Mordel's Bar & Grill
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  Topic: Targeting Computer- for Design Inclusion
ImperialOne

Replies: 15
Views: 863
PostForum: General Discussion   Posted: 26-Feb-2025 19:23   Subject: Re: Targeting Computer- for Design Inclusion
I didn't realize there was a specific way to construct mechs. I'll look into it.

Thanks
  Topic: Targeting Computer- for Design Inclusion
ImperialOne

Replies: 15
Views: 863
PostForum: General Discussion   Posted: 25-Feb-2025 19:47   Subject: Targeting Computer- for Design Inclusion
Wow... I did not know that.
  Topic: Targeting Computer- for Design Inclusion
ImperialOne

Replies: 15
Views: 863
PostForum: General Discussion   Posted: 24-Feb-2025 21:59   Subject: Targeting Computer- for Design Inclusion
https://www.mordel.net/tro.php?a=cbm&id=52029&fltr=ff.000.Designer~Equals~ImperialOne~ff.000.Source~Equals~Custom%20Mordel.Net%20Units


My experimental mech
  Topic: Targeting Computer- for Design Inclusion
ImperialOne

Replies: 15
Views: 863
PostForum: General Discussion   Posted: 23-Feb-2025 22:22   Subject: Targeting Computer- for Design Inclusion
THis would be a mech of my design made a few months ago.. one of the cases of constant modification here... lol
  Topic: Targeting Computer- for Design Inclusion
ImperialOne

Replies: 15
Views: 863
PostForum: General Discussion   Posted: 23-Feb-2025 20:23   Subject: Targeting Computer- for Design Inclusion
Thanks for the tip... but I invariably use Experimental rules level with the Dark Age introduction era over the Clan technological base.
  Topic: Targeting Computer- for Design Inclusion
ImperialOne

Replies: 15
Views: 863
PostForum: General Discussion   Posted: 23-Feb-2025 17:22   Subject: Targeting Computer- for Design Inclusion
Thanks. I do not know what I am doing wrong, no matter what, the only sub-tab choice under Weapon and Equipment's Targeting and Tracking is "Standard"
  Topic: Targeting Computer- for Design Inclusion
ImperialOne

Replies: 15
Views: 863
PostForum: General Discussion   Posted: 23-Feb-2025 14:27   Subject: Targeting Computer- for Design Inclusion
Excue my ignorance- but where do I go to select Targeting Computer when doing mech design here on Mordel?

A more general quation, in most recent Total Warfare, it updated the rules to specify that ...
  Topic: What about the ERPPC....
ImperialOne

Replies: 5
Views: 1619
PostForum: General Discussion   Posted: 08-Jun-2024 12:02   Subject: What about the ERPPC....
Because the IS are idiots (literally) as their poor intelligence due to their inferior genetic lineage makes it impossible for them to literally reverse-tech the numerous Clan ERPPCs in their possessi ...
  Topic: MORDEL IS 50!!!!!!!!!!!!!!!!!
ImperialOne

Replies: 14
Views: 3450
PostForum: General Discussion   Posted: 28-Apr-2024 02:34   Subject: MORDEL IS 50!!!!!!!!!!!!!!!!!
As a 56 year old, I bid you welcome... and would certainly welcome you into any Circle of Equals for any duel!
  Topic: Void-Signature fully active if you jump in place clarificati
ImperialOne

Replies: 17
Views: 3627
PostForum: General Discussion   Posted: 14-Apr-2024 21:44   Subject: Void-Signature fully active if you jump in place clarificati
I've considered similar arguments (that Nova, having some ECM in it, qualifies as ECM) in the past, but it seems that a separate ECM suite is required (based on literal RAW and various BT forum search ...
  Topic: Patchwork Armor
ImperialOne

Replies: 2
Views: 1130
PostForum: Site Bugs and Enhancements   Posted: 07-Apr-2024 18:47   Subject: Re: Patchwork Armor
thanks
  Topic: Patchwork Armor
ImperialOne

Replies: 2
Views: 1130
PostForum: Site Bugs and Enhancements   Posted: 07-Apr-2024 14:48   Subject: Patchwork Armor
Is that doable here in the builder, for mechs? And if so, how do I enable it?
  Topic: Custom Units
ImperialOne

Replies: 4
Views: 1432
PostForum: General Discussion   Posted: 31-Mar-2024 16:10   Subject: Custom Units
As I mentioned elsewhere, building mechs here and being able to import into my tabletop as record sheets and even TRO format is very nice. However, import into MegaMek is my favorite. I simply favor t ...
  Topic: Export to MegaMek
ImperialOne

Replies: 9
Views: 2393
PostForum: Site Bugs and Enhancements   Posted: 20-Mar-2024 16:54   Subject: Export to MegaMek
THat is wonderful... I will eventually migrate to 0.49
  Topic: Export to MegaMek
ImperialOne

Replies: 9
Views: 2393
PostForum: Site Bugs and Enhancements   Posted: 19-Mar-2024 16:00   Subject: Export to MegaMek
I'm shocked... I thought it would be used often. I prefer using this site for building as I have experienced a rare glitch once in a great while with MegaMek that I cannot reconcile, but not the same ...
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