Mordel's Bar & Grill
Delta Blues - FINAL
 Pages (3): « [1] 2 3 »
Post new topic   This topic is locked: you cannot edit posts or make replies.    Mordel's Bar & Grill Forum Index » Play-By-Web
View previous topic :: View next topic  
Author Message
Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 6035
Location: United States
PostPosted: 17-Feb-2017 20:07    Post subject: Delta Blues - FINAL Reply to topic Reply with quote

I couldn't bring myself to put an entire field of water out there, so I settled on a river delta. There are plenty of woods to use as well as an array of river channels. Choose your 'Mech wisely. This thread will hold all movement and firing result information related to this game. If you would like to sign up to play in this event, please reply indicating so.

All discussions related to this game can take place in the Delta Blues - Game Discussion thread.

Game Parameters

Game Master: Mordel
Registration Deadline: None
Map: River Delta #1 and #2


The game map key for what each hex represents is located in the Game Rules topic.

Minimum Players: 8
Maximum Players: 10
Spaces Remaining: 0
BattleMech Selection Criteria: Any Inner Sphere canon design which has a year of 3061 or earlier, and whose rules level at the time it was introduced is Tournament Legal (or Introductory). There are 792 such designs to choose from, and a complete listing of those available units can be located HERE.

Non-Standard Rules:
  • Floating criticals (Tactical Operations, pg. 77)
Award: TBD

Player List
#NameBattleMechBase BVGunneryPilotingModified BVPointsKillsEliminated
3.MekslayerBlack Hawk-KU BHKU-O1,731352,078643.772.50Turn 21
4.jymsetPenetrator PTR-4D1,687352,025462.240.00Turn 17
9.PaWeasleyStarslayer STY-3C1,508242,428408.931.00Turn 20
8.HorhiroArcher ARC-2S1,393251,951315.481.00Turn 16
10.Sir HenryWraith TR11,287242,073246.541.00
7.Jade_DragonWolverine WVR-7K1,331242,143237.810.50Turn 19
5.chihawkMarauder II MAD-4A2,073352,488184.491.00Turn 11
1.Stinger07Dragoon AEM-011,669352,003175.870.00Turn 11
6.RoninFirestarter FS9-OF1,446152,314109.720.00Turn 7
2.VagabondGallowglas GAL-2GLS1,857352,22971.100.00Turn 8
NOTE: PDF of each unit, including all damage taken, is attached to this post


Initial Placement
#NameHex
1.Stinger070117F2
2.Vagabond1117F1
3.Mekslayer2117F1
4.jymset2102F4
5.chihawk1101F4
6.Ronin0408F2
7.Jade_Dragon3117F6
8.Horhiro0101F3
9.PaWeasley3108F6
10.Sir Henry3101F5


Turn 1 Initiative Order
#NameRoll
8.Horhiro3
6.Ronin4
2.Vagabond6 - 7
4.jymset6 - 10
7.Jade_Dragon6 - 12
9.PaWeasley7
3.Mekslayer8 - 5
5.chihawk8 - 7
1.Stinger078 - 10
10.Sir Henry10


The below links will take you to the post containing all result tables for the applicable turn's movement or firing phase.

Turn 1:Movement*Firing
Turn 2:Movement*Firing
Turn 3:Movement*Firing
Turn 4:Movement*Firing
Turn 5:Movement*Firing
Turn 6:Movement*Firing
Turn 7:Movement*Firing
Turn 8:Movement*Firing
Turn 9:Movement*Firing
Turn 10:Movement*Firing
Turn 11:Movement*Firing
Turn 12:Movement*Firing
Turn 13:Movement*Firing
Turn 14:Movement*Firing
Turn 15:Movement*Firing
Turn 16:Movement*Firing
Turn 17:Movement*Firing
Turn 18:Movement*Firing
Turn 19:Movement*Firing
Turn 20:Movement*Firing
Turn 21:Movement*Firing



Blues_IP.jpg
 Description: Initial Placement
 Filesize: 1.42 MB
 Viewed: 558 Time(s)

Blues_IP.jpg


10_Sir Henry.pdf
 Description: Turn 21 Firing 
Download
 Filename: 10_Sir Henry.pdf 
 Filesize: 491.36 KB 
 Downloaded: 542 Time(s) 

03_Mekslayer.pdf
 Description: Eliminated (Turn 21) 
Download
 Filename: 03_Mekslayer.pdf 
 Filesize: 502.53 KB 
 Downloaded: 566 Time(s) 

09_PaWeasley.pdf
 Description: Eliminated (Turn 20) 
Download
 Filename: 09_PaWeasley.pdf 
 Filesize: 439.51 KB 
 Downloaded: 559 Time(s) 

07_Jade_Dragon.pdf
 Description: Eliminated (Turn 19) 
Download
 Filename: 07_Jade_Dragon.pdf 
 Filesize: 445.18 KB 
 Downloaded: 535 Time(s) 

04_jymset.pdf
 Description: Eliminated (Turn 17) 
Download
 Filename: 04_jymset.pdf 
 Filesize: 411.38 KB 
 Downloaded: 541 Time(s) 

08_Horhiro.pdf
 Description: Eliminated (Turn 16) 
Download
 Filename: 08_Horhiro.pdf 
 Filesize: 497.99 KB 
 Downloaded: 570 Time(s) 

01_Stinger07.pdf
 Description: Eliminated (Turn 11) 
Download
 Filename: 01_Stinger07.pdf 
 Filesize: 473.15 KB 
 Downloaded: 528 Time(s) 

05_chihawk.pdf
 Description: Eliminated (Turn 11) 
Download
 Filename: 05_chihawk.pdf 
 Filesize: 504.29 KB 
 Downloaded: 553 Time(s) 

02_Vagabond.pdf
 Description: Eliminated (Turn 8) 
Download
 Filename: 02_Vagabond.pdf 
 Filesize: 451.79 KB 
 Downloaded: 527 Time(s) 

06_Ronin.pdf
 Description: Eliminated (Turn 7) 
Download
 Filename: 06_Ronin.pdf 
 Filesize: 474.09 KB 
 Downloaded: 548 Time(s) 

_________________
Mordel Blacknight - Site Administrator

[Last edited by Mordel on 10-Sep-2017 10:16; edited 46 times in total]
Back to top View profile Send site message Send e-mail Visit website Facebook Username Twitter Username Steam Custom URL
Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 6035
Location: United States
PostPosted: 23-Mar-2017 14:04    Post subject: Delta Blues - TURN 1 MOVEMENT Reply to topic Reply with quote

Movement for turn 1 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

Deadline for Turn 1 Firing is Monday, March 27th at 10pm Eastern. Should I get all the firing declarations earlier, I can post the results earlier as well.

Turn 1 Movement
#NameStartActionCheckRollEffect/DamageEnd
8.Horhiro0101F3Enter Depth 1 Water Hex5(p)= 570102F4
Walk 1 Hexes
6.Ronin0408F2Jump 6 Hexes0905F1
2.Vagabond1117F1Jump 3 Hexes1014F6
4.jymset2102F4Jump 4 Hexes2005F4
7.Jade_Dragon3117F6Walk 3 Hexes2816F5
9.PaWeasley3108F6Jump 5 Hexes2804F1
3.Mekslayer2117F1No movement declared2117F1
5.chihawk1101F4Walk 1 Hex1102F4
1.Stinger070117F2Jump 3 Hexes0416F2
10.Sir Henry3101F5Jump 7 Hexes3108F6


Turn 1 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
8.HorhiroStinger0716Light Woods (x2)+4Front
6.Roninchihawk4Heavy Woods+2Front
Vagabond10Light Woods (x2)+4Front
jymset10Light Woods (x3)+5Front
Stinger0714Light Woods (x3)+5Front
2.VagabondStinger076Light Woods (x2)+4Front
Ronin10Light Woods (x2)+5Rear
Mekslayer11Light Woods (x2)+2Front
chihawk13Heavy Woods, Light Woods (x2)+4Front
jymset14Light Woods (x3)+5Front
4.jymsetRonin10Light Woods (x3)+6Right
Sir Henry11Light Woods+5Front
Vagabond14Light Woods (x3)+5Right
7.Jade_DragonMekslayer7Light Woods+1Front
Sir Henry10Light Woods (x2)+6Left
PaWeasley12Light Woods (x3)+6Rear
9.PaWeasleySir Henry5Light Woods (x2)+6Front
Jade_Dragon12Light Woods (x3)+4Right
3.MekslayerJade_Dragon7Light Woods+2Front
Vagabond11Light Woods (x2)+4Rear
5.chihawkRonin4Light Woods+4Front
Vagabond13Light Woods (x3)+5Front
1.Stinger07Vagabond6Light Woods (x2)+4Front
Ronin14Light Woods (x3)+6Rear
Horhiro16Light Woods+1Front
10.Sir HenryPaWeasley5Light Woods (x2)+5Right
Jade_Dragon10Light Woods (x2)+3Right
jymset11Light Woods+3Front
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Blues_T1M.jpg
 Description: Turn 1 Movement
 Filesize: 1.41 MB
 Viewed: 509 Time(s)

Blues_T1M.jpg


_________________
Mordel Blacknight - Site Administrator
Back to top View profile Send site message Send e-mail Visit website Facebook Username Twitter Username Steam Custom URL
Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 6035
Location: United States
PostPosted: 27-Mar-2017 21:25    Post subject: Delta Blues - TURN 1 FIRING Reply to topic Reply with quote

Results for turn 1 firing as well as the turn 2 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The latest map is attached to the end of this post.

The deadline for Turn 2 Movement is Thursday, March 30th at 10pm Eastern. Should I get all the movement declarations earlier, I can post the results earlier as well.

Turn 1 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
8.HorhiroStinger07LRM 152(g) + 1(walk) + 2(tm) + 4(long) + 2(woods)= 1112Cluster Hits Table - 7 {9 hit}
Right Torso {Armor - 5}
Right Torso {Armor - 4}
LRM 152(g) + 1(walk) + 2(tm) + 4(long) + 2(woods)= 1110
6.RoninchihawkER Large Laser1(g) + 3(jump) + 2(woods)= 610Right Leg {Armor - 8}
ER Medium Laser1(g) + 3(jump) + 2(woods)= 610Left Torso {Armor - 5}
ER Medium Laser1(g) + 3(jump) + 2(woods)= 66Left Arm {Armor - 5}
2.VagabondStinger07Large Laser3(g) + 3(jump) + 2(tm) + 2(med) + 2(woods)= 126
Large Laser3(g) + 3(jump) + 2(tm) + 2(med) + 2(woods)= 1210
4.jymsetNo fire
7.Jade_DragonMekslayerLarge Pulse Laser2(g) + 1(walk) + 2(med) + 1(woods) - 2(pulse)= 49Center Torso {Armor - 9}
SRM 62(g) + 1(walk) + 4(long) + 1(woods)= 88Cluster Hits Table - 7 {4 hit}
Center Torso {Armor - 2}
Left Torso {Armor - 2}
Left Torso {Armor - 2}
Left Arm {Armor - 2}
SRM 62(g) + 1(walk) + 4(long) + 1(woods)= 84
9.PaWeasleySir HenryLarge Laser2(g) + 3(jump) + 4(tm) + 2(woods)= 116
3.MekslayerJade_DragonMedium Laser3(g) + 1(tm) + 4(long) + 1(woods)= 910Right Torso {Armor - 5}
Medium Laser3(g) + 1(tm) + 4(long) + 1(woods)= 92
Medium Laser3(g) + 1(tm) + 4(long) + 1(woods)= 94
Medium Laser3(g) + 1(tm) + 4(long) + 1(woods)= 95
Medium Laser3(g) + 1(tm) + 4(long) + 1(woods)= 98
Medium Laser3(g) + 1(tm) + 4(long) + 1(woods)= 99Left Arm {Armor - 5}
5.chihawkRoninPPC3(g) + 1(walk) + 3(tm) + 1(woods)= 83
PPC3(g) + 1(walk) + 3(tm) + 1(woods)= 89Left Leg {Armor - 10}
Large Laser3(g) + 1(walk) + 3(tm) + 1(woods)= 87
Medium Laser3(g) + 1(walk) + 3(tm) + 2(med) + 1(woods)= 1011Head {Armor - 5}
Medium Laser3(g) + 1(walk) + 3(tm) + 2(med) + 1(woods)= 104
1.Stinger07VagabondER PPC3(g) + 3(jump) + 2(tm) + 2(woods)= 108
LB 10-X AC3(g) + 3(jump) + 2(tm) + 2(woods) - 1(cluster)= 96
LB 10-X AC3(g) + 3(jump) + 2(tm) + 2(woods) - 1(cluster)= 911Cluster Hits Table - 11 {10 hit}
Center Torso {Armor - 1}
Left Arm {Armor - 1}
Right Torso {Armor - 1}
Left Leg {Armor - 1}
Right Arm {Armor - 1}
Center Torso {Armor - 1}
Right Torso {Armor - 1}
Right Leg {Armor - 1}
Right Leg {Armor - 1}
Left Arm {Armor - 1}
10.Sir HenryPaWeasleyLarge Pulse Laser2(g) + 3(jump) + 3(tm) + 2(med) + 2(woods) - 2(pulse)= 106


Turn 1 Consciousness (Weapon Attack)
#NameCheckRollEffect
6.Ronin1st pilot damage= 36


Turn 1 Piloting (Weapon Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the weapon attack phase


Turn 1 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
There were no physical attacks this turn


Turn 1 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 1 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 1 Heat
#NameHeat
8.Horhiro10(w) + 1(walk) - 10(hs)= 1
6.Ronin22(w) + 6(jump) - 26(hs)= 2
2.Vagabond16(w) + 3(jump) - 20(hs)= 0
4.jymset4(jump) - 32(hs)= 0
7.Jade_Dragon18(w) + 1(walk) - 26(hs)= 0
9.PaWeasley8(w) + 5(jump) - 22(hs)= 0
3.Mekslayer18(w) - 32(hs)= 0
5.chihawk34(w) + 1(walk) - 29(hs)= 6
1.Stinger0719(w) + 3(jump) - 22(hs)= 0
10.Sir Henry10(w) + 7(jump) - 20(hs)= 0


Turn 1 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 1 Scoring
#NamePointsKills
8.Horhiro9.270.00
6.Ronin19.440.00
2.Vagabond0.000.00
4.jymset0.000.00
7.Jade_Dragon16.490.00
9.PaWeasley0.000.00
3.Mekslayer10.300.00
5.chihawk13.950.00
1.Stinger0711.100.00
10.Sir Henry0.000.00


Turn 2 Initiative Order
#NameRoll
9.PaWeasley5 - 4
8.Horhiro5 - 5 - 4
2.Vagabond5 - 5 - 8
4.jymset6 - 6
10.Sir Henry6 - 8
1.Stinger077
3.Mekslayer8
5.chihawk10
7.Jade_Dragon11
6.Ronin12



Blues_T1M.jpg
 Description: Turn 1 Firing
 Filesize: 1.41 MB
 Viewed: 499 Time(s)

Blues_T1M.jpg


_________________
Mordel Blacknight - Site Administrator
Back to top View profile Send site message Send e-mail Visit website Facebook Username Twitter Username Steam Custom URL
Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 6035
Location: United States
PostPosted: 31-Mar-2017 13:22    Post subject: Delta Blues - TURN 2 MOVEMENT Reply to topic Reply with quote

Movement for turn 2 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

Deadline for Turn 2 Firing is Monday, April 3rd at 10pm Eastern. Should I get all the firing declarations earlier, I can post the results earlier as well.

Turn 2 Movement
#NameStartActionCheckRollEffect/DamageEnd
9.PaWeasley2804F1Jump 5 Hexes2305F5
8.Horhiro0102F4Enter Depth 1 Water Hex (0103)5(p) - 1(water)= 440104F4
Enter Depth 1 Water Hex (0104)5(p) - 1(water)= 48
Walk 2 Hexes
2.Vagabond1014F6Stand still1014F6
4.jymset2005F4Stand still2005F4
10.Sir Henry3108F6Jump 7 Hexes2409F6
1.Stinger070416F2Jump 3 Hexes0314F2
3.Mekslayer2117F1Jump 5 Hexes1813F4
5.chihawk1102F4Jump 2 Hexes0901F4
7.Jade_Dragon2816F5Jump 5 Hexes2314F5
6.Ronin0905F1Jump 5 Hexes1402F5


Turn 2 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
9.PaWeasleyjymset3Light Woods+1Left
Sir Henry5Heavy Woods+6Front
Jade_Dragon9Light Woods (x3)+6Right
Ronin9Heavy Woods, Light Woods+6Left
Vagabond16Light Woods (x2)+2Right
8.Horhirochihawk8Light Woods (x2)+3Front
Stinger0711Light Woods+3Front
Ronin13Heavy Woods, Light Woods (x2)+6Front
Vagabond15Light Woods (x2)+2Front
2.VagabondStinger077Light Woods (x2)+4Front
Mekslayer8Light Woods (x3)+6Front
jymset14Light Woods (x3)+3Front
Ronin14Heavy Woods, Light Woods+6Front
Horhiro15Light Woods, Depth 1 Water+2Front
PaWeasley16Light Woods (x2)+5Front
4.jymsetPaWeasley3Light Woods+4Front
Ronin6Heavy Woods, Light Woods+6Left
Sir Henry6Heavy Woods+6Front
Jade_Dragon10Light Woods+4Right
Vagabond14Light Woods (x3)+3Right
10.Sir HenryPaWeasley5Light Woods+4Front
Jade_Dragon5Light Woods (x2)+5Right
jymset6Light Woods+1Front
Mekslayer7Light Woods (x2)+5Left
Ronin12Heavy Woods, Light Woods+6Left
Stinger0721Light Woods (x2)+4Front
1.Stinger07Vagabond7Light Woods (x2)+2Front
Horhiro11Depth 1 Water+1Front
Sir Henry21Heavy Woods, Light Woods+7Front
3.MekslayerJade_Dragon5Light Woods+4Front
Sir Henry7Heavy Woods, Light Woods+7Front
Vagabond8Light Woods (x3)+3Right
5.chihawkHorhiro8Light Woods (x2), Depth 1 Water+3Left
7.Jade_DragonMekslayer5Light Woods+4Front
Sir Henry5Heavy Woods, Light Woods+7Left
PaWeasley9Light Woods (x3)+6Front
jymset10Light Woods+1Front
6.Roninjymset6Light Woods (x2)+2Right
PaWeasley9Light Woods (x2)+5Front
Sir Henry12Heavy Woods, Light Woods+7Front
Horhiro13Light Woods (x2), Depth 1 Water+3Left
Vagabond14Light Woods (x2)+2Front
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Blues_T2M.jpg
 Description: Turn 2 Movement
 Filesize: 1.41 MB
 Viewed: 496 Time(s)

Blues_T2M.jpg


_________________
Mordel Blacknight - Site Administrator
Back to top View profile Send site message Send e-mail Visit website Facebook Username Twitter Username Steam Custom URL
Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 6035
Location: United States
PostPosted: 04-Apr-2017 16:10    Post subject: Delta Blues - TURN 2 FIRING Reply to topic Reply with quote

Results for turn 2 firing as well as the turn 3 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The latest map is attached to the end of this post.

The deadline for Turn 3 Movement is Thursday, April 6th at 10pm Eastern. Should I get all the movement declarations earlier, I can post the results earlier as well.

