(heat)= 712Right Torso {Armor - 2.5}
6.chihawkNo fire
5.HorhiroMekslayer5ER PPC3(g) + 1(walk) + 1(tm) - 1(tc)= 45Right Arm {Structure - 8}
RIGHT ARM DESTROYED
Right Torso Rear {Armor - 7}


Turn 22 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 22 Piloting (Weapon Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the weapon attack phase


Turn 22 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
There were no physical attacks this turn


Turn 22 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 22 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 22 Heat
#NameHeat
5.Horhiro15(w) + 1(walk) - 22(hs)= 0
6.chihawk3(sprint) - 14(hs)= 0
10.Mekslayer5(w) + 2(run) + 10(eng) + 11(pre) - 20(hs)= 8


Turn 22 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 22 Scoring
#NamePointsKills
5.Horhiro0.000.00
6.chihawk0.250.00
10.Mekslayer0.000.00


Turn 23 Initiative Order
#NameRoll
6.chihawk7
10.Mekslayer8
5.Horhiro10



Race_T22W.jpg
 Description: Turn 22 Firing
 Filesize: 1.87 MB
 Viewed: 287 Time(s)

Race_T22W.jpg


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