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Motown Scrapper
Clan Ice Hellions
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PostPosted: 03-Jun-2005 00:54    Post subject: RE: Design challenge! Reply to topic Reply with quote

 AeroTech 2 Vessel Technical Readout 
                                 THB Weapons 

Class/Model/Name:  Seversky SEV-3 
Tech:              Inner Sphere / 3067 
Vessel Type:       Aerospace Fighter 
Rules:             Level 3, Standard design 
Rules Set:         AeroTech2 

Mass:              100 tons 
Power Plant:       300 XL Fusion 
Safe Thrust:       5 
Maximum Thrust:    8 
Armor Type:        Ferro-aluminum 
Armament:          
   10 Ultra AC/2 (THB) 
    1 ER Medium Laser 
------------------------------------------------------------------------------ 
==Overview:== 
The Seversky SEV-3 was developed by the OLA  as a heavy fighter for long range 
attacks primarily against dropships before  the developement of System Defense 
Vessels 

==Capabilities:== 
The Seversky SEV-3  with its battery of Ultra AC-2s can reach out a very long 
way though the throw weight is a little light the ability to strike at a range 
that exceeds that of  most dropship weapons with enough speed to set the range 

==Deployment== 
Most SEV-3 are land based and operated by the Ai Fforce though a few are based 
on naval vessels 

------------------------------------------------------------------------------ 
Class/Model/Name:  Seversky SEV-3 
Mass:              100 tons 
Construction Options:  Fractional Accounting 

Equipment:                                                              Mass 
Power Plant:  300 XL Fusion                                              9.50 
Thrust:  Safe Thrust: 5 
      Maximum Thrust: 8 
Structural Integrity: 10                                                  .00 
Total Heat Sinks:    13 Double                                           3.00 
Fuel:                                                                    5.00 
Cockpit & Attitude Thrusters:                                            3.00 
Armor Type:  Ferro-aluminum  (224 total armor pts)                      12.50 
                           Standard Scale Armor Pts 
   Location:                            L / R 
   Nose:                                 74 
   Left/Right Wings:                  52/52 
   Aft:                                  46 

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass 
------------------------------------------------------------------------------ 
1 Ultra AC/2 (THB)         Nose         3      3      3      3    2      6.00 
  Ammo (Ultra AC/2) 45     ---                                           1.00 
1 Ultra AC/2 (THB)         Nose         3      3      3      3    2      6.00 
  Ammo (Ultra AC/2) 45     ---                                           1.00 
1 Ultra AC/2 (THB)         Nose         3      3      3      3    2      6.00 
  Ammo (Ultra AC/2) 45     ---                                           1.00 
1 Ultra AC/2 (THB)         Nose         3      3      3      3    2      6.00 
  Ammo (Ultra AC/2) 45     ---                                           1.00 
1 Ultra AC/2 (THB)         RW           3      3      3      3    2      6.00 
1 Ultra AC/2 (THB)         LW           3      3      3      3    2      6.00 
1 Ultra AC/2 (THB)         RW           3      3      3      3    2      6.00 
1 Ultra AC/2 (THB)         LW           3      3      3      3    2      6.00 
  Ammo (Ultra AC/2) 45     ---                                           1.00 
1 Ultra AC/2 (THB)         RW           3      3      3      3    2      6.00 
1 Ultra AC/2 (THB)         LW           3      3      3      3    2      6.00 
  Ammo (Ultra AC/2) 45     ---                                           1.00 
1 ER Medium Laser          Aft          5      5     --     --    5      1.00 
------------------------------------------------------------------------------ 
TOTALS:                                                    Heat: 25    100.00 
Tons Left:                                                                .00 

Calculated Factors: 
Total Cost:        16,351,500 C-Bills 
Battle Value:      1,623 
Cost per BV:       10,074.86 
Weapon Value:      1,695 (Ratio = 1.04) 
Damage Factors:    SRV = 32;  MRV = 25;  LRV = 9;  ERV = 0 
BattleForce2:      MP: 5,  Armor/Structure: 6 / 0 
                   Damage PB/M/L: 3/3/3,  Overheat: 0 
                   Class: FH;  Point Value: 16 
 
 


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Sleeping Dragon
Draconis Combine
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PostPosted: 03-Jun-2005 02:22    Post subject: RE: Design challenge! Reply to topic Reply with quote

Quote:

On 2005-06-02 16:38, Warhammer: 3025 wrote:
It's a fleet defender. This particular interceptor is intended to be launched at a moment's notice to scramble and kill incoming enemy fighters before they reach and threaten the fleet itself. The best way to do that is to make sure the enemy fighters never get anywhere near the fleet: to kill them as soon as possible, as far away as possible.