Turn 2 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
9.PaWeasleyjymsetLarge Laser2(g) + 3(jump) + 1(woods)= 66Right Torso {Armor - 8}
Large Laser2(g) + 3(jump) + 1(woods)= 69Left Leg {Armor - 8}
Medium Laser2(g) + 3(jump) + 1(woods)= 67Left Arm {Armor - 5}
Medium Laser2(g) + 3(jump) + 1(woods)= 610Right Torso {Armor - 5}
SRM 42(g) + 3(jump) + 1(woods)= 66Cluster Hits Table - 3 [7(roll) - 4(ams)] {2 hit}
Left Torso {Armor - 2}
Right Arm {Armor - 2}
8.HorhiroStinger07LRM 152(g) + 1(walk) + 2(tm) + 2(med) + 1(woods)= 89Cluster Hits Table - 7 {9 hit}
Left Arm {Armor - 5}
Right Arm {Armor - 4}
LRM 152(g) + 1(walk) + 2(tm) + 2(med) + 1(woods)= 85
2.VagabondStinger07Gauss Rifle3(g) + 2(tm) + 2(woods)= 75
Large Laser3(g) + 2(tm) + 2(med) + 2(woods)= 98
Large Laser3(g) + 2(tm) + 2(med) + 2(woods)= 96
4.jymsetPaWeasleyMedium Pulse Laser3(g) + 3(tm) + 2(med) + 1(woods) - 2(pulse)= 711Right Arm {Armor - 6}
Medium Pulse Laser3(g) + 3(tm) + 2(med) + 1(woods) - 2(pulse)= 79Left Arm {Armor - 6}
Medium Pulse Laser3(g) + 3(tm) + 2(med) + 1(woods) - 2(pulse)= 79Right Leg {Armor - 6}
Medium Pulse Laser3(g) + 3(tm) + 2(med) + 1(woods) - 2(pulse)= 72
Medium Pulse Laser3(g) + 3(tm) + 2(med) + 1(woods) - 2(pulse)= 75
Medium Pulse Laser3(g) + 3(tm) + 2(med) + 1(woods) - 2(pulse)= 710Center Torso {Armor - 6}
10.Sir HenryjymsetLarge Pulse Laser2(g) + 3(jump) + 2(med) + 1(woods) - 2(pulse)= 66Center Torso {Armor - 9}
Medium Pulse Laser2(g) + 3(jump) + 4(long) + 1(woods) - 2(pulse)= 89Left Arm {Armor - 6}
1.Stinger07HorhiroER PPC3(g) + 3(jump) + 2(med) + 1(water)= 93
LB 10-X AC3(g) + 3(jump) + 2(med) + 1(water) - 1(cluster)= 85
LB 10-X AC3(g) + 3(jump) + 2(med) + 1(water) - 1(cluster)= 85
3.MekslayerJade_DragonMedium Pulse Laser3(g) + 3(jump) + 3(tm) + 4(long) + 1(woods) - 2(pulse)= 124
Medium Pulse Laser3(g) + 3(jump) + 3(tm) + 4(long) + 1(woods) - 2(pulse)= 127
Medium Pulse Laser3(g) + 3(jump) + 3(tm) + 4(long) + 1(woods) - 2(pulse)= 128
Medium Laser3(g) + 3(jump) + 3(tm) + 2(med) + 1(woods)= 123
Medium Laser3(g) + 3(jump) + 3(tm) + 2(med) + 1(woods)= 125
Medium Laser3(g) + 3(jump) + 3(tm) + 2(med) + 1(woods)= 124
Medium Laser3(g) + 3(jump) + 3(tm) + 2(med) + 1(woods)= 128
Medium Laser3(g) + 3(jump) + 3(tm) + 2(med) + 1(woods)= 125
5.chihawkHorhiroPPC3(g) + 3(jump) + 2(med) + 2(woods) + 1(water)= 1111Right Leg {Blocked by water}
PPC3(g) + 3(jump) + 2(med) + 2(woods) + 1(water)= 114
7.Jade_DragonMekslayerLarge Pulse Laser2(g) + 3(jump) + 3(tm) + 2(med) + 1(woods) - 2(pulse)= 95
Medium Pulse Laser2(g) + 3(jump) + 3(tm) + 4(long) + 1(woods) - 2(pulse)= 117
SRM 62(g) + 3(jump) + 3(tm) + 2(med) + 1(woods)= 114
SRM 62(g) + 3(jump) + 3(tm) + 2(med) + 1(woods)= 116
6.RoninjymsetER Large Laser1(g) + 3(jump) + 1(woods)= 53
ER Large Laser1(g) + 3(jump) + 1(woods)= 58Left Torso {Armor - 8}


Turn 2 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 2 Piloting (Weapon Attack)
#NameCheckRollEffect
9.PaWeasley4(p) + 1(dam)= 54Falls Facing 4
Left Leg {Armor - 5}
Avoid pilot damage at 5+8
4.jymset5(p) + 1(dam)= 69


Turn 2 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
There were no physical attacks this turn


Turn 2 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 2 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 2 Heat
#NameHeat
9.PaWeasley25(w) + 5(jump) - 22(hs)= 8
8.Horhiro10(w) + 1(walk) + 1(pre) - 10(hs)= 2
2.Vagabond17(w) - 20(hs)= 0
4.jymset24(w) - 24(hs)= 0
10.Sir Henry14(w) + 7(jump) - 20(hs)= 1
1.Stinger0719(w) + 3(jump) - 22(hs)= 0
3.Mekslayer27(w) + 5(jump) - 32(hs)= 0
5.chihawk20(w) + 2(jump) + 6(pre) - 29(hs)= 0
7.Jade_Dragon22(w) + 5(jump) - 26(hs)= 1
6.Ronin24(w) + 5(jump) + 2(pre) - 26(hs)= 5


Turn 2 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 2 Scoring
#NamePointsKills
9.PaWeasley24.900.00
8.Horhiro9.270.00
2.Vagabond0.000.00
4.jymset34.800.00
10.Sir Henry14.700.00
1.Stinger070.000.00
3.Mekslayer0.000.00
5.chihawk0.000.00
7.Jade_Dragon0.000.00
6.Ronin7.040.00


Turn 3 Initiative Order
#NameRoll
3.Mekslayer5 - 7
6.Ronin5 - 12
2.Vagabond7 - 9
10.Sir Henry7 - 11
9.PaWeasley8 - 4
5.chihawk8 - 9
1.Stinger078 - 12
8.Horhiro9
4.jymset11 - 2
7.Jade_Dragon11 - 6



Blues_T2W.jpg
 Description: Turn 2 Firing
 Filesize: 1.8 MB
 Viewed: 507 Time(s)

Blues_T2W.jpg


_________________
Mordel Blacknight - Site Administrator
Back to top View profile Send site message Send e-mail Visit website Facebook Username Twitter Username Steam Custom URL
Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 6035
Location: United States
PostPosted: 08-Apr-2017 20:28    Post subject: Delta Blues - TURN 3 MOVEMENT Reply to topic Reply with quote

Movement for turn 3 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

Deadline for Turn 3 Firing is Monday, April 10th at 10pm Eastern. Should I get all the firing declarations earlier, I can post the results earlier as well.

Turn 3 Movement
#NameStartActionCheckRollEffect/DamageEnd
3.Mekslayer1813F4Jump 5 Hexes2315F6
6.Ronin1402F5Jump 6 Hexes1906F4
2.Vagabond1014F6Stand still1014F6
10.Sir Henry2409F6Jump 7 Hexes2804F5
9.PaWeasley2305F4 (Prone)Stand Up4(p)= 49Stood Successfully2404F5
Walk 1 Hex
5.chihawk0901F4Stand still0901F4
1.Stinger070314F2Jump 3 Hexes0516F2
8.Horhiro0104F4Stand still0104F4
4.jymset2005F4Jump 4 Hexes1802F4
7.Jade_Dragon2314F5Jump 5 Hexes2510F6


Turn 3 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
3.MekslayerJade_Dragon6Heavy Woods, Light Woods+6Left
Stinger0718Light Woods (x3)+5Front
6.Roninjymset4Light Woods (x2)+4Front
PaWeasley5Light Woods (x3)+3Front
Jade_Dragon7Heavy Woods (x2)+7Front
Vagabond13Light Woods+1Right
2.VagabondStinger075Light Woods+3Front
Ronin13Light Woods (x2)+5Front
Horhiro15Light Woods, Depth 1 Water+2Front
jymset16Light Woods (x2)+4Front
10.Sir HenryPaWeasley4Light Woods (x2)+2Left
Jade_Dragon7Light Woods, Heavy Woods+6Front
jymset10Light Woods (x2)+4Front
9.PaWeasleySir Henry4Light Woods (x2)+6Front
Ronin5Light Woods (x3)+6Left
jymset6Light Woods+3Front
Jade_Dragon6Heavy Woods+5Front
Stinger0721Light Woods (x2)+4Front
5.chihawkHorhiro8Light Woods (x2), Depth 1 Water+3Left
1.Stinger07Vagabond5Light Woods+1Front
Horhiro14Depth 1 Water+1Front
Mekslayer18Light Woods (x3)+6Front
PaWeasley21Light Woods (x2)+2Front
8.Horhirochihawk8Light Woods (x2)+2Front
Stinger0714Light Woods+3Front
Vagabond15Light Woods (x2)+2Front
4.jymsetRonin4Light Woods (x2)+5Rear
PaWeasley6Light Woods+1Front
Sir Henry10Light Woods (x2)+6Front
Vagabond16Light Woods (x2)+2Front
7.Jade_DragonPaWeasley6Light Woods+1Front
Mekslayer6Light Woods+4Front
Ronin7Heavy Woods, Light Woods+6Front
Sir Henry7Light Woods (x2)+6Front
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Blues_T3M.jpg
 Description: Turn 3 Movement
 Filesize: 1.41 MB
 Viewed: 508 Time(s)

Blues_T3M.jpg


_________________
Mordel Blacknight - Site Administrator
Back to top View profile Send site message Send e-mail Visit website Facebook Username Twitter Username Steam Custom URL
Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 6035
Location: United States
PostPosted: 12-Apr-2017 16:29    Post subject: Delta Blues - TURN 3 FIRING Reply to topic Reply with quote

Results for turn 3 firing as well as the turn 4 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The latest map is attached to the end of this post.

The deadline for Turn 4 Movement is Friday, April 14th at 10pm Eastern. Should I get all the movement declarations earlier, I can post the results earlier as well.

