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Longbow IIC
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Kraken
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Joined: 04-Feb-2002 00:00
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PostPosted: 03-Sep-2004 14:17    Post subject: Longbow IIC Reply to topic Reply with quote

BattleMech Technical Readout

Type/Model: Longbow IIC
Tech: Clan / 3058
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 75 tons
Chassis: StarCorp 100 Standard
Power Plant: 225 Strand Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: unknown
Armament:
2 LRM 20s
2 LRM 5s
2 Large Pulse Lasers
2 Light Machine Guns
Manufacturer: Clan Hell's Horses, Clan Coyote
Location: unknown
Communications System: O/P 3000 COMSET with Irian TelStar
Targeting & Tracking System: AntiAir Flak Systems-1, Octagon Tartrac System C

------------------------------------------------------------------------------
==Overview:==
Given the power represented by the Longbow's massive arsenal of LRMs, it
was only a matter of time before the Clans decided to make use of those
Longbows in their arsenals. Surprisingly, both Clans Hell's Horses and Coyote
not only make use of this mech but they also have factories to produce it.
The LRM racks have been retained, giving the mech significant firepower.
The medium lasers have been upgraded to large pulses, providing a massive
increase in firepower. In addition, newer models of the Longbow IIC have been
given light machine guns in the legs to help ward off elementals.
To deal with the additional heat problems, several double heat sinks have
been placed onto the mech, some in the arms but mostly in the torsos. Even
with all this, however, the designers were able to drop the machine's weight
by a full 10 tons.

==Capabilities:==


==Variants:==
A handful of Longbow IICs have made their way into other Clans. Some of
the pilots in Clans that have ATMs are considering trading out their LRMs for
ATMs, but at this time we do not know if there is such an existing variant.

==Deployment==


--------------------------------------------------------
Type/Model: Longbow IIC
Mass: 75 tons

Equipment: Crits Mass
Int. Struct.: 114 pts Standard 0 7.50
Engine: 225 Fusion 6 10.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 17 Double [34] 16 7.00
(Heat Sink Loc: 2 LA, 2 RA, 2 LT, 2 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 231 pts Standard 0 14.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 34
Center Torso (Rear): 12
L/R Side Torso: 16 24/24
L/R Side Torso (Rear): 8/8
L/R Arm: 12 24/24
L/R Leg: 16 32/32

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 LRM 20 RA 6 24 8 9.00
(Ammo Locations: 2 LT, 2 RT)
1 LRM 20 LA 6 4 5.00
1 LRM 5 RT 2 24 2 2.00
(Ammo Locations: 1 CT)
1 Large Pulse Laser RT 10 2 6.00
1 LRM 5 LT 2 1 1.00
1 Large Pulse Laser LT 10 2 6.00
1 Light Machine Gun LL 0 100 2 .75
(Ammo Locations: 1 CT)
1 Light Machine Gun RL 0 1 .25
--------------------------------------------------------
TOTALS: 36 65 75.00
Crits & Tons Left: 13 .00

Calculated Factors:
Total Cost: 7,244,562 C-Bills
Battle Value: 1,932
Cost per BV: 3,749.77
Weapon Value: 3,724 / 3,724 (Ratio = 1.93 / 1.93)
Damage Factors: SRDmg = 48; MRDmg = 39; LRDmg = 24
BattleForce2: MP: 3, Armor/Structure: 6/6
Damage PB/M/L: 7/5/5, Overheat: 0
Class: MH; Point Value: 19
Specials: if


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