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Apocalypse Class Battleship
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PostPosted: 01-May-2005 11:22    Post subject: Apocalypse Class Battleship Reply to topic Reply with quote

The Fleet Obliterator.





AeroTech 2 Vessel Technical Readout
THB Weapons

Class/Model/Name: Apocalypse Class Battleship
Tech: Inner Sphere / 3067
Vessel Type: WarShip
Rules: Level 3, Standard design
Rules Set: AeroTech2

Mass: 2,500,000 tons
Hull: Lockheed Apocalypse
K-F Drive System: KF Mark XXV "Super"
Length: 1,652 meters
Sail Diameter: 1,739 meters
Power Plant: Lockheed Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Coventry Metal Works Lamellor Ferro-carbide
Armament:
120 Firestorm Heavy NPPC
390 Diverse Optics Type 20 Large Pulse Laser
42 Buzzsaw Laser AMS (THB)
6 Laser AMS (THB)
Manufacturer: Coventry Metal Works, Kathil Shipyards, Tallon Industries, Lockheed Corporation
Location: Coventry ,Kathil, Tallon-Werke
Communications System: Apocalypse Communications
Targeting & Tracking System: Series VI MKIII
------------------------------------------------------------------------------
==Overview:==
The Apocalypse Class Battleship has not currently yet been produced, but
remains in planning. It has an enormous price tag however, namely 11.38
TRILLION C-Bills. However, it would simply be the most massive warship ever if
made...

==Capabilities:==
The Apocalypse is aptly named, carrying death in the form of 120 Heavy Naval
PPCS, 390 Large Pulse Lasers, and a Fighter compliment of 27, plus 150 marines
and 24 Battle Armor Marines. The ship itself is about 1.6 Kilometers long, and
has a detachable sail that can be stowed inside the ships sail storage bay. It
is also very fast for its size and has a nearly impenetrable shielding of
Lamellor Ferro-Carbide that can resist a hundred HNPPC blasts in any location.
It is also nearly immune to missiles, sporting 48 LAMS systems. Its 15882
Double Heatsinks allow it to fire its massive weapons array at leisure without
any heat problems, even if the ship is moving at All Ahead Full and is firing
all its weapons and all its LAMS swatting missiles.

Each Fighter Cubical has its own door, allowing the fighter to drop out at a
moments notice and fly out to intercept any missiles and fighters that managed
to get past the LPLs and LAMSes. Its fuel and food span allow it operate 350
days before refueling is needed. New prototype systems on the ship reduce the
amount of spare parts needed astronomically. It also features a Lithium Fusion
Battery to allow rapid travel through space.

Unusual for a Non-Comstar or Clan Vessel, it mounts a HPG transponder and
transmitter. As its the flagship of the fleet, its a requirement to have a
HPG. The HPG is always kept it top order to ensure excellent communications.

The detachable sail is always stowed in the sail bay, usually done when
enemies are detected inbound, to protect the precious sail from damage.
Without it, the Apocalypse would be stuck in the system until a new sail is
brought. To circumvent this, however, the Apocalypse carries a spare sail in
the sail bay, as it can hold 2 sails total.

Unlike most vessels, the bridge is actually buried deep within the fathoms of
the ship. However, there are 4 huge special computerize digital holoscreens
which give the Captain the ability to see from the Observation Deck's
perspective safely. The Crew can also set the screens to display other things.
This, however, is an expensive, yet valuable tool, and each screen can view a
different flank of the ship.

The Engine and KF drive are actually one entry, fused together. The KF drive
is the center of the ship and the engines are at the aft end. The Engines are
extremely durable, and are nearly impossibly to damage. The Defense Weapons
are located in close proximity to the Engines to ensure that no one harms
them.

The ship is meant to get in the midst of things, with all its armor. Its
weapon array is all around, deadly in any direction, but the Broadsides tend
to be the deadliest area an enemy could enter, much like the ancient
battleship of Terra. The ship's crew has 416 men to maintain the vessel and
126 officers are also onboard, along with some 193 Gunners.

The ships only compromise is the inability to carry Dropships. This may seem
like a bad disadvantage, but given the ships capacity to completely obliterate
entire fleets at a time, it is more than compensated for. Because of this,
even standard jumpships will suffice for dropship carriers.


==Deployment==
While extremely costly, the Apocalypse would be a great investment for whoever
could get their hands on it. However, according to simulators, this ship could
take out several of any ship and still be very much intact. Its broadside
capacity is enough to vaporize any known vessel into atomic particles besides
itself.

