Mordel's Bar & Grill
Artillery Mechs
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » Design Submissions
View previous topic :: View next topic  
Author Message
parafighter
Clan Jade Falcon
Star Commander
Star Commander


Joined: 02-Apr-2005 00:00
Posts: 180

PostPosted: 08-Jul-2005 15:45    Post subject: Artillery Mechs Reply to topic Reply with quote

How are these mechs.

BattleMech Technical Readout

Type/Model: Sniper Snp-a01
Tech: Inner Sphere / 3050
Config: Biped BattleMech
Rules: Level 3, Custom design

Mass: 100 tons
Chassis: Standard
Power Plant: 300 Vlar Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
1 Thumper Artillery
1 Sniper Artillery
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Sniper Snp-a01
Mass: 100 tons

Equipment: Crits Mass
Int. Struct.: 152 pts Standard 0 10.00
Engine: 300 Fusion 6 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 20 Compact 0 15.00
Gyro: 4 3.00
Cockpit, Life Supt.: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 168 pts Standard 0 10.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 23
Center Torso (Rear): 8
L/R Side Torso: 21 17/17
L/R Side Torso (Rear): 6/6
L/R Arm: 17 18/18
L/R Leg: 21 23/23

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Thumper Artillery RA 6 20 16 16.00
(Ammo Locations: 1 RT)
1 Sniper Artillery LA 10 20 22 22.00
(Ammo Locations: 1 LT, 1 CT)
1 Long-Range Targeting 0 .00
CASE Equipment: LT CT RT 3 1.50
--------------------------------------------------------
TOTALS: 16 68 100.00
Crits & Tons Left: 10 .00

Calculated Factors:
Total Cost: 8,998,000 C-Bills
Battle Value: 912
Cost per BV: 9,866.23
Weapon Value: 590 / 590 (Ratio = .65 / .65)
Damage Factors: SRDmg = 8; MRDmg = 8; LRDmg = 8
BattleForce2: MP: 3, Armor/Structure: 4/8
Damage PB/M/L: 3/1/2, Overheat: 0
Class: MA; Point Value: 9
Specials: artS

BattleMech Technical Readout

Type/Model: Sniper Snp-b01
Tech: Inner Sphere / 3050
Config: Biped BattleMech
Rules: Level 3, Custom design

Mass: 100 tons
Chassis: Standard
Power Plant: 300 Vlar Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
1 Long Tom Cannon
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Sniper Snp-b01
Mass: 100 tons

Equipment: Crits Mass
Int. Struct.: 152 pts Standard 0 10.00
Engine: 300 Fusion 6 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 24 Compact 0 21.00
Gyro: 4 3.00
Cockpit, Life Supt.: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA 14 .00
Armor Factor: 304 pts Standard 0 19.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 44
Center Torso (Rear): 15
L/R Side Torso: 21 32/32
L/R Side Torso (Rear): 10/10
L/R Arm: 17 34/34
L/R Leg: 21 42/42

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Long Tom Cannon RA 20 20 19 24.00
(Ammo Locations: 2 LT, 2 RT)
1 Long-Range Targeting 0 .00
CASE Equipment: LT RT 2 1.00
--------------------------------------------------------
TOTALS: 20 50 100.00
Crits & Tons Left: 28 .00

Calculated Factors:
Total Cost: 9,570,000 C-Bills
Battle Value: 1,663
Cost per BV: 5,754.66
Weapon Value: 1,163 / 1,163 (Ratio = .70 / .70)
Damage Factors: SRDmg = 9; MRDmg = 14; LRDmg = 10
BattleForce2: MP: 3, Armor/Structure: 8/8
Damage PB/M/L: 3/2/2, Overheat: 0
Class: MA; Point Value: 17

BattleMech Technical Readout

Type/Model: Skeet Shooter sks-a01
Tech: Inner Sphere / 3050
Config: Land Air BattleMech
Rules: Level 3, Custom design

Mass: 55 tons
Chassis: Standard
Power Plant: 220 DAV XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Standard
Armament:
1 Gauss Rifle
1 Medium Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Skeet Shooter sks-a01
Mass: 55 tons

Equipment: Crits Mass
Int. Struct.: 91 pts Standard 0 5.50
Engine: 220 XL Fusion 12 5.00
Walking MP: 4
Running MP: 6
Jumping MP: 4 [12]
Heat Sinks: 10 Double [20] 6 .00
(Heat Sink Loc: 1 LT, 1 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 185 pts Standard 0 12.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 24
Center Torso (Rear): 12
L/R Side Torso: 13 18/18
L/R Side Torso (Rear): 8/8
L/R Arm: 9 18/18
L/R Leg: 13 26/26

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Gauss Rifle RA 1 24 10 18.00
(Ammo Locations: 1 LT, 1 RT, 1 CT)
1 Medium Laser LA 3 1 1.00
4 Standard Jump Jets: 4 2.00
(Jump Jet Loc: 2 LL, 2 RL)
LAM Conversion Equipment: 0 5.50
--------------------------------------------------------
TOTALS: 4 58 55.00
Crits & Tons Left: 20 .00

Calculated Factors:
Total Cost: 14,751,841 C-Bills
Battle Value: 1,809
Cost per BV: 8,154.69
Weapon Value: 899 / 899 (Ratio = .50 / .50)
Damage Factors: SRDmg = 15; MRDmg = 11; LRDmg = 7
BattleForce2: MP: 4J, Armor/Structure: 5/2
Damage PB/M/L: 3/2/2, Overheat: 0
Class: MM; Point Value: 18


_________________
"There is something to be said for brute force, it is usually followed by brute stupidity"- Garfield
Back to top View profile Send site message
Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 09-Jul-2005 04:06    Post subject: RE: Artillery Mechs Reply to topic Reply with quote

Long Tom crit 30 30t
Sniper crit 20 20t
Thumper crit 15 15t
Arrow IV crit 15 15t
Arrow IV clan crit 12 12t

Anything else is not artillery. Snub-nosed guns are normal ballistic weapons (of course, they do the artillery damage)


[ This Message was edited by: Sleeping Dragon on 2005-07-09 04:07 ]
_________________
The dragon NEVER sleeps!
Back to top View profile Send site message Send e-mail
Display posts from previous:
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » Design Submissions All times are GMT-04:00

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum