Mordel's Bar & Grill
Delta Blues - FINAL
 Pages (3): « 1 2 [3] »
Post new topic   This topic is locked: you cannot edit posts or make replies.    Mordel's Bar & Grill Forum Index » Play-By-Web
View previous topic :: View next topic  
Author Message
Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 6025
Location: United States
PostPosted: 17-Jul-2017 13:32    Post subject: Delta Blues - TURN 15 FIRING Reply to topic Reply with quote

Results for turn 15 firing as well as the turn 16 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The latest map is attached to the end of this post.

The deadline for Turn 16 Movement is Wednesday, July 19th at 10pm Eastern. Should I get all the movement declarations earlier, I can post the results earlier as well.

Turn 15 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
3.MekslayerLight Woods (1006)Medium Pulse Laser3(g) + 1(walk) + 4(long) + 1(woods) + 1(heat) - 2(pulse) - 4(immobile)= 496 {44 TF Remain)
Medium Pulse Laser3(g) + 1(walk) + 4(long) + 1(woods) + 1(heat) - 2(pulse) - 4(immobile)= 4126 {38 TF Remain}
Medium Laser3(g) + 1(walk) + 2(med) + 1(woods) + 1(heat) - 4(immobile)= 43
Medium Laser3(g) + 1(walk) + 2(med) + 1(woods) + 1(heat) - 4(immobile)= 485 {33 TF Remain}
Medium Laser3(g) + 1(walk) + 2(med) + 1(woods) + 1(heat) - 4(immobile)= 455 {28 TF Remain}
Medium Laser3(g) + 1(walk) + 2(med) + 1(woods) + 1(heat) - 4(immobile)= 455 {23 TF Remain}
9.PaWeasleyjymsetMedium Laser2(g) + 1(walk) + 2(woods) - 2(prone) - 4(unc)= -17Right Torso {Structure - 5}
Possible Critical - 10 {Medium Pulse Laser, Medium Pulse Laser}
Medium Laser2(g) + 1(walk) + 2(woods) - 2(prone) - 4(unc)= -17Right Arm {Structure - 3}
Possible Critical - 4
RIGHT ARM DESTROYED
Right Torso {Structure - 2}
Possible Critical - 2
SRM 42(g) + 1(walk) + 2(woods) - 2(prone) - 4(unc)= -17Cluster Hits Table - 2 [4(roll) - 4(ams)] {1 Hit}
Left Arm {Structure - 2}
Possible Critical - 9 {Lower Arm Actuator}
10.Sir HenryNo fire
8.HorhiroNo fire
7.Jade_DragonMekslayerLarge Pulse Laser2(g) + 3(jump) + 2(med) + 4(woods) - 2(pulse)= 97
4.jymsetNo fire


Turn 15 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 15 Piloting (Weapon Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the weapon attack phase


Turn 15 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
9.PaWeasleyjymsetKick4(p) + 1(walk) + 2(woods) - 2(kick) - 2(prone) - 4(unc)= -12Right Leg {Armor - 6, Structure - 4}
Possible Critical - 8 {Foot Actuator}


Turn 15 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 15 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 15 Heat
#NameHeat
3.Mekslayer20(w) + 1(walk) + 11(pre) - 32(hs)= 0
9.PaWeasley9(w) + 1(walk) - 20(hs)= 0
10.Sir Henry7(jump) - 20(hs)= 0
8.Horhiro1(walk) - 5(pre) - 10(hs)= 0
7.Jade_Dragon10(w) + 5(jump) - 26(hs)= 0
4.jymset0(pre) - 24(hs)= 0


Turn 15 Consciousness (End)
#NameCheckRollEffect
4.jymsetConsciousness check at 5+7Pilot is conscious


Turn 15 Scoring
#NamePointsKills
3.Mekslayer0.000.00
9.PaWeasley48.140.00
10.Sir Henry0.000.00
8.Horhiro0.000.00
7.Jade_Dragon0.000.00
4.jymset0.000.00


Turn 16 Initiative Order
#NameRoll
8.Horhiro7 - 7
7.Jade_Dragon7 - 8
4.jymset8 - 5
9.PaWeasley8 - 7
10.Sir Henry8 - 8
3.Mekslayer9



Blues_T15M.jpg
 Description: Turn 15 Firing
 Filesize: 1.8 MB
 Viewed: 567 Time(s)

Blues_T15M.jpg


_________________
Mordel Blacknight - Site Administrator
Back to top View profile Send site message Send e-mail Visit website Facebook Username Twitter Username Steam Custom URL
Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 6025
Location: United States
PostPosted: 21-Jul-2017 11:18    Post subject: Delta Blues - TURN 16 MOVEMENT Reply to topic Reply with quote

Movement for turn 16 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

Deadline for Turn 16 Firing is Sunday, July 23rd at 10pm Eastern. Should I get all the firing declarations earlier, I can post the results earlier as well.

