Mordel's Bar & Grill
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  Topic: I am writing Battletech fiction
Mordel

Replies: 24
Views: 10853
PostForum: General Discussion   Posted: 28-Aug-2026 15:03   Subject: I am writing Battletech fiction
You went into it with an expectation that was setup for failure.
  Topic: Nice place
Mordel

Replies: 1
Views: 196
PostForum: General Discussion   Posted: 11-Aug-2026 09:11   Subject: Nice place
Thanks for the kind words. MekBay is pretty new and will take some time to get working, I am sure. In the meantime, stick around. Smile
  Topic: Bug
Mordel

Replies: 11
Views: 901
PostForum: General Discussion   Posted: 04-Aug-2026 09:41   Subject: Re: Bug
Did you remove the “introductory” category of tech level?

I’m not seeing it listed for BattleMechs any more, although it’s still present for combat vehicles.

That's a bug that was raised ...
  Topic: Patch 2.26.19 Applied
Mordel

Replies: 0
Views: 292
PostForum: Announcements   Posted: 03-Aug-2026 13:51   Subject: Patch 2.26.19 Applied
Just keeping up with the bugs as they get reported since my code merge last week. Details of what's included are as follows:

FixesFixed an issue with the scaling of images used for BattleMechs duri ...
  Topic: Reported bug that isn't actually a bug to close
Mordel

Replies: 1
Views: 205
PostForum: Site Bugs and Enhancements   Posted: 03-Aug-2026 10:20   Subject: Reported bug that isn't actually a bug to close
My favorite kind of bug... one that isn't a bug at all. Done and closed!
  Topic: Bug
Mordel

Replies: 11
Views: 901
PostForum: General Discussion   Posted: 03-Aug-2026 08:27   Subject: Re: Bug
Sounds like that should clear up the issue I had when modifying a BattleMech the other day. Said I had one slot left, but everything was filled and I still had one ferro slot to place.
Ruger

Most ...
  Topic: Bug
Mordel

Replies: 11
Views: 901
PostForum: General Discussion   Posted: 02-Aug-2026 14:17   Subject: Bug
Thank you for the screenshot! That was helpful and allowed me to find the issue. I'll put a ticket in for it and fix it with the next update.
  Topic: Bug
Mordel

Replies: 11
Views: 901
PostForum: General Discussion   Posted: 02-Aug-2026 08:55   Subject: Bug
I've tried to reproduce with no luck. I reviewed the code and nothing is jumping out as incorrect. Are you able to provide specific test steps to get me to the point where I can see what you're seeing ...
  Topic: Bug
Mordel

Replies: 11
Views: 901
PostForum: General Discussion   Posted: 01-Aug-2026 19:52   Subject: Bug
I'm not able to reproduce anything. I went to create a superheavy tripod, and when adding ammo, the available criticals is decreasing every other one that is added. This is also notmal as ammo on supe ...
  Topic: Bug
Mordel

Replies: 11
Views: 901
PostForum: General Discussion   Posted: 01-Aug-2026 17:32   Subject: Re: Bug
There seems to be a bug regarding ammo. For some reason the slot count display doesn't decrease when I add ammo.

Which unit type are you creating? If you're talking about combat vehicles, then this ...
  Topic: Patch 2.26.17 and .18 Applied
Mordel

Replies: 0
Views: 218
PostForum: Announcements   Posted: 01-Aug-2026 17:28   Subject: Patch 2.26.17 and .18 Applied
I applied a couple patches the last few days. I merged the code for constructing BattleMechs with the main class used for constructing the other unit types. This was the last merging of unit modules, ...
  Topic: Targeting Computer on an Omnimech
Mordel

Replies: 2
Views: 497
PostForum: General Discussion   Posted: 18-Jul-2026 11:02   Subject: Targeting Computer on an Omnimech
Technically Targeting Computers CAN be added to OmniMechs. When added though, you need to specify their tonnage at the time they added. So they should function in the same way turrets do when added to ...
  Topic: Create Variant
Mordel

Replies: 13
Views: 1280
PostForum: General Discussion   Posted: 17-Jul-2026 18:04   Subject: Re: Create Variant
Unfortunately, I'm not able to reproduce using any issue using the BASE for those units.
  Topic: Create Variant
Mordel

Replies: 13
Views: 1280
PostForum: General Discussion   Posted: 17-Jul-2026 09:12   Subject: Re: Create Variant
Okay, I tried things out and I think the bug is somewhat fixed already.

Nothing has been updated on the code front. So let me ask a couple more questions.

1) When you click the 'Create Variant' ...
  Topic: Create Variant
Mordel

Replies: 13
Views: 1280
PostForum: General Discussion   Posted: 16-Jul-2026 12:29   Subject: Re: Create Variant
There seems to be a bug regarding the create variant feature. Everytime I click, it won't create the variant.

Which unit are you trying to create a variant for?
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