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User Review: Blackjack IIC
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jymset
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PostPosted: 02-Apr-2005 11:51    Post subject: User Review: Blackjack IIC Reply to topic Reply with quote

Quote:

On 2005-03-20, Blackhand wrote:
I never grew an affection for adding tonnage to a mech. Even the PHX IIC I hated. The weapons load out is horrid, so is the ammo, the overloaded heat sinks, and the lack of armour tied to an XL engine.



Well, the first part of your review is a matter of taste, so I can't really say much about it. Personally, I always thought it was quirky and cool that some IICs were so blatantly different. I mean, look at Germany's Leopard 1 and 2 tanks.....

Ok, ammo is short, but lots of designs only have one ton, which is never nice. But for dueling, it works. What is horrid about the weapon loadout? Horrible towards the enemy, ok, but horrid? I mean, the whole design was just thought up as an excercise to put as much firepower on one chassis as possible. So, what do you mean?

As for the XL - yes, I agree fully. If you look at the other thread where I introduce my designs, you will see myself calling me out on that one. This was an old, old design, from my early BT days. The XL was always the first thing in. But this can actually field *more* armour while keeping a standard engine if it goes with endo-steel. The corrected Blackjack IIC "2" has been put up since. And I still think it is very harsh to the enemy. Which brings me to:

"Overloaded heatsinks" - What are you talking about?!?!? This thing can do 90 damage at ranges over 20 hexes. And will only cause an overheat of 6 when alpha-striking. Sure, that means you will have to leave out a PPC every one or two turns, but anything in front of your guns is going to be much worse for wear at that stage. Lots of other Clan assault 'mechs have way more problems with heat!

Thanks for the input! Had I not changed the 'mech already, I would now make the upgrade based on your design.

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"Rear armour is defeatist!" - unknown Kuritan Mechwarrior

The AC5 is a great gun!

On heat, 3025 style:
A Rifleman knows no heat.
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Blackhand
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PostPosted: 02-Apr-2005 20:51    Post subject: RE: User Review: Blackjack IIC Reply to topic Reply with quote

I'm counting 8 heat, since standing still is usually not an option. Although using the arm flip trick would mean you'd effectively double your ammo reserves.

IF, I was ever going to do something like this Jymset. I'd go 17.5 tons standard armour, Standard internals, DHS 18, 2/3 Fusion, 2 ER PPC, 2 Guass 24 Shots, 2 LRM 15/artIV 24 shots.

Which would run you just under 10 million clan bills. This effectively gives you the same heat, but lets you take an LRM 15 offline to help cool rather than an ER PPC. Keep your damage curve higher and adding 50% to all your ammo bins. And has the added effect of making it easier to scour internals away.

I call that design the Wratha, for it is full of righteous Crusader wrath. If anyone wants me to I'll go post it to the tech read outs. If not, just try not to steal it:-P
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Seraph
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PostPosted: 02-Apr-2005 22:45    Post subject: RE: User Review: Blackjack IIC Reply to topic Reply with quote

Go ahead and post it man! We wanna see it! Though I think 2/3 is too slow for a clan mech.

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jymset
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PostPosted: 03-Apr-2005 03:17    Post subject: RE: User Review: Blackjack IIC Reply to topic Reply with quote

Quote:

On 2005-04-02 20:51, Blackhand wrote:
I'm counting 8 heat, since standing still is usually not an option. Although using the arm flip trick would mean you'd effectively double your ammo reserves.



And how is standing still exactly not an option for a 100-ton machine that moves 2/3? Personally, I would get my rear into a firing position at the start of the game and only fire then and there and never move again. This is a duelling 'mech and one that should be seen as a huge, mobile gun-turret.

Quote:

IF, I was ever going to do something like this Jymset. I'd go 17.5 tons standard armour, Standard internals, DHS 18, 2/3 Fusion, 2 ER PPC, 2 Guass 24 Shots, 2 LRM 15/artIV 24 shots.



Yes, but it has nowhere near the impressive hitting power of 6 head-chopper. That is a psychological thing, too. Hey, there is also the Daishi H, if you go non-canon, the MFUK Jagermech IIC and Gausszilla, as well as ralgith's Daishi ZX. All do something similar, and have 4-5 head choppers. Sure, you could change it, but since it doesn't do the one job it was designed to (bringing head-chopping madness to its epitome), it won't have much to go on. There are already many other designs that go that way. Mine, as I've already said many times, was an excercise in single-mindedness.

Quote:

Which would run you just under 10 million clan bills. This effectively gives you the same heat, but lets you take an LRM 15 offline to help cool rather than an ER PPC. Keep your damage curve higher and adding 50% to all your ammo bins. And has the added effect of making it easier to scour internals away.



The 2 variant also only just comes in over 10 million. 2 ERPPCs + 2 gauss + 1 LRM15 = average damage of 69. 1 ERPPC + 4 gauss = damage of 75. Sure, mine runs out twice as fast, no ifs and buts.

Quote:

I call that design the Wratha, for it is full of righteous Crusader wrath. If anyone wants me to I'll go post it to the tech read outs. If not, just try not to steal it:-P



Now, I trust that is not a low blow at my Orion III. If I managed to get an image like that from one day to another, well.....

_________________
"Rear armour is defeatist!" - unknown Kuritan Mechwarrior

The AC5 is a great gun!

On heat, 3025 style:
A Rifleman knows no heat.
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Blackhand
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Joined: 05-Jul-2002 00:00
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PostPosted: 03-Apr-2005 16:40    Post subject: RE: User Review: Blackjack IIC Reply to topic Reply with quote

Okay, standing still means your opponents are going to let you stay in front arc. Most will force you to at least spin in place to engage them effectively. So your going to have to walk at a minimum.

Also, I rate every mech in all fields. If its a dueling mech or a city mech like an Urbanmech. It takes a hit because when its forced to leave its niche for whatever reason, it'll die.

You now say that 4 to 5 head choppers are needed. My idea had four head choppers and two critical seeker weapons.

I've got no arguments about your next paragraph. On round nine when your tubes run dry your 30 to my 69 still. So depending on how long you fight a ranged duel running ammo bins down. Which I'd try to do, every time.

"Now, I trust that is not a low blow at my Orion III. If I managed to get an image like that from one day to another, well..... "

This completely confuses me on the other hand. I'm not understanding the reference. I view you as a young pup too in love with clan tech and flashy things:-P. Course I'm only 20 so its not like I'm ancient with my 9 years of experience at this game.

Editted from this point on:

Seraph I fully agree 2/3 is far far too slow. But some days you need something to stiffen your PGCs and 2nd line units. Which was the Wratha's reason for existance.

[ This Message was edited by: Blackhand on 2005-04-03 16:44 ]
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jymset
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PostPosted: 04-Apr-2005 03:16    Post subject: RE: User Review: Blackjack IIC Reply to topic Reply with quote

Quote:

"Now, I trust that is not a low blow at my Orion III. If I managed to get an image like that from one day to another, well..... "

This completely confuses me on the other hand. I'm not understanding the reference. I view you as a young pup too in love with clan tech and flashy things:-P. Course I'm only 20 so its not like I'm ancient with my 9 years of experience at this game.



ROFLMAO!

Ok, I equal your nine years of BT experience, but I am five years older.

In those entire 9 years of BT gaming, I have yielded a lvl2 IS force less than, oh, 3 times?

My only true love is all things lvl1. And, as far as that goes, anything lvl1 that was published, and not home-brewed.

IMO, canon designs are all anyone ever needs. For excitement and fun (stictly lvl1, that is), one can go with obscure designs published in (fully-, semi- or non-) official magazines.

Our gaming group did adapt to Clan tech for a little while, because the games were so much faster. Assuming that both sides did field Clan tech, of course.

In huge groups, we sometimes played Clan vs lvl1 IS, the latter getting to outnumber the former by about 5.

Now, the designs I posted? Well, the only ones I ever fielded were the Kronos (X3N), the Clankiller (the best one of the lot), the Rifleboy and the Conceptmech. All in one battle, all only once. The latter I specifically made for that battle, in fact, hence the strange name.

All right?

The Jagermech IIC was an early design with the sole reason of fitting on as many killer weapons as possible. I just posted the endo steel variant because it is plain better. Why am I even defending it? I don't know, pride-of-ownership thing, I guess......

_________________
"Rear armour is defeatist!" - unknown Kuritan Mechwarrior

The AC5 is a great gun!

On heat, 3025 style:
A Rifleman knows no heat.
Back to top View profile Send site message Visit website
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