Turn 16 Movement
#NameStartActionCheckRollEffect/DamageEnd
8.Horhiro0704F5 (Prone)Stand Up5(p)= 57Stood successfully0704F5
Walk 0 Hexes
7.Jade_Dragon0911F1Jump 5 Hexes0508F1
4.jymset1402F2 (Prone)Stand Up5(p) + 3(gyro) + 2(hip) + 1(fa)= 119Falls Facing 21402F2 (Prone)
Right Torso {Structure - 5}
Possible Critical - 2
Left Arm {Structure - 2}
Possible Critical - 9 {ER Large Laser}
LEFT ARM DESTROYED
Left Torso {Structure - 1}
Possible Critical - 11 {Medium Pulse Laser, Medium Pulse Laser}
Avoid pilot damage at 11+9Pilot takes damage
Consciousness check at at 7+8
Run 0 Hexes
9.PaWeasley1401F5Stand still1401F5
10.Sir Henry2014F6Jump 7 Hexes1314F6
3.Mekslayer0506F2Jump 3 Hexes0603F3


Turn 16 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
8.HorhiroMekslayer1Light Woods+3Front
Jade_Dragon5Light Woods (x2)+5Front
jymset7Heavy Woods, Light Woods+3Rear
7.Jade_DragonHorhiro5Light Woods (x2), Depth 1 Water+3Front
Mekslayer5Heavy Woods, Light Woods+5Front
4.jymsetPaWeasley1Light Woods+1Front
Horhiro7Light Woods, Depth 1 Water+2Rear
Mekslayer8Light Woods (x2)+4Front
9.PaWeasleyjymset1Heavy Woods+2Front
10.Sir HenryNo targets within line of sight are available
3.MekslayerHorhiro1Depth 1 Water+1Front
Jade_Dragon5Heavy Woods+5Front
jymset8Heavy Woods, Light Woods+3Rear
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Blues_T16M.jpg
 Description: Turn 16 Movement
 Filesize: 1.8 MB
 Viewed: 572 Time(s)

Blues_T16M.jpg


_________________
Mordel Blacknight - Site Administrator
Back to top View profile Send site message Send e-mail Visit website Facebook Username Twitter Username Steam Custom URL
Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 6025
Location: United States
PostPosted: 25-Jul-2017 13:16    Post subject: Delta Blues - TURN 16 FIRING Reply to topic Reply with quote

Results for turn 16 firing as well as the turn 17 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The latest map is attached to the end of this post.

The deadline for Turn 17 Movement is Thursday, July 27th at 10pm Eastern. Should I get all the movement declarations earlier, I can post the results earlier as well.

Turn 16 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
8.HorhiroMekslayerMedium Laser2(g) + 1(walk) + 2(tm) + 1(woods)= 612Left Leg {Armor - 5}
Medium Laser2(g) + 1(walk) + 2(tm) + 1(woods)= 65
SRM 42(g) + 1(walk) + 2(tm) + 1(woods)= 68Cluster Hits Table - 7 {3 Hit}
Right Arm {Armor - 2}
Center Torso {Armor - 2}
Right Torso {Armor - 2}
SRM 42(g) + 1(walk) + 2(tm) + 1(woods)= 65
7.Jade_DragonHorhiroLarge Pulse Laser2(g) + 3(jump) + 2(woods) + 1(water) + 2(med) - 2(pulse)= 812Left Leg {Blocked by water}
Medium Pulse Laser2(g) + 3(jump) + 2(woods) + 1(water) + 4(long) - 2(pulse)= 107
SRM 62(g) + 3(jump) + 2(woods) + 1(water) + 2(med)= 107
SRM 62(g) + 3(jump) + 2(woods) + 1(water) + 2(med)= 1011Cluster Hits Table - 10 {5 Hit}
Left Torso {Armor - 2}
Left Torso {Armor - 2}
Left Leg {Blocked by water}
Right Torso {Armor - 2}
Floating Critical - Center Torso {Armor - 2}
Possible Critical - 12 {Fusion Engine, Fusion Engine, Gyro}
4.jymsetNo fire
9.PaWeasleyjymsetMedium Laser2(g) + 2(woods) - 2(prone)= 23Left Torso {Structure - 5}
Possible Critical - 9 {Medium Pulse Laser}
Medium Laser2(g) + 2(woods) - 2(prone)= 26Left Leg {Armor - 5}
SRM 42(g) + 2(woods) - 2(prone)= 24Cluster Hits Table - 4 [8(roll) - 4(ams)] {2 Hit}
Right Torso {Structure - 2}
Possible Critical - 10 {Medium Pulse Laser}
Right Leg {Structure - 2}
Possible Critical - 5
10.Sir HenryNo fire
3.MekslayerHorhiroMedium Pulse Laser3(g) + 3(jump) + 1(water) - 2 (pulse)= 52
Medium Pulse Laser3(g) + 3(jump) + 1(water) - 2 (pulse)= 52
Medium Pulse Laser3(g) + 3(jump) + 1(water) - 2 (pulse)= 54
Medium Pulse Laser3(g) + 3(jump) + 1(water) - 2 (pulse)= 511Right Torso {Armor - 6}
Medium Laser3(g) + 3(jump) + 1(water)= 78Center Torso {Armor - 5}
Medium Laser3(g) + 3(jump) + 1(water)= 710Head {Armor - 3, Structure - 2}
Possible Critical - 3
Medium Laser3(g) + 3(jump) + 1(water)= 711Center Torso {Armor - 5}
Medium Laser3(g) + 3(jump) + 1(water)= 77Left Leg {Blocked by water}
Medium Laser3(g) + 3(jump) + 1(water)= 710Left Torso {Armor - 5}
Medium Laser3(g) + 3(jump) + 1(water)= 78Left Torso {Armor - 5}
Small Laser3(g) + 3(jump) + 1(water)= 77Left Arm {Armor - 3}
Small Laser3(g) + 3(jump) + 1(water)= 711Center Torso {Armor - 3}