For a good example, look at the US Navy's F-14 Tomcat. It can carry up to six AIM-54 Phoenix missiles, and is (if I remember correctly) the only Navy fighter that does so. The Phoenix has a range of over 100 Nautical Miles (180+ Kilometers). The obvious design philosophy is to kill the enemy before he gets near the fleet and is able to launch any missiles of his own.



Just remember that slower fighters will face the enemy near to your ships, because faster and smaller ones will outrun them and engage the enemy sooner if they have time. heavier designs will have to patrol around.

I think that rules prefer dog-fights to long range sniping.

I heard that Phoenix missiles aren't too reliable.

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Stinger
The Knights of Chaos
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PostPosted: 03-Jun-2005 02:46    Post subject: RE: Design challenge! Reply to topic Reply with quote

Quote:

On 2005-06-03 02:22, Sleeping Dragon wrote:
I heard that Phoenix missiles aren't too reliable.



Everything I have read and heard is its better than a 85% kill ratio, fire and forget, or fire and let the awacs take over and guide it in. And actually the range is closer to 150+ on the phoenix (used to work with a ret. tomcat driver, but he said that the unclassified range is what we have been told and the real range is actually closer to double.)

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StarRaven
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PostPosted: 03-Jun-2005 03:49    Post subject: RE: Design challenge! Reply to topic Reply with quote

Quote:

On 2005-06-03 00:54, Motown Scrapper wrote:
Power Plant: 300 XL Fusion


Hate to say it Mo, but one of the criteria is that XL engines are not allowed.

Edit:
Deleted < pre > tags from quote. They made it hard to read.


[ This Message was edited by: StarRaven on 2005-06-03 03:51 ]
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Motown Scrapper
Clan Ice Hellions
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PostPosted: 03-Jun-2005 04:31    Post subject: RE: Design challenge! Reply to topic Reply with quote

Quote:

On 2005-06-03 03:49, StarRaven wrote:
Quote:

On 2005-06-03 00:54, Motown Scrapper wrote:
Power Plant: 300 XL Fusion


Hate to say it Mo, but one of the criteria is that XL engines are not allowed.

Edit:
Deleted < pre > tags from quote. They made it hard to read.

I know I realized it after I posted it when I looked at another one of my fighters ans saw the XL engine on it....ooops

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Sleeping Dragon
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PostPosted: 03-Jun-2005 04:55    Post subject: RE: Design challenge! Reply to topic Reply with quote

I heard that above Balkan it was some 25% (I cannot confirm that, just second, maybe third hand info, maybe some older version of Phoenix).


[ This Message was edited by: Sleeping Dragon on 2005-06-03 05:07 ]
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PostPosted: 05-Jun-2005 17:35    Post subject: RE: Design challenge! Reply to topic Reply with quote

Since there have been no new entrants, I shall now declare the winner of the challenge!


It's a tie!
Between Delta's Dagger Interceptor and Vagabond's Aurora!





And now: we party!









[ This Message was edited by: Warhammer: 3025 on 2005-06-05 17:39 ]
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Delta
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PostPosted: 05-Jun-2005 19:08    Post subject: RE: Design challenge! Reply to topic Reply with quote

Yay!!!


Now I shall buy Vagabond and myself a drink...and try not to flip a table on Sleeping Dragon and jump on it this time...
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Sleeping Dragon
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PostPosted: 06-Jun-2005 05:05    Post subject: RE: Design challenge! Reply to topic Reply with quote

Phew, why should I resort to violence, when I can use more peanuts (Kurita pacifist, ... no, these words don't look well written together, maybe paci - FIST ).

I just wonder how similar our concepts lvl 1 are (Yup, Yoda). If I used smaller engine (8/12) I would gain 4,5t to beef up armor and maybe to add some fuel. Heat would stay problematic, but loosing 20t doesn't come without paying some price. (other designs resembling this: Spad, Seydlitz Z1 (very loosely))

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