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Leopard II
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PostPosted: 04-Jun-2005 17:16    Post subject: Leopard II Reply to topic Reply with quote

This Leopard has a much better chance of getting past enemy forces to deposit its' troops, thanks to the heavier armor and expanded weapon capacity.

Tell me what you think.



Class/Model/Name:  Leopard II 
Tech:              Inner Sphere / 3055
Vessel Type:       Aerodyne DropShip
Rules:             Level 1, Custom design
Rules Set:         AeroTech2

Mass:              2,700 tons
Hull:              Lockheed FairFax
Length:            94 meters
Power Plant:       Core Tek Standard
Safe Thrust:       4
Maximum Thrust:    6
Armor Type:        StarGuard Standard
Armament:          
    4 Magna Hellstar II PPC
    3 Valiant Ballista LRM 20
   14 ChisComp 39 Medium Laser
   10 ChisComp 43 Special Large Laser
Manufacturer:   Federated-Boeing Interstellar
  Location:     Galax
Communications System:  Achernar Electronics HICS-15
Targeting & Tracking System:  Apple Churchill 2000
------------------------------------------------------------------------------
Class/Model/Name:  Leopard II 
Mass:              2,700 tons

Equipment:                                                            Mass  
Power Plant, Drive & Control:                                          702.00
Thrust:  Safe Thrust: 4
      Maximum Thrust: 6
Structural Integrity: 10                                               135.00
Total Heat Sinks:    150 Single                                        115.00
Fuel & Fuel Pumps:                                                     209.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                 21.00
Fire Control Computers:                                                   .00
Food & Water:  (52 days supply)                                         11.50
Armor Type:  Standard  (760 total armor pts)                            45.00
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                253
   Left/Right Wings:                 190/190
   Aft:                                 127

Cargo:
   Bay 1:  BattleMechs (4) with 2 doors                                600.00
   Bay 2:  Light Vehicles (to 50T) (4) with 1 door                     200.00
   Bay 3:  Fighters (2) with 1 door                                    300.00
   Bay 4:  Cargo (1)                                                    20.00

Life Boats:  1 (7 tons each)                                             7.00
Escape Pods:  7 (7 tons each)                                           49.00

Crew and Passengers:
      2 Officers (2 minimum)                                            20.00
      4 Crew (3 minimum)                                                28.00
      6 Gunners (6 minimum)                                             42.00
     32 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 PPC                      Nose     2(20)  2(20)     --     --   20     14.00
1 LRM 20(120 rounds)       Nose     1(12)  1(12)  1(12)     --    6     30.00
3 Medium Laser             Nose     2(15)     --     --     --    9      3.00
3 Medium Laser             Nose     2(15)     --     --     --    9      3.00
2 PPC                      Nose     2(20)  2(20)     --     --   20     14.00
1 LRM 20(120 rounds)       L/RW     1(12)  1(12)  1(12)     --   12     60.00
2 Large Laser              L/RW     2(21)  2(16)     --     --   32     20.00
  1 Medium Laser                                                  6      2.00
2 Large Laser              L/RW     2(21)  2(16)     --     --   32     20.00
  1 Medium Laser                                                  6      2.00
1 Large Laser              Aft      2(18)   1(8)     --     --    8      5.00
  2 Medium Laser                                                  6      2.00
1 Large Laser              Aft      2(18)   1(8)     --     --    8      5.00
  2 Medium Laser                                                  6      2.00
1 Lot Spare Parts (0.50%)                                               13.50
------------------------------------------------------------------------------
TOTALS:                                              Heat: 180       2,700.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        309,298,176 C-Bills
Battle Value:      4,467
Cost per BV:       69,240.69
Weapon Value:      7,240 (Ratio = 1.62)
Damage Factors:    SRV = 173;  MRV = 94;  LRV = 8;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 27,560
                   (14,855 Structure, 9,220 Life Support, 3,485 Weapons)
                   Support Points (SP) = 13,730  (50% of MPV)
BattleForce2:      MP: 4,  Armor/Structure: 13 / 12
                   Damage PB/M/L: 19/14/4,  Overheat: 0
                   Class: DM;  Point Value: 45
                   Specials: if


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Vagabond
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Posts: 5621
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PostPosted: 04-Jun-2005 19:49    Post subject: RE: Leopard II Reply to topic Reply with quote

hmmm, weird. i remember responding to this post. anyway, i made a MKII version of a Leopard for a design challenge.

I post it again so we can compare.

                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Leopard Class MKII 
Tech:              Inner Sphere / 3132
Vessel Type:       Aerodyne DropShip
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              2,000 tons
Length:            81 meters
Power Plant:       Standard
Safe Thrust:       4
Maximum Thrust:    6
Armor Type:        Ferro-aluminum
Armament:          
    8 ER PPC
   16 ER Medium Laser
    4 Rotary AC/2
------------------------------------------------------------------------------
==Overview:==
        The Leopard Class DropShip is the standard light transport vehicle
throughout the Successor States and has proved its worth over years of
continuous service. Ease of maintenance and low operating costs have made the
Leopard popular among all the Successor State militaries. Designed as a small
and reliable assault craft, all of its systems save for the sophisticated
propulsion unit can be easily repaired or replaced.
        The V84 drive system is more difficult to service, but a large supply
of them still exists and spares are continually salvaged from destroyed
DropShips. It therefore seems likely that the Leopard and Leopard-CV will
remain in service for many years.

