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Vindicator II VND-II
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Winking Mutant
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PostPosted: 19-Mar-2016 18:01    Post subject: Vindicator II VND-II Reply to topic Reply with quote

TRO:
                 BattleMech Technical Readout

Name/Model:         Vindicator II VND-II
Designer:           Winking Mutant
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            45
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3144
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         4,882,875 C-Bills
Battle Value:       1,133

Chassis:              Composite
Power Plant:          180 Fusion
Cruising Speed:       43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Unknown
    Jump Capacity:    120 meters
Armor:                Ferro-Fibrous
Armament:             
    2 ER Medium Lasers
    1 ER PPC
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

======================================================================================
Overview:
    Because of the impressive production of Ceres Metals Industries, the Vindicator
    has become a common 'Mech in the units of the Capellan Confederation.  Though the
    Vindicator's capabilities might not justify such wide deployment, the design does
    have many advantages.  The recovery of Star League technology has given Ceres
    Metals a chance to correct many faults of the company's biggest product.
    
    Perhaps the biggest problem for the VND-1R has been heat buildup.  Ceres
    Metals engineers plan to install double heat sinks, giving the VND-3L model
    greatly improved ability to dissipate heat, despite the removal of one heat sink.
    The problem of ammunition explosions is being addressed with the incorporation of
    Cellular Ammunition Storage Equipment for the missile reloads.
    
    The weapons will also be upgraded, according to the latest version of the
    plans, with a pulse laser replacing the medium laser in the head and a Ceres Arms
    Warrior Extended-Range Particle Projection Rifle replacing the older Smasher model
    in the Vindicator's right arm.  This design drops the Hessen Small Laser formerly
    carried in the left arm.

Capabilities:
    No information provided

Deployment:
    No information provided

Variants:
    No information provided

Notable MechWarriors:
    No information provided

======================================================================================
Equipment                                                      Mass                   
--------------------------------------------------------------------------------------
Internal Structure:                    Composite                2.50                  
Engine:                               180 Fusion                7.00                  
    Walking MP:                            4                                          
    Running MP:                            6                                          
    Jumping MP:                            4                                          
Heat Sinks (Double):                    15 [30]                 5.00                  
Gyro:                                   Compact                 3.00                  
Cockpit:                                 Small                  2.00                  
Armor Factor:                             144                   8.50                  
    Type:                            Ferro-Fibrous                                    

                            Internal         Armor     
                            Structure        Value     
    Head:                       3              9       
    Center Torso:              14             18       
    Center Torso (rear):                       9       
    R/L Torso:                 11             16       
    R/L Torso (rear):                          6       
    R/L Arm:                    7             14       
    R/L Leg:                   11             18       

======================================================================================
Weapons and Ammo                             Location          Critical     Tonnage   
--------------------------------------------------------------------------------------
Targeting Computer                              CT                3          3.00             
2 Improved Jump Jets                            RT                4          2.00             
2 Improved Jump Jets                            LT                4          2.00             
2 ER Medium Lasers                              RA                2          2.00             
ER PPC                                          LA                3          7.00             

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