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Snuggle Rabit [BASE]
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Thunder
Clan Blood Spirit
Star Commander
Star Commander


Joined: 22-Feb-2024 01:39
Posts: 111

PostPosted: 03-Apr-2024 06:34    Post subject: Snuggle Rabit [BASE] Reply to topic Reply with quote

TRO: Snuggle Rabit [BASE]
                 BattleMech Technical Readout

Name/Model:         Snuggle Rabit [BASE]
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  F
Tonnage:            85
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         24,154,448 C-Bills
Battle Value:       1,031

Chassis:              Standard
Power Plant:          340 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    There is a theory that in order to defeat an opponent you must face them in their own field.
    If you simply obliterate their forces there are always voices that say "we could of won if
    we just had matching forces."  And thus we sometimes find the need to hold back our decisive
    advantage in Aerospace and Artillery and take to the field to give a more personal
    experience on the virtues of not fighting.

Capabilities:
    Not that we have any intention of playing fair.  While the use of VTOLs covers the roll of
    very fast mechs,  for simply fast mechs ranging from standard tech lights to high tech
    medium mechs, our platform of choice is the Snuggle Rabit.  Weighting considerably more then
    most units in its maneuverability envelope, the Snuggle Rabit fills out the rolls of Heavy
    Scout, Skirmisher, and Striker.
    
    Getting an assault mech to fit into those rolls requires s considerable investment in
    tonnage and equipment, nearly 40% of the mass on a normal configuration is devoted to
    mobility.  But in the end the Snuggle Rabit has a jump capability that let's it keep up with
    all but the fastest of mechs.  And even then it's still an assault mech.   It carries a
    greater mass of guns then some of the light mechs it would be expected to spar against.
    It's armor combined with its mobility makes it an extremely tough nut to crack for most
    regular forces.

Deployment:
    Deployment of Snuggle Rabits is interesting.  They're rarely found in defensive forces.
    Expense and doctrine make that contra-indicated.  Offensively it's not common with war
    fleets.  A few exist but its rare to find a case where its speed is needed but overwhelming
    firepower is not.  It's fleets assigned "diplomatic" missions that will see use of Snuggle
    Rabits.  As described earlier, sometimes you have to let the other guy know they've been in
    a fight before you can be friends.

Variants:
    It's an Omnimech.  Most configurations tend towards improved jump jets for maximum mobility.
    A few will Down shift to standard jump jets in favor of greater weapons payload.  And
    things have gone horribly wrong if there are no Jump jets.  At that point why aren't you
    using a Drudge?

Notable MechWarriors:
    Note:  No more contests that let 8-year olds pick the name of our very serious military
    equipment.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  8.50                     
Engine:                                       340 XL                  13.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         13 [29]                   3.00                     
Gyro:                                           XL                     2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  256                    16.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      27             43       
    Center Torso (rear):                              10       
    R/L Torso:                         18             31       
    R/L Torso (rear):                                  5       
    R/L Arm:                           14             28       
    R/L Leg:                           18             33       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Partial Wing                                            LT/RT               8          6.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 27
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"
Damage: (S) 0 / (M) 0 / (L) 0,  OV: 0
Armor (A): 9,  Structure (S): 4
Specials: ENE, OMNI
		
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