Turn 3 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
3.MekslayerJade_DragonShot across the bow3(g) + 3(jump) + 3(tm) + 2(med) + 3(woods)= 143Do you fear me?
6.RoninjymsetER Large Laser1(g) + 3(jump) + 2(tm) + 2(woods)= 83
ER Medium Laser1(g) + 3(jump) + 2(tm) + 2(woods)= 88Right Arm {Armor - 5}
2.VagabondStinger07Gauss Rifle3(g) + 2(tm) + 1(woods)= 62
Large Laser3(g) + 2(tm) + 1(woods)= 68Center Torso {Armor - 8}
Large Laser3(g) + 2(tm) + 1(woods)= 67Left Torso {Armor - 8}
Medium Pulse Laser3(g) + 2(tm) + 4(long) + 1(woods) - 2(pulse)= 86
10.Sir HenryPaWeasleyLarge Pulse Laser2(g) + 3(jump) + 2(med) + 2(woods) - 2(pulse)= 77Center Torso {Armor - 9}
Medium Pulse Laser2(g) + 3(jump) + 2(med) + 2(woods) - 2(pulse)= 78Left Arm {Armor - 6}
9.PaWeasleyjymsetLarge Laser2(g) + 1(walk) + 2(tm) + 2(med) + 1(woods) + 1(heat)= 96
Large Laser2(g) + 1(walk) + 2(tm) + 2(med) + 1(woods) + 1(heat)= 92
5.chihawkHorhiroPPC3(g) + 2(med) + 2(woods) + 1(water)= 812Right Arm {Armor - 10}
PPC3(g) + 2(med) + 2(woods) + 1(water)= 89Right Leg {Blocked by water}
Large Laser3(g) + 2(med) + 2(woods) + 1(water)= 87
1.Stinger07VagabondER PPC3(g) + 3(jump) + 1(woods)= 72
LB 10-X AC3(g) + 3(jump) + 1(woods) - 1(cluster)= 68Cluster Hits Table - 11 {10 hit}
Left Arm {Armor - 1}
Head {Armor - 1}
Center Torso {Armor - 1}
Right Torso {Armor - 1}
Center Torso {Armor - 1}
Right Leg {Armor - 1}
Left Arm {Armor - 1}
Left Leg {Armor - 1}
Center Torso {Armor - 1}
Center Torso {Armor - 1}
LB 10-X AC3(g) + 3(jump) + 1(woods) - 1(cluster)= 610Cluster Hits Table - 6 {6 hit}
Right Arm {Armor - 1}
Left Torso {Armor - 1}
Center Torso {Armor - 1}
Right Leg {Armor - 1}
Center Torso {Armor - 1}
Center Torso {Armor - 1}
8.HorhirochihawkLRM 152(g) + 2(med) + 2(woods)= 67Cluster Hits Table - 3 {5 hit}
Right Leg {Armor - 5}
LRM 152(g) + 2(med) + 2(woods)= 64
4.jymsetPaWeasleyER Large Laser3(g) + 3(jump) + 1(woods)= 75
ER Large Laser3(g) + 3(jump) + 1(woods)= 78Left Torso {Armor - 8}
7.Jade_DragonPaWeasleyLarge Pulse Laser2(g) + 3(jump) + 2(med) + 1(woods) - 2(pulse)= 66Right Arm {Armor - 9}
Medium Pulse Laser2(g) + 3(jump) + 4(long) + 1(woods) - 2(pulse)= 82
SRM 62(g) + 3(jump) + 2(med) + 1(woods)= 85
SRM 62(g) + 3(jump) + 2(med) + 1(woods)= 88Cluster Hits Table - 6 {4 hit}
Left Torso {Armor - 2}
Left Torso {Armor - 2}
Left Torso {Armor - 2}
Head {Armor - 2}


Turn 3 Consciousness (Weapon Attack)
#NameCheckRollEffect
2.Vagabond1st pilot damage= 310
9.PaWeasley1st pilot damage= 37


Turn 3 Piloting (Weapon Attack)
#NameCheckRollEffect
9.PaWeasley4(p) + 1(dam)= 511


Turn 3 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
There were no physical attacks this turn


Turn 3 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 3 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 3 Heat
#NameHeat
3.Mekslayer5(jump) - 32(hs)= 0
6.Ronin17(w) + 6(jump) + 5(pre) - 26(hs)= 2
2.Vagabond21(w) - 20(hs)= 1
10.Sir Henry14(w) + 7(jump) + 1(pre) - 20(hs)= 2
9.PaWeasley16(w) + 1(walk) + 1(stand) + 8(pre) - 22(hs)= 4
5.chihawk28(w) - 29(hs)= 0
1.Stinger0719(w) + 3(jump) - 22(hs)= 0
8.Horhiro10(w) + 2(pre) - 10(hs)= 2
4.jymset24(w) + 4(jump) - 24(hs)= 4
7.Jade_Dragon22(w) + 5(jump) + 1(pre) - 26(hs)= 2


Turn 3 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 3 Scoring
#NamePointsKills
3.Mekslayer0.000.00
6.Ronin4.400.00
2.Vagabond14.400.00
10.Sir Henry17.550.00
9.PaWeasley0.000.00
5.chihawk7.800.00
1.Stinger0717.760.00
8.Horhiro6.400.00
4.jymset9.600.00
7.Jade_Dragon19.210.00


Turn 4 Initiative Order
#NameRoll
4.jymset4
10.Sir Henry5 - 4
9.PaWeasley5 - 6
7.Jade_Dragon6
2.Vagabond7 - 6
8.Horhiro7 - 8
5.chihawk8 - 6
1.Stinger078 - 8
3.Mekslayer8 - 12
6.Ronin9



Blues_T3M.jpg
 Description: Turn 3 Firing
 Filesize: 1.41 MB
 Viewed: 506 Time(s)

Blues_T3M.jpg


_________________
Mordel Blacknight - Site Administrator
Back to top View profile Send site message Send e-mail Visit website Facebook Username Twitter Username Steam Custom URL
Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 6035
Location: United States
PostPosted: 16-Apr-2017 10:20    Post subject: Delta Blues - TURN 4 MOVEMENT Reply to topic Reply with quote

Movement for turn 4 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

Deadline for Turn 4 Firing is Wednesday, April 19th at 10pm Eastern. Should I get all the firing declarations earlier, I can post the results earlier as well.

Turn 4 Movement
#NameStartActionCheckRollEffect/DamageEnd
4.jymset1802F4Jump 4 Hexes1402F4
10.Sir Henry2804F5Jump 7 Hexes3110F5
9.PaWeasley2404F5Jump 5 Hexes1902F5
7.Jade_Dragon2510F6Jump 5 Hexes3010F6
2.Vagabond1014F6Stand still1014F6
8.Horhiro0104F4Enter Depth 1 Water Hex (0105)5(p) - 1(water)= 480106F4
Enter Depth 1 Water Hex (0106)5(p) - 1(water)= 46
Walk 2 Hexes
5.chihawk0901F4Jump 3 Hexes1201F4
1.Stinger070516F2Jump 3 Hexes0714F2
3.Mekslayer2315F6Walk 1 Hex2414F2
6.Ronin1906F4Jump 5 Hexes1702F4


Turn 4 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
4.jymsetchihawk2Heavy Woods, Light Woods+5Front
Ronin3Light Woods+4Front
PaWeasley5Light Woods (x2)+5Front
Vagabond14Light Woods (x2)+2Front
10.Sir HenryJade_Dragon1Light Woods+4Right
PaWeasley14Light Woods+4Left
Ronin15Light Woods (x3)+6Front
9.PaWeasleyRonin2Light Woods (x2)+5Front
jymset5Heavy Woods, Light Woods (x2)+6Left
Jade_Dragon14Light Woods (x3)+6Front
Sir Henry14Light Woods (x2)+6Front
Mekslayer15Heavy Woods, Light Woods (x2)+4Front
Vagabond17Light Woods (x2)+2Right
7.Jade_DragonSir Henry1Light Woods+5Front
PaWeasley14Light Woods (x2)+5Left
2.VagabondStinger073Light Woods+3Front
Horhiro13Light Woods, Depth 1 Water+2Front
jymset14Heavy Woods, Light Woods+5Front
Ronin16Light Woods (x3)+6Front
PaWeasley17Light Woods+4Front
8.HorhiroStinger0711Light Woods+3Left
Vagabond13Light Woods (x2)+2Front
5.chihawkjymset2Heavy Woods, Light Woods+5Right
Ronin5Light Woods (x3)+6Right
Stinger0715Light Woods (x3)+5Front
1.Stinger07Vagabond3Light Woods+1Front
Horhiro11Depth 1 Water+1Front
chihawk15Heavy Woods, Light Woods (x2)+6Front
3.MekslayerNo targets within line of sight are available
6.RoninPaWeasley2Light Woods+4Front
jymset3Heavy Woods+4Left
chihawk5Heavy Woods, Light Woods (x2)+6Front
Sir Henry15Light Woods (x3)+7Front
Vagabond16Light Woods (x3)+3Right
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Blues_T4M.jpg
 Description: Turn 4 Movement
 Filesize: 1.41 MB
 Viewed: 475 Time(s)

Blues_T4M.jpg


_________________
Mordel Blacknight - Site Administrator
Back to top View profile Send site message Send e-mail Visit website Facebook Username Twitter Username Steam Custom URL
Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 6035
Location: United States
PostPosted: 21-Apr-2017 15:36    Post subject: Delta Blues - TURN 4 FIRING Reply to topic Reply with quote

Results for turn 4 firing as well as the turn 5 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The latest map is attached to the end of this post.

The deadline for Turn 5 Movement is Sunday, April 23rd at 10pm Eastern. Should I get all the movement declarations earlier, I can post the results earlier as well.

