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RHN-C1 Rhino
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bladewind
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PostPosted: 12-Apr-2005 07:29    Post subject: RHN-C1 Rhino Reply to topic Reply with quote

RHN-C1 Rhino

Mass: 85 tons
Chassis: KW-RHINO
Power Plant: Vlar 255
Cruising Speed: 32 kph
Maximum Speed: 54 kph
Jump Jets: none
   Jump Capacity: none
Armor: Kressly Stoneskin 30M 
Armament:
   3 Martel Model 5 Medium Lasers
   2 Magna Hellstar PPCs
   1 Armstrong J11 Autocannon/5
   3 20mm Gatling Machine Guns
Manufacturer: Kressly Warworks
   Primary Factory: Epsilon Eridani
Communications System: Dalban Virtu Talk
Targeting and Tracking System: Dalban HiRez II


RHN-C1 Rhino

Technology Base: - Inner Sphere - Level 1
Equipment                                                Mass
Internal Structure:                                      8.5
Engine:                255                                13
    Walking MP:         3
    Running MP:         5 
    Jumping MP:         0 
Heat Sinks:            23                                 13
Gyro:                                                      3
Cockpit:                                                   3
Armor Factor:          263                              16.5

                     Internal          Armor
                    Structure          Value
Head                    3                9
Center Torso           27               41
Center Torso(rear)                      13
R/L Torso              18               27
R/L Torso(rear)                          9
R/L Arm                14               28
R/L Leg                18               36

Weapons and Ammo                     Location   Critical  Tonnage
Machine Gun                             LA          1      0.5
PPC                                     LA          3        7
Autocannon/5 Ammo                       LT          1        1
Machine Gun Ammo (1/2 ton)              LT          1      0.5
Medium Laser                            LT          1        1
Autocannon/5                            RT          4        8
Machine Gun                             RA          1      0.5
PPC                                     RA          3        7
Machine Gun                             CT          1      0.5
Medium Laser                          CT(R)         1        1
Medium Laser                             H          1        1
-----------------------------------------------------------------

Max Heat: 32
Heat Dissipation: 23
Battle Value: 1387
Cost: 7,234,425 C-bills 



-----------------------------------------------------------------

What ya guys think of this lvl1 Periphery assault mech ? Any recommendations ?


[ This Message was edited by: bladewind on 2005-04-12 07:37 ]
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PostPosted: 12-Apr-2005 09:54    Post subject: RE: RHN-C1 Rhino Reply to topic Reply with quote

The AC/5 just doesnt feel right on this 'mech. You've already got range covered with the PPCs, and that 5 points of damage just doesn't seem worth the tonnage on this assault. How about this:

Type/Model:    Rhino RHN-C1
Tech:          Inner Sphere / 3025
Config:        Biped BattleMech
Rules:         Level 1, Custom design

Mass:          85 tons
Chassis:       KW-Rhino Standard
Power Plant:   255 Vlar Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Kressly Stoneskin 30M Standard
Armament:      
  2 Magna Hellstar PPCs
  3 20mm Gatling Gun Machine Guns
  3 Martell Model 5 Medium Lasers
  2 Hovertec Hex SRM 6s
Manufacturer:  Kressly Warworks
  Location:    Epsilon Eridani / CM (KW)
Communications System:  Dalban VirtuTalk
Targeting & Tracking System:  Dalban HiRez II

--------------------------------------------------------
Type/Model:    Rhino RHN-C1
Mass:          85 tons

Equipment:                                 Crits    Mass
Int. Struct.:  130 pts Standard              0      8.50
Engine:        255 Fusion                    6     13.00
   Walking MP:   3
   Running MP:   5
   Jumping MP:   0
Heat Sinks:     24 Single                   14     14.00
 (Heat Sink Loc: 1 HD, 8 LT, 5 RT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA    R: Sh+UA+LA       14       .00
Armor Factor:  263 pts Standard              0     16.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             27         38      
   Center Torso (Rear):                 16      
   L/R Side Torso:           18      25/25      
   L/R Side Torso (Rear):            11/11      
   L/R Arm:                  14      28/28      
   L/R Leg:                  18      36/36      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 PPC                    RA     10           3      7.00
1 Machine Gun            RA      0  100      2      1.00
  (Ammo Locations: 1 RT)
1 PPC                    LA     10           3      7.00
1 Machine Gun            LA      0           1       .50
1 Medium Laser           RT      3           1      1.00
1 SRM 6                  RT      4   30      4      5.00
  (Ammo Locations: 2 RT)
1 Medium Laser           LT      3           1      1.00
1 SRM 6                  LT      4           2      3.00
1 Machine Gun            CT      0           1       .50
1 Medium Laser           CT(R)   3           1      1.00
--------------------------------------------------------
TOTALS:                         37          62     85.00
Crits & Tons Left:                          16       .00

Calculated Factors:
Total Cost:        7,393,525 C-Bills
Battle Value:      1,347
Cost per BV:       5,488.88
Weapon Value:      1,898 / 1,898 (Ratio = 1.41 / 1.41)
Damage Factors:    SRDmg = 27;  MRDmg = 14;  LRDmg = 5
BattleForce2:      MP: 3,  Armor/Structure: 7/7
                   Damage PB/M/L: 5/3/2,  Overheat: 1
                   Class: MA;  Point Value: 13


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PostPosted: 12-Apr-2005 11:27    Post subject: RE: RHN-C1 Rhino Reply to topic Reply with quote

I'm with Warhammer on the AC/5. Turns it into a support 'Mech, the kind of thing that needs to be protected. (Unless that's its intended purpose...)

But I'm not so sure about the SRMs Warhammer proposes. Then it looks a lot like a small(er) Stormfire. Not a bad thing, but it doesn't seem to be the intent. Personally, I'd try to go for an AC/10, as I prefer the heavier ACs. (except RACs, of course) But I've not quite checked to see if there's a way to do that. I'll look at it a bit more.

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PostPosted: 12-Apr-2005 13:35    Post subject: RE: RHN-C1 Rhino Reply to topic Reply with quote

I to agree with Warhammer on this but also agree with Starraven on the SRM's. But instead of keeping the machineguns mabey drop them for some thing else.

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PostPosted: 12-Apr-2005 14:13    Post subject: RE: RHN-C1 Rhino Reply to topic Reply with quote

the mech was actually build more for a general purpose design. The lvl2 variant pulls off the general purpose thing alot more efficiently and yeah, it mounts an LB-10x.

It looks alot like the Stormfire in some areas but it was more of a GI mech than close range oriented.


Edit: Yeah u can drop the MGs and the A/C 5 plus 3 - 4 heatsinks for an A/C 10 with 20 reloads.




[ This Message was edited by: bladewind on 2005-04-12 14:18 ]
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PostPosted: 12-Apr-2005 15:59    Post subject: RE: RHN-C1 Rhino Reply to topic Reply with quote

How about this, drop one PPC, and keep the other and upgrade the AC/5 to AC/10. Then for added long range fire add an LRM-10. You can make weight by dropping a couple heatsinks.

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PostPosted: 12-Apr-2005 21:33    Post subject: RE: RHN-C1 Rhino Reply to topic Reply with quote

its a Marauder-ish mech.

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bladewind
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PostPosted: 12-Apr-2005 22:28    Post subject: RE: RHN-C1 Rhino Reply to topic Reply with quote

how bout this ?
-----------------------------------------------------------
RHN-C2 Rhino

Chassis: KW-RHINO
Power Plant: Vlar 255
Cruising Speed: 32 kph
Maximum Speed: 54 kph
Jump Jets: none
   Jump Capacity: none
Armor: Kressly Stoneskin 30M 
Armament:
   3 Martel Model 5 Medium Lasers
   2 Magna Hellstar PPCs
   1 Armstrong Autocannon/10
Manufacturer: Kressly Warworks
   Primary Factory: Epsilon Eridani
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban HiRez II


RHN-C2 Rhino

Technology Base: - Inner Sphere - Level 1
Equipment                                                Mass
Internal Structure:                                      8.5
Engine:                255                                13
    Walking MP:         3
    Running MP:         5 
    Jumping MP:         0 
Heat Sinks:            20                                 10
Gyro:                                                      3
Cockpit:                                                   3
Armor Factor:          263                              16.5

                     Internal          Armor
                    Structure          Value
Head                    3                9
Center Torso           27               41
Center Torso(rear)                      13
R/L Torso              18               27
R/L Torso(rear)                          9
R/L Arm                14               28
R/L Leg                18               36

Weapons and Ammo                     Location   Critical  Tonnage
Medium Laser                            LA          1        1
PPC                                     LA          3        7
Autocannon/10 Ammo                      LT          2        2
Autocannon/10                           RT          7       12
Medium Laser                            RA          1        1
PPC                                     RA          3        7
Medium Laser                         CT(R)          1        1
-------------------------------------------------------
Max Heat: 34
Heat Dissipation: 20
Battle Value: 1364
Cost: 7,346,350 C-Bills


-------------------------------------------------------

Edit: Shifted the lasers around to cover the blindspots

[ This Message was edited by: bladewind on 2005-04-12 22:36 ]
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PostPosted: 14-Apr-2005 06:25    Post subject: RE: RHN-C1 Rhino Reply to topic Reply with quote

I like that last version. The AC/10 is always a good weapon to finish out a trifecta of pain. }Smile

Sidenote: I kinda prefer the Medium Lasers in the torso. Most pictures of PPC-equipped 'mechs show the weapons to be so big as to preclude the housing of other weapons in the same arm (Battlemaster, Warhammer, Panther, Griffin, etc), with the clear exception of the Marauder. Plus, in that configuration, you aren't as hampered by the loss of an arm (you'd lose one of your primary weapons, not a primary and a secondary).

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Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


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StarRaven
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PostPosted: 14-Apr-2005 18:58    Post subject: RE: RHN-C1 Rhino Reply to topic Reply with quote

Yum. I like this one. Tough and powerful, while still pretty cool running. The AC/10 really gives it an assault 'Mech feel, as opposed to a support 'Mech feel.

Quote:

On 2005-04-14 06:25, Warhammer: 3025 wrote:
I kinda prefer the Medium Lasers in the torso. ::snip:: Plus, in that configuration, you aren't as hampered by the loss of an arm (you'd lose one of your primary weapons, not a primary and a secondary).


True. But with the lasers on the arms, he can point his arms at that Locust behind him and have something to shot besides a PPC suffering from minimum range.

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bladewind
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PostPosted: 15-Apr-2005 13:25    Post subject: RE: RHN-C1 Rhino Reply to topic Reply with quote

Bingo. Raven hit the spot.

Its annoying enough to have lights at your back as it is. Even worse, if u cant do anything about it since the dude is withnin minimum range. The workhorse med laser will give him something to think about.

[ This Message was edited by: bladewind on 2005-04-15 13:26 ]
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