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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 06-Oct-2013 09:46 Post subject: HGN-777 Highlander |
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BattleMech Technical Readout
Type/Model: Highlander HGN-777
Tech: Inner Sphere / 3065
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 90 tons
Chassis: Star League XT Standard
Power Plant: 270 GM Light Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 [64.8] km/h
Jump Jets: 3 HildCo Model 10 Standard Jump Jets
Jump Capacity: 90 meters
Armor Type: Grumman-3 Standard
Armament:
1 Gauss Rifle
2 SRM 4s
4 Medium Lasers
1 Small Laser
1 Guardian ECM
4 LRM 5s
Manufacturer: StarCorps Industries
Location: (Unknown)
Communications System: Hector VII
Targeting & Tracking System: Starlight LX-1
--------------------------------------------------------
Type/Model: Highlander HGN-777
Mass: 90 tons
Equipment: Crits Mass
Int. Struct.: 138 pts Standard 0 9.00
Engine: 270 Light Fusion 10 11.00
Walking MP: 3 [4]
Running MP: 5 [6]
Jumping MP: 3
Heat Sinks: 11 Double [22] 3 1.00
(Heat Sink Loc: 1 LA)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Triple Strength Myomer: 6 .00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 .00
Armor Factor: 278 pts Standard 0 17.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 29 40
Center Torso (Rear): 17
L/R Side Torso: 19 28/28
L/R Side Torso (Rear): 10/10
L/R Arm: 15 30/30
L/R Leg: 19 38/38
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Gauss Rifle RA 1 16 9 17.00
(Ammo Locations: 2 RT)
2 SRM 4s LA 6 50 4 6.00
(Ammo Locations: 2 LT)
4 Medium Lasers RT 12 4 4.00
1 Small Laser RT 1 1 .50
1 Guardian ECM RT 0 2 1.50
4 LRM 5s LT 8 48 6 10.00
(Ammo Locations: 2 LT)
CASE Equipment: LT 1 .50
3 Standard Jump Jets: 3 6.00
(Jump Jet Loc: 1 LT, 1 RT, 1 CT)
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TOTALS: 28 73 90.00
Crits & Tons Left: 5 .00
Calculated Factors:
Total Cost: 17,634,755 C-Bills
Battle Value: 2,070
Cost per BV: 8,519.21
Weapon Value: 3,839 / 3,839 (Ratio = 1.85 / 1.85)
Damage Factors: SRDmg = 38; MRDmg = 22; LRDmg = 12
BattleForce2: MP: 3J, Armor/Structure: 7/5
Damage PB/M/L: 6/5/2, Overheat: 1
Class: MA; Point Value: 21
Specials: ecm
This one was basically just me fooling around with different ideas.
I think the big thing here is that it now has five lasers instead of just two. As such, rather than "just enough lasers to let it retreat", it now has "just enough lasers to pop a few tanks and/or light mechs while it's retreating." _________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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