==Deployment==
        Both the Leopard and the Leopard-CV date back to the early days of
'Mech warfare, when they were used in conjunction with other older ships such
as the Lion heavy transport. Of this early generation of DropShips, only the
Leopard and Leopard-CV have survived the ravages of the Succession Wars.
        Raids and small 'Mech operations remain the Leopard's primary mission,
though they are also deployed in larger-scale operations. A standard Leopard
is perfect for short missions away from the main body of an invasion force.
        Vulnerable on the ground and lightly armored by comparison to Union
and Overlord Class DropShips, the Leopard almost always returns to space or
high altitude after delivering its 'Mechs. The CV version almost never enters
low atmosphere, where its weapons are useless.
        Standard Leopards can carry a full air lance of 'Mechs and aerospace
fighters, and many air lances are traditionally associated with a specific
Leopard. This combination is especially useful when the Leopard is assigned to
commando and raiding duties. Because they are so easy to maintain and repair,
Leopards are popular with pirates, who often use them in raids for water and
spare parts.

------------------------------------------------------------------------------
Class/Model/Name:  Leopard Class MKII 
Mass:              2,000 tons

Equipment:                                                            Mass  
Power Plant, Drive & Control:                                          520.00
Thrust:  Safe Thrust: 4
      Maximum Thrust: 6
Structural Integrity: 7                                                 70.00
Total Heat Sinks:    112 Double                                         86.00
Fuel & Fuel Pumps:                                                      58.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                 15.00
Fire Control Computers:                                                   .00
Food & Water:  (35 days supply)                                          4.00
Armor Type:  Ferro-aluminum  (592 total armor pts)                      31.50
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                197
   Left/Right Wings:                 148/148
   Aft:                                  99

Cargo:
   Bay 1:  BattleMechs (4) with 4 doors                                600.00
           Fighters (2) with 2 doors                                   300.00
   Bay 2:  Cargo (1) with 2 doors                                       66.50

Life Boats:  2 (7 tons each)                                            14.00

Crew and Passengers:
      2 Officers (1 minimum)                                            20.00
      4 Crew (2 minimum)                                                28.00
      5 Gunners (5 minimum)                                             35.00
     12 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 ER PPC                   Nose     2(20)  2(20)  2(20)     --   30     14.00
2 ER Medium Laser          Nose     1(10)  1(10)     --     --   10      2.00
2 ER Medium Laser          Nose     1(10)  1(10)     --     --   10      2.00
1 Rotary AC/2(90 rounds)   Nose      1(8)   1(8)     --     --    6     10.00
2 ER PPC                   L/RW     2(20)  2(20)  2(20)     --   60     28.00
2 ER Medium Laser          L/RW     1(10)  1(10)     --     --   20      4.00
2 ER Medium Laser          L/RW     1(10)  1(10)     --     --   20      4.00
1 Rotary AC/2(90 rounds)   L/RW      1(8)   1(8)     --     --   12     20.00
2 ER PPC                   Aft      2(20)  2(20)  2(20)     --   30     14.00
2 ER Medium Laser          Aft      1(10)  1(10)     --     --   10      2.00
2 ER Medium Laser          Aft      1(10)  1(10)     --     --   10      2.00
1 Rotary AC/2(90 rounds)   Aft       1(8)   1(8)     --     --    6     10.00
1 Lot Spare Parts (2.00%)                                               40.00
------------------------------------------------------------------------------
TOTALS:                                              Heat: 224       2,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        285,351,264 C-Bills
Battle Value:      4,239
Cost per BV:       67,315.7
Weapon Value:      6,243 (Ratio = 1.47)
Damage Factors:    SRV = 176;  MRV = 139;  LRV = 22;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 17,693
                   (8,083 Structure, 6,350 Life Support, 3,260 Weapons)
                   Support Points (SP) = 12,942  (73% of MPV)
BattleForce2:      MP: 4,  Armor/Structure: 10 / 10
                   Damage PB/M/L: 14/14/6,  Overheat: 0
                   Class: DS;  Point Value: 42



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Vagabond
Mercenary
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Posts: 5621
Location: United States
PostPosted: 04-Jun-2005 19:59    Post subject: RE: Leopard II Reply to topic Reply with quote

I like yours, it is abit more powerfull then my own and carries what I laughingly am calling a CCT or Company Combat Team, lol.

Those 4 vehicles may be worth it being 700t heavier then my own. Preety good job as far as I know.


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Delta
Lyran Alliance
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Joined: 11-Dec-2004 00:00
Posts: 635

PostPosted: 04-Jun-2005 20:20    Post subject: RE: Leopard II Reply to topic Reply with quote

Hey, better 9 or so of these than my RCT carrier.
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