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Dominion Jumpship
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Warhammer: 3025
Freelance
Captain, AFFC (Ret.)
Captain, AFFC (Ret.)


Joined: 29-Jan-2005 00:00
Posts: 1856

PostPosted: 07-May-2005 21:23    Post subject: Dominion Jumpship Reply to topic Reply with quote

For when your Overlords absolutely, positively, HAVE to get there safe...


Class/Model/Name:  Dominion 
Tech:              Inner Sphere / 3025
Vessel Type:       JumpShip
Rules:             Level 1, Custom design
Rules Set:         AeroTech2

Mass:              500,000 tons
Hull:              StarTech Mod II
K-F Drive System:  KF King VI-a
Length:            850 meters
Sail Diameter:     1,350 meters
Power Plant:       Ford Standard
Safe Thrust:       0
Maximum Thrust:    0
Armor Type:        Chevron I Standard
Armament:          
   36 FarFire LRM 15
   24 Kajuka Type 1 "Stiletto" Small Laser
   96 Flak Autocannon/5
   48 Selitex Radonic Large Laser
   96 Ichiba 3000 Medium Laser
   24 Scatter Gun Light Machine Gun
Manufacturer:   Jalastar Aerospace
  Location:     No longer Produced
Communications System:  Dalban Interact
Targeting & Tracking System:  Dalban HiRez II-a
------------------------------------------------------------------------------
Class/Model/Name:  Dominion 
Mass:              500,000 tons

Equipment:                                                            Mass  
Power Plant, Drive & Control:                                        6,000.00
Thrust:  Safe Thrust: 0
      Maximum Thrust: 0
Kearny-Fuchida Hyperdrive:  Standard (Integrity = 9)               475,000.00
Jump Sail: (Integrity = 6)                                              97.00
Structural Integrity: 1                                              3,333.50
Total Heat Sinks:    972 Single                                        818.00
Fuel & Fuel Pumps:                                                   1,224.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:              1,250.00
Fire Control Computers:                                                552.00
Food & Water:  (479 days supply)                                       316.00
Armor Type:  Standard  (109 total armor pts)                           271.50
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                 21
   Fore-Left/Right:                   18/18
   Aft-Left/Right:                    18/18
   Aft:                                  16

Cargo:
   Bay 1:  Small Craft (2) with 1 door                                 400.00
   Bay 2:  Cargo (2) with 2 doors                                      200.00

DropShip Capacity:  6 Docking Hardpoints                             6,000.00
Grav Deck #1:  (95-meter diameter)                                      50.00
Grav Deck #2:  (80-meter diameter)                                      50.00
Grav Deck #3:  (95-meter diameter)                                      50.00
Life Boats:  8 (7 tons each)                                            56.00
Escape Pods:  14 (7 tons each)                                          98.00