Turn 16 Consciousness (Weapon Attack)
#NameCheckRollEffect
8.Horhiro2nd pilot damage= 53HORHIRO IS UNCONSCIOUS


Turn 16 Piloting (Weapon Attack)
#NameCheckRollEffect
8.HorhiroAutomatic (Unconscious)Falls Facing 5
Left Arm {Armor - 4}
Check for breack on 10+11LEFT ARM IS BREACHED
HEAD HAS NO ARMOR AND IS BREACHED
HORHIRO HAS BEEN ELIMINATED


Turn 16 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
9.PaWeasleyjymsetKick4(p) + 2(woods) - 2(prone) - 2(kick)= 23Center Torso {Armor - 10}


Turn 16 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 16 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 16 Heat
#NameHeat
7.Jade_Dragon5(jump) + 22(w) - 26(hs)= 1
4.jymset2(run) + 1(stand) - 24(hs)= 0
9.PaWeasley9(w) - 20(hs)= 0
10.Sir Henry7(jump) - 20(hs)= 0
3.Mekslayer3(jump) + 36(w) - 32(hs)= 7


Turn 16 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 16 Scoring
#NamePointsKills
8.Horhiro11.770.00
7.Jade_Dragon30.710.50
4.jymset0.000.00
9.PaWeasley35.690.00
10.Sir Henry0.000.00
3.Mekslayer46.770.50


Turn 17 Initiative Order
#NameRoll
10.Sir Henry3
7.Jade_Dragon5
3.Mekslayer6 - 6
9.PaWeasley6 - 9
4.jymset11



Blues_T16W.jpg
 Description: Turn 16 Firing
 Filesize: 1.8 MB
 Viewed: 553 Time(s)

Blues_T16W.jpg


_________________
Mordel Blacknight - Site Administrator
Back to top View profile Send site message Send e-mail Visit website Facebook Username Twitter Username Steam Custom URL
Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 6025
Location: United States
PostPosted: 28-Jul-2017 22:24    Post subject: Delta Blues - TURN 17 MOVEMENT Reply to topic Reply with quote

Movement for turn 17 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

Deadline for Turn 17 Firing is Tuesday, August 8th at 10pm Eastern.

Turn 17 Movement
#NameStartActionCheckRollEffect/DamageEnd
10.Sir Henry1314F6Jump 5 Hexes0911F1
7.Jade_Dragon0508F1Jump 3 Hexes0905F1
3.Mekslayer0603F3Jump 5 Hexes1102F3
9.PaWeasley1401F5Stand still1401F5
4.jymset1402F2 (Prone)Stand Up5(p) + 3(gyro) + 2(hip) + 1(fa)= 118Falls Facing 31402F3 (Prone)
Right Torso {Structure - 1}
Possible Critical - 4
RIGHT TORSO DESTROYED
Center Torso {Armor - 2, Structure - 2}
Possible Critical - 7
Center Torso {Structure - 1}
Possible Critical - 6
Avoid pilot damage at 11+4Pilot takes damage
Consciousness check at at 10+7Pilot is unconscious
Run 0 Hexes


Turn 17 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
10.Sir HenryJade_Dragon6Light Woods+4Rear
Mekslayer10Heavy Woods, Light Woods+6Front
jymset11Heavy Woods, Light Woods (x2)+4Front
7.Jade_DragonMekslayer4Heavy Woods+5Front
jymset5Heavy Woods, Light Woods (x2)+4Right
PaWeasley6Light Woods (x3)+3Front
Sir Henry6Heavy Woods+5Front
3.Mekslayerjymset3Heavy Woods, Light Woods+3Rear
Jade_Dragon4Light Woods+4Front
Sir Henry10Heavy Woods, Light Woods+6Front
9.PaWeasleyjymset1Heavy Woods+2Left
Jade_Dragon6Light Woods (x3)+6Front
4.jymsetPaWeasley1Light Woods+1Front
jymset3Heavy Woods, Light Woods+3Front
Jade_Dragon5Light Woods (x3)+6Front
Sir Henry11Heavy Woods, Light Woods (x2)+7Front
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Blues_T17M.jpg
 Description: Turn 17 Movement
 Filesize: 1.8 MB
 Viewed: 550 Time(s)

Blues_T17M.jpg


_________________
Mordel Blacknight - Site Administrator
Back to top View profile Send site message Send e-mail Visit website Facebook Username Twitter Username Steam Custom URL
Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 6025
Location: United States
PostPosted: 10-Aug-2017 19:03    Post subject: Delta Blues - TURN 17 FIRING Reply to topic Reply with quote

Results for turn 17 firing as well as the turn 18 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The latest map is attached to the end of this post.

The deadline for Turn 18 Movement is Saturday, August 12th at 10pm Eastern. Should I get all the movement declarations earlier, I can post the results earlier as well.

