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Panzershrek II
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bladewind
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PostPosted: 31-May-2005 02:00    Post subject: Panzershrek II Reply to topic Reply with quote

Panzershrek II

Panzershrek II

Vehicle: Panzershrek II 
Tech Base: Inner Sphere - Level 2
Chassis Design: V.T.O.L.
Vehicle Mass: 10 tons
       
  Engine: 40 Rawlings Air Turbine I.C.E 
  Vehicle Movement:
       	Cruise Speed:97.2 km/h
       	Flank Speed:151.2 km/h
  Armour Type:Kressly Stoneskin 40X Standard

  Armament: 
  6x Death Blossum ROCKET LAUNCHER 10 - OS 
  Manufacturer:   Kressly Warworks 
     Location:   Epsilon Eridani 
  Communications System:   EasyTalk-4 
  Targeting & Tracking System: Sloane 220 Lockover System 

--------------------------------------------------------------------------------

OVERVIEW: 

Designed as the successor to the infamous Panzershrek VTOL, 
Conventry rode on the need for fast and cheap tank destroyers but 
like its diminunitive predecessor, the Panzershrek II is still a 1 hit 
wonder but with more tweaks.


CAPABILITITES:  

The Panzershrek II is twice its predecessor in all aspects. Mounting 3 
pairs of Death Blossum rocket launchers allows the slim 10 tonner to 
saturate a target with 60 rockets in mere seconds, lending it a very 
powerful punch if only for a moment. After that, the pilot must make a 
hair raising escape which is now actually possible thanks to the 
beefier armor.

The armor is by no means a gauss rifle stopper, but the frontal nose 
armor is thick enough to shrug off a PPC hit that might engulf the lone 
crew man in a ball of man-made lightning. Other locations have being 
improved as well, the sides are capable of handling most large bore 
laser fire and repel small arms. The rear armor did not get as much 
protection as most pilots wanted but Conventry felt that the 
Panzershrek II main role is to actually survive entering the battlefield 
and be able to unload its payload intact, instead of turning back and 
retreating alive. That was that and thus Conventry focused more on 
frontal protection than the rear. 

Still the paper rear armor isn't that terrible, being reasonably thick 
enough to repel the odd medium laser and small arms and 
battlefield reports that the Panzershrek II had a 60% increase of 
pilots returning alive when compared to the Panzershrek which is 
known as a flying coffin. 

All this improvements all come at a price though, with the machine at 
double the price of its predecessor, however Conventry felt that 1 
alive pilot is a lot better than 2 dead pilots. 


DEPLOYMENT: 

Surprisely, the Lyran Alliance were not particular sold on the idea and 
Conventry was forced to sell the VOTL into the Chaos March. 
However, Conventry wasn't too interested in manufacturing lots of 
small helicopters when they can be making more Hauptmanns and 
Razorbacks, thus manufacturing rights were sold to Kressly Warworks 
who now churn the Panzershrek in the thousands.


 VARIANTS:  
Extremely popular among lower end Chaos March powers, some of the 
minor lords use various different munition types for the rockets. 
Ranging from the default HE to incendiary ammuntion and even small 
scale chemicals like mustard gas to disable enemy troops. 

Other variants include mounting an SRM4 launcher loaded with 
inferno ammo but this is not popular as the VTOL rarely has a chance 
to launch more than 2 - 3 volleys before getting destroyed and the 
ammo is relatively costly. Others refit the helicopter with an array of 
machine guns to serve as an anti-infantry design. Or a troop carrier 
design with a combination of either some machine guns or rocket 
launchers.


-------------------------------------------------------------------------------------



Type/Model:	Panzershrek II 
Mass:	10 tons
Vehicle Details:		Crits		Mass
Internal Structure: 5 points 	       0		 1
Engine:	40 I.C.E 		     0              2
         Cruise:9 MP
         Flank:14 MP
Heat Sinks:0		 	  0              0
Cockpit and Controls:		  0	 0.5
Vehicle Crew:1			  0	0
Rotors:        0	1



Armor:40 points Standard	              0		 2.5
      				 I.S		Armor
      Front:			  1		  12
      Left / Right:		1 / 1	       10 / 10
      Rear:			  1		  6
      Rotor:			  1		  2


Weapons and Equipment:		Loc	Heat	Shots	Slots	Mass
2 ROCKET LAUNCHER 10-OS		Left	0	N/A	2	1
2 ROCKET LAUNCHER 10-OS		Right	0	N/A	2	1
2 ROCKET LAUNCHER 10-OS		Front	0	N/A	2	1
       
--------------------------------------------------------------------------------------

Crits and Tons Left:					0	0


      Vehicle Cost:170,556 C-Bills 
      Battle Value:478
      Vehicle Factory ver 2.3.0.0
      Battletech(R) is a trademark of WizKids, LLC.



Flying coffins anyone ? Insipired by this thread.

[ This Message was edited by: bladewind on 2005-05-31 20:33 ]
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Erenon
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PostPosted: 31-May-2005 03:12    Post subject: RE: Panzershrek II Reply to topic Reply with quote

How about a drone version bladewind?

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Sleeping Dragon
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PostPosted: 31-May-2005 13:48    Post subject: RE: Panzershrek II Reply to topic Reply with quote

I'm not sure but, live people may be cheaper than drones in chaos march.

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bladewind
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PostPosted: 31-May-2005 22:09    Post subject: RE: Panzershrek II Reply to topic Reply with quote

and no messy electronics to mess around with too.
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Stinger
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PostPosted: 01-Jun-2005 02:40    Post subject: RE: Panzershrek II Reply to topic Reply with quote

remineds me of my strike design. Think it had 8 RL15's and moved at 11-17.

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bladewind
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PostPosted: 01-Jun-2005 21:47    Post subject: RE: Panzershrek II Reply to topic Reply with quote

That must have a impressive rocket barrage
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Stinger
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PostPosted: 02-Jun-2005 00:15    Post subject: RE: Panzershrek II Reply to topic Reply with quote

It was interesting. never used it though. Kind of saw it as a fast strike harasser unit. Zooms in at 17 hexes and unloads on a unit then if it surives it leaves to reload and rinse and repeat.

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Sleeping Dragon
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PostPosted: 02-Jun-2005 06:13    Post subject: RE: Panzershrek II Reply to topic Reply with quote

I have one 10t hovercraft trying to do the same thing

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bladewind
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PostPosted: 02-Jun-2005 19:48    Post subject: RE: Panzershrek II Reply to topic Reply with quote

and if i ever play Periphery units i would use designs like this and strips those RLs off my mechs. RLs are silly on mechs and work best with such coffin designs.

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