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some mechs
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parafighter
Clan Jade Falcon
Star Commander
Star Commander


Joined: 02-Apr-2005 00:00
Posts: 180

PostPosted: 04-Jul-2005 13:28    Post subject: some mechs Reply to topic Reply with quote

Some of my first mech designs, let me know what you think.

BattleMech Technical Readout

Type/Model: Riot mech rim-01
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Custom design

Mass: 20 tons
Chassis: Standard
Power Plant: 80 GM Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: 1/Star Slab Standard
Armament:
2 GM MiniGun Machine Guns
2 Firestorm Flamers
1 Diverse Optics Type 30 Large Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: Achernar Electronics HICK-4
Targeting & Tracking System: Cyclops

------------------------------------------------------------------------------
==Overview:==
The Riot mech was designed for riot control. The mech was easy to repair and
could be easily modified. It appears similar to the Clan's Cougar though it
was built first.

==Capabilities:==
The machine guns were mounted in boxes on either side of the mech. These boxes
acted as arms. The large laser was use to destroy vehicles at a distance. The
Riot mech never leaves the city.

--------------------------------------------------------
Type/Model: Riot mech rim-01
Mass: 20 tons

Equipment: Crits Mass
Int. Struct.: 33 pts Standard 0 2.00
Engine: 80 Fusion 6 2.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 10 Single 7 .00
(Heat Sink Loc: 1 LT, 2 RT, 2 LL, 2 RL)
Gyro: 4 1.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 48 pts Standard 0 3.00

Internal Armor
Structure Value
Head: 3 4
Center Torso: 6 7
Center Torso (Rear): 5
L/R Side Torso: 5 5/5
L/R Side Torso (Rear): 4/4
L/R Arm: 3 2/2
L/R Leg: 4 5/5

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Machine Gun RA 0 100 2 1.00
(Ammo Locations: 1 HD)
1 Machine Gun LA 0 1 .50
1 Flamer RT 3 1 1.00
1 Flamer LT 3 1 1.00
1 Large Laser CT 8 2 5.00
--------------------------------------------------------
TOTALS: 14 41 20.00
Crits & Tons Left: 37 .00

Calculated Factors:
Total Cost: 1,101,800 C-Bills
Battle Value: 284
Cost per BV: 3,879.58
Weapon Value: 119 / 119 (Ratio = .42 / .42)
Damage Factors: SRDmg = 8; MRDmg = 4; LRDmg = 0
BattleForce2: MP: 4, Armor/Structure: 1/2
Damage PB/M/L: 2/1/-, Overheat: 0
Class: ML; Point Value: 3

____________________________________

BattleMech Technical Readout

Type/Model: Lion leo-01
Tech: Inner Sphere / 3025
Config: Quad BattleMech
Rules: Level 1, Custom design

Mass: 100 tons
Chassis: Chariot Type IV Standard
Power Plant: 300 Rawlings Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: 3 Standard Jump Jets
Jump Capacity: 90 meters
Armor Type: ArcShield VII Mk 6 Standard
Armament:
4 20mm Gatling Gun Machine Guns
1 Lightning Strike PPC
4 Diverse Optics Type 20 Medium Lasers
1 Armstrong Autocannon/5
Manufacturer: (Unknown)
Location: Solaris VII
Communications System: Irian E.A.R.
Targeting & Tracking System: Cat's Eyes 5

--------------------------------------------------------
Type/Model: Lion leo-01
Mass: 100 tons

Equipment: Crits Mass
Int. Struct.: 160 pts Standard 0 10.00
Engine: 300 Fusion 6 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks: 26 Single 14 16.00
(Heat Sink Loc: 1 LFL, 1 RFL, 5 LT, 5 RT, 1 LRL, 1 RRL)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Leg Act: Hip + UpLeg + LowLeg + Foot 16 .00
Armor Factor: 323 pts Standard 0 20.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 38
Center Torso (Rear): 24
L/R Side Torso: 21 22/22
L/R Side Torso (Rear): 20/20
L/R Front Leg: 21 42/42
L/R Rear Leg: 21 42/42

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Machine Gun RFL 0 100 2 1.00
(Ammo Locations: 1 CT)
1 Machine Gun LFL 0 1 .50
1 PPC RT 10 3 7.00
2 Medium Lasers RT 6 2 2.00
1 Autocannon/5 LT 1 20 5 9.00
(Ammo Locations: 1 RT)
2 Medium Lasers LT 6 2 2.00
1 Machine Gun LRL(R) 0 1 .50
1 Machine Gun RRL(R) 0 1 .50
3 Standard Jump Jets: 3 6.00
(Jump Jet Loc: 1 LT, 1 RT, 1 CT)
--------------------------------------------------------
TOTALS: 23 65 100.00
Crits & Tons Left: 1 .00

Calculated Factors:
Total Cost: 9,266,000 C-Bills
Battle Value: 1,770
Cost per BV: 5,235.03
Weapon Value: 2,450 / 2,450 (Ratio = 1.38 / 1.38)
Damage Factors: SRDmg = 28; MRDmg = 12; LRDmg = 4
BattleForce2: MP: 3J, Armor/Structure: 8/8
Damage PB/M/L: 6/4/2, Overheat: 0
Class: MA; Point Value: 18


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Karagin
Imperial Karagin Army
Imperial General
Imperial General


Joined: 04-Feb-2002 00:00
Posts: 4120
Location: United States
PostPosted: 04-Jul-2005 15:27    Post subject: RE: some mechs Reply to topic Reply with quote

Nice urban mechs or Solaris 7 mechs.

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Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 05-Jul-2005 03:56    Post subject: RE: some mechs Reply to topic Reply with quote

Riot mech looks good, some JJs would be nice too, but sitting on powder keg doesn't make me feel safe.

Lion is already quite frequented name (one of my customs and clan DropShip), but the designers probably weren't aware of it in 3025 Otherwise main weapons are similar to BNC-3E Banshee. Short range weapons and strong armor in combination with the JJs allow it to fight well in dense terrain.

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