Mordel's Bar & Grill
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  Topic: Can not add custom units to a force?
Mordel

Replies: 3
Views: 123
PostForum: Site Bugs and Enhancements   Posted: 06-Apr-2026 11:53   Subject: Re: Can not add custom units to a force?
OK Roger.

Is there a way I can add other peoples designs to my own and add them that way?

Basically I want to add some of the semi cannon MW5 / MWO mechs such as the Corsair and Roughneck to my ...
  Topic: Can not add custom units to a force?
Mordel

Replies: 3
Views: 123
PostForum: Site Bugs and Enhancements   Posted: 06-Apr-2026 10:16   Subject: Re: Can not add custom units to a force?
For some reason, even with canon only unticked, I can not search for custom units in force management.

Force Management allows you to add Canon units, or custom units you've created. It won't allow ...
  Topic: Stonewall STL file
Mordel

Replies: 1
Views: 83
PostForum: Site Technical Questions   Posted: 01-Apr-2026 06:59   Subject: Re: Stonewall STL file
Last week, I purchased the Stonewall STl file for 100 credits in the store page, and am confused on how i recieve the message to download it. I have checked my Email and personal messages here, and h ...
  Topic: Ram plate on Quadvees, and TSM on Quadvees
Mordel

Replies: 5
Views: 221
PostForum: Site Bugs and Enhancements   Posted: 31-Mar-2026 12:50   Subject: Re: Ram plate on Quadvees, and TSM on Quadvees
And now feedback on the advanced filters.
For some reason putting Equipment like "Conversion" pulls up only quadvees. I would of expected it to pull up LAM's too.

The equipment filter is slow. W ...
  Topic: Ram plate on Quadvees, and TSM on Quadvees
Mordel

Replies: 5
Views: 221
PostForum: Site Bugs and Enhancements   Posted: 30-Mar-2026 13:09   Subject: Ram plate on Quadvees, and TSM on Quadvees
Will definitely need clarification on the forums if it's meant to be that way. I checked with MML and they treat it the same. So TSM does not impact the Cruise/Flank speeds.
  Topic: Ram plate on Quadvees, and TSM on Quadvees
Mordel

Replies: 5
Views: 221
PostForum: Site Bugs and Enhancements   Posted: 29-Mar-2026 12:13   Subject: Re: Ram plate on Quadvees, and TSM on Quadvees
Currently the site does not want to let me put a Ram Plate on a Quadvee. I think I should be able to.

Ramplate rules say they go on Quad Battlemechs.

Quadvee rules say: "QuadVee follow all the ...
  Topic: I am writing Battletech fiction
Mordel

Replies: 20
Views: 8653
PostForum: General Discussion   Posted: 29-Mar-2026 11:56   Subject: Re: I am writing Battletech fiction
That's what made your site such a great place when you started it in the 1990s. The internet was wonderful then, it connected people. It was an alternate reality, a lifeline for people with limited so ...
  Topic: So I started a Homebrewed BattleTech Campaign...
Mordel

Replies: 3
Views: 1224
PostForum: General Discussion   Posted: 24-Mar-2026 10:49   Subject: So I started a Homebrewed BattleTech Campaign...
Awesome to hear that you are still going strong at this and enjoying it with your group as you do!

Also happy to hear the unit designer is of benefit to you and you enjoy its use! I'm always happy ...
  Topic: Custom Units
Mordel

Replies: 12
Views: 5030
PostForum: General Discussion   Posted: 23-Mar-2026 14:14   Subject: Custom Units
Extra stats will be difficult to get. We know a lot of folks will create their own version of canon designs with nothing changed. But I'm also certain that number is relatively low.

It would be ver ...
  Topic: Custom Units
Mordel

Replies: 12
Views: 5030
PostForum: General Discussion   Posted: 20-Mar-2026 14:28   Subject: Custom Units
It's that time of year again where I remembered I was tracking custom unit counts to see how this site was growing year-over-year. So, without further ado, here's the prior counts dating back to 2020 ...
  Topic: Patch 2.26.7 Applied
Mordel

Replies: 0
Views: 1374
PostForum: Announcements   Posted: 17-Mar-2026 14:43   Subject: Patch 2.26.7 Applied
Pushing out another update just to keep things going. Details of what's included are as follows:

FixesFixed an issue where users could not generate record sheets from within the unit designer for B ...
  Topic: DropChutes Megamek Integration
Mordel

Replies: 8
Views: 483
PostForum: Site Bugs and Enhancements   Posted: 16-Mar-2026 22:43   Subject: Re: DropChutes Megamek Integration
And it's almost worse because the impact is seemingly miniscule - 12 tractors and 36 trailers; 48 total canon units affected, most of which will have 0 impact to playability.

... Though that makes ...
  Topic: DropChutes Megamek Integration
Mordel

Replies: 8
Views: 483
PostForum: Site Bugs and Enhancements   Posted: 16-Mar-2026 10:14   Subject: Re: DropChutes Megamek Integration
Ah. Looks like they just made a post about the official errata - Trailer Hitches are actually supposed to take up 0 slots and weight. https://battletech.com/forums/index.php?topic=27319.msg2123456#msg ...
  Topic: DropChutes Megamek Integration
Mordel

Replies: 8
Views: 483
PostForum: Site Bugs and Enhancements   Posted: 15-Mar-2026 10:19   Subject: Re: DropChutes Megamek Integration
Figured; thanks for the quick response. They've implemented Trailer Hitches incorrectly, too - I haven't been able to use their Bug Report site for some reason, but that seems like a really simple fix ...
  Topic: DropChutes Megamek Integration
Mordel

Replies: 8
Views: 483
PostForum: Site Bugs and Enhancements   Posted: 14-Mar-2026 15:40   Subject: DropChutes Megamek Integration
MegaMek had incorrectly implemented the DropChutes, pretty much across the board. Standard DropChutes do not require weight or crits, only the reusable ones do, but there is supposed to be a reusable ...
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