Mordel's Bar & Grill
A Clan Second-Line 'Mech
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Warhammer: 3025
Freelance
Captain, AFFC (Ret.)
Captain, AFFC (Ret.)


Joined: 29-Jan-2005 00:00
Posts: 1856

PostPosted: 31-May-2005 15:14    Post subject: A Clan Second-Line 'Mech Reply to topic Reply with quote

I dunno why, but I almost feel dirty for having made this.


Type/Model:    Cumquat 
Tech:          Clan / 3055
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          40 tons
Chassis:       Beta Manufactured Endo Steel
Power Plant:   200 Dagda-Production Series A Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     5 Leaper Model, L5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type:    Forging C629/j Ferro-Fibrous 
Armament:      
  1 Series 6W ER Large Laser
  2 ER Micro Lasers
  2 Series 2f ER Medium Lasers
  1 Type X "Short Bow" LRM 10
Manufacturer:  Ashton 'Mech Production Complex
  Location:    Dagda
Communications System:  S9R Beta Series Communications
Targeting & Tracking System:  Version Kappa-III TTS

--------------------------------------------------------
Type/Model:    Cumquat 
Mass:          40 tons

Equipment:                                 Crits    Mass
Int. Struct.:  67 pts Endo Steel             7      2.00
 (Endo Steel Loc: 1 LA, 1 RA, 1 LT, 2 RT, 1 LL, 1 RL)
Engine:        200 Fusion                    6      8.50
   Walking MP:   5
   Running MP:   8
   Jumping MP:   5
Heat Sinks:     14 Double [28]              12      4.00
 (Heat Sink Loc: 3 LT, 3 RT)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA     15       .00
Armor Factor:  134 pts Ferro-Fibrous         7      7.00
 (Armor Crit Loc: 1 LA, 3 RA, 1 LT, 2 RT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             12         15      
   Center Torso (Rear):                  6      
   L/R Side Torso:           10      14/14      
   L/R Side Torso (Rear):              6/6      
   L/R Arm:                   6      12/12      
   L/R Leg:                  10      20/20      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER Large Laser         RA     12           1      4.00
2 ER Micro Lasers        LA      2           2       .50
1 ER Medium Laser        RT      5           1      1.00
1 ER Medium Laser        LT      5           1      1.00
1 LRM 10                 CT      4   24      3      4.50
  (Ammo Locations: 2 LT)
5 Standard Jump Jets:                        5      2.50
 (Jump Jet Loc: 1 LT, 1 RT, 1 CT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS:                         28          69     40.00
Crits & Tons Left:                           9       .00

Calculated Factors:
Total Cost:        3,730,346 C-Bills
Battle Value:      1,649
Cost per BV:       2,262.19
Weapon Value:      1,426 / 1,426 (Ratio = .86 / .86)
Damage Factors:    SRDmg = 28;  MRDmg = 20;  LRDmg = 8
BattleForce2:      MP: 5J,  Armor/Structure: 3/3
                   Damage PB/M/L: 4/3/2,  Overheat: 0
                   Class: MM;  Point Value: 17


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Warhammer: 3025
Freelance
Captain, AFFC (Ret.)
Captain, AFFC (Ret.)


Joined: 29-Jan-2005 00:00
Posts: 1856

PostPosted: 31-May-2005 15:17    Post subject: RE: A Clan Second-Line 'Mech Reply to topic Reply with quote

As soon as I hit "Submit", it struck me: difficulty. There's no real challenge in making a Clan design, no real...artistry. It's just too easy to make a killer Clan design, packing in almost every weapon I feel like mounting. IS designs need a certain amount of...finesse to make them truly effective.


Pointless speech over.

_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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Seraph
Blighted Sun Battalion
2nd Company
"Seraph's Slaughter"
Major
Major


Joined: 11-Mar-2004 00:00
Posts: 1744

PostPosted: 31-May-2005 17:53    Post subject: RE: A Clan Second-Line 'Mech Reply to topic Reply with quote

That's why I generally stick to IS designs. Unless I'm working on a concept mech, then I may use clan tech.

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bladewind
Free Rasalhague Republic
Major General
Major General


Joined: 02-Oct-2004 00:00
Posts: 1054
Location: Singapore
PostPosted: 31-May-2005 20:49    Post subject: RE: A Clan Second-Line 'Mech Reply to topic Reply with quote

Not to mention that Clan tech is actually more limited in varieties than IS tech.
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Motown Scrapper
Clan Ice Hellions
Galaxy Commander
Galaxy Commander


Joined: 24-Jul-2003 00:00
Posts: 2074
Location: United States
PostPosted: 01-Jun-2005 01:48    Post subject: RE: A Clan Second-Line 'Mech Reply to topic Reply with quote

Quote:

On 2005-05-31 15:17, Warhammer: 3025 wrote:
As soon as I hit "Submit", it struck me: difficulty. There's no real challenge in making a Clan design, no real...artistry. It's just too easy to make a killer Clan design, packing in almost every weapon I feel like mounting. IS designs need a certain amount of...finesse to make them truly effective.


Pointless speech over.

To me the challenge is building an effective design on a small platform I have Clan Omnis using 15 ton Biped (Ice Guardian)25 ton Biped 25 ton Quad (Ice Hellion) 35 ton Biped (Sightblinder) and two 10 ton quad mechs (Chiggar and Wombat) Anybody can build big mechs show me an effective ultra-light design and you will impress me..

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Still crazy after all these years
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