Turn 4 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
4.jymsetchihawkMedium Pulse Laser3(g) + 3(jump) + 2(tm) + 3(woods) - 2(pulse)= 93
Medium Pulse Laser3(g) + 3(jump) + 2(tm) + 3(woods) - 2(pulse)= 96
Medium Pulse Laser3(g) + 3(jump) + 2(tm) + 3(woods) - 2(pulse)= 92
Medium Pulse Laser3(g) + 3(jump) + 2(tm) + 3(woods) - 2(pulse)= 99Right Arm {Armor - 6}
Medium Pulse Laser3(g) + 3(jump) + 2(tm) + 3(woods) - 2(pulse)= 97
Medium Pulse Laser3(g) + 3(jump) + 2(tm) + 3(woods) - 2(pulse)= 97
10.Sir HenryJade_DragonLarge Pulse Laser2(g) + 3(jump) + 3(tm) + 1(woods) - 2(pulse)= 75
Medium Pulse Laser2(g) + 3(jump) + 3(tm) + 1(woods) - 2(pulse)= 79Right Arm {Armor - 6}
Medium Pulse Laser2(g) + 3(jump) + 3(tm) + 1(woods) - 2(pulse)= 77Right Leg {Armor - 6}
9.PaWeasleyRoninMedium Laser2(g) + 3(jump) + 3(tm) + 2(woods)= 1012Right Arm {Armor - 5}
Medium Laser2(g) + 3(jump) + 3(tm) + 2(woods)= 107
7.Jade_DragonSir HenryLarge Pulse Laser2(g) + 3(jump) + 4(tm) + 1(woods) - 2(pulse)= 89Center Torso {Armor - 9}
Medium Pulse Laser2(g) + 3(jump) + 4(tm) + 1(woods) - 2(pulse)= 84
SRM 62(g) + 3(jump) + 4(tm) + 1(woods)= 107
SRM 62(g) + 3(jump) + 4(tm) + 1(woods)= 106
2.VagabondStinger07Gauss Rifle3(g) + 2(tm) + 1(woods)= 66Left Arm {Armor - 15}
Large Laser3(g) + 2(tm) + 1(woods)= 68Left Arm {Structure - 8}
Possible Critical - 6
Large Laser3(g) + 2(tm) + 1(woods)= 611Head {Armor - 8}
Medium Pulse Laser3(g) + 2(tm) + 2(med) + 1(woods) - 2(pulse)= 64
8.HorhiroVagabondLRM 152(g) + 1(walk) + 2(med) + 2(woods)= 710Cluster Hits Table - 7 {9 hit}
Right Arm {Armor - 5}
Left Arm {Armor - 4}
LRM 152(g) + 1(walk) + 2(med) + 2(woods)= 78Cluster Hits Table - 7 {9 hit}
Right Leg {Armor - 5}
Left Torso {Armor - 4}
5.chihawkjymsetPPC3(g) + 3(jump) + 2(tm) + 3(woods) + 2(min)= 1312.75
Large Laser3(g) + 3(jump) + 2(tm) + 3(woods)= 116
Medium Laser3(g) + 3(jump) + 2(tm) + 3(woods)= 116
Medium Laser3(g) + 3(jump) + 2(tm) + 3(woods)= 113
1.Stinger07VagabondER PPC3(g) + 3(jump) + 1(woods)= 712Right Arm {Armor - 10}
LB 10-X AC3(g) + 3(jump) + 1(woods)= 78Left Arm {Armor - 10}
LB 10-X AC3(g) + 3(jump) + 1(woods) - 1(cluster)= 68Cluster Hits Table - 2 {3 hit}
Right Torso {Armor - 1}
Left Torso {Armor - 1}
Right Torso {Armor - 1}
3.MekslayerNo fire
6.RoninjymsetER Large Laser1(g) + 3(jump) + 2(tm) + 2(woods)= 87
ER Medium Laser1(g) + 3(jump) + 2(tm) + 2(woods)= 85
ER Medium Laser1(g) + 3(jump) + 2(tm) + 2(woods)= 84
Flamer1(g) + 3(jump) + 2(tm) + 2(woods) + 4(long)= 128


Turn 4 Consciousness (Weapon Attack)
#NameCheckRollEffect
1.Stinger071st pilot damage= 35


Turn 4 Piloting (Weapon Attack)
#NameCheckRollEffect
2.Vagabond5(p) + 1(dam)= 68
1.Stinger075(p) + 1(dam)= 68


Turn 4 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
10.Sir HenryJade_DragonKick4(p) + 3(jump) + 3(tm) + 1(woods) - 2(kick)= 910Right Leg {Armor - 11}
7.Jade_DragonSir HenryPunch4(p) + 3(jump) + 4(tm) + 1(woods)= 127


Turn 4 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 4 Piloting (Physical Attack)
#NameCheckRollEffect
7.Jade_Dragon4(p)= 410


Turn 4 Heat
#NameHeat
4.jymset24(w) + 4(jump) + 4(pre) - 24(hs)= 8
10.Sir Henry18(w) + 7(jump) + 2(pre) - 20(hs)= 7
9.PaWeasley6(w) + 5(jump) + 4(pre) - 22(hs)= 0
7.Jade_Dragon22(w) + 5(jump) + 2(pre) - 26(hs)= 3
2.Vagabond21(w) + 1(pre) - 20(hs)= 2
8.Horhiro10(w) + 1(walk) + 2(pre) - 10(hs)= 3
5.chihawk24(w) + 3(jump) - 29(hs)= 0
1.Stinger0719(w) + 3(jump) - 22(hs)= 0
3.Mekslayer1(walk) - 32(hs)= 0
6.Ronin25(w) + 5(jump) + 2(pre) - 26(hs)= 6


Turn 4 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 4 Scoring
#NamePointsKills
4.jymset7.380.00
10.Sir Henry23.690.00
9.PaWeasley4.750.00
7.Jade_Dragon8.730.00
2.Vagabond35.100.00
8.Horhiro20.520.00
5.chihawk0.000.00
1.Stinger0725.530.00
3.Mekslayer0.000.00
6.Ronin0.000.00


Turn 5 Initiative Order
#NameRoll
9.PaWeasley3
6.Ronin6 - 5
3.Mekslayer6 - 7
8.Horhiro7
10.Sir Henry9 - 4
4.jymset9 - 6 - 6
1.Stinger079 - 6 - 8
7.Jade_Dragon9 - 11
5.chihawk12 - 7
2.Vagabond12 - 8



Blues_T4M.jpg
 Description: Turn 4 Firing
 Filesize: 1.41 MB
 Viewed: 368 Time(s)

Blues_T4M.jpg


_________________
Mordel Blacknight - Site Administrator
Back to top View profile Send site message Send e-mail Visit website Facebook Username Twitter Username Steam Custom URL
Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 6035
Location: United States
PostPosted: 24-Apr-2017 15:52    Post subject: Delta Blues - TURN 5 MOVEMENT Reply to topic Reply with quote

Movement for turn 5 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

Deadline for Turn 5 Firing is Wednesday, April 26th at 10pm Eastern. Should I get all the firing declarations earlier, I can post the results earlier as well.

Turn 5 Movement
#NameStartActionEnd
9.PaWeasley1902F5Jump 4 Hexes1906F6
6.Ronin1702F4Jump 6 Hexes1102F3
3.Mekslayer2414F2Jump 5 Hexes2510F2
8.Horhiro0106F4Stand still0106F4
10.Sir Henry3110F5Jump 7 Hexes2904F5
4.jymset1402F4Jump 4 Hexes1802F4
1.Stinger070714F2Jump 3 Hexes1014F1
7.Jade_Dragon3010F6Jump 5 Hexes2814F6
5.chihawk1201F4Stand still1201F4
2.Vagabond1014F6Jump 3 Hexes0714F2


Turn 5 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
9.PaWeasleyjymset4Light Woods (x2)+4Front
Mekslayer7Heavy Woods (x2)+7Left
Ronin8Heavy Woods, Light Woods (x2)+7Front
Stinger0713Light Woods (x2)+4Front
6.Roninchihawk1Heavy Woods+2Front
PaWeasley8Light Woods (x3)+5Front
Horhiro10Light Woods (x2), Depth 1 Water+3Left
Stinger0713Light Woods (x3)+5Front
3.MekslayerPaWeasley7Heavy Woods, Light Woods+5Rear
Sir Henry8Light Woods (x3)+7Front
8.HorhiroRonin10Heavy Woods, Light Woods (x2)+7Right
Vagabond11Light Woods+3Left
Stinger0713Light Woods (x2)+4Front
10.Sir HenryMekslayer8Heavy Woods, Light Woods (x2)+7Front
jymset11Light Woods+3Front
4.jymsetPaWeasley4Light Woods (x2)+4Front
Sir Henry11Light Woods+5Front
Stinger0716Light Woods (x2)+4Front
1.Stinger07Vagabond3Light Woods+3Front
Horhiro13Light Woods, Depth 1 Water+2Front
PaWeasley13Light Woods (x2)+4Front
Ronin13Heavy Woods, Light Woods (x2)+7Front
jymset16Light Woods (x2)+4Front
7.Jade_DragonNo targets within line of sight are available
5.chihawkRonin1Heavy Woods+5Front
Vagabond15Light Woods (x3)+5Front
2.Vagabondchihawk1Heavy Woods, Light Woods (x2)+4Front
Stinger073Light Woods+3Front
Horhiro11Depth 1 Water+1Front
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Blues_T5M.jpg
 Description: Turn 5 Movement
 Filesize: 1.41 MB
 Viewed: 351 Time(s)

Blues_T5M.jpg


_________________
Mordel Blacknight - Site Administrator
Back to top View profile Send site message Send e-mail Visit website Facebook Username Twitter Username Steam Custom URL
Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 6035
Location: United States
PostPosted: 27-Apr-2017 15:40    Post subject: Delta Blues - TURN 5 FIRING Reply to topic Reply with quote

Results for turn 5 firing as well as the turn 6 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The latest map is attached to the end of this post.

The deadline for Turn 6 Movement is Saturday, April 29th at 10pm Eastern. Should I get all the movement declarations earlier, I can post the results earlier as well.

Turn 5 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
9.PaWeasleyjymsetLarge Laser2(g) + 3(jump) + 2(tm) + 2(woods)= 96
Medium Laser2(g) + 3(jump) + 2(tm) + 2(woods) + 2(med)= 117
Medium Laser2(g) + 3(jump) + 2(tm) + 2(woods) + 2(med)= 116
6.RoninchihawkER Large Laser1(g) + 3(jump) + 2(woods)= 67Center Torso {Armor - 8}
ER Medium Laser1(g) + 3(jump) + 2(woods)= 66Left Leg {Armor - 5}
ER Medium Laser1(g) + 3(jump) + 2(woods)= 66Left Arm {Armor - 5}
ER Small Laser1(g) + 3(jump) + 2(woods)= 67Head {Armor - 3}
Flamer1(g) + 3(jump) + 2(woods)= 68Center Torso {Armor - 2}
3.MekslayerNo fire
8.HorhiroVagabondLRM 152(g) + 2(tm) + 2(med) + 1(woods)= 77Cluster Hits Table - 7 {9 hit}
Left Torso {Armor - 5}
Left Arm {Armor - 2, Structure - 2}
Possible Critical - 8 {Shoulder}
LRM 152(g) + 2(tm) + 2(med) + 1(woods)= 710Cluster Hits Table - 9 {12 hit}
Left Arm {Structure - 5}
Possible Critical - 8 {Hand Actuator}
Left Arm {Structure - 4}
Possible Critical - 11 {Medium Pulse Laser, Upper Arm Actuator}
LEFT ARM DESTROYED
Left Torso {Armor - 1}
Left Leg {Armor - 2}
10.Sir HenryNo fire
4.jymsetPaWeasleyMedium Pulse Laser3(g) + 3(jump) + 2(tm) + 2(woods) + 2(med) + 1(heat) - 2(pulse)= 116
Medium Pulse Laser3(g) + 3(jump) + 2(tm) + 2(woods) + 2(med) + 1(heat) - 2(pulse)= 118
Medium Pulse Laser3(g) + 3(jump) + 2(tm) + 2(woods) + 2(med) + 1(heat) - 2(pulse)= 113
Medium Pulse Laser3(g) + 3(jump) + 2(tm) + 2(woods) + 2(med) + 1(heat) - 2(pulse)= 117
1.Stinger07VagabondER PPC3(g) + 3(jump) + 2(tm) + 1(woods)= 97
LB 10-X AC3(g) + 3(jump) + 2(tm) + 1(woods) - 1(cluster)= 87
LB 10-X AC3(g) + 3(jump) + 2(tm) + 1(woods) - 1(cluster)= 85
7.Jade_DragonNo fire
5.chihawkRoninPPC3(g) + 3(tm) + 2(woods) + 3(min)= 1111Left Arm {Armor - 10}
Large Laser3(g) + 3(tm) + 2(woods)= 88Left Torso {Armor - 8}
Medium Laser3(g) + 3(tm) + 2(woods)= 85
Medium Laser3(g) + 3(tm) + 2(woods)= 85
2.VagabondStinger07Gauss Rifle3(g) + 3(jump) + 2(tm) + 1(woods)= 93
Large Laser3(g) + 3(jump) + 2(tm) + 1(woods)= 99Center Torso {Armor - 8}
Medium Pulse Laser3(g) + 3(jump) + 2(tm) + 2(med) + 1(woods) - 2(pulse)= 97


Turn 5 Consciousness (Weapon Attack)
#NameCheckRollEffect
5.chihawk1st pilot damage= 37


Turn 5 Piloting (Weapon Attack)
#NameCheckRollEffect
5.chihawk5(p) + 1(dam)= 610
2.Vagabond5(p) + 1(dam)= 611


Turn 5 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
6.RoninchihawkKick5(p) + 3(jump) + 2(woods) - 2(kick)= 86
5.chihawkRoninKick5(p) + 3(tm) + 2(woods) - 2(kick)= 812Right Leg {Armor - 16, Structure - 4}
Possible Critical - 6


Turn 5 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 5 Piloting (Physical Attack)
#NameCheckRollEffect
6.Ronin5(p) + 1(dam)= 65Falls Facing 6
Left Torso Rear {Armor - 5}
Avoid pilot damage at 6+8


Turn 5 Heat
#NameHeat
9.PaWeasley14(w) + 4(jump) - 22(hs)= 0
6.Ronin27(w) + 6(jump) + 6(pre) - 26(hs)= 13
3.Mekslayer5(jump) - 32(hs)= 0
8.Horhiro10(w) + 3(pre) - 10(hs)= 3
10.Sir Henry7(jump) + 7(pre) - 20(hs)= 0
4.jymset16(w) + 4(jump) + 8(pre) - 24(hs)= 4
1.Stinger0719(w) + 3(jump) - 22(hs)= 0
7.Jade_Dragon5(jump) + 3(pre) - 26(hs)= 0
5.chihawk24(w) - 29(hs)= 0
2.Vagabond13(w) + 3(jump) + 2(pre) - 20(hs)= 0


Turn 5 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 5 Scoring
#NamePointsKills
9.PaWeasley0.000.00
6.Ronin24.840.00
3.Mekslayer0.000.00
8.Horhiro59.280.00
10.Sir Henry0.000.00
4.jymset0.000.00
1.Stinger070.000.00
7.Jade_Dragon0.000.00
5.chihawk43.710.00
2.Vagabond7.200.00


Turn 6 Initiative Order
#NameRoll
8.Horhiro3
9.PaWeasley5
1.Stinger076 - 8
7.Jade_Dragon6 - 9
6.Ronin6 - 10
4.jymset7
2.Vagabond8
5.chihawk11
10.Sir Henry12 - 9
3.Mekslayer12 - 11



Blues_T5W.jpg
 Description: Turn 5 Firing
 Filesize: 1.8 MB
 Viewed: 346 Time(s)

Blues_T5W.jpg


_________________
Mordel Blacknight - Site Administrator
Back to top View profile Send site message Send e-mail Visit website Facebook Username Twitter Username Steam Custom URL
Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 6035
Location: United States
PostPosted: 30-Apr-2017 20:06    Post subject: Delta Blues - TURN 6 MOVEMENT Reply to topic Reply with quote

Movement for turn 6 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

Deadline for Turn 6 Firing is Tuesday, May 2nd at 10pm Eastern. Should I get all the firing declarations earlier, I can post the results earlier as well.

Turn 6 Movement
#NameStartActionCheckRollEffect/DamageEnd
8.Horhiro0106F4Enter Depth 1 Water Hex (0107)5(p) - 1(water)= 43Falls Facing 60107F4
Right Arm {Armor - 4}
Check for breack on 10+5Right Arm is not breached
Avoid pilot damage at 4+11Pilot avoids damage
Stand Up5(p)= 59Stood Successfully
Walk 1 Hex
9.PaWeasley1906F6Run 5 Hexes1405F6
1.Stinger071014F1Jump 3 Hexes1011F5
7.Jade_Dragon2814F6Jump 4 Hexes2415F1
6.Ronin1102F6 (Prone)Stand Up5(p)= 56Stood Successfully1001F3
Walk 1 Hex
4.jymset1802F4Jump 4 Hexes1402F5
2.Vagabond0714F2Jump 3 Hexes0811F3
5.chihawk1201F4Walk 1 Hex1101F4
10.Sir Henry2904F5Jump 7 Hexes3110F5
3.Mekslayer2510F2No movement declared2510F2


Turn 6 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
8.HorhiroVagabond8Light Woods+3Rear
9.PaWeasleyjymset4Heavy Woods, Light Woods+5Front
Stinger078Light Woods+3Right
Vagabond9Heavy Woods, Light Woods+5Front
Sir Henry17Light Woods (x3)+7Front
1.Stinger07Vagabond2Heavy Woods, Light Woods+5Front
PaWeasley8Light Woods+3Front
Ronin10Light Woods (x2)+2Front
jymset11Heavy Woods, Light Woods+5Front
Mekslayer15Heavy Woods, Light Woods (x2)+4Rear
7.Jade_DragonMekslayer6Heavy Woods (x2)+4Right
6.Roninchihawk10Front
Stinger0710Light Woods (x2)+4Right
Vagabond11Light Woods (x3)+5Left
4.jymsetPaWeasley3Light Woods (x2)+4Front
Stinger0711Light Woods (x2)+4Right
2.VagabondStinger072Heavy Woods, Light Woods+5Front
Horhiro8Depth 1 Water+1Front
PaWeasley9Heavy Woods, Light Woods+5Front
Ronin11Light Woods (x3)+3Front
5.chihawkRonin1Light Woods+1Front
10.Sir HenryMekslayer6Heavy Woods, Light Woods (x2)+4Front
PaWeasley17Light Woods (x3)+5Rear
3.MekslayerJade_Dragon6Heavy Woods (x2)+6Front
Sir Henry6Light Woods (x3)+7Front
Stinger0715Light Woods (x3)+5Rear
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Blues_T6M.jpg
 Description: Turn 6 Movement
 Filesize: 1.8 MB
 Viewed: 324 Time(s)

Blues_T6M.jpg


_________________
Mordel Blacknight - Site Administrator
Back to top View profile Send site message Send e-mail Visit website Facebook Username Twitter Username Steam Custom URL
Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 6035
Location: United States
PostPosted: 03-May-2017 13:39    Post subject: Delta Blues - TURN 6 FIRING Reply to topic Reply with quote

Results for turn 6 firing as well as the turn 7 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The latest map is attached to the end of this post.

The deadline for Turn 7 Movement is Friday, May 5th at 10pm Eastern. Should I get all the movement declarations earlier, I can post the results earlier as well.