Turn 17 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
10.Sir HenryJade_DragonLarge Pulse Laser2(g) + 3(jump) + 3(tm) + 2(med) + 1(woods) - 2(pulse)= 96
7.Jade_DragonPaWeasleyLarge Pulse Laser2(g) + 3(jump) + 3(woods) + 2(med) - 2(pulse)= 811Center Torso {Armor - 2, Structure - 7}
Possible Critical - 11 {Gyro, Fusion Engine}
Medium Pulse Laser2(g) + 3(jump) + 3(woods) + 4(long) - 2(pulse)= 108
SRM 62(g) + 3(jump) + 3(woods) + 2(med)= 108
SRM 62(g) + 3(jump) + 3(woods) + 2(med)= 1010Cluster Hits Table - 5 {3 Hit}
Left Torso {Armor - 2}
Head {Armor - 1, Structure - 1}
Possible Critical - 3
Left Torso {Armor - 1, Structure - 1}
Possible Critical - 6
3.MekslayerjymsetMedium Pulse Laser3(g) + 3(jump) + 2(med) + 3(woods) + 1(prone) - 2 (pulse) - 4(unc)= 62
Medium Pulse Laser3(g) + 3(jump) + 2(med) + 3(woods) + 1(prone) - 2 (pulse) - 4(unc)= 63
Medium Laser3(g) + 3(jump) + 3(woods) + 1(prone) - 4(unc)= 64
Medium Laser3(g) + 3(jump) + 3(woods) + 1(prone) - 4(unc)= 66Left Torso Rear {Armor - 2, Structure - 3}
Possible Critical - 7
Medium Laser3(g) + 3(jump) + 3(woods) + 1(prone) - 4(unc)= 64
Medium Laser3(g) + 3(jump) + 3(woods) + 1(prone) - 4(unc)= 67Center Torso Rear {Armor - 5}
9.PaWeasleyjymsetMedium Laser2(g) + 2(woods) - 2(prone) - 4(unc)= -29Center Torso {Structure - 5}
Possible Critical - 3
Medium Laser2(g) + 2(woods) - 2(prone) - 4(unc)= -25Floating Critical
Left Torso {Structure - 4}
Possible Critical - 5
Possible Critical - 11 {Anti-Missile System, Ammo (AMS)}
AMS AMMO EXPLODES FOR 14 POINTS OF DAMAGE
Center Torso {Structure - 12}
Possible Critical - 7
CENTER TORSO DESTROYED
JYMSET HAS BEEN ELIMINATED
SRM 42(g) + 2(woods) - 2(prone) - 4(unc)= -26Cluster Hits Table - 8 {3 Hit}
4.jymsetNo fire


Turn 17 Consciousness (Weapon Attack)
#NameCheckRollEffect
9.PaWeasley3rd pilot damage= 77


Turn 17 Piloting (Weapon Attack)
#NameCheckRollEffect
9.PaWeasley4(p) + 3(gyro)= 77


Turn 17 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
There were no physical attacks this turn


Turn 17 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 17 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 17 Heat
#NameHeat
10.Sir Henry10(w) + 5(jump) - 20(hs)= 0
7.Jade_Dragon22(w) + 5(jump) + 1(pre) - 26(hs)= 2
3.Mekslayer20(w) + 5(jump) + 7(pre) - 32(hs)= 0
9.PaWeasley9(w) + 5(eng) - 20(hs)= 0


Turn 17 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 17 Scoring
#NamePointsKills
10.Sir Henry0.000.00
7.Jade_Dragon38.420.00
3.Mekslayer12.610.00
9.PaWeasley58.720.00
4.jymset0.000.00


Turn 18 Initiative Order
#NameRoll
3.Mekslayer6 - 5
7.Jade_Dragon6 - 10
10.Sir Henry9
9.PaWeasley10



Blues_T17W.jpg
 Description: Turn 17 Firing
 Filesize: 1.41 MB
 Viewed: 552 Time(s)

Blues_T17W.jpg


_________________
Mordel Blacknight - Site Administrator
Back to top View profile Send site message Send e-mail Visit website Facebook Username Twitter Username Steam Custom URL
Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 6025
Location: United States
PostPosted: 14-Aug-2017 18:34    Post subject: Delta Blues - TURN 18 MOVEMENT Reply to topic Reply with quote

Movement for turn 18 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

Deadline for Turn 18 Firing is Wednesday, August 16th at 10pm Eastern.

Turn 18 Movement
#NameStartActionEnd
3.Mekslayer1102F3No movement declared1102F3
7.Jade_Dragon0905F1Jump 5 Hexes1201F4
10.Sir Henry0911F1Jump 7 Hexes0506F1
9.PaWeasley1401F5Walk 3 Hexes1703F6


Turn 18 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
3.MekslayerJade_Dragon1Heavy Woods+5Front
Sir Henry7Heavy Woods, Light Woods (x2)+8Front
7.Jade_DragonMekslayer1Heavy Woods+2Front
10.Sir HenryMekslayer7Heavy Woods, Light Woods (x2)+4Right
9.PaWeasleyNo targets within line of sight are available
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Blues_T18M.jpg
 Description: Turn 18 Movement
 Filesize: 1.41 MB
 Viewed: 547 Time(s)

Blues_T18M.jpg


_________________
Mordel Blacknight - Site Administrator
Back to top View profile Send site message Send e-mail Visit website Facebook Username Twitter Username Steam Custom URL
Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 6025
Location: United States
PostPosted: 18-Aug-2017 14:00    Post subject: Delta Blues - TURN 18 FIRING Reply to topic Reply with quote

Results for turn 18 firing as well as the turn 19 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The latest map is attached to the end of this post.

