Mordel's Bar & Grill
Turbo Laser System
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Stinger
The Knights of Chaos
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Joined: 30-Apr-2002 00:00
Posts: 1833
Location: United States
PostPosted: 13-Jun-2005 15:16    Post subject: Turbo Laser System Reply to topic Reply with quote

Well I have been thinking about this more and more, it may be a interesting weapon system so I thought I would elaborate on it some more (and try to make it a bit more realistic in the game system with out being so munchy, may not be possible though feedback is always welcome).


Turbo Laser System
Weight 7 tons
Crits 2
Heat 18
Damage 24*
Range 3-6-9 -or- 4-8-12 (not sure which range I like better, for its potential I think 3-6-9 is a bit more balanced)

The TLS is a twin barreled system that can shoot up to 3 laser blasts doing 8 points of damage each. (each shot requires a to hit roll), The system takes 1 round to charge, but then can be fired normally, Though it fires like a pulse laser the system is actually farily hard to aim and has a +1 to hit inherent to any attacks made by the weapon. Charging the weapon must be declared at the end of the attack phase. Damage is done in 3 eight point bursts and each burst is rolled on the to hit chart much like missle clusters and multiple UAC rounds.


Anyway let me know what you think and let me know what should be changed

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Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Seraph
Blighted Sun Battalion
2nd Company
"Seraph's Slaughter"
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Joined: 11-Mar-2004 00:00
Posts: 1744

PostPosted: 13-Jun-2005 20:21    Post subject: RE: Turbo Laser System Reply to topic Reply with quote

Heat=15
Damage=20
Range=3/6/9
Ona to hit roll of 2 the system overloads and causes 20 points of damage to the weapon's location.

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