Turn 6 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
8.HorhiroVagabondLRM 152(g) + 1(walk) + 2(tm) + 2(med) + 1(woods)= 89Cluster Hits Table - 5 {9 hit}
Left Leg {Armor - 5}
Left Torso Rear {Armor - 4}
LRM 152(g) + 1(walk) + 2(tm) + 2(med) + 1(woods)= 87
9.PaWeasleyStinger07Large Laser2(g) + 2(run) + 2(tm) + 2(med) + 3(woods)= 115
Large Laser2(g) + 2(run) + 2(tm) + 2(med) + 3(woods)= 118
1.Stinger07RoninER PPC3(g) + 3(jump) + 2(med) + 2(woods)= 1010Left Arm {Armor - 2, Structure - 9}
Possible Critical - 4
LEFT ARM DESTROYED
Left Torso {Armor - 1}
LB 10-X AC3(g) + 3(jump) + 2(med) + 2(woods)= 1010Right Torso {Armor - 10}
LB 10-X AC3(g) + 3(jump) + 2(med) + 2(woods) - 1(cluster)= 94
7.Jade_DragonMekslayerLarge Pulse Laser2(g) + 3(jump) + 2(med) + 4(woods) - 2(pulse)= 97
Medium Pulse Laser2(g) + 3(jump) + 4(long) + 4(woods) - 2(pulse)= 113
6.RoninchihawkER Large Laser1(g) + 1(walk) + 2(heat)= 48Right Torso {Armor - 8}
ER Large Laser1(g) + 1(walk) + 2(heat)= 47Left Arm {Armor - 8}
ER Medium Laser1(g) + 1(walk) + 2(heat)= 48Right Arm {Armor - 5}
ER Medium Laser1(g) + 1(walk) + 2(heat)= 48Center Torso {Armor - 5}
ER Small Laser1(g) + 1(walk) + 2(heat)= 411Left Torso {Armor - 3}
Flamer1(g) + 1(walk) + 2(heat)= 44Right Leg {Armor - 2}
4.jymsetPaWeasleyMedium Pulse Laser3(g) + 3(jump) + 2(tm) + 2(woods) + 2(med) - 2(pulse)= 106
Medium Pulse Laser3(g) + 3(jump) + 2(tm) + 2(woods) + 2(med) - 2(pulse)= 108
Medium Pulse Laser3(g) + 3(jump) + 2(tm) + 2(woods) + 2(med) - 2(pulse)= 105
Medium Pulse Laser3(g) + 3(jump) + 2(tm) + 2(woods) + 2(med) - 2(pulse)= 105
2.VagabondStinger07Gauss Rifle3(g) + 3(jump) + 2(tm) + 3(woods) + 1(min)= 128
Large Laser3(g) + 3(jump) + 2(tm) + 3(woods)= 118
Large Laser3(g) + 3(jump) + 2(tm) + 3(woods)= 115
5.chihawkRoninPPC3(g) + 1(walk) + 1(woods) + 3(min)= 87
Large Laser3(g) + 1(walk) + 1(woods)= 59Left Torso {Armor - 7, Structure - 1}
Possible Critical - 8 {Jump Jet}
Medium Laser3(g) + 1(walk) + 1(woods)= 58Right Arm {Armor - 5}
Medium Laser3(g) + 1(walk) + 1(woods)= 58Left Leg {Armor - 5}
10.Sir HenryMekslayerLarge Pulse Laser2(g) + 3(jump) + 2(med) + 4(woods) - 2(pulse)= 97
Medium Pulse Laser2(g) + 3(jump) + 4(long) + 4(woods) - 2(pulse)= 116
3.MekslayerJade_DragonMedium Pulse Laser3(g) + 2(tm) + 4(long) + 4(woods) - 2(pulse)= 1110
Medium Pulse Laser3(g) + 2(tm) + 4(long) + 4(woods) - 2(pulse)= 117
Medium Laser3(g) + 2(tm) + 2(med) + 4(woods)= 1110
Medium Laser3(g) + 2(tm) + 2(med) + 4(woods)= 119
Medium Laser3(g) + 2(tm) + 2(med) + 4(woods)= 118


Turn 6 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 6 Piloting (Weapon Attack)
#NameCheckRollEffect
6.Ronin5(p) + 1(dam)= 68
5.chihawk5(p) + 1(dam)= 65Falls Facing 1
Left Leg {Armor - 5}
Left Arm {Armor - 5}
Avoid pilot damage at 6+9


Turn 6 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
6.RoninchihawkKick5(p) + 1(walk) - 2(prone) - 2(kick)= 25Center Torso {Armor - 9}


Turn 6 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 6 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 6 Heat
#NameHeatCheckRollEffect/Damage
8.Horhiro10(w) + 1(walk) + 1(stand) + 3(pre) - 10(hs)= 5
9.PaWeasley16(w) + 2(run) - 22(hs)= 0
1.Stinger0719(w) + 3(jump) - 22(hs)= 0
7.Jade_Dragon14(w) + 4(jump) - 26(hs)= 0
6.Ronin39(w) + 1(walk) + 1(stand) + 13(pre) - 26(hs)= 28Shutdown, avoid on 10+8UNIT SHUTS DOWN
Piloting check at 8+8
4.jymset16(w) + 4(jump) + 4(pre) - 24(hs)= 0
2.Vagabond17(w) + 3(jump) - 20(hs)= 0
5.chihawk24(w) + 1(walk) - 29(hs)= 0
10.Sir Henry14(w) + 7(jump) - 20(hs)= 1
3.Mekslayer17(w) - 32(hs)= 0


Turn 6 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 6 Scoring
#NamePointsKills
8.Horhiro10.260.00
9.PaWeasley0.000.00
1.Stinger0735.960.00
7.Jade_Dragon0.000.00
6.Ronin54.000.00
4.jymset0.000.00
2.Vagabond0.000.00
5.chihawk22.320.00
10.Sir Henry0.000.00
3.Mekslayer0.000.00


Turn 7 Initiative Order
#NameRoll
10.Sir Henry2 - 9 - 4
5.chihawk2 - 9 - 6
4.jymset3
3.Mekslayer4 - 7 - 9
7.Jade_Dragon4 - 7 - 10
1.Stinger078 - 4
8.Horhiro8 - 9
9.PaWeasley8 - 10
6.Ronin10
2.Vagabond12



Blues_T6W.jpg
 Description: Turn 6 Firing
 Filesize: 1.8 MB
 Viewed: 357 Time(s)

Blues_T6W.jpg


_________________
Mordel Blacknight - Site Administrator
Back to top View profile Send site message Send e-mail Visit website Facebook Username Twitter Username Steam Custom URL
Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 6035
Location: United States
PostPosted: 07-May-2017 17:48    Post subject: Delta Blues - TURN 7 MOVEMENT Reply to topic Reply with quote

Movement for turn 7 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

Deadline for Turn 7 Firing is Tuesday, May 9th at 10pm Eastern. Should I get all the firing declarations earlier, I can post the results earlier as well.

Turn 7 Movement
#NameStartActionCheckRollEffect/DamageEnd
10.Sir Henry3110F5Jump 7 Hexes2409F4
5.chihawk1101F1 (Prone)Stand Up5(p)= 56Stood Successfully1101F4
Run 0 Hexes
4.jymset1402F5Jump 3 Hexes1102F1
3.Mekslayer2510F2Walk 0 Hexes2510F5
7.Jade_Dragon2415F1Jump 4 Hexes2014F1
1.Stinger071011F5Target hex (0911) claimed, movement ends one hex short1011F6
Walk 0 Hex
8.Horhiro0107F4Enter Depth 1 Water Hex (0207)5(p) - 1(water)= 490207F3
Walk 1 Hex
9.PaWeasley1405F6Run 3 Hexes1203F5
6.Ronin1001F3Crack open an ice cold IBC1001F3
2.Vagabond0811F3Walk 1 Hex0911F2


Turn 7 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
10.Sir HenryMekslayer1Heavy Woods+2Front
Jade_Dragon7Light Woods (x3)+5Front
PaWeasley12Light Woods (x2)+3Left
Stinger0714Light Woods (x2)+2Right
5.chihawkRonin1Light Woods+1Front
jymset1Heavy Woods+4Front
PaWeasley3Heavy Woods, Light Woods+4Right
4.jymsetchihawk10Front
Ronin1Light Woods+1Front
PaWeasley2Light Woods+2Front
Vagabond10Heavy Woods, Light Woods+3Front
Stinger0710Light Woods (x3)+3Front
3.MekslayerSir Henry1Heavy Woods+6Front
Jade_Dragon7Light Woods (x2)+4Front
Stinger0715Light Woods (x3)+3Right
Vagabond16Heavy Woods, Light Woods (x2)+4Front
7.Jade_DragonMekslayer7Heavy Woods, Light Woods+3Front
Sir Henry7Heavy Woods, Light Woods (x2)+8Front
Stinger0710Light Woods (x2)+2Rear
1.Stinger07Vagabond1Heavy Woods+2Front
PaWeasley9Light Woods (x2)+3Front
Ronin10Light Woods (x2)+2Front
Jade_Dragon10Light Woods (x2)+4Front
jymset10Heavy Woods, Light Woods (x2)+6Rear
chihawk11Heavy Woods, Light Woods (x2)+4Front
Sir Henry14Heavy Woods, Light Woods+7Front
Mekslayer15Heavy Woods, Light Woods (x2)+4Front
8.HorhiroVagabond7Heavy Woods, Light Woods+3Left
Ronin10Light Woods (x3)+3Right
9.PaWeasleyjymset2Heavy Woods+4Right
chihawk3Heavy Woods+2Front
Ronin3Heavy Woods, Light Woods+3Front
Stinger079Light Woods (x2)+2Front
Vagabond9Heavy Woods, Light Woods+3Front
Sir Henry12Heavy Woods, Light Woods+7Right
6.Roninchihawk10Front
jymset1Heavy Woods+4Front
PaWeasley3Heavy Woods, Light Woods+4Front
Horhiro10Light Woods (x2)+2Front
Stinger0710Light Woods (x2)+2Front
Vagabond10Heavy Woods, Light Woods+3Front
2.VagabondStinger071Light Woods+1Front
Horhiro7Light Woods, Depth 1 Water+2Front
PaWeasley9Light Woods (x2)+3Front
Ronin10Light Woods (x2)+2Front
jymset10Heavy Woods, Light Woods+5Rear
chihawk11Heavy Woods, Light Woods+3Front
Mekslayer16Heavy Woods, Light Woods (x2)+4Front
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Blues_T7M.jpg
 Description: Turn 7 Movement
 Filesize: 1.41 MB
 Viewed: 349 Time(s)

Blues_T7M.jpg


_________________
Mordel Blacknight - Site Administrator
Back to top View profile Send site message Send e-mail Visit website Facebook Username Twitter Username Steam Custom URL
Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 6035
Location: United States
PostPosted: 10-May-2017 18:25    Post subject: Delta Blues - TURN 7 FIRING Reply to topic Reply with quote

Results for turn 7 firing as well as the turn 8 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The latest map is attached to the end of this post.

