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Armored Shrike
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Hunter30
Clan Nova Cat
Point Commander
Point Commander


Joined: 18-Apr-2004 00:00
Posts: 46

PostPosted: 13-Jul-2004 20:18    Post subject: Armored Shrike Reply to topic Reply with quote

Type/Model: Armored Shrike Prime
Tech: Mixed Tech / 3062
Config: Biped BattleMech
Rules: Level 3, Custom design

Mass: 65 tons
Chassis: Endo Steel (C)
Power Plant: 260 XL Fusion (C) with Supercharger
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 [108.0] km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Ferro-Fibrous
Armament:
1 LB 10-X AC(C)
3 Medium Pulse Lasers(C)
1 LRM 5(C)
1 Adv. Tact. Msl. 3(C)
1 C³ Master Computer (IS)
2 Anti-Personnel Pods(C)
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
Enhanced Imaging Display

------------------------------------------------------------------------------
==Overview:==
The Armored Shrike is designed for Urban Warfare and can go places bigger mech
cant go.

==Capabilities:==
The Armored Shrike is equppied with the best of both worlds(Inner Sphere and
Clan).It is equipped with salvaged weapons from Inner Sphere and Clan
technology.
It is equipped with 3 Medium Pulse lasers plus on LB 10-X AC with 30 rounds
it also has one ATM 3 with 40 rounds and one Lrm-5 with 48 rounds and finally
it has a C3 Master Computer.

==Battle History:==
Hasnt seen batter as of yet but it should see combat in a few months

==Deployment==
Not yet deployed

--------------------------------------------------------
Type/Model: Armored Shrike Prime
Mass: 65 tons
Construction Options: Fractional Accounting

Equipment: Crits Mass
Int. Struct.: 104 pts Endo Steel (C) 7 3.25
(Endo Steel Loc: 1 HD, 1 LA, 1 RA, 1 LT, 1 RT, 1 LL, 1 RL)
Engine: 260 XL Fusion 10 6.75
Engine Supercharger: (CT) 1 .68
Walking MP: 4
Running MP: 6 [8-10]
Jumping MP: 0
Heat Sinks: 10 Double (C) [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Enhanced Imaging Display: 0 .00
MASC (C): 3 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 211 (C) 7 10.99
(Armor Crit Loc: 4 LA, 2 RA, 1 CT)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 21 29
Center Torso (Rear): 13
L/R Side Torso: 15 21/21
L/R Side Torso (Rear): 9/9
L/R Arm: 10 20/20
L/R Leg: 15 30/30

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 LB 10-X AC (C) RA 2 30 8 13.00
(Ammo Locations: 3 RT)
3 Medium Pulse Lasers (C)LA 12 3 6.00
1 LRM 5 (C) RT 2 48 3 3.00
(Ammo Locations: 2 RT)
1 Adv. Tact. Msl. 3 (C) LT 2 40 4 3.50
(Ammo Locations: 2 LT)
1 C³ Master Computer (IS)LT 0 5 5.00
1 Anti-Personnel Pod (C)LL 0 1 .50
1 Anti-Personnel Pod (C)RL 0 1 .50
--------------------------------------------------------
TOTALS: 18 78 62.17
Crits & Tons Left: 0 2.83

Calculated Factors:
Total Cost: 20,567,031 C-Bills
Battle Value: 1,886 (+206 for C³)
Cost per BV: 10,905.11
Weapon Value: 2,819 / 2,819 (Ratio = 1.49 / 1.49)
Damage Factors: SRDmg = 34; MRDmg = 22; LRDmg = 4
BattleForce2: MP: 4, Armor/Structure: 5/4
Damage PB/M/L: 7/4/2, Overheat: 0
Class: MH; Point Value: 19
Specials: c3m


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