The deadline for Turn 19 Movement is Sunday, August 20th at 10pm Eastern. Should I get all the movement declarations earlier, I can post the results earlier as well.

Turn 18 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
3.MekslayerJade_DragonMedium Pulse Laser3(g) + 3(tm) + 2(woods) - 2 (pulse)= 66Left Leg {Armor - 6}
Medium Pulse Laser3(g) + 3(tm) + 2(woods) - 2 (pulse)= 64
Medium Pulse Laser3(g) + 3(tm) + 2(woods) - 2 (pulse)= 67Center Torso {Armor - 6}
Medium Pulse Laser3(g) + 3(tm) + 2(woods) - 2 (pulse)= 68Left Arm {Armor - 6}
Medium Laser3(g) + 3(tm) + 2(woods)= 811Left Arm {Armor - 1, Structure - 4}
Possible Critical - 9 {Shoulder}
Medium Laser3(g) + 3(tm) + 2(woods)= 87
Medium Laser3(g) + 3(tm) + 2(woods)= 87
Medium Laser3(g) + 3(tm) + 2(woods)= 811Right Leg {Armor - 5}
Medium Laser3(g) + 3(tm) + 2(woods)= 85
Medium Laser3(g) + 3(tm) + 2(woods)= 84
Small Laser3(g) + 3(tm) + 2(woods)= 88Left Torso {Armor - 3}
Small Laser3(g) + 3(tm) + 2(woods)= 88Left Arm {Structure - 3}
Possible Critical - 5
7.Jade_DragonMekslayerLarge Pulse Laser2(g) + 3(jump) + 2(woods) - 2(pulse)= 58Left Torso {Armor - 8, Structure - 1}
Possible Critical - 6
Medium Pulse Laser2(g) + 3(jump) + 2(woods) - 2(pulse)= 57Left Torso {Structure - 6}
Possible Critical - 7
Small Pulse Laser2(g) + 3(jump) + 2(woods) - 2(pulse)= 56Center Torso {Armor - 3}
SRM 62(g) + 3(jump) + 2(woods)= 711Cluster Hits Table - 3 {2 Hit}
Center Torso {Armor - 2}
Left Arm {Armor - 2}
SRM 62(g) + 3(jump) + 2(woods)= 74
10.Sir HenryMekslayerLarge Pulse Laser2(g) + 3(jump) + 2(med) + 4(woods) - 2(pulse)= 94
9.PaWeasleyNo fire


Turn 18 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 18 Piloting (Weapon Attack)
#NameCheckRollEffect
3.Mekslayer5(p) + 1(dmg)= 68
7.Jade_Dragon4(p) + 1(dmg)= 54Falls Facing 2
Left Arm {Structure - 2}
Possible Critical - 7
LEFT ARM DESTROYED
Left Torso {Armor - 3}
Left Leg {Armor - 1}
Avoid pilot damage at 5+2Pilot takes damage
Consciousness check at 3+9


Turn 18 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
3.MekslayerJade_DragonKick5(p) + 3(tm) + 2(woods) - 2(prone) - 2(kick)= 67Floating Critical
Left Leg {Armor - 12}
Possible Critical - 5


Turn 18 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 18 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 18 Heat
#NameHeat
3.Mekslayer36(w) - 32(hs)= 4
7.Jade_Dragon24(w) + 5(jump) + 2(pre) - 26(hs)= 5
10.Sir Henry7(jump) + 10(w) - 20(hs)= 0
9.PaWeasley1(walk) + 5(eng) - 20(hs)= 0


Turn 18 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 18 Scoring
#NamePointsKills
3.Mekslayer67.980.00
7.Jade_Dragon28.130.00
10.Sir Henry0.000.00
9.PaWeasley0.000.00


Turn 19 Initiative Order
#NameRoll
3.Mekslayer7
10.Sir Henry8 - 6
7.Jade_Dragon8 - 8
9.PaWeasley9



Blues_T18W.jpg
 Description: Turn 18 Firing
 Filesize: 1.8 MB
 Viewed: 561 Time(s)

Blues_T18W.jpg


_________________
Mordel Blacknight - Site Administrator
Back to top View profile Send site message Send e-mail Visit website Facebook Username Twitter Username Steam Custom URL
Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 6025
Location: United States
PostPosted: 22-Aug-2017 10:49    Post subject: Delta Blues - TURN 19 MOVEMENT Reply to topic Reply with quote

Movement for turn 19 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

Deadline for Turn 19 Firing is Thursday, August 24th at 10pm Eastern.

Turn 19 Movement
#NameStartActionCheckRollEffect/DamageEnd
3.Mekslayer1102F3No movement declared1102F3
10.Sir Henry0506F1Jump 6 Hexes1107F2
7.Jade_Dragon1201F2 (Prone)Stand Up4(p)= 48Stood Successfully1201F4
Walk 0 Hexes
9.PaWeasley1703F6Walk 3 Hexes1404F6


Turn 19 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
3.MekslayerJade_Dragon1Heavy Woods+2Front
PaWeasley4Light Woods (x2)+3Front
Sir Henry5Light Woods+4Front
10.Sir HenryPaWeasley4Light Woods+2Front
Mekslayer4Heavy Woods, Light Woods (x2)+4Front
7.Jade_DragonMekslayer1Heavy Woods+2Front
Sir Henry6Light Woods (x2)+5Front
9.PaWeasleySir Henry4+3Front
Mekslayer5Heavy Woods+2Front
Jade_Dragon6Heavy Woods, Light Woods+3Front
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Blues_T19M.jpg
 Description: Turn 19 Movement
 Filesize: 1.41 MB
 Viewed: 519 Time(s)

Blues_T19M.jpg


_________________
Mordel Blacknight - Site Administrator
Back to top View profile Send site message Send e-mail Visit website Facebook Username Twitter Username Steam Custom URL
Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 6025
Location: United States
PostPosted: 26-Aug-2017 13:56    Post subject: Delta Blues - TURN 19 FIRING Reply to topic Reply with quote

Results for turn 19 firing as well as the turn 20 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The latest map is attached to the end of this post.

