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PHX-9 Phoenix Hawk
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Kraken
Federated Suns
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PostPosted: 24-Feb-2014 19:14    Post subject: PHX-9 Phoenix Hawk Reply to topic Reply with quote

               BattleMech Technical Readout

Type/Model:    Phoenix Hawk PXH-9
Tech:          Inner Sphere / 3075
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          45 tons
Chassis:       Orguss Stinger Standard
Power Plant:   270 GM Light Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 [118.8] km/h
Jump Jets:     6 Pitban 9000 Standard Jump Jets
Jump Capacity: 180 meters
Armor Type:    Durallex Light Standard
Armament:      
  1 ER Large Laser
  3 ER Medium Lasers
  2 Machine Guns
  1 ER Small Laser
Manufacturer:  Orguss Industries
  Location:    (Unknown)
Communications System:  Tek BattleCom
Targeting & Tracking System:  Tek Tru-Trak

--------------------------------------------------------
Type/Model:    Phoenix Hawk PXH-9
Mass:          45 tons

Equipment:                                 Crits    Mass
Int. Struct.:  75 pts Standard               0      4.50
Engine:        270 Light Fusion             10     11.00
   Walking MP:   6 [7]
   Running MP:   9 [11]
   Jumping MP:   6
Heat Sinks:     10 Double [20]               0       .00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Triple Strength Myomer:                      6       .00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  152 pts Standard              0      9.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             14         20      
   Center Torso (Rear):                  7      
   L/R Side Torso:           11      16/16      
   L/R Side Torso (Rear):              6/6      
   L/R Arm:                   7      14/14      
   L/R Leg:                  11      22/22      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER Large Laser         RA     12           2      5.00
1 ER Medium Laser        RA      5           1      1.00
1 Machine Gun            RA      0  200      2      1.50
  (Ammo Locations: 1 RT)
1 ER Small Laser         LA      2           1       .50
1 ER Medium Laser        LA      5           1      1.00
1 Machine Gun            LA      0           1       .50
1 ER Medium Laser        HD      5           1      1.00
CASE Equipment:          RT                  1       .50
6 Standard Jump Jets:                        6      3.00
 (Jump Jet Loc: 3 LT, 3 RT)
--------------------------------------------------------
TOTALS:                         29          57     45.00
Crits & Tons Left:                          21       .00

Calculated Factors:
Total Cost:        7,904,603 C-Bills
Battle Value:      1,224
Cost per BV:       6,458.01
Weapon Value:      954 / 954 (Ratio = .78 / .78)
Damage Factors:    SRDmg = 17;  MRDmg = 8;  LRDmg = 2
BattleForce2:      MP: 6J,  Armor/Structure: 4/3
                   Damage PB/M/L: 3/2/1,  Overheat: 1
                   Class: MM;  Point Value: 12



Field refit of the 3025 version.
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Sleeping Dragon
Draconis Combine
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PostPosted: 25-Feb-2014 00:18    Post subject: PHX-9 Phoenix Hawk Reply to topic Reply with quote

More like complete rework thanks to TSM.
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Vagabond
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PostPosted: 25-Feb-2014 01:39    Post subject: PHX-9 Phoenix Hawk Reply to topic Reply with quote

Its ok.

Given the TSM, DHS, and CASE you are looking at if not a full factory refit, at least a facility refit.

In addition, you might as well drop the MGs for SPLs.

I'd have also put the ERSL in the HD and not the arm and the 3rd ERML in the arm not the head.

Instead of the ERML and ERSL, why not add a BAP? Increase its scout roll a bit.
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Kraken
Federated Suns
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PostPosted: 25-Feb-2014 02:32    Post subject: PHX-9 Phoenix Hawk Reply to topic Reply with quote

One thing that I don't like is when a mech has all of its weapons in its arms.

For these mechs, making them armless means that you've effectively made them harmless; all they can do is physical attacks, and odds are that they're going to get slagged before they can really do all that much this way.

Stick a weapon in the torso or even the head, however (which the mech was meant for anyway, as the original VF series of Veritechs all had head-mounted lasers), and the mech can at least fight back while it jogs to the repair bay.
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Mordel
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PostPosted: 25-Feb-2014 09:03    Post subject: Re: PHX-9 Phoenix Hawk Reply to topic Reply with quote

Kraken wrote:
One thing that I don't like is when a mech has all of its weapons in its arms.

For these mechs, making them armless means that you've effectively made them harmless; all they can do is physical attacks, and odds are that they're going to get slagged before they can really do all that much this way.


I agree with this sentiment 100% and had it happen to me this weekend and I actually made the exact same remarks!
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