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Warhammer WHM-6R-72
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Vagabond
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PostPosted: 26-Feb-2015 05:16    Post subject: Warhammer WHM-6R-72 Reply to topic Reply with quote

Warhammer WHM-6R-72

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3070
Cost: 7,505,783 C-Bills
Battle Value: 1,660

Chassis: StarCorps 100 Standard
Power Plant: VOX 280 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Leviathon Plus Ferro-Fibrous w/ CASE
Armament:
    2  Snub-Nose PPC + PPC Capacitors
    1  Streak SRM-6
    2  ER Medium Lasers
    2  ER Small Lasers
    2  Small Pulse Lasers
Manufacturer: StarCorps Industries, Olivetti Weaponry, Vandenberg Mechanized Industries, Taurus Territorial Industries
    Primary Factory: Emris IV (StarCorps), Sudeten (Olivetti), Pinard (VMI), Taurus (TTI)
Communications System: O/P 3000 COMSET
Targeting and Tracking System: O/P 1500 ARB

================================================================================
Equipment           Type                         Rating                   Mass  
--------------------------------------------------------------------------------
Internal Structure: Standard                     107 points                7.00
Engine:             Fusion Engine                280                      16.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0 
Heat Sinks:         Double Heat Sink             16(32)                    6.00
    Heat Sink Locations: 2 LT, 1 RT, 1 LA, 1 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 179                 10.00
    Armor Locations: 1 HD, 2 CT, 2 LT, 1 RT, 2 LA, 2 RA, 2 LL, 2 RL
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor      
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           27        
                                 Center Torso (rear)                  7         
                                           L/R Torso     15           23        
                                    L/R Torso (rear)                  6         
                                             L/R Arm     11           17        
                                             L/R Leg     15           22        

================================================================================
Equipment                                 Location    Heat    Critical    Mass  
--------------------------------------------------------------------------------
Snub-Nose PPC + PPC Capacitor                RA        15        2         6.00
    Snub-Nose PPC + PPC Capacitor            RA        5*        1         1.00
Snub-Nose PPC + PPC Capacitor                LA        15        2         6.00
    Snub-Nose PPC + PPC Capacitor            LA        5*        1         1.00
Small Pulse Laser                            RT        2         1         1.00
Streak SRM-6                                 RT        4         2         4.50
ER Medium Laser                              RT        5         1         1.00
ER Small Laser                               RT        2         1         0.50
Small Pulse Laser                            LT        2         1         1.00
ER Medium Laser                              LT        5         1         1.00
ER Small Laser                               LT        2         1         0.50
@Streak SRM-6 (15)                           RT        -         1         1.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 17
4          4       3       0       0      3     1   Structure:  6
Special Abilities: CASE, SRCH, ES, SEAL, SOA




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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 26-Feb-2015 18:23    Post subject: Warhammer WHM-6R-72 Reply to topic Reply with quote

I think the decreased rate of fire and range is not worth it. Especially without any armour upgrade. Capacitors will IMO be much better with 'mechs that can make pop shots on the move. Clint for example.
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Jade_Dragon
8th Sword of Light
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Joined: 05-Feb-2002 00:00
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PostPosted: 27-Feb-2015 02:26    Post subject: Warhammer WHM-6R-72 Reply to topic Reply with quote

In general I agree with my Sleeping friend of wisdom, however, in this case once you close to within 12 hexes you can kick in the ERMLs and just forget the capacitors. Any kind of broken terrain where LOS is not going to be there every turn and this machine does get wicked good, at least on paper.
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Sleeping Dragon
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PostPosted: 27-Feb-2015 12:24    Post subject: Warhammer WHM-6R-72 Reply to topic Reply with quote

There's a lot of conditions you need to have fulfilled before you make up for the loss IMO. It would be better to have the capacitors on standard or even better on ER PPCs on this one. When you put DHSs on the standard WHM-6R chassis you can easily achieve that. Just drop MGs and get the capacitors for your ER PPCs... and maybe one more DHS instead of the SLs.and you even get 4 point overheat, but I don't think that's necessary since firing the PPCs would either be erratic or you would have dissipation capacity to spare if you don't recharge the capacitors till you are temporarily out of targets.
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Vagabond
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PostPosted: 27-Feb-2015 18:07    Post subject: Re: Warhammer WHM-6R-72 Reply to topic Reply with quote

Sleeping Dragon wrote:
There's a lot of conditions you need to have fulfilled before you make up for the loss IMO. It would be better to have the capacitors on standard or even better on ER PPCs on this one. When you put DHSs on the standard WHM-6R chassis you can easily achieve that. Just drop MGs and get the capacitors for your ER PPCs... and maybe one more DHS instead of the SLs.and you even get 4 point overheat, but I don't think that's necessary since firing the PPCs would either be erratic or you would have dissipation capacity to spare if you don't recharge the capacitors till you are temporarily out of targets.


i have found that most games end up with each sides units within 10 or 12 hexes. As such, a SNPPC with a 9 hex short range has been nasty in the games i've seen it in. And the occasional 15 dmg shot out to 9 hexes for +0 to-hit sounds even worse.

not saying this the optimal platform for this, it was just the first to come to mind.
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Sleeping Dragon
Draconis Combine
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PostPosted: 28-Feb-2015 01:35    Post subject: Re: Warhammer WHM-6R-72 Reply to topic Reply with quote

Bah, you shouldn't have come any further than to Panther when looking for an ideal Snub-nose PPC+capacitor upgrade Wink
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Vagabond
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PostPosted: 28-Feb-2015 04:54    Post subject: Re: Warhammer WHM-6R-72 Reply to topic Reply with quote

Sleeping Dragon wrote:
Bah, you shouldn't have come any further than to Panther when looking for an ideal Snub-nose PPC+capacitor upgrade Wink


but WHammy is my go to guy.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



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Sleeping Dragon
Draconis Combine
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Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 28-Feb-2015 18:21    Post subject: Re: Warhammer WHM-6R-72 Reply to topic Reply with quote

WHammy deserves full size treatment! He's a big guy already!
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