------------------------------------------------------------------------------
Class/Model/Name: Apocalypse Class Battleship
Mass: 2,500,000 tons

Equipment: Mass
Power Plant, Drive & Control: 450,000.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Kearny-Fuchida Hyperdrive: Compact (Integrity = 47) 1,131,250.00
Lithium Fusion Battery 25,000.00
Jump Sail (Detachable): (Integrity = 9) 155.00
Structural Integrity: 142 355,000.00
Total Heat Sinks: 15,882 Double 14,889.00
Fuel & Fuel Pumps: 14,109.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 6,250.00
Fire Control Computers: 114,891.00
Food & Water: (350 days supply) 1,690.50
Hyperpulse Generator: 50.00
Armor Type: Lamellor Ferro-carbide (7,184 total armor pts) 7,100.00
Capital Scale Armor Pts
Location: L / R
Fore: 1,319
Fore-Left/Right: 1,197/1,197
Aft-Left/Right: 1,197/1,197
Aft: 1,077

Cargo:
Bay 1: Fighters (27) with 27 doors 4,050.00
Bay 2: Sail Storage (1) with 2 doors 158.50

Escape Pods: 162 (7 tons each) 1,134.00

Crew and Passengers:
129 Officers (129 minimum) 1,290.00
416 Crew (416 minimum) 2,912.00
193 Gunners (193 minimum) 1,351.00
150 Marines 750.00
24 Marine Battle Armor Troopers/Elementals 168.00
54 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
5 Heavy NPPC Nose 75 75 75 75 1125 15,000.00
5 Heavy NPPC Nose 75 75 75 75 1125 15,000.00
6 Large Pulse Laser Nose 5(54) 5(54) -- -- 60 42.00
6 Large Pulse Laser Nose 5(54) 5(54) -- -- 60 42.00
6 Large Pulse Laser Nose 5(54) 5(54) -- -- 60 42.00
6 Large Pulse Laser Nose 5(54) 5(54) -- -- 60 42.00
6 Large Pulse Laser Nose 5(54) 5(54) -- -- 60 42.00
6 Laser AMS (THB) Nose -- -- -- -- 108 9.00
5 Heavy NPPC FL/R 75 75 75 75 2250 30,000.00
5 Heavy NPPC FL/R 75 75 75 75 2250 30,000.00
5 Heavy NPPC FL/R 75 75 75 75 2250 30,000.00
6 Large Pulse Laser FL/R 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser FL/R 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser FL/R 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser FL/R 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser FL/R 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser FL/R 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser FL/R 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser FL/R 5(54) 5(54) -- -- 120 84.00
6 Laser AMS (THB) FL/R -- -- -- -- 216 18.00
5 Heavy NPPC L/RBS 75 75 75 75 2250 30,000.00
5 Heavy NPPC L/RBS 75 75 75 75 2250 30,000.00
5 Heavy NPPC L/RBS 75 75 75 75 2250 30,000.00
5 Heavy NPPC L/RBS 75 75 75 75 2250 30,000.00
6 Large Pulse Laser L/RBS 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser L/RBS 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser L/RBS 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser L/RBS 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser L/RBS 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser L/RBS 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser L/RBS 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser L/RBS 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser L/RBS 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser L/RBS 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser L/RBS 5(54) 5(54) -- -- 120 84.00
6 Laser AMS (THB) L/RBS -- -- -- -- 216 18.00
5 Heavy NPPC AL/R 75 75 75 75 2250 30,000.00
5 Heavy NPPC AL/R 75 75 75 75 2250 30,000.00
5 Heavy NPPC AL/R 75 75 75 75 2250 30,000.00
6 Large Pulse Laser AL/R 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser AL/R 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser AL/R 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser AL/R 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser AL/R 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser AL/R 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser AL/R 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser AL/R 5(54) 5(54) -- -- 120 84.00
6 Laser AMS (THB) AL/R -- -- -- -- 216 18.00
5 Heavy NPPC Aft 75 75 75 75 1125 15,000.00
5 Heavy NPPC Aft 75 75 75 75 1125 15,000.00
6 Large Pulse Laser Aft 5(54) 5(54) -- -- 60 42.00
6 Large Pulse Laser Aft 5(54) 5(54) -- -- 60 42.00
6 Large Pulse Laser Aft 5(54) 5(54) -- -- 60 42.00
6 Large Pulse Laser Aft 5(54) 5(54) -- -- 60 42.00
6 Large Pulse Laser Aft 5(54) 5(54) -- -- 60 42.00
6 Large Pulse Laser Aft 5(54) 5(54) -- -- 60 42.00
6 Laser AMS (THB) Aft -- -- -- -- 108 9.00
1 Lot Spare Parts (0.20%) 5,000.00
------------------------------------------------------------------------------
TOTALS: Heat: 31,764 2,500,000.00
Tons Left: .00

Calculated Factors:
Total Cost: 11,388,717,456 C-Bills
Battle Value: 347,905
Cost per BV: 32,735.14
Weapon Value: 332,984 (Ratio = .96)
Damage Factors: SRV = 20,318; MRV = 19,718; LRV = 13,000; ERV = 5,208
Maintenance: Maintenance Point Value (MPV) = 1,693,285
(373,950 Structure, 611,425 Life Support, 707,910 Weapons)
Support Points (SP) = 1,639,575 (97% of MPV)
BattleForce2: Not applicable

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PostPosted: 01-May-2005 11:30    Post subject: RE: Apocalypse Class Battleship Reply to topic Reply with quote

This is terrible juggernaut, but I think that using NACs may give it more firepower for less heat (range will probably suffer from this).

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