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Preseason - FINAL
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Mordel
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PostPosted: 02-Apr-2016 18:19    Post subject: Preseason - FINAL Reply to topic Reply with quote

The first installment of the new Play-By-Web BattleTech will be kicking off soon. This topic will hold all information related to this game. If you would like to sign up to play in this event, respond to this post expressing your interest or send the Game Master a site message (link for Game Master name below will initiate the site message dialog).

All discussions related to this game can take place in the Preseason - Game Discussion thread.

Game Parameters

Game Master: Mordel
Registration Deadline: Friday, April 8th 2016, 10pm Eastern
Map: Standard map (see attachment below)

Minimum Players: 4
Maximum Players: 8
Spaces Remaining: 0

BattleMech Selection Criteria: Any Canon design with an introduction date of 3061 or earlier whose rules level for the year of introduction is Tournament Legal or lower. A complete listing of available units with the mentioned criteria can be located HERE.

Non-Standard Rules:
  • Floating criticals (Tactical Operations, pg. 77)

Player List
#NameBattleMechGunneryPilotingPointsKillsEliminated
5.chihawkGoshawk (Vapor Eagle)25366.223.00Turn 11
7.PinheadGrendel (Mongrel) PRIME34243.941.00Turn 11
2.jymsetGoshawk (Vapor Eagle)25221.450.50Turn 10
8.ChungaNightsky NGS-4S33209.331.50
1.VagabondPuma (Adder) B33186.441.00Turn 9
6.Daishi100Crab CRB-2023112.910.00Turn 8
4.Stinger07Wolverine WVR-7M24112.020.00Turn 7
3.PaWeasleyNobori-nin (Huntsman) B3497.990.00Turn 7
NOTE: PDF of each unit, including all damage taken, is attached to this post


Initial Placement
#NameHex
1.Vagabond0103F3
2.jymset0216F2
3.PaWeasley1508F5
4.Stinger070701F4
5.chihawk0110F2
6.Daishi1001515F6
7.Pinhead0917F1
8.Chunga1401F5


Turn 1 Initiative Order
#NameRoll
7.Pinhead4
3.PaWeasley5 - 3
4.Stinger075 - 6
6.Daishi1006
8.Chunga7 - 6
5.chihawk7 - 7
2.jymset10
1.Vagabond12

The below links will take you to the post containing all result tables for the applicable turns movement or firing phase.

Turn 1:Movement*Firing
Turn 2:Movement*Firing
Turn 3:Movement*Firing
Turn 4:Movement*Firing
Turn 5:Movement*Firing
Turn 6:Movement*Firing
Turn 7:Movement*Firing
Turn 8:Movement*Firing
Turn 9:Movement*Firing
Turn 10:Movement*Firing
Turn 11:Movement*Firing



Preseason.jpg
 Description: Initial Placement
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Preseason.jpg


chihawk.pdf
 Description: Destroyed (Turn 11) 
Download
 Filename: chihawk.pdf 
 Filesize: 484.39 KB 
 Downloaded: 651 Time(s) 

Chunga.pdf
 Description: Post-Turn 11 Firing 
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 Filename: Chunga.pdf 
 Filesize: 460.23 KB 
 Downloaded: 661 Time(s) 

Pinhead.pdf
 Description: Destroyed (Turn 11) 
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 Filename: Pinhead.pdf 
 Filesize: 443.17 KB 
 Downloaded: 663 Time(s) 

jymset.pdf
 Description: Destroyed (Turn 10) 
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 Filename: jymset.pdf 
 Filesize: 462.8 KB 
 Downloaded: 661 Time(s) 

Vagabond.pdf
 Description: Destroyed (Turn 9) 
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 Filename: Vagabond.pdf 
 Filesize: 419.93 KB 
 Downloaded: 646 Time(s) 

Daishi100.pdf
 Description: Destroyed (Turn 8) 
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 Filename: Daishi100.pdf 
 Filesize: 418.89 KB 
 Downloaded: 634 Time(s) 

Stinger07.pdf
 Description: Destroyed (Turn 7) 
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 Filename: Stinger07.pdf 
 Filesize: 403 KB 
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PaWeasley.pdf
 Description: Destroyed (Turn 7) 
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 Filename: PaWeasley.pdf 
 Filesize: 433.79 KB 
 Downloaded: 635 Time(s) 

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Mordel Blacknight - Site Administrator

[Last edited by Mordel on 02-Apr-2018 17:15; edited 58 times in total]
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Mordel
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PostPosted: 12-Apr-2016 16:51    Post subject: Preseason - TURN 1 MOVEMENT Reply to topic Reply with quote

Since all movement has been received, I'm posting this a few hours early.

Turn 1 Movement
#NameStartActionEnd
7.Pinhead0917F1Jump 7 Hexes0217F1
3.PaWeasley1508F5Run 5 Hexes1312F5
4.Stinger070701F4Run 5 Hexes0201F5
6.Daishi1001515F6Run 7 Hexes1508F1
8.Chunga1401F5Jump 5 Hexes0902F5
5.chihawk0110F2Run 7 Hexes0203F2
2.jymset0216F2Run 7 Hexes0917F2
1.Vagabond0103F3Run 3 Hexes0302F4


Turn 1 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
7.Pinheadjymset7+3Rear
PaWeasley11+2Front
chihawk14+3Right
Stinger0716Light Woods+3Front
Vagabond16Heavy Woods, Light Woods+4Front
Daishi10016Light Woods (x2)+5Left
3.PaWeasleyDaishi1005+3Rear
jymset7+3Front
Pinhead11+4Front
Chunga12Light Woods+4Front
chihawk14+3Front
Vagabond15Light Woods (x2)+3Front
Stinger0716Light Woods+3Left
4.Stinger07Vagabond1Light Woods+2Right
chihawk2Light Woods+4Front
Chunga7Light Woods (x2)+5Front
Daishi10013Light Woods (x2)+5Front
PaWeasley16Light Woods+3Front
Pinhead16Light Woods+5Front
6.Daishi100PaWeasley5+2Right
Vagabond12Light Woods (x2)+3Left
Stinger0713Light Woods (x2)+4Left
chihawk13Light Woods+4Front
Pinhead16Light Woods (x2)+5Front
8.ChungaVagabond6Light Woods (x2)+3Front
Stinger077Light Woods+3Left
PaWeasley12+2Right
jymset15Light Woods+4Front
5.chihawkStinger072Light Woods+3Front
Vagabond2Light Woods, Heavy Woods+4Front
Daishi10013Light Woods+4Front
PaWeasley14+2Front
Pinhead14+4Front
jymset17Heavy Woods+5Front
2.jymsetPaWeasley7+2Front
Pinhead7+4Front
Chunga15Light Woods+4Front
chihawk17Heavy Woods+5Right
1.VagabondStinger071+2Left
chihawk2Heavy Woods+5Front
Chunga6Light Woods (x2)+5Front
Daishi10012Light Woods+4Front
PaWeasley15Light Woods+3Front
Pinhead16Heavy Woods+6Front
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions


The updated map with each players position is attached to the bottom of this post. Don't miss Pinhead, whose number is half missing thanks to the way half hexes get truncated in the image. But he's down there and can't hide!

The deadline for Turn 1 Firing is Friday, April 15th at 10pm Eastern.


Preseason_T1M.jpg
 Description: Turn 1 Movement
 Filesize: 871.13 KB
 Viewed: 579 Time(s)

Preseason_T1M.jpg


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Mordel Blacknight - Site Administrator

[Last edited by Mordel on 23-Apr-2016 17:11; edited 4 times in total]
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Mordel
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PostPosted: 16-Apr-2016 09:30    Post subject: Preseason - TURN 1 FIRING Reply to topic Reply with quote

Results of turn 1 fire, and all applicable tables, are below. Updated PDF with each units damage has been uploaded to the main post.

Turn 1 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
7.PinheadjymsetER Large Laser3(g) + 3(jump) + 3(tm)= 94
ER Medium Laser3(g) + (med) + 3(jump) + 3(tm)= 116
Streak SRM 63(g) + (med) + 3(jump) + 3(tm)= 118
3.PaWeasleyDaishi100ER PPC3(g) + 2(run) + 3(tm)= 89Right Arm {Armor - 14; Structure - 1}
Possible Critical - 10 {Shoulder, Large Laser}
Medium Pulse Laser3(g) + 2(run) + 3(tm) + 2(med) - 2(pulse)= 87
Medium Pulse Laser3(g) + 2(run) + 3(tm) + 2(med) - 2(pulse)= 86
jymsetLB 10-X3(g) + 2(run) + 3(tm) + 2(med) + 2(sec) - 1(cluster)= 115
4.Stinger07VagabondER Large Laser2(g) + 2(run) + 1(tm) + 1(lw)= 67Right Leg {Armor - 8}
Medium Pulse Laser2(g) + 2(run) + 1(tm) + 1(lw) - 2(pulse)= 44Right Arm {Armor - 6}
Medium Pulse Laser2(g) + 2(run) + 1(tm) + 1(lw) - 2(pulse)= 47Right Torso {Armor - 6}
SRM 62(g) + 2(run) + 1(tm) + 1(lw)= 64
6.Daishi100PaWeasleyLarge Laser2(g) + 2(run) + 2(tm)= 611Center Torso {Armor - 8}
VagabondLarge Laser2(g) + 2(run) + 1(tm) + 1(sec) + 4(long) + 2(woods)= 129
8.ChungaVagabondLarge Pulse Laser3(g) + 3(jump) + 1(tm) + 2(woods) + 2(med) - 2(pulse)= 95
5.chihawkStinger07Large Pulse Laser2(g) + 2(run) + 2(tm) + 1(lw) - 2(pulse) - 1(tc)= 48Right Arm {Armor - 10}
Medium Pulse Laser2(g) + 2(run) + 2(tm) + 1(lw) - 2(pulse) - 1(tc)= 44Left Leg {Armor - 7}
Medium Pulse Laser2(g) + 2(run) + 2(tm) + 1(lw) - 2(pulse) - 1(tc)= 44Left Leg {Armor - 7}
Medium Pulse Laser2(g) + 2(run) + 2(tm) + 1(lw) - 2(pulse) - 1(tc)= 410Right Torso {Armor - 7}
Streak SRM 22(g) + 2(run) + 2(tm) + 1(lw)= 79Left Arm {Armor - 2}
Left Torso {Armor - 2}
Streak SRM 22(g) + 2(run) + 2(tm) + 1(lw)= 76
Machine Gun2(g) + 2(med) + 2(run) + 2(tm) + 1(lw)= 95
Machine Gun2(g) + 2(med) + 2(run) + 2(tm) + 1(lw)= 93
Machine Gun2(g) + 2(med) + 2(run) + 2(tm) + 1(lw)= 93
2.jymsetChungaLarge Pulse Laser2(g) + 2(run) + 3(tm) + 4(long) + 2(woods) - 2(pulse) - 1(tc)= 104
PaWeasleyMedium Pulse Laser2(g) + 2(run) + 2(tm) + 1(sec) + 2(med) - 2(pulse) - 1(tc)= 67Right Torso {Armor - 7}
Medium Pulse Laser2(g) + 2(run) + 2(tm) + 1(sec) + 2(med) - 2(pulse) - 1(tc)= 68Left Leg {Armor - 7}
Streak SRM 22(g) + 2(run) + 2(tm) + 1(sec) + 2(med)= 95
Streak SRM 22(g) + 2(run) + 2(tm) + 1(sec) + 2(med)= 93
Prairie DogsMachine Gun= 131
Machine Gun= 131
Machine Gun= 131
Machine Gun= 131
1.VagabondStinger07Large Pulse Laser3(g) + 2(run) + 2(tm) - 2(pulse)= 54
ER Medium Laser3(g) + 2(run) + 2(tm)= 79Right Leg {Armor - 7}
ER Medium Laser3(g) + 2(run) + 2(tm)= 77Left Leg {Armor - 4; Structure - 3}
Possible Critical - 5 {None}
LB 5-X AC3(g) + 2(run) + 2(tm) - 1(cluster)= 68Cluster Hits Table - 6 {3 hit}
Left Arm {Armor - 1}
Right Arm {Armor - 1}
Right Leg {Armor - 1}


Turn 1 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 1 Piloting (Weapon Attack)
#NameCheckRollEffect
3.PaWeasley4(p) + 1(dam)= 56
4.Stinger074(p) + 1(dam)= 57
1.Vagabond3(p) + 1(dam)= 49


Turn 1 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
4.Stinger07VagabondPunch4(p) + 2(run) + 1(tm) + 1(lw)= 84


Turn 1 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 1 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 1 Heat
#NameHeat
7.Pinhead17(w) + 7(jump) - 24(hs)= 0
3.PaWeasley25(w) + 2(run) - 20(hs)= 7
4.Stinger0724(w) + 2(run) - 24(hs)= 2
6.Daishi10016(w) + 2(run) - 16(hs)= 2
8.Chunga10(w) + 5(jump) - 22(hs)= 0
5.chihawk24(w) + 2(run) - 22(hs)= 4
2.jymset18(w) + 2(run) - 22(hs)= 0
1.Vagabond21(w) + 2(run) - 20(hs)= 3


Turn 1 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 1 Scoring
#NamePointsKills
7.Pinhead0.000.00
3.PaWeasley18.730.00
4.Stinger0716.870.00
6.Daishi10011.770.00
8.Chunga0.000.00
5.chihawk29.170.00
2.jymset12.960.00
1.Vagabond24.900.00


Turn 2 Initiative Order
#NameRoll
2.jymset2
3.PaWeasley3
4.Stinger075
1.Vagabond7
7.Pinhead8
5.chihawk9 - 7
6.Daishi1009 - 8
8.Chunga10


The deadline for Turn 2 Movement is Tuesday, April 19th at 10pm Eastern
_________________
Mordel Blacknight - Site Administrator

[Last edited by Mordel on 05-Jun-2016 11:27; edited 4 times in total]
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Mordel
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PostPosted: 19-Apr-2016 18:40    Post subject: Preseason - TURN 2 MOVEMENT Reply to topic Reply with quote

All movement has once again been received and processed, so am posting this a tad early once again. The updated map with each players position is attached to the bottom of this post. A couple of interesting scenarios unfolding once again. And hopes, for another round, of our first death.

Turn 2 Movement
#NameStartActionCheckRollEffect/DamageEnd
2.jymset0917F2Jump 6 Hexes1514F1
3.PaWeasley1312F5Run 1 Hex1212F6
4.Stinger070201F5Activate MASCFirst interval= 38MASC Activated0109F3
Run 8 Hexes
1.Vagabond0302F4Run 7 Hexes1005F3
7.Pinhead0217F1Jump 7 Hexes0111F2
5.chihawk0203F2Jump 5 Hexes0701F4
6.Daishi1001508F1Run 7 Hexes1401F6
8.Chunga0902F5Jump 6 Hexes1502F6


Turn 2 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
2.jymsetVagabond11Light Woods (x2)+5Front
Chunga12+3Left
chihawk17Light Woods (x2)+5Front
3.PaWeasleyVagabond8Light Woods (x2)+5Front
Pinhead11Light Woods+5Front
4.Stinger07Pinhead2+4Front
Vagabond9+3Right
chihawk11+3Front
1.Vagabondchihawk6+3Front
PaWeasley8Light Woods (x2)+4Front
Stinger079+3Front
Pinhead10+4Front
jymset11Light Woods (x2)+5Front
7.PinheadStinger072+3Front
Vagabond10+3Right
PaWeasley11Light Woods (x2)+4Front
chihawk13+3Front
5.chihawkVagabond6+3Left
Daishi1007+3Front
Chunga8+3Front
Stinger0711+3Front
Pinhead13+4Front
jymset17Light Woods (x2)+5Front
6.Daishi100Chunga1+3Front
chihawk7+3Front
8.ChungaDaishi1001+3Rear
chihawk8+3Front
jymset12+3Front
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions


The deadline for Turn 2 Firing is Saturday, April 23rd at 10pm Eastern.


Preseason_T2M.jpg
 Description: Turn 2 Movement
 Filesize: 871.75 KB
 Viewed: 572 Time(s)

Preseason_T2M.jpg


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Mordel Blacknight - Site Administrator
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Mordel
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Joined: 03-Feb-2002 00:00
Posts: 6051
Location: United States
PostPosted: 24-Apr-2016 13:09    Post subject: Preseason - TURN 2 FIRING Reply to topic Reply with quote

Results for turn 2 firing are posted in the tables below. All unit PDF files have been updated and posted in the main post for this game. The updated map is posted below.

The deadline for Turn 3 Movement is Wednesday, April 27th at 10pm Eastern.

Turn 2 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
2.jymsetChungaLarge Pulse Laser2(g) + 3(jump) + 3(tm) + 2(med) - 2(pulse) - 1(tc)= 78Right Arm {Armor - 10}
Streak SRM 22(g) + 3(jump) + 3(tm) + 4(long)= 129
Streak SRM 22(g) + 3(jump) + 3(tm) + 4(long)= 1210
Prairie DogsMedium Pulse Laser2(g) + 3(jump) + 2(tm) + 2(sec) + 5(cute) - 2(pulse) - 1(tc)= 112
Machine Gun2(g) + 3(jump) + 2(tm) + 2(sec) + 5(cute)= 147
Machine Gun2(g) + 3(jump) + 2(tm) + 2(sec) + 5(cute)= 144
Machine Gun2(g) + 3(jump) + 2(tm) + 2(sec) + 5(cute)= 147
Machine Gun2(g) + 3(jump) + 2(tm) + 2(sec) + 5(cute)= 145
3.PaWeasleyPinheadMedium Pulse Laser3(g) + 2(run) + 4(tm) + 1(woods) + 4(long) + 1(heat) - 2(pulse)= 1312
Medium Pulse Laser3(g) + 2(run) + 4(tm) + 1(woods) + 4(long) + 1(heat) - 2(pulse)= 138
4.Stinger07PinheadER Large Laser2(g) + 2(run) + 4(tm)= 87
Medium Pulse Laser2(g) + 2(run) + 4(tm) - 2(pulse)= 67Right Arm {Armor - 6}
Medium Pulse Laser2(g) + 2(run) + 4(tm) - 2(pulse)= 66Left Torso {Armor - 6}
SRM 62(g) + 2(run) + 4(tm)= 811Cluster Hits Table - 7 {4 hit}
Left Torso {Armor - 2}
Right Torso {Armor - 2}
Left Torso {Armor - 2}
Left Arm {Armor - 2}
1.VagabondPaWeasleyLarge Pulse Laser3(g) + 2(run) + 4(woods) + 2(med) - 2(pulse)= 95
ER Medium Laser3(g) + 2(run) + 4(woods) + 2(med)= 119
ER Medium Laser3(g) + 2(run) + 4(woods) + 2(med)= 118
LB 5-X AC3(g) + 2(run) + 4(woods) - 1(cluster)= 812Cluster Hits Table - 4 {2 hit}
Right Leg {Armor - 1}
Left Arm {Armor - 1}
7.PinheadStinger07ER Large Laser3(g) + 3 (jump) + 3(tm)= 99Right Arm {Armor - 5; Structure - 5}
Possible Critical - 8 {ER Large Laser}
ER Medium Laser3(g) + 3 (jump) + 3(tm)= 93
ER Medium Laser3(g) + 3 (jump) + 3(tm)= 911Left Arm {Armor - 7}
ER Small Laser3(g) + 3 (jump) + 3(tm)= 93
Streak SRM 63(g) + 3 (jump) + 3(tm)= 99Right Torso {Armor - 2}
Left Leg {Structure - 2}
Possible Critical - 5
Center Torso {Armor - 2}
Left Torso {Armor - 2}
Right Torso {Armor - 2}
Right Arm {Structure - 2}
Possible Critical - 7
5.chihawkVagabondMedium Pulse Laser2(g) + 3(jump) + 3(tm) + 2(med) - 2(pulse) - 1(tc)= 76
Medium Pulse Laser2(g) + 3(jump) + 3(tm) + 2(med) - 2(pulse) - 1(tc)= 79Center Torso {Armor - 7}
Medium Pulse Laser2(g) + 3(jump) + 3(tm) + 2(med) - 2(pulse) - 1(tc)= 73
Streak SRM 22(g) + 3(jump) + 3(tm) + 2(med)= 105
Streak SRM 22(g) + 3(jump) + 3(tm) + 2(med)= 107
6.Daishi100ChungaLarge Laser2(g) + 2(run) + 3(tm)= 710Right Torso {Armor - 8}
8.ChungaDaishi100Large Pulse Laser3(g) + 3(jump) + 3(tm) - 2(pulse)= 78Left Torso (R) {Armor - 5, Structure - 4}
Possible Critical - 10 {Heat Sink}
Medium Pulse Laser3(g) + 3(jump) + 3(tm) - 2(pulse)= 77Right Arm {Structure - 6}
Possible Critical - 6
Medium Pulse Laser3(g) + 3(jump) + 3(tm) - 2(pulse)= 79Right Arm {Structure - 1}
Possible Critical - 6
RIGHT ARM DESTROYED
Right Torso (R) {Armor - 5}
Small Pulse Laser3(g) + 3(jump) + 3(tm) - 2(pulse)= 73


Turn 2 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 2 Piloting (Weapon Attack)
#NameCheckRollEffect
4.Stinger074(p) + 1(dam)= 54Falls facing 5
Left Arm {Armor - 5}
Right Torso {Armor - 1}
Avoid pilot damage at 5+ - 3 {1st pilot damage}
Consciousness check at 3+ - 3
7.Pinhead4(p) + 1(dam)= 56
6.Daishi1003(p) + 1(dam)= 49


Turn 2 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
8.ChungaDaishiHatchet3(p) + 3(jump) + 3(tm) - 1(hatchet)= 84


Turn 2 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 2 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 2 Heat
#NameHeat
2.jymset14(w) + 6(jump) - 22(hs)= 0
3.PaWeasley8(w) + 2(run) + 7(pre) - 20(hs)= 0
4.Stinger0724(w) + 2(run) + 2(pre) - 24(hs)= 4
1.Vagabond21(w) + 2(run) + 3(pre) - 20(hs)= 6
7.Pinhead28(w) + 7(jump) - 24(hs)= 11
5.chihawk12(w) + 5(jump) + 4(pre) - 22(hs)= 0
6.Daishi1008(w) + 2(run) + 2(pre) - 15(hs)= 0
8.Chunga20(w) + 6(jump) - 22(hs)= 4


Turn 2 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 2 Scoring
#NamePointsKills
2.jymset5.660.00
3.PaWeasley0.000.00
4.Stinger0726.480.00
1.Vagabond2.760.00
7.Pinhead42.850.00
5.chihawk4.540.00
6.Daishi1007.160.00
8.Chunga43.780.00


Turn 3 Initiative Order
#NameRoll
6.Daishi1002
2.jymset4
4.Stinger075 - 3
7.Pinhead5 - 11
8.Chunga8
5.chihawk10 - 4
3.PaWeasley10 - 7
1.Vagabond12



Preseason_T2W.jpg
 Description: Locations after Turn 2 Firing phase
 Filesize: 1.11 MB
 Viewed: 539 Time(s)

Preseason_T2W.jpg


_________________
Mordel Blacknight - Site Administrator

[Last edited by Mordel on 05-Jun-2016 11:27; edited 3 times in total]
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PostPosted: 28-Apr-2016 09:26    Post subject: Preseason - TURN 3 MOVEMENT Reply to topic Reply with quote

Movement for turn 3 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post.

Deadline for Turn 3 Firing is Monday, May 2nd at 10pm Eastern.

Turn 3 Movement
#NameStartActionCheckRollEffect/DamageEnd
6.Daishi1001401F6Walk 4 Hexes1505F1
2.jymset1514F1Jump 3 Hexes1212F1
4.Stinger070109F5 (Prone)Activate MASC2nd interval= 56MASC Activated0610F3
Stand Up4(p)= 49Stood Successfully
Run 5 Hexes
7.Pinhead0111F2Jump 7 Hexes0217F1
8.Chunga1502F6Jump 6 Hexes0901F4
5.chihawk0701F4Jump 6 Hexes0103F3
3.PaWeasley1212F6Run 5 Hexes0714F6
1.Vagabond1005F3Run 3 Hexes1205F6


Turn 3 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
6.Daishi100Vagabond3Heavy Woods, Level 1 Hill+4Right
jymset9Heavy Woods, Light Woods+5Front
Stinger0710Heavy Woods, Light Woods (x2)+6Front
PaWeasley13+2Right
Pinhead19Light Woods (x2)+6Front
2.jymsetPaWeasley5Light Woods+3Right
Stinger076Heavy Woods, Light Woods+5Front
Vagabond7Heavy Woods+3Left
Daishi1009Light Woods+2Rear
Pinhead10Light Woods+5Front
Chunga13Light Woods (x2)+5Front
chihawk15Light Woods+4Front
4.Stinger07PaWeasley4+2Front
jymset6Heavy Woods, Light Woods+5Front
Vagabond8Heavy Woods, Light Woods (x2)+5Front
chihawk10Light Woods+4Front
Daishi10010Light Woods (x2), Level 1 Hill+4Left
Chunga11Light Woods (x2)+5Front
7.PinheadPaWeasley6Light Woods+3Front
jymset10Heavy Woods, Light Woods+5Left
PaWeasley11Light Woods (x2)+6Front
chihawk15+3Front
Daishi10019Light Woods (x2), Level 1 Hill+4Left
8.ChungaStinger0711Heavy Woods, Light Woods (x2)+6Left
jymset13Heavy Woods, Light Woods (x2)+6Front
PaWeasley14Light Woods+3Front
5.chihawkStinger0710Heavy Woods, Light Woods+5Rear
PaWeasley14Light Woods+3Front
Pinhead15+4Front
jymset15Heavy Woods, Light Woods+5Front
3.PaWeasleyStinger074Heavy Woods+4Front
jymset5Heavy Woods, Light Woods+5Left
Pinhead6Light Woods+5Front
Vagabond11Heavy Woods+3Left
Daishi10013Level 1 Hill+2Left
chihawk14Light Woods+4Front
Chunga14Light Woods+4Front
1.VagabondDaishi1003Level 1 Hill+2Left
jymset7Heavy Woods+4Front
Stinger078Heavy Woods, Light Woods (x2)+6Front
PaWeasley11+2Front
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Preseason_T3M.jpg
 Description: Turn 3 Movement
 Filesize: 870.58 KB
 Viewed: 535 Time(s)

Preseason_T3M.jpg


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PostPosted: 01-May-2016 15:13    Post subject: Preseason - TURN 3 FIRING Reply to topic Reply with quote

Results for turn 3 firing are posted in the tables below. All unit PDF files have been updated and posted in the main post for this game. The updated map is posted below.

The deadline for Turn 4 Movement is Tuesday, May 3rd at 10pm Eastern.

Turn 3 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
6.Daishi100VagabondLarge Laser2(g) + 1(walk) + 1(tm) + 2(hw) + 1(hill)= 711Right Torso {Armor - 6, Structure - 2}
Possible Critical - 5
Medium Laser2(g) + 1(walk) + 1(tm) + 2(hw) + 1(hill)= 79Floating Critical
Left Arm {Armor - 5}
Possible Critical - 10 {LB 5-X AC, Upper Arm Actuator}
Small Laser2(g) + 1(walk) + 1(tm) + 2(hw) + 1(hill) + 4(long)= 112
2.jymsetVagabondLarge Pulse Laser2(g) + 3(jump) + 1(tm) + 2(hw) + 2(med) - 2(pulse) - 1(tc)= 75
Medium Pulse Laser2(g) + 3(jump) + 1(tm) + 2(hw) + 2(med) - 2(pulse) - 1(tc)= 76
Medium Pulse Laser2(g) + 3(jump) + 1(tm) + 2(hw) + 2(med) - 2(pulse) - 1(tc)= 77Center Torso {Armor - 7}
Medium Pulse Laser2(g) + 3(jump) + 1(tm) + 2(hw) + 2(med) - 2(pulse) - 1(tc)= 79Left Arm {Armor - 7}
Streak SRM22(g) + 3(jump) + 1(tm) + 2(hw) + 2(med)= 108
Streak SRM22(g) + 3(jump) + 1(tm) + 2(hw) + 2(med)= 107
Prairie DogsMachine Gun2(g) + 3(jump) + 1(tm) + 1(sec) + 5(cute)= 127
Machine Gun2(g) + 3(jump) + 1(tm) + 1(sec) + 5(cute)= 128
Machine Gun2(g) + 3(jump) + 1(tm) + 1(sec) + 5(cute)= 128
Machine Gun2(g) + 3(jump) + 1(tm) + 1(sec) + 5(cute)= 126
4.Stinger07PaWeasleyER Large Laser2(g) + 2(run) + 2(tm)= 68Left Arm {Armor - 8}
Medium Pulse Laser2(g) + 2(run) + 2(tm) + 2(med) - 2(pulse)= 69Right Arm {Armor - 6}
Medium Pulse Laser2(g) + 2(run) + 2(tm) + 2(med) - 2(pulse)= 67Left Torso {Armor - 6}
SRM 62(g) + 2(run) + 2(tm) + 2(med)= 88Cluster Hits Table - 7 {4 Hit}
Left Leg {Armor - 2}
Left Leg {Armor - 2}
Left Arm {Armor - 2}
Right Leg {Armor - 2}
7.PinheadPaWeasleyER Large Laser3(g) + 3(jump) + 2(tm) + 1(lw) + 1(heat)= 109
Streak SRM 63(g) + 3(jump) + 2(tm) + 1(lw) + 2(med) + 1(heat)= 126
5.chihawkStinger07Large Pulse Laser2(g) + 3(jump) + 2(tm) + 3(woods) + 2(med) - 2(pulse) - 1(tc)= 99Left Leg {Structure - 8}
LEFT LEG DESTROYED
Possible Critical - 5
Left Torso {Armor - 2}
Medium Pulse Laser2(g) + 3(jump) + 2(tm) + 3(woods) + 4(long) - 2(pulse) - 1(tc)= 1111Left Torso {Armor - 7}
3.PaWeasleyStinger07ER PPC3(g) + 2(run) + 2(tm) + 2(hw)= 98
Medium Pulse Laser3(g) + 2(run) + 2(tm) + 2(hw) - 2(pulse)= 79Right Leg {Armor - 7}
Medium Pulse Laser3(g) + 2(run) + 2(tm) + 2(hw) - 2(pulse)= 78Right Torso {Armor - 7}
LB 10-X AC3(g) + 2(run) + 2(tm) + 2(hw) - 1(cluster)= 88Cluster Hits Table - 4 {4 Hit}
Right Leg {Armor - 1}
Right Leg {Armor - 1}
Center Torso {Armor - 1}
Center Torso {Armor - 1}
1.VagabondPaWeasleyLarge Pulse Laser3(g) + 2(run) + 2(tm) + 2(med) - 2(pulse)= 75
LB 5-X AC3(g) + 2(run) + 2(tm) + 2(med) - 1(cluster)= 84


Turn 3 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 3 Piloting (Weapon Attack)
#NameCheckRollEffect
4.Stinger07Autmatically FallsFalls facing 6
Left Torso (R) {Armor - 5}
Left Arm {Armor - 1}
Avoid pilot damage at 10+11
3.PaWeasley4(p) + 1(dam)= 57
1.Vagabond3(p) + 1(dam)= 46


Turn 3 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
There were no physical attacks this turn


Turn 3 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 3 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 3 Heat
#NameHeat
6.Daishi10012(w) + 1(walk) - 15(hs)= 0
2.jymset22(w) + 3(jump) - 22(hs)= 3
4.Stinger0724(w) + 1(stand) + 2(run) + 4(pre) - 24(hs)= 7
7.Pinhead12(w) + 7(jump) + 11(pre) - 24(hs)= 6
8.Chunga6(jump) + 4(pre) - 22(hs)= 0
5.chihawk14(w) + 6(jump) - 22(hs)= 0
3.PaWeasley25(w) + 2(run) - 20(hs)= 7
1.Vagabond11(w) + 2(run) + 6(pre) - 20(hs)= 0


Turn 3 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 3 Scoring
#NamePointsKills
6.Daishi10027.520.00
2.jymset9.650.00
4.Stinger0731.690.00
7.Pinhead0.000.00
8.Chunga0.000.00
5.chihawk23.330.00
3.PaWeasley19.660.00
1.Vagabond0.000.00


Turn 4 Initiative Order
#NameRoll
6.Daishi1004 - 3
4.Stinger074 - 6
2.jymset4 - 10
5.chihawk5
3.PaWeasley7
7.Pinhead8 - 8
1.Vagabond8 - 9
8.Chunga10



Preseason_T3W.jpg
 Description: Map after Turn 3 Firing
 Filesize: 1.11 MB
 Viewed: 529 Time(s)

Preseason_T3W.jpg


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[Last edited by Mordel on 05-Jun-2016 11:28; edited 3 times in total]
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PostPosted: 04-May-2016 09:37    Post subject: Preseason - TURN 4 MOVEMENT Reply to topic Reply with quote

Turn 4 movement results are posted below along with the line of sight table. The updated map with new positions is at the bottom of the post.

Deadline for submitting Turn 4 Firing is Friday, May 6th at 10pm Eastern.

Turn 4 Movement
#NameStartActionEnd
6.Daishi1001505F1Run 5 Hexes1510F4
4.Stinger070610F6Remain prone, no facing change0610F6
2.jymset1212F1Stay put1212F1
5.chihawk0103F3Run 7 Hexes0110F3
3.PaWeasley0714F6Run 3 Hexes0415F6
7.Pinhead0217F1Jump 6 Hexes0817F1
1.Vagabond1205F6Run 7 Hexes0502F5
8.Chunga0901F4Jump 6 Hexes1404F4


Turn 4 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
6.Daishi100jymset4Heavy Woods, Light Woods, Level 1 Hill+4Front
Chunga6Level 1 Hill+4Front
Stinger079Heavy Woods, Light Woods (x2)+4Right
Vagabond13Light Woods+4Left
4.Stinger07chihawk5+3Front
jymset6Heavy Woods, Light Woods+3Front
Pinhead8+3Front
Daishi1009Light Woods (x2)+4Front
Vagabond9Light Woods+4Front
2.jymsetDaishi1004Light Woods+3Front
Stinger076Heavy Woods, Light Woods+3Rear
Pinhead7Light Woods+4Front
PaWeasley8Light Woods (x2)+3Right
Chunga9Light Woods (x2), Level 1 Hill+6Front
chihawk11Light Woods (x2)+5Front
Vagabond14Light Woods+4Front
5.chihawkStinger075Heavy Woods+2Front
PaWeasley7Heavy Woods+3Front
Vagabond10Light Woods+4Front
Pinhead11Light Woods (x2)+5Front
3.PaWeasleyPinhead4+3Front
chihawk7Heavy Woods+5Front
jymset8Light Woods (x2)+2Left
Vagabond14Heavy Woods+5Front
7.PinheadPaWeasley4+1Rear
jymset7Heavy Woods, Light Woods+3Left
Stinger078Heavy Woods+2Left
chihawk11Light Woods (x2)+5Front
Chunga16Light Woods (x2), Level 1 Hill+6Front
Vagabond17Light Woods+4Front
1.VagabondStinger079Heavy Woods, Light Woods+3Front
chihawk10Light Woods+4Left
Daishi10013Light Woods+3Right
PaWeasley14Heavy Woods+3Front
jymset14Heavy Woods, Light Woods+3Front
Pinhead17Light Woods+4Front
8.ChungaDaishi1006+2Rear
jymset9Heavy Woods, Light Woods (x2)+4Front
Pinhead16Light Woods (x2)+5Front
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Preseason_T4M.jpg
 Description: Turn 4 Movement
 Filesize: 1.11 MB
 Viewed: 549 Time(s)

Preseason_T4M.jpg


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PostPosted: 06-May-2016 21:37    Post subject: Preseason - TURN 4 FIRING Reply to topic Reply with quote

Results for turn 4 firing are posted in the tables below. All unit PDF files have been updated and posted in the main post for this game.

The deadline for Turn 5 Movement is Monday, May 9th at 10pm Eastern.

Turn 4 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
6.Daishi100jymsetLarge Laser2(g) + 2(run) + 3(woods) + 1(hill)= 88Left Torso {Armor - 8}
Medium Laser2(g) + 2(run) + 2(med) + 3(woods) + 1(hill)= 103
4.Stinger07chihawkER Large Laser2(g) + 3(tm) + 2(prone)= 76
Medium Pulse Laser2(g) + 3(tm) + 2(prone) + 4(long) - 2(pulse)= 95
Medium Pulse Laser2(g) + 3(tm) + 2(prone) + 4(long) - 2(pulse)= 98
SRM 62(g) + 3(tm) + 2(prone) + 2(med)= 99Cluster Hits Table - 10 {5 Hit}
Center Torso {Armor - 2}
Head {Armor - 2}
Center Torso {Armor - 2}
Left Arm {Armor - 2}
Center Torso {Armor - 2}
2.jymsetDaishi100Large Pulse Laser2(g) + 2(tm) + 1(lw) - 2(pulse) - 1(tc)= 29Center Torso {Armor - 10}
Medium Pulse Laser2(g) + 2(tm) + 1(lw) - 2(pulse) - 1(tc)= 210Floating Critical
Left Leg {Armor - 7}
Possible Critical - 7
Medium Pulse Laser2(g) + 2(tm) + 1(lw) - 2(pulse) - 1(tc)= 29Left Arm {Armor - 7}
Medium Pulse Laser2(g) + 2(tm) + 1(lw) - 2(pulse) - 1(tc)= 211Right Torso {Armor - 7}
Streak SRM22(g) + 2(tm) + 1(lw)= 58Left Leg {Armor - 2}
Left Torso {Armor - 2}
Streak SRM22(g) + 2(tm) + 1(lw)= 512Center Torso {Armor - 1, Structure - 1}
Possible Critical - 3
Right Torso {Armor - 2}
Prairie DogsMachine Gun2(g) + 3(jump) + 1(tm) + 1(sec) + 5(cute)= 125
Machine Gun2(g) + 3(jump) + 1(tm) + 1(sec) + 5(cute)= 127
Machine Gun2(g) + 3(jump) + 1(tm) + 1(sec) + 5(cute)= 124
Machine Gun2(g) + 3(jump) + 1(tm) + 1(sec) + 5(cute)= 127
5.chihawkPaWeasleyLarge Pulse Laser2(g) + 2(run) + 1(tm) + 2(hw) + 2(med) - 2(pulse) - 1(tc)= 610Left Arm {Armor - 5, Structure - 5}
Possible Critical - 8 {LB 10-X AC}
Medium Pulse Laser2(g) + 2(run) + 1(tm) + 2(hw) + 2(med) - 2(pulse) - 1(tc)= 63
Medium Pulse Laser2(g) + 2(run) + 1(tm) + 2(hw) + 2(med) - 2(pulse) - 1(tc)= 67Center Torso {Armor - 7}
Medium Pulse Laser2(g) + 2(run) + 1(tm) + 2(hw) + 2(med) - 2(pulse) - 1(tc)= 66Left Arm {Structure - 3}
LEFT ARM DESTROYED
Possible Critical - 7
Left Torso {Armor - 4}
Streak SRM 22(g) + 2(run) + 1(tm) + 2(hw) + 2(med)= 98
Streak SRM 22(g) + 2(run) + 1(tm) + 2(hw) + 2(med)= 95
3.PaWeasleyPinheadER PPC3(g) + 2(run) + 3(tm)= 82
LB 10-X AC3(g) + 2(run) + 3(tm)= 87
Medium Pulse Laser3(g) + 2(run) + 3(tm) - 2(pulse)= 66Left Torso {Armor - 6, Structure - 1}
Possible Critical - 10 {XL Engine, Double Heat Sink}
7.PinheadPaWeasleyER Medium Laser3(g) + 3(jump) + 1(tm)= 712Left Torso (R) {Armor - 6, Structure - 1}
Possible Critical - 2
ER Medium Laser3(g) + 3(jump) + 1(tm)= 77Floating Critical
Right Torso (R) {Armor - 6, Structure 1}
Possible Critical - 6
Possible Critical - 6
ER Medium Laser3(g) + 3(jump) + 1(tm)= 75
ER Small Laser3(g) + 3(jump) + 1(tm) + 2(med)= 97
Streak SRM 63(g) + 3(jump) + 1(tm)= 78Left Leg {Armor - 2}
Left Torso (R) {Structure - 2}
Possible Critical - 9 {XL Engine}
Right Torso (R) {Structure - 2}
Possible Critical - 9 {Machine Gun}
Right Leg {Armor - 2}
Right Arm {Armor - 2}
Left Torso (R) {Structure - 2}
Possible Critical - 2
1.VagabondStinger07Large Pulse Laser3(g) + 2(run) + 2(med) + 3(woods) + 1(prone) - 2(pulse)= 98
ER Medium Laser3(g) + 2(run) + 2(med) + 3(woods) + 1(prone)= 117
ER Medium Laser3(g) + 2(run) + 2(med) + 3(woods) + 1(prone)= 116
8.ChungaDaishi100Large Pulse Laser3(g) + 3(jump) + 2(tm) + 2(med) - 2(pulse)= 87
Medium Pulse Laser3(g) + 3(jump) + 2(tm) + 4(long) - 2(pulse)= 1010Center Torso (R) {Armor - 6}
Medium Pulse Laser3(g) + 3(jump) + 2(tm) + 4(long) - 2(pulse)= 108


Turn 4 Consciousness (Weapon Attack)
#NameCheckRollEffect
5.chihawk1st pilot damage= 37


Turn 4 Piloting (Weapon Attack)
#NameCheckRollEffect
6.Daishi1003(p) + 1(dam)= 44
3.PaWeasley4(p) + 1(dam)= 510


Turn 4 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
There were no physical attacks this turn


Turn 4 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 4 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase




Turn 4 Heat
#NameHeatCheckRollEffect/Damage
6.Daishi10011(w) + 2(run) - 15(hs)= 0
4.Stinger0724(w) + 7(pre) - 24(hs)= 7
2.jymset26(w) + 3(pre) - 22(hs)= 7
5.chihawk22(w) + 2(run) - 22(hs)= 2
3.PaWeasley21(w) + 2(run) + 5(engine) + 7(pre) - 20(hs)= 15Shutdown, avoid on 4+12
7.Pinhead21(w) + 6(jump) + 5(engine) + 6(pre) - 22(hs)= 16Shutdown, avoid on 4+9
1.Vagabond20(w) + 2(run) - 20(hs)= 2
8.Chunga18(w) + 6(jump) - 22(hs)= 2


Turn 4 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 4 Scoring
#NamePointsKills
6.Daishi10013.090.00
4.Stinger0712.660.00
2.jymset25.930.00
5.chihawk34.260.00
3.PaWeasley19.630.00
7.Pinhead42.550.00
1.Vagabond0.000.00
8.Chunga7.100.00


Turn 5 Initiative Order
#NameRoll
8.Chunga6 - 4
6.Daishi1006 - 6
4.Stinger076 - 8
3.PaWeasley6 - 11
2.jymset7
1.Vagabond8
7.Pinhead10
5.chihawk11

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[Last edited by Mordel on 05-Jun-2016 11:29; edited 2 times in total]
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PostPosted: 10-May-2016 09:15    Post subject: Preseason - TURN 5 Reply to topic Reply with quote

Movement for turn 5 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post.

Deadline for Turn 5 Firing is Thursday, May 12th at 10pm Eastern.

Turn 5 Movement
#NameStartActionEnd
8.Chunga1404F4No declared movement1404F4
6.Daishi1001510F4Walk 5 Hexes1505F4
4.Stinger070610F6Remain prone, no facing change0610F6
3.PaWeasley0415F6Jump 4 Hexes0817F6
2.jymset1212F1Stay put1212F1
1.Vagabond0502F5Walk 3 Hexes0201F4
7.Pinhead0817F1Jump 7 Hexes1413F6
5.chihawk0110F3Run 7 Hexes0117F3


Turn 5 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
8.ChungaDaishi1001+2Right
jymset9Heavy Woods, Light Woods (x2)+3Front
Pinhead9+4Front
PaWeasley16Light Woods (x2)+4Front
6.Daishi100Chunga10Front
jymset9Heavy Woods, Light Woods+3Front
Pinhead9+4Front
Stinger0710Heavy Woods, Light Woods (x2)+4Right
PaWeasley16Light Woods (x2)+4Front
4.Stinger07jymset6Heavy Woods, Light Woods+3Front
PaWeasley8+2Front
Pinhead8+4Front
chihawk9Light Woods (x2)+5Front
Daishi10010Light Woods (x2)+4Front
3.PaWeasleyjymset7Heavy Woods, Light Woods+3Left
chihawk7+3Front
Pinhead7Light Woods (x2), Level 3 Hill+7Front
Stinger078Heavy Woods+2Left
Chunga16Light Woods (x2), Level 1 Hill+3Front
Daishi10016Light Woods (x2)+4Front
2.jymsetStinger076Heavy Woods, Light Woods+3Rear
PaWeasley7Light Woods+3Right
Daishi1009Light Woods+3Front
Chunga9Light Woods (x2), Level 1 Hill+3Front
chihawk11Light Woods (x2)+5Front
1.Vagabondchihawk16Light Woods+4Left
Pinhead18Light Woods+5Front
7.PinheadPaWeasley7Light Woods (x2)+4Right
Stinger078Heavy Woods+2Rear
Chunga90Front
Daishi1009+2Front
chihawk13Light Woods (x2)+5Front
Vagabond18Light Woods+2Front
5.chihawkPaWeasley7+2Front
Stinger079Heavy Woods, Light Woods (x2)+4Front
jymset11Heavy Woods, Light Woods (x2)+4Left
Pinhead13Light Woods (x2), Level 3 Hill+7Front
Vagabond16Light Woods+2Front
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Preseason_T5M.jpg
 Description: Turn 5 Movement
 Filesize: 1.11 MB
 Viewed: 471 Time(s)

Preseason_T5M.jpg


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PostPosted: 13-May-2016 10:42    Post subject: Preseason - TURN 5 FIRING Reply to topic Reply with quote

Results for turn 5 firing are posted in the tables below. All unit PDF files have been updated and posted in the main post for this game. The updated map with unit placement after the phase is attached below.

The deadline for Turn 6 Movement is Sunday, May 15th at 10pm Eastern.

Turn 5 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
8.ChungaDaishi100Large Pulse Laser3(g) + 2(tm) - 2(pulse)= 36Right Leg {Armor - 9}
Medium Pulse Laser3(g) + 2(tm) - 2(pulse)= 35Right Leg {Armor - 6}
Medium Pulse Laser3(g) + 2(tm) - 2(pulse)= 39Center Torso {Structure - 6}
Possible Critical - 9 {Gyro}
Small Pulse Laser3(g) + 2(tm) - 2(pulse)= 310Left Torso {Armor - 3}
6.Daishi100ChungaLarge Laser2(g) + 1(walk)= 311Left Arm {Armor - 8}
Medium Laser2(g) + 1(walk)= 310Left Arm {Armor - 5}
Small Laser2(g) + 1(walk)= 38Floating Critical
Left Torso {Armor - 3}
Possible Critical - 11 {XL Engine, Medium Pulse Laser}
2.jymsetchihawkLarge Pulse Laser2(g) + 3(tm) + 2(lw) + 2(med) - 2(pulse) - 1(tc)= 64
Medium Pulse Laser2(g) + 3(tm) + 2(lw) + 4(long) - 2(pulse) - 1(tc)= 88Left Torso {Armor - 7}
Medium Pulse Laser2(g) + 3(tm) + 2(lw) + 4(long) - 2(pulse) - 1(tc)= 84
Streak SRM 22(g) + 3(tm) + 2(lw) + 4(long)= 118
Streak SRM 22(g) + 3(tm) + 2(lw) + 4(long)= 1111Right Arm {Armor - 2}
Left Torso {Armor - 2}
Prairie DogsMachine Gun2(g) + 3(jump) + 1(tm) + 1(sec) + 5(cute)= 128
Machine Gun2(g) + 3(jump) + 1(tm) + 1(sec) + 5(cute)= 127
Machine Gun2(g) + 3(jump) + 1(tm) + 1(sec) + 5(cute)= 127
Machine Gun2(g) + 3(jump) + 1(tm) + 1(sec) + 5(cute)= 125
1.VagabondchihawkLarge Pulse Laser3(g) + 1(walk) + 3(tm) + 1(lw) + 4(long) - 2(pulse)= 1010Right Torso {Armor - 10}
7.PinheadChungaStreak SRM 63(g) + 3(jump) + 4(long) + 2(heat)= 129
5.chihawkPaWeasleyLarge Pulse Laser2(g) + 2(run) + 2(tm) + 2(med) - 2(pulse) - 1(tc)= 57Left Torso {Armor - 8, Structure - 2}
Possible Critical - 5
Medium Pulse Laser2(g) + 2(run) + 2(tm) + 2(med) - 2(pulse) - 1(tc)= 53
Medium Pulse Laser2(g) + 2(run) + 2(tm) + 2(med) - 2(pulse) - 1(tc)= 57Right Arm {Armor - 7}
Medium Pulse Laser2(g) + 2(run) + 2(tm) + 2(med) - 2(pulse) - 1(tc)= 57Right Leg {Armor - 7}
Streak SRM 22(g) + 2(run) + 2(tm) + 2(med)= 87
Streak SRM 22(g) + 2(run) + 2(tm) + 2(med)= 83


Turn 5 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 5 Piloting (Weapon Attack)
#NameCheckRollEffect
6.Daishi1003(p) + 1(dam) + 3(gyro)= 77
3(p) + 1(dam) + 3(gyro)= 78
3.PaWeasley4(p) + 1(dam)= 57
5.chihawk5(p) + 1(dam)= 63Falls Facing 2
Left Arm {Armor - 5}
Left Leg {Armor - 1}
Avoid pilot damage at 6+8


Turn 5 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
8.ChungaDaishi100Hatchet3(p) + 2(tm) - 1(hatchet)= 42


Turn 5 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 5 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 5 Heat
#NameHeat
8.Chunga20(w) + 5(engine) + 2(pre) - 22(hs)= 5
6.Daishi10012(w) + 1(walk) - 15(hs)= 0
4.Stinger077(pre) - 24(hs)= 0
3.PaWeasley4(jump) + 5(engine) + 15(pre) - 20(hs)= 4
2.jymset20(w) + 7(pre) - 22(hs)= 5
1.Vagabond10(w) + 1(walk) + 2(pre) - 20(hs)= 0
7.Pinhead7(jump) + 5(engine) + 16(pre) - 22(hs)= 6
5.chihawk22(w) + 2(run) + 2(pre) - 22(hs)= 4


Turn 5 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 5 Scoring
#NamePointsKills
8.Chunga41.410.00
6.Daishi10023.270.00
4.Stinger070.000.00
3.PaWeasley0.000.00
2.jymset14.400.00
1.Vagabond19.930.00
7.Pinhead0.000.00
5.chihawk24.080.00


Turn 6 Initiative Order
#NameRoll
5.chihawk4 - 6
4.Stinger074 - 7
3.PaWeasley4 - 11
8.Chunga6 - 5
1.Vagabond6 - 11
2.jymset8
7.Pinhead9 - 6
6.Daishi1009 - 8



Preseason_T5W.jpg
 Description: Post-Turn 5 Firing
 Filesize: 1.11 MB
 Viewed: 363 Time(s)

Preseason_T5W.jpg


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[Last edited by Mordel on 05-Jun-2016 11:30; edited 1 time in total]
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PostPosted: 16-May-2016 09:48    Post subject: Preseason - TURN 6 MOVEMENT Reply to topic Reply with quote

Movement for turn 6 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post.

Deadline for Turn 6 Firing is Wednesday, May 18th at 10pm Eastern.

Turn 6 Movement
#NameStartActionCheckRollEffect/DamageEnd
5.chihawk0117F2 (Prone)Stand Up5(p)= 511Stood Successfully0417F1
Run 3 Hexes
4.Stinger070610F6 (Prone)Walk 0 Hexes0610F1 (Prone)
3.PaWeasley0817F6Run 5 Hexes0414F1
8.Chunga1404F4Jump 6 Hexes1410F4
1.Vagabond0201F4Run 7 Hexes0108F4
2.jymset1212F1Jump 5 Hexes1217F1
7.Pinhead1413F6Run 4 Hexes1417F6
6.Daishi1001505F4Walk 4 Hexes1501F4


Turn 6 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
5.chihawkPaWeasley3Heavy Woods+4Rear
jymset8+3Front
Stinger078Heavy Woods, Light Woods (x2)+3Rear
Pinhead10+1Front
Vagabond11Light Woods+4Front
4.Stinger07Vagabond5+3Front
PaWeasley5Heavy Woods+4Front
chihawk8Light Woods (x2)+3Front
jymset10+3Front
Chunga11Light Woods+4Right
3.PaWeasleychihawk3+1Front
Stinger075Heavy Woods+2Rear
Vagabond8+3Front
jymset8Light Woods+4Front
Pinhead10Light Woods+2Front
Chunga10Light Woods (x2)+5Front
8.ChungaStinger078Heavy Woods, Light Woods+3Front
Daishi10010+1Front
PaWeasley10Heavy Woods, Light Woods (x2)+5Front
Vagabond13Light Woods (x2)+5Front
1.VagabondStinger075Heavy Woods+2Front
PaWeasley8Heavy Woods+4Front
chihawk11Light Woods+2Front
Chunga13Light Woods (x2)+5Right
jymset15Light Woods+4Front
2.jymsetPinhead2+1Front
chihawk8+1Front
PaWeasley8Heavy Woods, Light Woods+5Right
Stinger0710Heavy Woods+2Right
Vagabond15Light Woods+4Front
7.Pinheadjymset2+3Front
chihawk10+1Front
PaWeasley10Heavy Woods, Light Woods+5Right
6.Daishi100Chunga10Light Woods+4Rear
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Preseason_T6M.jpg
 Description: Turn 6 Movement
 Filesize: 1.11 MB
 Viewed: 370 Time(s)

Preseason_T6M.jpg


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PostPosted: 18-May-2016 11:32    Post subject: Preseason - TURN 6 FIRING Reply to topic Reply with quote

Results for turn 6 firing are posted in the tables below. All unit PDF files have been updated and posted in the main post for this game.

The deadline for Turn 7 Movement is Friday, May 20th at 10pm Eastern.

Turn 6 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
5.chihawkPaWeasleyMedium Pulse Laser2(g) + 2(run) + 2(tm) + 2(hw) - 2(pulse) - 1(tc)= 510Center Torso (R) {Armor - 7}
Medium Pulse Laser2(g) + 2(run) + 2(tm) + 2(hw) - 2(pulse) - 1(tc)= 57Center Torso (R) {Structure - 7}
Possible Critical - 5
Medium Pulse Laser2(g) + 2(run) + 2(tm) + 2(hw) - 2(pulse) - 1(tc)= 54
Streak SRM 22(g) + 2(run) + 2(tm) + 2(hw)= 88Right Torso (R) {Structure - 2}
Possible Critical - 7
Left Torso (R) {Structure - 2}
Possible Critical - 5
Streak SRM 22(g) + 2(run) + 2(tm) + 2(hw)= 84
Machine Gun2(g) + 2(run) + 2(tm) + 2(hw) + 4(long)= 128
Machine Gun2(g) + 2(run) + 2(tm) + 2(hw) + 4(long)= 128
Machine Gun2(g) + 2(run) + 2(tm) + 2(hw) + 4(long)= 127
Machine Gun2(g) + 2(run) + 2(tm) + 2(hw) + 4(long)= 125
4.Stinger07VagabondER Large Laser2(g) + 1(walk) + 3(tm) + 2(prone)= 87
Medium Pulse Laser2(g) + 1(walk) + 3(tm) + 4(long) + 2(prone) - 2(pulse)= 1010Right Leg {Armor - 6}
Medium Pulse Laser2(g) + 1(walk) + 3(tm) + 4(long) + 2(prone) - 2(pulse)= 104
SRM 62(g) + 1(walk) + 3(tm) + 2(med) + 2(prone)= 104
3.PaWeasleychihawkER PPC3(g) + 2(run) + 1(tm)= 66Right Arm {Armor - 14, Structure - 1}
Possible Critical - 8 {Large Pulse Laser}
Medium Pulse Laser3(g) + 2(run) + 1(tm) - 2(pulse)= 49Right Leg {Armor - 7}
Medium Pulse Laser3(g) + 2(run) + 1(tm) - 2(pulse)= 46Left Leg {Armor - 7}
BadgersMahine Gun3(g) + 2(run) + 1(tm) + 2(sec) + 4(long)= 127
Mahine Gun3(g) + 2(run) + 1(tm) + 2(sec) + 4(long)= 125
8.ChungaDaishi100Large Pulse Laser3(g) + 3(jump) + 1(tm) + 4(long) - 2(pulse)= 99Right Torso {Armor - 5, Structure - 4}
Possible Critical - 5
1.VagabondStinger07Large Pulse Laser3(g) + 2(run) + 2(hw) + 1(prone) - 2(pulse)= 67Right Torso {Armor - 1, Structure - 9}
Possible Critical - 7
ER Medium Laser3(g) + 2(run) + 2(hw) + 1(prone)= 84
ER Medium Laser3(g) + 2(run) + 2(hw) + 1(prone)= 87
2.jymsetPinheadLarge Pulse Laser2(g) + 3(jump) + 1(tm) - 2(pulse) - 1(tc)= 36Left Arm {Armor - 10}
Medium Pulse Laser2(g) + 3(jump) + 1(tm) - 2(pulse) - 1(tc)= 36Left Leg {Armor - 7}
Medium Pulse Laser2(g) + 3(jump) + 1(tm) - 2(pulse) - 1(tc)= 39Center Torso {Armor - 7}
Medium Pulse Laser2(g) + 3(jump) + 1(tm) - 2(pulse) - 1(tc)= 38Right Arm {Armor - 6, Structure - 1}
Possible Critical - 8 {Upper Arm Actuator}
Streak SRM 22(g) + 3(jump) + 1(tm)= 610Left Leg {Armor - 2}
Left Torso {Structure - 2}
Possible Critical - 3
Machine Gun2(g) + 3(jump) + 1(tm) + 2(med)= 82
Machine Gun2(g) + 3(jump) + 1(tm) + 2(med)= 86
Machine Gun2(g) + 3(jump) + 1(tm) + 2(med)= 87
Machine Gun2(g) + 3(jump) + 1(tm) + 2(med)= 811Center Torso {Armor - 2}
7.PinheadjymsetER Medium Laser3(g) + 2(run) + 3(tm)= 811Right Leg {Armor - 7}
ER Medium Laser3(g) + 2(run) + 3(tm)= 88Right Torso {Armor - 7}
ER Medium Laser3(g) + 2(run) + 3(tm)= 84
ER Small Laser3(g) + 2(run) + 3(tm)= 82
Streak SRM 63(g) + 2(run) + 3(tm)= 89Left Arm {Armor - 2}
Center Torso {Armor - 2}
Center Torso {Armor - 2}
Center Torso {Armor - 2}
Right Torso {Armor - 2}
Left Torso {Armor - 2}
6.Daishi100ChungaLarge Laser2(g) + 1(walk) + 3(tm) + 1(lw) + 2(med)= 95


Turn 6 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 6 Piloting (Weapon Attack)
#NameCheckRollEffect
5.chihawk5(p) + 1(dam)= 68
2.jymset5(p) + 1(dam)= 69
7.Pinhead4(p) + 1(dam)= 58


Turn 6 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
There were no physical attacks this turn


Turn 6 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 6 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 6 Heat
#NameHeatCheckRollEffect/Damage
5.chihawk14(w) + 2(run) + 1(stand) + 4(pre) - 22(hs)= 0
4.Stinger0724(w) + 1(walk) - 24(hs)= 1
3.PaWeasley23(w) + 2(run) + 5(engine) + 4(pre) - 20(hs)= 14Shutdown, avoid on 4+6
8.Chunga10(w) + 6(jump) + 5(engine) + 5(pre) - 22(hs)= 4
1.Vagabond20(w) + 2(run) - 20(hs)= 2
2.jymset24(w) + 5(jump) + 5(pre) - 22(hs)= 12
7.Pinhead21(w) + 2(run) + 5(engine) + 6(pre) - 22(hs)= 12
6.Daishi1008(w) + 1(walk) - 15(hs)= 0


Turn 6 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 6 Scoring
#NamePointsKills
5.chihawk26.850.00
4.Stinger075.060.00
3.PaWeasley39.970.00
8.Chunga15.380.00
1.Vagabond23.650.00
2.jymset43.980.00
7.Pinhead28.090.00
6.Daishi1000.000.00


Turn 7 Initiative Order
#NameRoll
3.PaWeasley5 - 7 - 7
4.Stinger075 - 7 - 8
6.Daishi1008 - 4
2.jymset8 - 5
1.Vagabond8 - 10
8.Chunga9
5.chihawk11 - 8
7.Pinhead11 - 10

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[Last edited by Mordel on 05-Jun-2016 11:31; edited 1 time in total]
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PostPosted: 21-May-2016 09:06    Post subject: Preseason - TURN 7 MOVEMENT Reply to topic Reply with quote

Movement for turn 7 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post.

Deadline for Turn 7 Firing is Monday, May 23rd at 10pm Eastern.

Turn 7 Movement
#NameStartActionEnd
3.PaWeasley0414F1Jump 4 Hexes0117F6
4.Stinger070610F1 (Prone)Walk 0 Hexes0610F2 (Prone)
6.Daishi1001501F4Walk 4 Hexes1404F5
2.jymset1217F4Jump 5 Hexes1514F6
1.Vagabond0108F4Run 4 Hexes0510F3
8.Chunga1410F4Jump 6 Hexes1205F4
5.chihawk0417F1Jump 6 Hexes1017F1
7.Pinhead1417F6Jump 5 Hexes1213F1


Turn 7 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
3.PaWeasleyVagabond9Light Woods+2Front
chihawk9+3Front
Stinger079Heavy Woods, Light Woods (x2)+4Rear
Pinhead11+3Left
4.Stinger07Vagabond1+1Front
Pinhead6+3Front
Chunga8Heavy Woods, Light Woods (x2)+7Front
chihawk9+3Front
PaWeasley9Light Woods (x2)+4Right
6.Daishi100Chunga2Heavy Woods, Level 1 Hill+6Left
Pinhead10+3Front
jymset10Light Woods+4Front
2.jymsetDaishi10010Light Woods, Level 1 Hill+3Front
Chunga10Heavy Woods, Light Woods (x2)+7Front
1.VagabondStinger071Heavy Woods+2Left
Pinhead7Heavy Woods+5Front
PaWeasley9Light Woods+3Front
chihawk10Heavy Woods+5Front
8.ChungaDaishi1002Level 1 Hill+2Front
Pinhead8+3Front
Stinger078Heavy Woods, Light Woods (x2)+4Front
jymset10Light Woods (x2)+5Front
chihawk13Light Woods (x2)+5Front
5.chihawkPinhead5Light Woods, Level 3 Hill+5Rear
Stinger079Heavy Woods+2Right
PaWeasley9+2Rear
Vagabond10Heavy Woods+3Front
Chunga13Heavy Woods, Light Woods (x2)+7Front
7.Pinheadchihawk5Light Woods+4Front
Stinger076Heavy Woods+2Front
Vagabond7Heavy Woods+3Front
Chunga8Heavy Woods+5Front
Daishi10010+1Front
PaWeasley11+2Right
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Preseason_T7M.jpg
 Description: Turn 7 Movement
 Filesize: 1.11 MB
 Viewed: 374 Time(s)

Preseason_T7M.jpg


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PostPosted: 24-May-2016 12:16    Post subject: Preseason - TURN 7 FIRING Reply to topic Reply with quote

Results for turn 7 firing are posted in the tables below. All unit PDF files have been updated and posted in the main post for this game. The updated map is attached to the end of this post.

The deadline for Turn 8 Movement is Thursday, May 26th at 10pm Eastern.

Turn 7 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
4.Stinger07PinheadER Large Laser2(g) + 1(walk) + 3(tm) + 2(prone)= 812Left Torso {Structure - 8}
Possible Critical - 4
LEFT TORSO DESTROYED
Medium Pulse Laser2(g) + 1(walk) + 3(tm) + 4(long) + 2(prone) - 2(pulse)= 105
Medium Pulse Laser2(g) + 1(walk) + 3(tm) + 4(long) + 2(prone) - 2(pulse)= 109
SRM 62(g) + 1(walk) + 3(tm) + 2(med) + 2(prone)= 108
6.Daishi100ChungaLarge Laser2(g) + 1(walk) + 3(tm) + 2(hw) + 1(hill)= 98
Medium Laser2(g) + 1(walk) + 3(tm) + 2(hw) + 1(hill)= 910Left Leg {Hill}
Small Laser2(g) + 1(walk) + 3(tm) + 2(med) + 2(hw) + 1(hill)= 1111Head {Armor - 3}
2.jymsetDaishi100Medium Pulse Laser2(g) + 3(jump) + 1(tm) + 1(lw) + 1(hill) + 4(long) + 1(heat) - 2(pulse) - 1(tc)= 102
Prairie DogsMachine Gun2(g) + 3(jump) + 1(tm) + 1(sec) + 5(cute)= 127
Machine Gun2(g) + 3(jump) + 1(tm) + 1(sec) + 5(cute)= 127
Machine Gun2(g) + 3(jump) + 1(tm) + 1(sec) + 5(cute)= 124
Machine Gun2(g) + 3(jump) + 1(tm) + 1(sec) + 5(cute)= 126
1.VagabondStinger07Large Pulse Laser3(g) + 2(run) + 2(hw) - 2(prone) - 2(pulse)= 36Left Torso {Armor - 7, Structure - 3}
Possible Critical - 4
ER Medium Laser3(g) + 2(run) + 2(hw) - 2(prone)= 511Left Torso {Structure - 7}
Possible Critical - 6
ER Medium Laser3(g) + 2(run) + 2(hw) - 2(prone)= 57Center Torso {Armor - 7}
Flamer3(g) + 2(run) + 2(hw) - 2(prone)= 510Right Arm {Structure - 2}
Possible Critical - 7
RIGHT ARM DESTROYED
8.ChungaDaishi100Large Pulse Laser3(g) + 3(jump) + 1(tm) + 1(hill) - 2(pulse)= 66Left Torso {Armor - 9}
Medium Pulse Laser3(g) + 3(jump) + 1(tm) + 1(hill) - 2(pulse)= 65
Small Pulse Laser3(g) + 3(jump) + 1(tm) + 1(hill) + 2(med) - 2(pulse)= 89Left Leg {Hill}
5.chihawkPaWeasleyMedium Pulse Laser2(g) + 3(jump) + 2(tm) + 4(long) - 2(pulse) - 1(tc)= 84
Medium Pulse Laser2(g) + 3(jump) + 2(tm) + 4(long) - 2(pulse) - 1(tc)= 85
Medium Pulse Laser2(g) + 3(jump) + 2(tm) + 4(long) - 2(pulse) - 1(tc)= 88Left Torso (R) {Structure - 3}
Possibe Critical - 9 {Jump Jet}
LEFT TORSO DESTROYED
Center Torso (R) {Structure - 4}
Possible Critical - 8 {Gyro}
Streak SRM 22(g) + 3(jump) + 2(tm) + 4(long)= 116
Streak SRM 22(g) + 3(jump) + 2(tm) + 4(long)= 113
7.PinheadStinger07Streak SRM 63(g) + 3(jump) + 2(hw) + 1(prone) + 2(med) + 1(heat)= 1211


Turn 7 Consciousness (Weapon Attack)
#NameCheckRollEffect
8.Chunga1st pilot damage= 38


Turn 7 Piloting (Weapon Attack)
#NameCheckRollEffect
3.PaWeasley4(p) + 3(gyro)= 75Falls Facing 3
Center Torso (R) {Structure - 5}
Possible Critical - 7
CENTER TORSO DESTROYED
PAWEASLEY HAS BEEN DESTROYED


Turn 7 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
1.VagabondStinger07Kick3(p) + 2(run) + 2(hw) - 2(prone) - 2(kick)= 39Left Torso {Structure - 3}
Possible Critical - 6
LEFT TORSO DESTROYED
Center Torso {Armor - 4}
STINGER07 HAS BEEN DESTROYED


Turn 7 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 7 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 7 Heat
#NameHeat
6.Daishi10012(w) + 1(walk) - 15(hs)= 0
2.jymset4(w) + 5(jump) + 12(pre) - 22(hs)= 0
1.Vagabond23(w) + 2(run) - 20(hs)= 5
8.Chunga16(w) + 6(jump) + 5(engine) + 4(pre) - 22(hs)= 9
5.chihawk12(w) + 6(jump) - 22(hs)= 0
7.Pinhead5(jump) + 10(engine) + 12(pre) - 22(hs)= 5


Turn 7 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 7 Scoring
#NamePointsKills
3.PaWeasley0.000.00
4.Stinger0719.260.00
6.Daishi1002.690.00
2.jymset0.000.00
1.Vagabond76.881.00
8.Chunga10.650.00
5.chihawk43.051.00
7.Pinhead0.000.00


Turn 8 Initiative Order
#NameRoll
8.Chunga2
1.Vagabond4 - 5 - 4
2.jymset4 - 5 - 9
6.Daishi1008
7.Pinhead12 - 4
5.chihawk12 - 8



Preseason_T7W.jpg
 Description: Post Turn 7 Firing
 Filesize: 870.23 KB
 Viewed: 382 Time(s)

Preseason_T7W.jpg


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