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Centurion CN9-D92
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NCKestrel
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PostPosted: 20-Feb-2014 11:43    Post subject: Centurion CN9-D92 Reply to topic Reply with quote

TRO:
                 BattleMech Technical Readout

Name/Model:      Centurion CN9-D92
Technology:      Inner Sphere (Rating - E)
Tonnage:         50
Configuration:   Biped BattleMech
Era/Year:        Jihad / 3079
Rules (Current): Advanced
Rules (Era):     Advanced
Rules (Year):    Experimental
Total Cost:      5,931,000 C-Bills
Battle Value:    1,628

Chassis:              Endo Steel
Power Plant:          150 Compact
Cruising Speed:       32.4 kph  
Maximum Speed:        54 kph    [43.2 kph]
Jump Jets:            Unknown
    Jump Capacity:    90 meters
Armor:                Hardened
Armament:             
    2 ER Medium Lasers
    1 Plasma Rifle
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

======================================================================================
Overview:
    The Word of Blake utilized some of the strongest fortifications seen in the Inner
    Sphere since the fall of the Star League.  To deal with these, Davion converted
    several CN9-D9 Centurion in to heavily armored, tougher variants with advanced c3
    computers to lead the assault.

Capabilities:
    A compact fusion engine and gyro protected by 20 tons of hardened armor makes the
    Centurion tougher than even many assault 'mechs.  It's firepower is nothing
    impressive, but it's job is to survive long enough for its lancemates to find and
    destroy the enemy the Centurion has uncovered.

Deployment:
    The CN9-D92 was used exclusively in the Word of Blake Protectorate against
    fortifications.

Variants:
    No information provided

Notable MechWarriors:
    No information provided

======================================================================================
Equipment                                            Mass                             
--------------------------------------------------------------------------------------
Internal Structure:               Endo Steel          2.50                            
Engine:                          150 Compact          8.50                            
    Walking MP:                       3                                               
    Running MP:                     5 (4)                                             
    Jumping MP:                       3                                               
Heat Sinks (Double):               10 [20]            0.00                            
Gyro:                              Compact            3.00                            
Cockpit:                           Standard           3.00                            
Armor Factor:                        160             20.00                            
    Type:                          Hardened                                           

                            Internal         Armor     
                            Structure        Value     
    Head:                       3              9       
    Center Torso:              16             25       
    Center Torso (rear):                       6       
    R/L Torso:                 12             20       
    R/L Torso (rear):                          4       
    R/L Arm:                    8             16       
    R/L Leg:                   12             20       

======================================================================================
Weapons and Ammo                             Location          Critical     Tonnage   
--------------------------------------------------------------------------------------
Jump Jet                                        LT                1          0.50             
C3 Slave                                        CT                1          1.00             
2 ER Medium Lasers                              CT                2          2.00             
Jump Jet                                        CT                1          0.50             
Plasma Rifle                                    RA                2          6.00             
Plasma Rifle (Ammo 20)                          RT                2          2.00             
Jump Jet                                        RT                1          0.50             
CASE                                            RT                1          0.50             
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Mordel
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PostPosted: 21-Feb-2014 17:41    Post subject: Centurion CN9-D92 Reply to topic Reply with quote

Looks good. Though I tend to avoid C3 networks just because of the complexity, especially with the less experienced players.
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Sleeping Dragon
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PostPosted: 22-Feb-2014 01:29    Post subject: Centurion CN9-D92 Reply to topic Reply with quote

Is there a reason to use those heavy compact components? 3/5/3 is not too good.
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Vagabond
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PostPosted: 23-Feb-2014 08:13    Post subject: Centurion CN9-D92 Reply to topic Reply with quote

also, you NEED an ECM. you'll loose the C3 easy.

a standard fusion would be fine.
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NCKestrel
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PostPosted: 27-Feb-2014 20:10    Post subject: Centurion CN9-D92 Reply to topic Reply with quote

A lot of focus on a one ton piece of equipment? Smile
It's purpose is to survive while giving intel on what's inside. The c3 is just a bonus.
The objective of the game says get to point X and stay for one/two turns. Forget trying to clear the enemy from the area, this just hops in and dares the opponent to destroy it in a limited amount of time.
I'm thinking of the various scan missions. Or hold an objective.
If it were designed for "cross the map and survive" I'd go with a larger standard engine for more speed. But this assumed getting there I. Time isn't the issue, only surviving once you get here.
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jymset
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PostPosted: 02-Mar-2014 02:09    Post subject: Centurion CN9-D92 Reply to topic Reply with quote

Oh wow, that's a disgusting exercise in survivability. And it still retains some of its guns Very Happy

Why the CASE?
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