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cain
Blighted Sun Battalion
1st Company
"Ralgith's Renegades"
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Joined: 10-May-2004 00:00
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Location: Canada
PostPosted: 26-Jun-2004 16:05    Post subject: heads Reply to topic Reply with quote

i got an idea for improving head protection
how about a reinforcment attachment that adds say 1.5 times the normal armor and takes up one critical and weighs an extra .5 ton per ton of armor added (round down)

Skull reinforcment crits ton armor
1 .5* 1.5 times current

*per ton armor

whats the word C,C,C, please


[ This Message was edited by: cain on 2004-06-26 16:07 ]
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Nightmare
Lyran Alliance
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Joined: 03-May-2002 00:00
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PostPosted: 26-Jun-2004 23:16    Post subject: RE: heads Reply to topic Reply with quote

There's the Level 3 Armored Cowl from MechForce UK... Adds five points of head armor, takes one critical slot and weighs one ton. IIRC it didn't work against hits from straight in front of you, but don't quote me on that.




[ This Message was edited by: Nightmare on 2004-06-27 01:01 ]
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Steel-Scorpion
Steel Scorpion Mercs.
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Joined: 17-Nov-2003 00:00
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PostPosted: 27-Jun-2004 04:19    Post subject: Head Reinforcements, nice Idea Reply to topic Reply with quote

The cowl is your best bet, and by far the cheapest Improvement, unless you are one those "Imortaly Brave" Mech Pilots that have Torso Mounted Cockpits, that that case, who the freak cares whats in the head... other than weapons and a few pips of armor. Razz

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Sir Henry
Team Bansai
Senior Tech Specialist
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Joined: 04-Feb-2002 00:00
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PostPosted: 28-Jun-2004 06:27    Post subject: RE: Head Reinforcements, nice Idea Reply to topic Reply with quote

Wouldn't hardened armor also help?



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cain
Blighted Sun Battalion
1st Company
"Ralgith's Renegades"
Lieutenant
Lieutenant


Joined: 10-May-2004 00:00
Posts: 329
Location: Canada
PostPosted: 28-Jun-2004 16:25    Post subject: RE: Head Reinforcements, nice Idea Reply to topic Reply with quote

aye that would be easer

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