Crew and Passengers:
     18 Officers (17 minimum)                                          180.00
     16 Crew (13 minimum)                                              112.00
     60 Gunners (54 minimum)                                           420.00
     28 Marines                                                        140.00
     10 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
3 LRM 15(160 rounds)       Nose     3(27)  3(27)  3(27)     --   15     41.00
4 Small Laser              Nose     1(12)     --     --     --    4      2.00
4 Autocannon/5(400 rounds) Nose     2(20)  2(20)     --     --    4     52.00
4 Autocannon/5(400 rounds) Nose     2(20)  2(20)     --     --    4     52.00
4 Autocannon/5(400 rounds) Nose     2(20)  2(20)     --     --    4     52.00
4 Autocannon/5(400 rounds) Nose     2(20)  2(20)     --     --    4     52.00
2 Large Laser              Nose     4(36)  2(16)     --     --   16     10.00
  4 Medium Laser                                                 12      4.00
2 Large Laser              Nose     4(36)  2(16)     --     --   16     10.00
  4 Medium Laser                                                 12      4.00
2 Large Laser              Nose     4(36)  2(16)     --     --   16     10.00
  4 Medium Laser                                                 12      4.00
2 Large Laser              Nose     4(36)  2(16)     --     --   16     10.00
  4 Medium Laser                                                 12      4.00
3 LRM 15(160 rounds)       Nose     3(27)  3(27)  3(27)     --   15     41.00
2 Machine Gun(500 rounds)  Nose      0(4)     --     --     --    0      4.00
2 Machine Gun(500 rounds)  Nose      0(4)     --     --     --    0      4.00
3 LRM 15(160 rounds)       FL/R     3(27)  3(27)  3(27)     --   30     82.00
4 Small Laser              FL/R     1(12)     --     --     --    8      4.00
4 Autocannon/5(400 rounds) FL/R     2(20)  2(20)     --     --    8    104.00
4 Autocannon/5(400 rounds) FL/R     2(20)  2(20)     --     --    8    104.00
4 Autocannon/5(400 rounds) FL/R     2(20)  2(20)     --     --    8    104.00
4 Autocannon/5(400 rounds) FL/R     2(20)  2(20)     --     --    8    104.00
2 Large Laser              FL/R     4(36)  2(16)     --     --   32     20.00
  4 Medium Laser                                                 24      8.00
2 Large Laser              FL/R     4(36)  2(16)     --     --   32     20.00
  4 Medium Laser                                                 24      8.00
2 Large Laser              FL/R     4(36)  2(16)     --     --   32     20.00
  4 Medium Laser                                                 24      8.00
2 Large Laser              FL/R     4(36)  2(16)     --     --   32     20.00
  4 Medium Laser                                                 24      8.00
3 LRM 15(160 rounds)       FL/R     3(27)  3(27)  3(27)     --   30     82.00
2 Machine Gun(500 rounds)  FL/R      0(4)     --     --     --    0      8.00
2 Machine Gun(500 rounds)  FL/R      0(4)     --     --     --    0      8.00
3 LRM 15(160 rounds)       AL/R     3(27)  3(27)  3(27)     --   30     82.00
4 Small Laser              AL/R     1(12)     --     --     --    8      4.00
4 Autocannon/5(400 rounds) AL/R     2(20)  2(20)     --     --    8    104.00
4 Autocannon/5(400 rounds) AL/R     2(20)  2(20)     --     --    8    104.00
4 Autocannon/5(400 rounds) AL/R     2(20)  2(20)     --     --    8    104.00
4 Autocannon/5(400 rounds) AL/R     2(20)  2(20)     --     --    8    104.00
2 Large Laser              AL/R     4(36)  2(16)     --     --   32     20.00
  4 Medium Laser                                                 24      8.00
2 Large Laser              AL/R     4(36)  2(16)     --     --   32     20.00
  4 Medium Laser                                                 24      8.00
2 Large Laser              AL/R     4(36)  2(16)     --     --   32     20.00
  4 Medium Laser                                                 24      8.00
2 Large Laser              AL/R     4(36)  2(16)     --     --   32     20.00
  4 Medium Laser                                                 24      8.00
3 LRM 15(160 rounds)       AL/R     3(27)  3(27)  3(27)     --   30     82.00
2 Machine Gun(500 rounds)  AL/R      0(4)     --     --     --    0      8.00
2 Machine Gun(500 rounds)  AL/R      0(4)     --     --     --    0      8.00
3 LRM 15(160 rounds)       Aft      3(27)  3(27)  3(27)     --   15     41.00
4 Small Laser              Aft      1(12)     --     --     --    4      2.00
4 Autocannon/5(400 rounds) Aft      2(20)  2(20)     --     --    4     52.00
4 Autocannon/5(400 rounds) Aft      2(20)  2(20)     --     --    4     52.00
4 Autocannon/5(400 rounds) Aft      2(20)  2(20)     --     --    4     52.00
4 Autocannon/5(400 rounds) Aft      2(20)  2(20)     --     --    4     52.00
2 Large Laser              Aft      4(36)  2(16)     --     --   16     10.00
  4 Medium Laser                                                 12      4.00
2 Large Laser              Aft      4(36)  2(16)     --     --   16     10.00
  4 Medium Laser                                                 12      4.00
2 Large Laser              Aft      4(36)  2(16)     --     --   16     10.00
  4 Medium Laser                                                 12      4.00
2 Large Laser              Aft      4(36)  2(16)     --     --   16     10.00
  4 Medium Laser                                                 12      4.00
3 LRM 15(160 rounds)       Aft      3(27)  3(27)  3(27)     --   15     41.00
2 Machine Gun(500 rounds)  Aft       0(4)     --     --     --    0      4.00
2 Machine Gun(500 rounds)  Aft       0(4)     --     --     --    0      4.00
1 Lot Spare Parts (0.25%)                                            1,250.00
------------------------------------------------------------------------------
TOTALS:                                              Heat: 972     500,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        865,378,500 C-Bills
Battle Value:      15,989
Cost per BV:       54,123.37
Weapon Value:      10,786 (Ratio = .67)
Damage Factors:    SRV = 1,639;  MRV = 858;  LRV = 90;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 53,575
                   (11,661 Structure, 17,350 Life Support, 24,564 Weapons)
                   Support Points (SP) = 210,600  (393% of MPV)
BattleForce2:      Not applicable


