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Stirge BattleMech
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McBride
Draconis Combine
Shujin
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Joined: 06-Nov-2004 00:00
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PostPosted: 17-Jul-2005 13:12    Post subject: Stirge BattleMech Reply to topic Reply with quote

   BattleMech Technical Readout

Type/Model:    Stirge 
Tech:          Inner Sphere / 3055
Config:        Biped BattleMech
Rules:         Level 3, Custom design

Mass:          65 tons
Chassis:       KetoBond Standard
Power Plant:   195 I.C.E.
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Maximillian 100 w. CASE Standard
Armament:      
  1 Defiance B3L Large Laser
  2 Diverse Optics Type 20 Medium Lasers
  1 Harpoon-6 SRM 6
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  Corean TransBand-J9
Targeting & Tracking System:  Corean B-Tech

------------------------------------------------------------------------------
==Overview:==
The Stirge is the custom creation of Tolan Micheals, a preiphery "hermit" and
LosTech prospector. He cobbled together the Stirge from parts of numerous
'mechs, using the chassis of an old 3025 Bombardier as his starting point.
From there he managed to scrounge up the lasers and missile system from
numerous junked mechs and vehicles from across the periphery. The only part
Micheals was unable to find a replacement for was the 'mech's fusion engine.
Unable to find an ICE Engine to replace it either, he turned to his own skills
as an engineer and cobbled together a sufficiently large engine to move his
creation at a reasonable speed for a reasonable mass.

--------------------------------------------------------
Type/Model:    Stirge 
Mass:          65 tons

Equipment:                                 Crits    Mass
Int. Struct.:  104 pts Standard              0      6.50
Engine:        195 I.C.E.                    6     16.00
Power Amplifiers:                            0      1.00
   Walking MP:   3
   Running MP:   5
   Jumping MP:   0
Heat Sinks:     12 Single                   12     12.00
 (Heat Sink Loc: 1 HD, 4 LT, 3 RT, 2 LL, 2 RL)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  192 pts Standard              0     12.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             21         29      
   Center Torso (Rear):                 10      
   L/R Side Torso:           15      20/20      
   L/R Side Torso (Rear):              7/7      
   L/R Arm:                  10      18/18      
   L/R Leg:                  15      27/27      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Large Laser            RA      8           2      5.00
2 Medium Lasers          LA      6           2      2.00
1 SRM 6                  CT      4   30      4      5.00
  (Ammo Locations: 2 RT)
CASE Equipment:          RT                  1       .50
--------------------------------------------------------
TOTALS:                         18          48     65.00
Crits & Tons Left:                          30       .00

Calculated Factors:
Total Cost:        3,190,688 C-Bills
Battle Value:      909
Cost per BV:       3,510.11
Weapon Value:      721 / 721 (Ratio = .79 / .79)
Damage Factors:    SRDmg = 15;  MRDmg = 5;  LRDmg = 0
BattleForce2:      MP: 3,  Armor/Structure: 5/5
                   Damage PB/M/L: 3/2/-,  Overheat: 1
                   Class: MH;  Point Value: 9


I was bored after work one day and this was the result.
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 17-Jul-2005 13:21    Post subject: RE: Stirge BattleMech Reply to topic Reply with quote

I don't know low tech mechs well, but this seems to be solid machine. I think it can even kick some mediums.


[ This Message was edited by: Sleeping Dragon on 2005-07-17 13:22 ]
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McBride
Draconis Combine
Shujin
Shujin


Joined: 06-Nov-2004 00:00
Posts: 101
Location: Canada
PostPosted: 17-Jul-2005 22:49    Post subject: RE: Stirge BattleMech Reply to topic Reply with quote

Yeah, when I designed the mech I didn't worry too much about how well it would fight, I was looking more to fit with the fluff I quickly wrote up for it. I actually think that the end result is a pretty solid design, as you said. It does pretty decent damage at short range, and the large laser could soften up the enemy a bit.

Overall I see it as more an overweight medium mech than a true heavy.
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Rudel Gurken
Allisters Light Thunder
Major
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Joined: 15-Jun-2005 00:00
Posts: 1447
Location: Germany
PostPosted: 18-Jul-2005 06:28    Post subject: RE: Stirge BattleMech Reply to topic Reply with quote

If an enemy lookes at that ICE and starts to : you´re able to give him a bad day or even a very bad one !!!

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bladewind
Free Rasalhague Republic
Major General
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Joined: 02-Oct-2004 00:00
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PostPosted: 18-Jul-2005 09:43    Post subject: RE: Stirge BattleMech Reply to topic Reply with quote

All that SRM ammo scares me but a goody Lvl2 upgrade will involve dropping 1 ton of ammo for 1 more HS and an ERL.



If you hate any heat build up at all when you run and gun with the ERL, get 11 tons of FF armor and 1 more HS.

[ This Message was edited by: bladewind on 2005-07-18 09:47 ]
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
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Location: Czech Republic
PostPosted: 18-Jul-2005 14:21    Post subject: RE: Stirge BattleMech Reply to topic Reply with quote

It will remain lvl 3 , but even without I.C.E. it's equipment remains lvl 2 because it has CASE.

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McBride
Draconis Combine
Shujin
Shujin


Joined: 06-Nov-2004 00:00
Posts: 101
Location: Canada
PostPosted: 18-Jul-2005 16:59    Post subject: RE: Stirge BattleMech Reply to topic Reply with quote

I would have, under normal circumstances, given it FF armour and some better weapons. However this mech was made from parts scrounged in the perihpery, so in keeping with the fluff I limited it to Lvl 1 armour, IS and weapons.

The case is there due to the 2 tons of ammo, which I felt made sense given the nature of the mech.

As I initially said, the mech is based around the fluff.
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