Mordel's Bar & Grill
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  Topic: Aerospace Fighter design option?
Dragnorian

Replies: 7
Views: 415
PostForum: General Discussion   Posted: 01-Oct-2024 17:21   Subject: Aerospace Fighter design option?
Awesome, thanks!
  Topic: Aerospace Fighter design option?
Dragnorian

Replies: 7
Views: 415
PostForum: General Discussion   Posted: 01-Oct-2024 01:01   Subject: Aerospace Fighter design option?
Are there plans in motion?
  Topic: Aerospace Fighter design option?
Dragnorian

Replies: 7
Views: 415
PostForum: General Discussion   Posted: 30-Sep-2024 14:25   Subject: Aerospace Fighter design option?
I am wondering if there the option for designing Aerospace Fighters is an option in Mordel as I am unable to find it.
  Topic: Void-Signature fully active if you jump in place clarificati
Dragnorian

Replies: 17
Views: 2450
PostForum: General Discussion   Posted: 16-Apr-2024 00:54   Subject: Re: Void-Signature fully active if you jump in place clarificati
Oh okay, I've never been on the website so I've not really accustomed to know what to look for. I appreciate you helping and being patient.
  Topic: Void-Signature fully active if you jump in place clarificati
Dragnorian

Replies: 17
Views: 2450
PostForum: General Discussion   Posted: 16-Apr-2024 00:42   Subject: Void-Signature fully active if you jump in place clarificati
Oh Paul is a official Catalyst representative?
  Topic: Void-Signature fully active if you jump in place clarificati
Dragnorian

Replies: 17
Views: 2450
PostForum: General Discussion   Posted: 15-Apr-2024 23:46   Subject: Re: Void-Signature fully active if you jump in place clarificati
Do you have the link to where I can read where Catalyst wrote it? I am new into getting into the more experimental rules of it and such, my arguments thus far have just been the verbiage of the Void-S ...
  Topic: Void-Signature fully active if you jump in place clarificati
Dragnorian

Replies: 17
Views: 2450
PostForum: General Discussion   Posted: 15-Apr-2024 23:27   Subject: Void-Signature fully active if you jump in place clarificati
Right, I am not arguing that but they are arguing that because the last bullet point is saying "ECMs" then they can use the Nova CEWS to power the Void-Sig System which I am saying they can't since th ...
  Topic: Void-Signature fully active if you jump in place clarificati
Dragnorian

Replies: 17
Views: 2450
PostForum: General Discussion   Posted: 15-Apr-2024 19:37   Subject: Re: Void-Signature fully active if you jump in place clarificati
Would you be able to clarify the last bullet point for the Void-Signature System "When the void-signature system is engaged, any ECM on the unit has no effect, other than to make the void-signature sy ...
  Topic: Void-Signature fully active if you jump in place clarificati
Dragnorian

Replies: 17
Views: 2450
PostForum: General Discussion   Posted: 15-Apr-2024 17:41   Subject: Re: Void-Signature fully active if you jump in place clarificati
This is what I thought but their defense was that since in the Mordel mech builder and MegaMek, it counts them as being compatible but RAW says otherwise. Is there a reason why these builders say the ...
  Topic: Void-Signature fully active if you jump in place clarificati
Dragnorian

Replies: 17
Views: 2450
PostForum: General Discussion   Posted: 14-Apr-2024 19:39   Subject: Void-Signature fully active if you jump in place clarificati
Since we are on the subject of the Void-Signature System, the rules for it specifically says that it requires an "ECM Suite", which is its own equipment. Would you rule that using a Nova CEWS would be ...
  Topic: Void-Signature fully active if you jump in place clarificati
Dragnorian

Replies: 17
Views: 2450
PostForum: General Discussion   Posted: 14-Apr-2024 17:47   Subject: Void-Signature fully active if you jump in place clarificati
I like the second errata option better honestly, I think that way it is more like other movements. It is odd that Catalyst didn't see this but it is understandable as the rules were written at much di ...
  Topic: Void-Signature fully active if you jump in place clarificati
Dragnorian

Replies: 17
Views: 2450
PostForum: General Discussion   Posted: 14-Apr-2024 15:15   Subject: Void-Signature fully active if you jump in place clarificati
Hi, I was wondering if how Void-Signature armour works, I know it says if you move a hex then you get a debuff and if you don't move any hexes then you get the +3DEF however, I was playing against som ...
  Topic: Improved Heavy Gauss rifle on superheavy mechs question
Dragnorian

Replies: 2
Views: 646
PostForum: General Discussion   Posted: 30-Mar-2024 20:08   Subject: Improved Heavy Gauss rifle on superheavy mechs question
Hi, I was wondering how the rules for the heavy Gauss work on Superheaby mechs since, least in the book, the highest it goes to is Assault for a -1. I tried to Google the answer and found nothing
  Topic: What BV type does Mordel use? BV1 or BV2?
Dragnorian

Replies: 2
Views: 685
PostForum: General Discussion   Posted: 30-Mar-2024 20:07   Subject: Re: What BV type does Mordel use? BV1 or BV2?
Hi, thanks for the reply. I did the tests with 2 other mechs and got the same BV values for both. We assume that the TSM and claws were interacting weird on MegaMek since I was using an older version
  Topic: What BV type does Mordel use? BV1 or BV2?
Dragnorian

Replies: 2
Views: 685
PostForum: General Discussion   Posted: 29-Mar-2024 20:47   Subject: What BV type does Mordel use? BV1 or BV2?
Hi, I am wondering if mordel uses BV2 as their BV calculations. I always assumed it did as that is the current model for point calculation used and I came across a forum post in 2015 from the site adm ...
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