The deadline for Turn 8 Movement is Friday, May 12th at 10pm Eastern. Should I get all the movement declarations earlier, I can post the results earlier as well.

Turn 7 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
10.Sir HenryMekslayerLarge Pulse Laser2(g) + 3(jump) + 2(woods) - 2(pulse)= 55Right Arm {Armor - 9}
Medium Pulse Laser2(g) + 3(jump) + 2(woods) - 2(pulse)= 57Left Torso {Armor - 6}
Medium Pulse Laser2(g) + 3(jump) + 2(woods) - 2(pulse)= 511Left Leg {Armor - 6}
5.chihawkRoninPPC (Aimed at LT)3(g) + 2(run) + 1(woods) + 3(min) - 4(shutdown)= 53
PPC (Aimed at LT)3(g) + 2(run) + 1(woods) + 3(min) - 4(shutdown)= 59Confirm Location - 9 (Fails)
Right Torso {Armor - 6, Structure - 4}
Possible Critical - 8 {Jump Jet}
Large Laser (Aimed at LT)3(g) + 2(run) + 1(woods) - 4(shutdown)= 28Confirm Location - 7 (Succeeds)
Left Torso {Structure - 8}
Possible Critical - 11 {Jump Jet, XL Engine}
Medium Laser (Aimed at LT)3(g) + 2(run) + 1(woods) - 4(shutdown)= 211Confirm Location - 10 (Fails)
Left Torso {Structure - 2}
Possible Critical - 7
LEFT TORSO DESTROYED
Center Torso {Armor - 3}
RONIN HAS BEEN ELIMINATED
Medium Laser (Aimed at LT)3(g) + 2(run) + 1(woods) - 4(shutdown)= 211
4.jymsetchihawkMedium Pulse Laser3(g) + 3(jump) - 2(pulse)= 47Floating Critical
Left Leg {Armor - 6}
Possible Critical - 8 {Heat Sink}
Medium Pulse Laser3(g) + 3(jump) - 2(pulse)= 46Left Leg {Armor - 6}
Medium Pulse Laser3(g) + 3(jump) - 2(pulse)= 46Right Torso {Armor - 6}
Medium Pulse Laser3(g) + 3(jump) - 2(pulse)= 44Left Torso {Armor - 6}
Medium Pulse Laser3(g) + 3(jump) - 2(pulse)= 47Right Leg {Armor - 6}
Medium Pulse Laser3(g) + 3(jump) - 2(pulse)= 44Center Torso {Armor - 6}
3.MekslayerSir HenryMedium Pulse Laser3(g) + 1(walk) + 4(tm) + 2(woods) - 2(pulse)= 83
Medium Pulse Laser3(g) + 1(walk) + 4(tm) + 2(woods) - 2(pulse)= 84
Medium Pulse Laser3(g) + 1(walk) + 4(tm) + 2(woods) - 2(pulse)= 89Left Torso {Armor - 6}
Medium Pulse Laser3(g) + 1(walk) + 4(tm) + 2(woods) - 2(pulse)= 89Right Torso {Armor - 6}
Medium Laser3(g) + 1(walk) + 4(tm) + 2(woods)= 107
Medium Laser3(g) + 1(walk) + 4(tm) + 2(woods)= 1010Right Arm {Armor - 5}
Medium Laser3(g) + 1(walk) + 4(tm) + 2(woods)= 107
Medium Laser3(g) + 1(walk) + 4(tm) + 2(woods)= 1012Right Leg {Armor - 5}
Medium Laser3(g) + 1(walk) + 4(tm) + 2(woods)= 106
Medium Laser3(g) + 1(walk) + 4(tm) + 2(woods)= 107
Small Laser3(g) + 1(walk) + 4(tm) + 2(woods)= 109
Small Laser3(g) + 1(walk) + 4(tm) + 2(woods)= 106
7.Jade_DragonNo fire
1.Stinger07VagabondER PPC3(g) + 1(walk) + 2(woods)= 611Center Torso {Armor - 10}
LB 10-X AC3(g) + 1(walk) + 2(woods) - 1(cluster)= 58Cluster Hits Table - 9 {8 hit}
Left Torso {Armor - 1}
Left Torso {Armor - 1}
Left Torso {Armor - 1}
Right Torso {Armor - 1}
Center Torso {Armor - 1}
Left Torso {Armor - 1}
Left Leg {Armor - 1}
Right Arm {Armor - 1}
LB 10-X AC3(g) + 1(walk) + 2(woods) - 1(cluster)= 510Cluster Hits Table - 9 {8 hit}
Left Torso {Armor - 1}
Right Leg {Armor - 1}
Left Torso {Armor - 1}
Center Torso {Armor - 1}
Left Leg {Armor - 1}
Left Torso {Armor - 1}
Left Leg {Armor - 1}
Left Torso {Armor - 1}
8.HorhiroVagabondLRM 152(g) + 1(walk) + 3(woods)= 66Cluster Hits Table - 7 {9 hit}
Left Torso {Armor - 3, Structure - 2}
Possible Critical - 9 (Transfers to CT) {Fusion Engine}
Left Torso {Structure - 4}
Possible Critical - 2
LRM 152(g) + 1(walk) + 3(woods)= 68Cluster Hits Table - 7 {9 hit}
Left Torso {Structure - 5}
Possible Critical - 8 (Transfers to CT) {Fusion Engine}
Right Arm {Armor - 2, Structure - 2}
Possible Critical - 7
9.PaWeasleychihawkLarge Laser2(g) + 2(run) + 2(woods)= 66Right Torso {Armor - 8}
Large Laser2(g) + 2(run) + 2(woods)= 65
6.RoninNo fire
2.VagabondStinger07Gauss Rifle3(g) + 1(walk) + 1(woods) + 2(min)= 75
Large Laser3(g) + 1(walk) + 1(woods)= 57Center Torso {Armor - 8}
Large Laser3(g) + 1(walk) + 1(woods)= 55Right Leg {Armor - 8}


Turn 7 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 7 Piloting (Weapon Attack)
#NameCheckRollEffect
10.Sir Henry4(p) + 1(dam)= 52Falls Facing 1
Left Torso Rear {Armor - 5}
Left Torso Rear {Stucture - 1}
Possible Critical - 5
Avoid pilot damage at 5+3Pilot takes damage
Consciousness check at 3+10
5.chihawk5(p) + 1(dam)= 67
3.Mekslayer5(p) + 1(dam)= 610
2.Vagabond5(p) + 1(dam)= 65Falls Facing 4
Right Arm {Structure - 5}
Possible Critical - 7
Right Leg {Armor - 2}
Avoid pilot damage at 6+6


Turn 7 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
5.chihawkjymsetKick5(p) + 2(run) + 2(tm) + 2(woods) - 2(kick)= 97
4.jymsetchihawkKick5(p) + 3(jump) - 2(kick)= 67Left Leg {Armor - 15}
3.MekslayerSir HenryKick5(p) + 1(walk) + 4(tm) + 2(woods) - 2(prone) - 2(kick)= 88Right Torso {Armor - 12}
1.Stinger07VagabondKick5(p) + 1(walk) + 2(woods) - 2(prone) - 2(kick)= 47Left Toro {Structure - 4}
Possible Critical - 4
LEFT TORSO DESTROYED
Center Torso {Armor - 9, Structure - 1}
Possible Critical - 8 {Gyro}


Turn 7 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 7 Piloting (Physical Attack)
#NameCheckRollEffect
5.chihawkMissed Kick - 5(p)= 59
Kicked - 5(p)= 53Falls Facing 4
Right Arm {Armor - 5}
Center Torso {Armor - 5}
Avoid pilot damage at 5+10


Turn 7 Heat
#NameHeat
10.Sir Henry18(w) + 7(jump) + 1(pre) - 20(hs)= 6
5.chihawk34(w) + 2(run) + 1(stand) - 28(hs)= 9
4.jymset24(w) + 3(jump) - 24(hs)= 3
3.Mekslayer36(w) + 1(walk) - 32(hs)= 5
7.Jade_Dragon4(jump) - 26(hs)= 0
1.Stinger0719(w) + 1(walk) - 22(hs)= 0
8.Horhiro10(w) + 1(walk) + 5(pre) - 10(hs)= 6
9.PaWeasley16(w) + 2(run) - 22(hs)= 0
2.Vagabond17(w) + 1(walk) + 10(engine) - 20(hs)= 8


Turn 7 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 7 Scoring
#NamePointsKills
10.Sir Henry21.000.00
5.chihawk58.821.00
4.jymset81.180.00
3.Mekslayer41.000.00
7.Jade_Dragon0.000.00
1.Stinger0762.160.00
8.Horhiro53.580.00
9.PaWeasley8.160.00
6.Ronin0.000.00
2.Vagabond14.400.00


Turn 8 Initiative Order
#NameRoll
7.Jade_Dragon4
9.PaWeasley6 - 5
3.Mekslayer6 - 11
10.Sir Henry7 - 5
2.Vagabond7 - 6
8.Horhiro8
5.chihawk9 - 6
1.Stinger079 - 11
4.jymset10



Blues_T7W.jpg
 Description: Turn 7 Firing
 Filesize: 1.8 MB
 Viewed: 337 Time(s)

Blues_T7W.jpg


_________________
Mordel Blacknight - Site Administrator
Back to top View profile Send site message Send e-mail Visit website Facebook Username Twitter Username Steam Custom URL
Display posts from previous:
Post new topic   This topic is locked: you cannot edit posts or make replies.    Mordel's Bar & Grill Forum Index » Play-By-Web All times are GMT-04:00
 Pages (3): « [1] 2 3 »

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum