|
Mordel's Bar & Grill |
|
|
» |
View previous topic :: View next topic |
Author |
Message |
Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5792 Location: United States
|
Posted: 16-May-2015 21:42 Post subject: Sumo |
|
|
Built to do one thing VERY well.... Charge an enemy while taking very little damage from the impact and not fall while doing it.
wrote: | Game Rules: An Actuator Enhancement System mounted in the arm provides a –1 to-hit modifier for all weapons mounted in the same arm location, as
well as a –1 to-hit modifier for all Physical Attacks using only that arm. (For Physical Attacks that require both arms, the –1 to-hit modifier only applies if
both arms mount a functioning AES.) When mounted in the legs, the AES provides a –2 modifier to all Piloting Skill Rolls (except Physical Attacks, which
receive only a –1 modifier). Weapons split between an arm and torso location gain no bonus from an AES. |
wrote: | Offensively, an attacking ’Mech mounting spikes in torso locations may increase the damage inflicted on its opponent during a Charge Attack by
declaring such intent before making the to-hit roll. A successful charge with spikes used in this fashion adds 2 points of damage for every torso cluster
of spikes the attacking unit has, and absorbs 4 points of damage as normal for any damage groups the Attacker sustains to a spike-protected location.
The Attacker must also roll 2D6 each time a location with spikes suffers damage. On a result of 9 or higher, the cluster suffers a critical hit and is
destroyed. |
wrote: | As long as the location struck still has at least 1 point of armor remaining, Impact-Resistant Armor reduces the damage effects from collisions, falls, and physical attacks of all types (including punches, kicks, charges, Death from Above, and the like) by 1 point for every 3 points delivered (or fraction thereof), to a minimum of 1 damage point. |
So a charge can do up to (6*12)+6 dmg. This unit will then take (dmg*0.66) plus -4 if a torso hit.
Sumo
Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Quad
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 3132
Cost: 21,154,516 C-Bills
Battle Value: 910
Chassis: Unknown Standard
Power Plant: Unknown 330 Light Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h (129.6 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Impact-Res. Armor
Armament:
3 Spikess
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 99 points 5.50
Engine: Light Fusion Engine 330 18.50
Walking MP: 6
Running MP: 9 (12)
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Heavy-Duty 8.00
Cockpit: Standard w/ Full Head Ejection System 3.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Armor: Impact-Res. Armor AV - 147 10.50
Armor Locations: 5 LT, 5 RT
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 22
Center Torso (rear) 6
L/R Torso 13 19
L/R Torso (rear) 5
L/R Front Leg 13 14
L/R Rear Leg 13 17
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
A.E.S. FRL - 2 1.50
A.E.S. FLL - 2 1.50
Spikes RT - 1 0.50
Spikes LT - 1 0.50
Spikes CT - 1 0.50
Supercharger CT - 1 2.00
A.E.S. RRL - 2 1.50
A.E.S. RLL - 2 1.50
Free Critical Slots: 9
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 9
8 0 0 0 0 2 0 Structure: 3
Special Abilities: MEL, ENE, SRCH, ES, SEAL, SOA
Suggested Quirks: Easy to Pilot (2), Stable (2), Cooling System Flaws (-3), Poor Life Support (-1). _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
|
|
Back to top |
|
Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
|
Posted: 16-May-2015 23:18 Post subject: Sumo |
|
|
SO the mechs fights on Solairs 7 will now have a sumo league... _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
|
|
Back to top |
|
|
|
» |
All times are GMT-05:00 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
|
|
|
|
|