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TGR-2G Tiger
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Warhammer: 3025
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Posts: 1856

PostPosted: 16-Apr-2005 20:18    Post subject: TGR-2G Tiger Reply to topic Reply with quote

Trying to put my Panther-related disaster behind me, I present the Tiger. Basically a hyper-tweaked Centurion. Tell me what you think.

Type/Model:    Tiger TGR-2G
Tech:          Inner Sphere / 3025
Config:        Biped BattleMech
Rules:         Level 1, Custom design

Mass:          50 tons
Chassis:       Ceresplex IV Standard
Power Plant:   200 Light Force Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     4 Rawlings 50 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type:    StarGuard Standard
Armament:      
  1 Holly SRM 6
  1 Holly LRM 5
  2 Photech 806c Medium Lasers
  1 Setanta Large Laser
Manufacturer:  Lang Industries Incorporated
  Location:    No new production in 200+ Years
Communications System:  Corean TransBand-J9
Targeting & Tracking System:  Corean CalcMaster

--------------------------------------------------------
Type/Model:    Tiger TGR-2G
Mass:          50 tons

Equipment:                                 Crits    Mass
Int. Struct.:  83 pts Standard               0      5.00
Engine:        200 Fusion                    6      8.50
   Walking MP:   4
   Running MP:   6
   Jumping MP:   4
Heat Sinks:     17 Single                    9      7.00
 (Heat Sink Loc: 1 LA, 2 LT, 2 RT, 2 CT, 1 LL, 1 RL)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  136 pts Standard              0      8.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             16         17      
   Center Torso (Rear):                  8      
   L/R Side Torso:           12      13/13      
   L/R Side Torso (Rear):              6/6      
   L/R Arm:                   8      13/13      
   L/R Leg:                  12      19/19      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 SRM 6                  RA      4   15      3      4.00
  (Ammo Locations: 1 RT)
1 LRM 5                  LA      2   24      2      3.00
  (Ammo Locations: 1 LT)
2 Medium Lasers          RT      6           2      2.00
1 Large Laser            LT      8           2      5.00
4 Standard Jump Jets:                        4      2.00
 (Jump Jet Loc: 1 LT, 1 RT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS:                         20          49     50.00
Crits & Tons Left:                          29       .00

Calculated Factors:
Total Cost:        3,581,500 C-Bills
Battle Value:      909
Cost per BV:       3,940.04
Weapon Value:      802 / 802 (Ratio = .88 / .88)
Damage Factors:    SRDmg = 19;  MRDmg = 8;  LRDmg = 2
BattleForce2:      MP: 4J,  Armor/Structure: 3/4
                   Damage PB/M/L: 3/2/-,  Overheat: 1
                   Class: MM;  Point Value: 9



[ This Message was edited by: Warhammer: 3025 on 2005-04-16 20:34 ]
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bladewind
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PostPosted: 16-Apr-2005 21:17    Post subject: RE: TGR-2G Tiger Reply to topic Reply with quote

The loss of the A/C 10 for a large laser has much reduced the mech's punch at range but that is still livable since u dont have to worry about ammo, but the removal of the LRM-10 has neutered the mech's long range firepower.

The SRM-6 is good but the mech could live with a smaller rack and a bigger LRM rack or at least another LRM-5 rack.

The JJs are a good addition but it might take me a while to accept a jumping Centy


[ This Message was edited by: bladewind on 2005-04-16 21:18 ]
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Blackhand
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PostPosted: 16-Apr-2005 22:55    Post subject: RE: TGR-2G Tiger Reply to topic Reply with quote

Jump jets on the centurion and the lack of serious ranged firepower make this mech basically a limited city fighter now.

Taking a work horse and using it as a city fighter isn't a problem. But from my point of view you've just gutted its strength and tried to build on a different path.
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Warhammer: 3025
Freelance
Captain, AFFC (Ret.)
Captain, AFFC (Ret.)


Joined: 29-Jan-2005 00:00
Posts: 1856

PostPosted: 16-Apr-2005 22:58    Post subject: RE: TGR-2G Tiger Reply to topic Reply with quote

It's not actually a Centurion. I just noticed several similarities between the two, mostly the same speed, same tonnage, and the fact that damage ramps up the closer it gets.

Perhaps it was a mistake pointing that out...


Also, if you rip off the jets, you have enough space for an LRM-10 and one ton of reloads. If you go with the Centurion's armor load as well (8 tons, compared to the Tiger's 9) then you can add another ton of ammo.


[ This Message was edited by: Warhammer: 3025 on 2005-04-16 23:00 ]
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Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


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Seraph
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PostPosted: 17-Apr-2005 08:42    Post subject: RE: TGR-2G Tiger Reply to topic Reply with quote

I'll agree with the others if this was a Centurion revamp. But it's a Tiger now so different parametes. The missle systems provide it with good close in firepower but middling long range firepower. The large laser lets it not worry about ammo in what I'd call it's primary weapon. The mediums make a traditional back up pairing. The armor combined with the jumpjets help make this one a rugged ride. I kinda like it.

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