The deadline for Turn 20 Movement is Monday, August 28th at 10pm Eastern. Should I get all the movement declarations earlier, I can post the results earlier as well.

Turn 19 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
3.MekslayerJade_DragonMedium Pulse Laser3(g) + 2(woods) - 2 (pulse)= 36Left Torso {Armor - 5, Structure - 1}
Possible Critical - 6
Medium Pulse Laser3(g) + 2(woods) - 2 (pulse)= 39Left Torso {Structure - 6}
Possible Critical - 9 {Jump Jet}
Medium Pulse Laser3(g) + 2(woods) - 2 (pulse)= 38Floating Critical
Right Torso {Armor - 6}
Possible Critical - 3
Medium Pulse Laser3(g) + 2(woods) - 2 (pulse)= 310Right Arm {Armor - 5, Structure - 1}
Possible Critical - 5
Medium Laser3(g) + 2(woods)= 55Head {Armor - 5}
Medium Laser3(g) + 2(woods)= 54
Medium Laser3(g) + 2(woods)= 56Right Arm {Structure - 5}
Possible Critical - 8 {Lower Arm Actuator}
Medium Laser3(g) + 2(woods)= 55Right Torso {Armor - 5}
Medium Laser3(g) + 2(woods)= 55Left Leg {Armor - 5}
Medium Laser3(g) + 2(woods)= 56Left Torso {Structure - 5}
Possible Critical - 10 {Double Heat Sink, Ammo (SRM 6)}
SRM 6 AMMO EXPLODES FOR 60 POINTS OF DAMAGE
Left Torso {Structure - 1}
Possible Critical - 4
LEFT TORSO DESTROYED
Center Torso {Structure - 18}
Possible Critical - 3
CENTER TORSO DESTROYED
JADE_DRAGON HAS BEEN ELIMINATED
Small Laser3(g) + 2(woods)= 53
10.Sir HenryPaWeasleyLarge Pulse Laser2(g) + 3(jump) + 1(tm) + 2(med) - 2(pulse)= 65
Medium Pulse Laser2(g) + 3(jump) + 1(tm) + 2(med) - 2(pulse)= 68Left Torso {Structure - 6}
Possible Critical - 6
Medium Pulse Laser2(g) + 3(jump) + 1(tm) + 2(med) - 2(pulse)= 67Right Leg {Armor - 6}
7.Jade_DragonMekslayerLarge Pulse Laser2(g) + 1(walk) + 2(woods) - 2(pulse)= 39Right Leg {Armor - 8, Structure - 1}
Possible Critical - 10 {Jump Jet, Jump Jet}
Medium Pulse Laser2(g) + 1(walk) + 2(woods) - 2(pulse)= 38Left Arm {Armor - 6}
Small Pulse Laser2(g) + 1(walk) + 2(woods) - 2(pulse)= 35Right Arm {Armor - 3}
SRM 62(g) + 1(walk) + 2(woods)= 57Cluster Hits Table - 6 {4 Hit}
Right Torso {Armor - 2}
Right Torso {Armor - 2}
Left Arm {Armor - 2}
Right Torso {Armor - 2}
SRM 62(g) + 1(walk) + 2(woods)= 59Cluster Hits Table - 4 {3 Hit}
Center Torso {Armor - 2}
Left Torso {Structure - 2}
Possible Critical - 4
Right Leg {Structure - 2}
Possible Critical 6
9.PaWeasleySir HenryMedium Laser2(g) + 1(walk) + 3(tm) + 1(woods) + 2(med)= 97
Medium Laser2(g) + 1(walk) + 3(tm) + 1(woods) + 2(med)= 97
SRM 42(g) + 1(walk) + 3(tm) + 1(woods) + 2(med)= 98


Turn 19 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 19 Piloting (Weapon Attack)
#NameCheckRollEffect
3.Mekslayer5(p) + 1(dmg)= 65Falls Facing 1
Left Arm {Amor - 1, Structure - 4}
Possible Critical - 11 {Shoulder, Lower Arm Actuator}
Floating Critical
Left Torso {Structure - 1}
Possible Critical - 11 {Double Heat Sink, XL Engine}
Possible Critical - 6
Avoid pilot damage at 6+8Pilot avoids damage


Turn 19 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
There were no physical attacks this turn


Turn 19 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 19 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 19 Heat
#NameHeatCheckRollEffect/Damage
3.Mekslayer35(w) + 5(eng) + 4(pre) - 30(hs)= 14Shutdown, avoid on 4+8
10.Sir Henry18(w) + 6(jump) - 20(hs)= 4
9.PaWeasley9(w) + 1(walk) + 5(eng) - 20(hs)= 0