_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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Delta
Lyran Alliance
Leutnant
Leutnant


Joined: 11-Dec-2004 00:00
Posts: 635

PostPosted: 07-May-2005 22:40    Post subject: RE: Dominion Jumpship Reply to topic Reply with quote

You have a tendancy to make a lot of annoying little machine guns and small lasers on your ships...

Other than that, I like it.
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Warhammer: 3025
Freelance
Captain, AFFC (Ret.)
Captain, AFFC (Ret.)


Joined: 29-Jan-2005 00:00
Posts: 1856

PostPosted: 07-May-2005 22:56    Post subject: RE: Dominion Jumpship Reply to topic Reply with quote

Point defense weapons. They're there to shoot down missiles and the like. The more of them there are, the fewer missiles actually make contact with the hull.

My first few Aero designs were completely lacking in that department, and got panned because of it.


[ This Message was edited by: Warhammer: 3025 on 2005-05-07 22:59 ]
_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
Back to top View profile Send site message
Delta
Lyran Alliance
Leutnant
Leutnant


Joined: 11-Dec-2004 00:00
Posts: 635

PostPosted: 08-May-2005 00:05    Post subject: RE: Dominion Jumpship Reply to topic Reply with quote

Yes, but aren't AMSes there for the same purpose? I'd also think AMSes would be better for the job.
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Warhammer: 3025
Freelance
Captain, AFFC (Ret.)
Captain, AFFC (Ret.)


Joined: 29-Jan-2005 00:00
Posts: 1856

PostPosted: 08-May-2005 00:13    Post subject: RE: Dominion Jumpship Reply to topic Reply with quote

Yes, dedicated anti-missile systems are better at that job. But look at the design date and tech level: 3025, level 1. AMSes aren't around. Also, AMSes can't target fighters and such that get too close.

_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
Back to top View profile Send site message
Warhammer: 3025
Freelance
Captain, AFFC (Ret.)
Captain, AFFC (Ret.)


Joined: 29-Jan-2005 00:00
Posts: 1856

PostPosted: 08-May-2005 21:19    Post subject: RE: Dominion Jumpship Reply to topic Reply with quote

And here's the upgraded version. Still no match for a warship certainly, but more than adequate to kill dropships and fighters that get too close.



Class/Model/Name:  Dominion (Upgraded) 
Tech:              Inner Sphere / 3055
Vessel Type:       JumpShip
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              500,000 tons
Hull:              StarTech Mod II
K-F Drive System:  KF King VI-a
Length:            850 meters
Sail Diameter:     1,350 meters
Power Plant:       Ford Standard
Safe Thrust:       0
Maximum Thrust:    0
Armor Type:        Chevron I Improved Ferro-aluminum
Armament:          
   36 FarFire LRM 15+ArtIV
   48 Cyclops XII ER Large Laser
   96 BlazeFire Longshot ER Medium Laser
   24 Sutel Precision Line Small Pulse Laser
   24 Buzzsaw AMS
   96 Mydron Excel 5SG LB 5-X AC
Manufacturer:   Federated-Boeing Interstellar, Port Sydney Naval Shipyards
  Location:     Galax, Alarion
Communications System:  Dalban Interact
Targeting & Tracking System:  Dalban HiRez II-a
------------------------------------------------------------------------------
Class/Model/Name:  Dominion (Upgraded) 
Mass:              500,000 tons

Equipment:                                                            Mass  
Power Plant, Drive & Control:                                        6,000.00
Thrust:  Safe Thrust: 0
      Maximum Thrust: 0
Kearny-Fuchida Hyperdrive:  Standard (Integrity = 9)               475,000.00
Jump Sail: (Integrity = 6)                                              97.00
Structural Integrity: 1                                              3,333.50
Total Heat Sinks:    702 Double                                        548.00
Fuel & Fuel Pumps:                                                   1,224.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:              1,250.00
Fire Control Computers:                                                558.00
Food & Water:  (482 days supply)                                       318.00
Armor Type:  Improved Ferro-aluminum  (166 total armor pts)            276.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                 34
   Fore-Left/Right:                   27/27
   Aft-Left/Right:                    27/27
   Aft:                                  24

Cargo:
   Bay 1:  Small Craft (2) with 1 door                                 400.00
   Bay 2:  Cargo (2) with 2 doors                                      200.00

DropShip Capacity:  6 Docking Hardpoints                             6,000.00
Grav Deck #1:  (95-meter diameter)                                      50.00
Grav Deck #2:  (80-meter diameter)                                      50.00
Grav Deck #3:  (95-meter diameter)                                      50.00
Life Boats:  8 (7 tons each)                                            56.00
Escape Pods:  14 (7 tons each)                                          98.00

Crew and Passengers:
     18 Officers (17 minimum)                                          180.00
     16 Crew (13 minimum)                                              112.00
     60 Gunners (54 minimum)                                           420.00
     28 Marines                                                        140.00
     10 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
3 LRM 15+ArtIV(160 rounds) Nose     4(36)  4(36)  4(36)     --   15     44.00
3 LRM 15+ArtIV(160 rounds) Nose     4(36)  4(36)  4(36)     --   15     44.00
2 ER Large Laser           Nose     4(36)  4(36)  2(16)     --   24     10.00
  4 ER Medium Laser                                              20      4.00
2 ER Large Laser           Nose     4(36)  4(36)  2(16)     --   24     10.00
  4 ER Medium Laser                                              20      4.00
2 ER Large Laser           Nose     4(36)  4(36)  2(16)     --   24     10.00
  4 ER Medium Laser                                              20      4.00
2 ER Large Laser           Nose     4(36)  4(36)  2(16)     --   24     10.00
  4 ER Medium Laser                                              20      4.00
4 Small Pulse Laser        Nose     1(12)     --     --     --    8      4.00
2 AMS(240 rounds)          Nose        --     --     --     --    2     21.00
2 AMS(240 rounds)          Nose        --     --     --     --    2     21.00
4 LB 5-X AC(400 rounds)    Nose     1(12)  1(12)  1(12)     --    4     52.00
4 LB 5-X AC(400 rounds)    Nose     1(12)  1(12)  1(12)     --    4     52.00
4 LB 5-X AC(400 rounds)    Nose     1(12)  1(12)  1(12)     --    4     52.00
4 LB 5-X AC(400 rounds)    Nose     1(12)  1(12)  1(12)     --    4     52.00
3 LRM 15+ArtIV(160 rounds) FL/R     4(36)  4(36)  4(36)     --   30     88.00
3 LRM 15+ArtIV(160 rounds) FL/R     4(36)  4(36)  4(36)     --   30     88.00
2 ER Large Laser           FL/R     4(36)  4(36)  2(16)     --   48     20.00
  4 ER Medium Laser                                              40      8.00
2 ER Large Laser           FL/R     4(36)  4(36)  2(16)     --   48     20.00
  4 ER Medium Laser                                              40      8.00
2 ER Large Laser           FL/R     4(36)  4(36)  2(16)     --   48     20.00
  4 ER Medium Laser                                              40      8.00
2 ER Large Laser           FL/R     4(36)  4(36)  2(16)     --   48     20.00
  4 ER Medium Laser                                              40      8.00
4 Small Pulse Laser        FL/R     1(12)     --     --     --   16      8.00
2 AMS(240 rounds)          FL/R        --     --     --     --    4     42.00
2 AMS(240 rounds)          FL/R        --     --     --     --    4     42.00
4 LB 5-X AC(400 rounds)    FL/R     1(12)  1(12)  1(12)     --    8    104.00
4 LB 5-X AC(400 rounds)    FL/R     1(12)  1(12)  1(12)     --    8    104.00
4 LB 5-X AC(400 rounds)    FL/R     1(12)  1(12)  1(12)     --    8    104.00
4 LB 5-X AC(400 rounds)    FL/R     1(12)  1(12)  1(12)     --    8    104.00
3 LRM 15+ArtIV(160 rounds) AL/R     4(36)  4(36)  4(36)     --   30     88.00
3 LRM 15+ArtIV(160 rounds) AL/R     4(36)  4(36)  4(36)     --   30     88.00
2 ER Large Laser           AL/R     4(36)  4(36)  2(16)     --   48     20.00
  4 ER Medium Laser                                              40      8.00
2 ER Large Laser           AL/R     4(36)  4(36)  2(16)     --   48     20.00
  4 ER Medium Laser                                              40      8.00
2 ER Large Laser           AL/R     4(36)  4(36)  2(16)     --   48     20.00
  4 ER Medium Laser                                              40      8.00
2 ER Large Laser           AL/R     4(36)  4(36)  2(16)     --   48     20.00
  4 ER Medium Laser                                              40      8.00
4 Small Pulse Laser        AL/R     1(12)     --     --     --   16      8.00
2 AMS(240 rounds)          AL/R        --     --     --     --    4     42.00
2 AMS(240 rounds)          AL/R        --     --     --     --    4     42.00
4 LB 5-X AC(400 rounds)    AL/R     1(12)  1(12)  1(12)     --    8    104.00
4 LB 5-X AC(400 rounds)    AL/R     1(12)  1(12)  1(12)     --    8    104.00
4 LB 5-X AC(400 rounds)    AL/R     1(12)  1(12)  1(12)     --    8    104.00
4 LB 5-X AC(400 rounds)    AL/R     1(12)  1(12)  1(12)     --    8    104.00
3 LRM 15+ArtIV(160 rounds) Aft      4(36)  4(36)  4(36)     --   15     44.00
3 LRM 15+ArtIV(160 rounds) Aft      4(36)  4(36)  4(36)     --   15     44.00
2 ER Large Laser           Aft      4(36)  4(36)  2(16)     --   24     10.00
  4 ER Medium Laser                                              20      4.00
2 ER Large Laser           Aft      4(36)  4(36)  2(16)     --   24     10.00
  4 ER Medium Laser                                              20      4.00
2 ER Large Laser           Aft      4(36)  4(36)  2(16)     --   24     10.00
  4 ER Medium Laser                                              20      4.00
2 ER Large Laser           Aft      4(36)  4(36)  2(16)     --   24     10.00
  4 ER Medium Laser                                              20      4.00
4 Small Pulse Laser        Aft      1(12)     --     --     --    8      4.00
2 AMS(240 rounds)          Aft         --     --     --     --    2     21.00
2 AMS(240 rounds)          Aft         --     --     --     --    2     21.00
4 LB 5-X AC(400 rounds)    Aft      1(12)  1(12)  1(12)     --    4     52.00
4 LB 5-X AC(400 rounds)    Aft      1(12)  1(12)  1(12)     --    4     52.00
4 LB 5-X AC(400 rounds)    Aft      1(12)  1(12)  1(12)     --    4     52.00
4 LB 5-X AC(400 rounds)    Aft      1(12)  1(12)  1(12)     --    4     52.00
1 Lot Spare Parts (0.25%)                                            1,250.00
------------------------------------------------------------------------------
TOTALS:                                            Heat: 1,404     499,998.50
Tons Left:                                                               1.50

Calculated Factors:
Total Cost:        927,624,750 C-Bills
Battle Value:      20,609
Cost per BV:       45,010.66
Weapon Value:      14,587 (Ratio = .71)
Damage Factors:    SRV = 1,590;  MRV = 1,144;  LRV = 307;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 56,927
                   (11,665 Structure, 17,350 Life Support, 27,912 Weapons)
                   Support Points (SP) = 210,600  (370% of MPV)
BattleForce2:      Not applicable


_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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