Mordel's Bar & Grill
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  Topic: Hierofalcon E
Vagabond

Replies: 5
Views: 39
PostForum: Design Submissions   Posted: 24-Apr-2024 21:12   Subject: Hierofalcon E
swap IJJ for JJ.
  Topic: Paul PL-1
Vagabond

Replies: 2
Views: 11
PostForum: Design Submissions   Posted: 24-Apr-2024 21:10   Subject: Paul PL-1
this needs a radical heat sink system.
  Topic: Star Python 2
Vagabond

Replies: 1
Views: 21
PostForum: Design Submissions   Posted: 22-Apr-2024 02:03   Subject: Star Python 2
likey likey
  Topic: Archer ARC-9S
Vagabond

Replies: 1
Views: 20
PostForum: Design Submissions   Posted: 22-Apr-2024 02:01   Subject: Archer ARC-9S
Thats a spicy a meatball.
  Topic: Jupiter 5
Vagabond

Replies: 2
Views: 34
PostForum: Design Submissions   Posted: 20-Apr-2024 18:15   Subject: Jupiter 5
Its a Clan Super Mauler, never noticed before.
  Topic: Victor II
Vagabond

Replies: 2
Views: 36
PostForum: Design Submissions   Posted: 20-Apr-2024 18:13   Subject: Victor II
a mean beasty.
  Topic: Shootist upgrade ultra
Vagabond

Replies: 1
Views: 31
PostForum: Design Submissions   Posted: 18-Apr-2024 21:34   Subject: Shootist upgrade ultra
Very nice upgrade.
  Topic: Atropos
Vagabond

Replies: 1
Views: 38
PostForum: Design Submissions   Posted: 18-Apr-2024 21:33   Subject: Atropos
Nice.

A less costly variant could use a standard fusion, an LRM/20 w/ Art4 /w 2t ammo, C3slave, and 5.5 tons St armor.

You loose an average of 2 damage and drop the cost by about a million c ...
  Topic: BuckShot
Vagabond

Replies: 2
Views: 41
PostForum: Design Submissions   Posted: 16-Apr-2024 23:22   Subject: BuckShot
Wolverine variant?
  Topic: Doom Bee 1
Vagabond

Replies: 2
Views: 47
PostForum: Design Submissions   Posted: 16-Apr-2024 23:21   Subject: Doom Bee 1
I messed around with a 10t drone version. Charge any enemy at 30 mp then trigger the booby trap (13-100 dmg). The armor allows it to survive the charge long enough to detonate.


...
  Topic: Void-Signature fully active if you jump in place clarificati
Vagabond

Replies: 17
Views: 429
PostForum: General Discussion   Posted: 16-Apr-2024 00:48   Subject: Re: Void-Signature fully active if you jump in place clarificati
Oh Paul is a official Catalyst representative?

Enough that the question has been marked answered by Catalyst.
  Topic: Void-Signature fully active if you jump in place clarificati
Vagabond

Replies: 17
Views: 429
PostForum: General Discussion   Posted: 16-Apr-2024 00:41   Subject: Void-Signature fully active if you jump in place clarificati
See my 2nd post above, I posted the link.
  Topic: Void-Signature fully active if you jump in place clarificati
Vagabond

Replies: 17
Views: 429
PostForum: General Discussion   Posted: 15-Apr-2024 23:43   Subject: Re: Void-Signature fully active if you jump in place clarificati
Right, I am not arguing that but they are arguing that because the last bullet point is saying "ECMs" then they can use the Nova CEWS to power the Void-Sig System which I am saying they can't since th ...
  Topic: Void-Signature fully active if you jump in place clarificati
Vagabond

Replies: 17
Views: 429
PostForum: General Discussion   Posted: 15-Apr-2024 22:37   Subject: Void-Signature fully active if you jump in place clarificati
It works just as it say, while void signature is on and generating a to hit (even +0), any and all types of ECM systems on the unit generate no effects. So you cannot ECM someone's artemies 4 or ECCM ...
  Topic: Stalker STK-11F
Vagabond

Replies: 5
Views: 73
PostForum: Design Submissions   Posted: 15-Apr-2024 17:48   Subject: Re: Stalker STK-11F
The one found in the new plastics and the IlClan Recognition Guide.

Granted, some liberties have been taken.

It does have those dual cheek guns on the new images.
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