Turn 19 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 19 Scoring
#NamePointsKills
3.Mekslayer142.911.00
10.Sir Henry21.060.00
7.Jade_Dragon75.660.00
9.PaWeasley0.000.00


Turn 20 Initiative Order
#NameRoll
3.Mekslayer3 - 8
10.Sir Henry3 - 10
9.PaWeasley9



Blues_T19W.jpg
 Description: Turn 19 Firing
 Filesize: 1.41 MB
 Viewed: 566 Time(s)

Blues_T19W.jpg


_________________
Mordel Blacknight - Site Administrator
Back to top View profile Send site message Send e-mail Visit website Facebook Username Twitter Username Steam Custom URL
Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 6025
Location: United States
PostPosted: 29-Aug-2017 12:21    Post subject: Delta Blues - TURN 20 MOVEMENT Reply to topic Reply with quote

Movement for turn 20 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

Deadline for Turn 20 Firing is Thursday, August 31st at 10pm Eastern.

Turn 20 Movement
#NameStartActionCheckRollEffect/DamageEnd
3.Mekslayer1102F1 (Prone)Stand Up5(p)= 57Stood Successfully1303F3
Run 2 Hexes
10.Sir Henry1107F2Jump 6 Hexes1201F4
9.PaWeasley1404F6Walk 1 Hex1505F6


Turn 20 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
3.MekslayerSir Henry2Heavy Woods, Light Woods+6Front
PaWeasley3Light Woods (x2)+2Front
10.Sir HenryMekslayer2Light Woods (x2)+2Left
9.PaWeasleyMekslayer3Light Woods (x2)+2Front
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Blues_T20M.jpg
 Description: Turn 20 Movement
 Filesize: 1.41 MB
 Viewed: 528 Time(s)

Blues_T20M.jpg


_________________
Mordel Blacknight - Site Administrator
Back to top View profile Send site message Send e-mail Visit website Facebook Username Twitter Username Steam Custom URL
Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 6025
Location: United States
PostPosted: 02-Sep-2017 18:51    Post subject: Delta Blues - TURN 20 FIRING Reply to topic Reply with quote

Results for turn 20 firing as well as the turn 21 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The latest map is attached to the end of this post.

The deadline for Turn 21 Movement is Monday, September 4th at 10pm Eastern. Should I get all the movement declarations earlier, I can post the results earlier as well.

Turn 20 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
3.MekslayerPaWeasleyMedium Pulse Laser3(g) + 2(run) + 2(woods) + 2(med) + 2(heat) - 2 (pulse)= 910Right Leg {Armor - 2, Structure - 4}
Possible Critical - 8 {Foot Actuator}
Medium Laser3(g) + 2(run) + 2(woods) + 2(heat)= 97
Medium Laser3(g) + 2(run) + 2(woods) + 2(heat)= 96
Medium Laser3(g) + 2(run) + 2(woods) + 2(heat)= 912Center Torso {Structure - 5}
Possible Critical - 7
10.Sir HenryMekslayerLarge Pulse Laser2(g) + 3(jump) + 2(woods) - 2(pulse)= 510Head {Armor - 9}
Medium Pulse Laser2(g) + 3(jump) + 2(woods) - 2(pulse)= 56Right Leg {Structure - 6}
Possible Critical - 11 {Hip, Upper Leg Actuator}
Medium Pulse Laser2(g) + 3(jump) + 2(woods) - 2(pulse)= 56Right Arm {Structure - 6}
Possible Critical - 7
9.PaWeasleyMekslayerMedium Laser2(g) + 1(walk) + 2(woods)= 512Right Torso {Armor - 5}
Medium Laser2(g) + 1(walk) + 2(woods)= 512Center Torso {Armor - 5}
SRM 42(g) + 1(walk) + 2(woods)= 54


Turn 20 Consciousness (Weapon Attack)
#NameCheckRollEffect
3.Mekslayer1st pilot damage= 33


Turn 20 Piloting (Weapon Attack)
#NameCheckRollEffect
3.Mekslayer5(p) + 1(dam) + 2(hip) + 1(ula)= 96Falls Facing 1
Right Torso {Armor - 5}
Left Leg {Armor - 1}
Avoid pilot damage at 9+7Pilot takes damage
Consciousness check at 5+6
9.PaWeasley4(p) + 3(gyro) + 1(fa)= 87Falls Facing 4
Center Torso {Structure - 4}
Possible Critical - 5
CENTER TORSO HAS BEEN DESTROYED
PAWEASLEY HAS BEEN ELIMINATED


Turn 20 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
There were no physical attacks this turn


Turn 20 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 20 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 20 Heat
#NameHeat
3.Mekslayer13(w) + 2(run) + 1(stand) + 5(eng) + 14(pre) - 30(hs)= 5
10.Sir Henry18(w) + 6(jump) + 4(pre) - 20(hs)= 8


Turn 20 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 20 Scoring
#NamePointsKills
3.Mekslayer53.241.00
10.Sir Henry46.000.00
9.PaWeasley11.180.00


Turn 21 Initiative Order
#NameRoll
10.Sir Henry6
3.Mekslayer11



Blues_T20W.jpg
 Description: Turn 20 Firing
 Filesize: 1.8 MB
 Viewed: 519 Time(s)

Blues_T20W.jpg


_________________
Mordel Blacknight - Site Administrator
Back to top View profile Send site message Send e-mail Visit website Facebook Username Twitter Username Steam Custom URL
Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 6025
Location: United States
PostPosted: 05-Sep-2017 11:20    Post subject: Delta Blues - TURN 21 MOVEMENT Reply to topic Reply with quote

Movement for turn 21 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

Deadline for turn 21 firing is Thursday, September 7th at 10pm Eastern.

Turn 21 Movement
#NameStartActionCheckRollEffect/DamageEnd
10.Sir Henry1201F4Run 2 Hexes1203F2
3.Mekslayer1303F1 (Prone)Stand Up5(p) + 2(hip)= 77Stood Successfully1303F4
Walk 0 Hexes


Turn 21 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
10.Sir HenryMekslayer1Light Woods+1Front
3.MekslayerSir Henry1Light Woods+1Front
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Blues_T21M.jpg
 Description: Turn 21 Movement
 Filesize: 1.41 MB
 Viewed: 308 Time(s)

Blues_T21M.jpg


_________________
Mordel Blacknight - Site Administrator
Back to top View profile Send site message Send e-mail Visit website Facebook Username Twitter Username Steam Custom URL
Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 6025
Location: United States
PostPosted: 10-Sep-2017 10:14    Post subject: Delta Blues - TURN 21 FIRING Reply to topic Reply with quote

Results for turn 21 firing are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The latest map is attached to the end of this post.

Turn 21 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
10.Sir HenryMekslayerLarge Pulse Laser2(g) + 2(run) + 1(woods) + 1(heat) - 2(pulse)= 46Center Torso {Armor - 4, Structure - 5}
Possible Critical - 7
Medium Pulse Laser2(g) + 2(run) + 1(woods) + 1(heat) - 2(pulse)= 45Left Arm {Structure - 6}
Possible Critical - 9 {Medium Laser}
LEFT ARM DESTROYED
Medium Pulse Laser2(g) + 2(run) + 1(woods) + 1(heat) - 2(pulse)= 46Head {Structure - 3}
Possible Critical - 6
HEAD DESTROYED
MEKSLAYER HAS BEEN ELIMINATED
3.MekslayerSir HenryMedium Pulse Laser3(g) + 1(walk) + 1(woods) - 2(pulse)= 33Right Torso {Structure - 6}
Possible Critical - 8 {XL Engine}
Medium Pulse Laser3(g) + 1(walk) + 1(woods) - 2(pulse)= 34Center Torso {Armor - 3, Structure - 3}
Possible Critical - 7
Medium Pulse Laser3(g) + 1(walk) + 1(woods) + 4(shoulder) - 2(pulse)= 77Right Leg {Armor - 3, Structure - 3}
Possible Critical - 8 {Hip}
Medium Pulse Laser3(g) + 1(walk) + 1(woods) + 4(shoulder) - 2(pulse)= 79Left Torso {Armor - 6}
Medium Laser3(g) + 1(walk) + 1(woods)= 512Center Torso {Structure - 5}
Possible Critical - 10 {Gyro, XL Engine}
Medium Laser3(g) + 1(walk) + 1(woods)= 58Left Arm {Armor - 5}
Medium Laser3(g) + 1(walk) + 1(woods)= 511Head {Armor - 5}
Medium Laser3(g) + 1(walk) + 1(woods) + 4(shoulder)= 93
Medium Laser3(g) + 1(walk) + 1(woods) + 4(shoulder)= 98
Medium Laser3(g) + 1(walk) + 1(woods) + 4(shoulder)= 97
Small Laser3(g) + 1(walk) + 1(woods)= 57Center Torso {Structure - 3}
Possible Critical - 4
Small Laser3(g) + 1(walk) + 1(woods)= 57Head {Armor - 3}


Turn 21 Consciousness (Weapon Attack)
#NameCheckRollEffect
10.Sir Henry2nd pilot damage= 57
3rd pilot damage= 76SIR HENRY IS UNCONSCIOUS


Turn 21 Piloting (Weapon Attack)
#NameCheckRollEffect
10.Sir HenryAutomatic (Unconscious)Falls Facing 2
Right Arm {Armor - 4, Structure - 1}
Possible Critical - 5
Center Torso {Structure - 1}
Possible Critical - 5
Unable to avoid pilot damage (Unconscious)Pilot takes damage


Turn 21 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
There were no physical attacks this turn


Turn 21 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 21 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 21 Heat
#NameHeatCheckRollEffect/Damage
10.Sir Henry18(w) + 2(run) + 10(eng) + 8(pre) - 20(hs)= 18Shutdown, avoid on 6+4UNIT SHUTS DOWN


Turn 21 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 21 Scoring
#NamePointsKills
10.Sir Henry52.001.00
3.Mekslayer93.000.00



Blues_T21W.jpg
 Description: Turn 21 Firing
 Filesize: 1.8 MB
 Viewed: 306 Time(s)

Blues_T21W.jpg


_________________
Mordel Blacknight - Site Administrator
Back to top View profile Send site message Send e-mail Visit website Facebook Username Twitter Username Steam Custom URL
Display posts from previous:
Post new topic   This topic is locked: you cannot edit posts or make replies.    Mordel's Bar & Grill Forum Index » Play-By-Web All times are GMT-04:00
 Pages (3): « 1 2 [3] »

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum