Mordel's Bar & Grill
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StarRaven
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PostPosted: 07-Oct-2004 15:39    Post subject: RE: DALCB proposal Reply to topic Reply with quote

I'd say Beagle in the center torso, but anywhere works really for that.

Quote:

On 2004-10-06 11:46, bladewind wrote:
A class 10 A/C in the right torso with 2 tons of ammo store in the arms. If u want cheap cost then no case for u buddy. Blowing the arms is better then blowing the torso.



A ton of AC/10 ammo (unfired) does 100 damage when it blows. That'll destroy the arm, then whichever side torso, and then the CT. And last I heard, this does have CASE. So I'd say put the AC/10 ammo in the RT with the CASE and AC/10, along with the MG ammo.

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PostPosted: 08-Oct-2004 09:21    Post subject: RE: DALCB proposal Reply to topic Reply with quote

I would rather see the AC/10 & ammo in one torso and the MGs & ammo in the other torso. That way you do not lose both weapons in case of an ammo explosion. At least one laser should be in the head, just for effect. Where are we putting the flamer/coolant?

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StarRaven
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PostPosted: 10-Oct-2004 01:35    Post subject: RE: DALCB proposal Reply to topic Reply with quote

Quote:

On 2004-10-08 09:21, Oafman wrote:
I would rather see the AC/10 & ammo in one torso and the MGs & ammo in the other torso. That way you do not lose both weapons in case of an ammo explosion. At least one laser should be in the head, just for effect. Where are we putting the flamer/coolant?



I can agree with splitting the ammo/weapons between two torsos, and for just that reason. However, where do we get the tonnage/money for a second CASE? I suppose we could lose an MG, but others will have to vote on that.

Yes, one med laser in the head. And the flamer/freezer in the left arm, I think.

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bladewind
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PostPosted: 10-Oct-2004 08:56    Post subject: RE: DALCB proposal Reply to topic Reply with quote

the mg can be removed and replaced with a *gasp* small laser ? o.0
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Erenon
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PostPosted: 10-Oct-2004 18:52    Post subject: RE: DALCB proposal Reply to topic Reply with quote

Nah. we need at least one MG.. need to shoot varmin

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StarRaven
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PostPosted: 10-Oct-2004 19:02    Post subject: RE: DALCB proposal Reply to topic Reply with quote

I thought that we had three MGs. We could lose one for a CASE. I do prefer MGs in groups of three or more, two should be good enough.

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Erenon
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PostPosted: 10-Oct-2004 22:16    Post subject: RE: DALCB proposal Reply to topic Reply with quote

Quote:

I do prefer MGs in groups of three or more,



Holdover from Mechwarrior 4's MG arrays?

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bladewind
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PostPosted: 10-Oct-2004 22:32    Post subject: RE: DALCB proposal Reply to topic Reply with quote

1 mg does 2 pt damage. dual makes it 4. Pretty high damage but eats ammo like sweets if u ever played MW3, u should know.

and again, do u need a 20mm gatling to hunt varmin ? :/



MG Array

Now THAT is a mech machine gun.

[ This Message was edited by: bladewind on 2004-10-10 22:41 ]
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StarRaven
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PostPosted: 10-Oct-2004 23:08    Post subject: RE: DALCB proposal Reply to topic Reply with quote

Quote:

On 2004-10-10 22:16, Erenon wrote:
Quote:

I do prefer MGs in groups of three or more,



Holdover from Mechwarrior 4's MG arrays?



Nope. I always hated MW4's MG arrays. Even though they're called an array, they still work as a single weapon in the game. And for a single weapon, they don't have the range or damage to make them useful. I just got Mek Pak 2 from Mek Tek, and it has Heavy MGs, but I haven't used them yet. Check out my HA1-OP Hauptmann in the Customs TRO (95 tons), to see an example of StarRaven's Theory of Proper Machine Gun Deployment.

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StarRaven
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PostPosted: 10-Oct-2004 23:11    Post subject: RE: DALCB proposal Reply to topic Reply with quote

Quote:

and again, do u need a 20mm gatling to hunt varmin ? :/



There's no such thing as overkill. Besides, our varmints are wearing body armor and toting SRMs.


[ This Message was edited by: StarRaven on 2004-10-10 23:59 ]
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bladewind
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PostPosted: 10-Oct-2004 23:36    Post subject: RE: DALCB proposal Reply to topic Reply with quote

Quote:

On 2004-10-10 23:11, StarRaven wrote:
Quote:

and again, do u need a 20mm gatling to hunt varmin ? :/



There's no such thing as overkill.




Teh argument is teh pr0est. I accept it.
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Ronin
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PostPosted: 19-Oct-2004 11:09    Post subject: RE: DALCB proposal Reply to topic Reply with quote

Quote:

On 2004-10-10 01:35, StarRaven wrote:
Quote:

On 2004-10-08 09:21, Oafman wrote:
I would rather see the AC/10 & ammo in one torso and the MGs & ammo in the other torso. That way you do not lose both weapons in case of an ammo explosion. At least one laser should be in the head, just for effect. Where are we putting the flamer/coolant?



I can agree with splitting the ammo/weapons between two torsos, and for just that reason. However, where do we get the tonnage/money for a second CASE? I suppose we could lose an MG, but others will have to vote on that.

Yes, one med laser in the head. And the flamer/freezer in the left arm, I think.



I'll go along with this, though I think it may be more economical to put the ammo in the same location and use only one CASE system. It could also help with reloading... just one torso loaction needs to be opened up to drop in the ammo. To counter the possibility of losing all weapons systems to an ammo explosion, I'd put the energy weapons on the other side... or at least the flmaer in the left arm and teh medium laser in the head, as already suggested.
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StarRaven
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PostPosted: 19-Oct-2004 12:12    Post subject: RE: DALCB proposal Reply to topic Reply with quote

I agree, just one CASE. Cheaper, lighter, and easier to reload. I'd say we put the second medium laser in the LT with the MGs, and leave the right arm empty. We could use it to punch when the time comes, since it's got no weapons to fire there. And we lose nothing if the RT ammo goes.

How about the heat sinks in the feet, with the third in the LT?

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Ronin
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PostPosted: 19-Oct-2004 17:44    Post subject: RE: DALCB proposal Reply to topic Reply with quote

Can we get all of the het sinks in the feet? That would be the most ideal, unless we want to use the Lvl 3 rules about linking a heat sink directly to a weapon or whatever.

Of course, having the heat sinks in the feet encourages the pilot to enter water. Do we really want these guys to be doing that? It is slippery in there... they may possibly be better pilots from constant usage of agromechs, but they probably won't remember that damaged locations might flood if submerged, definately if the armor is all gone.
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PostPosted: 20-Oct-2004 00:36    Post subject: RE: DALCB proposal Reply to topic Reply with quote

Heat sinks in the legs also soak up critical hits. That's more important than the ability to dissipate some extra heat. A mech that stands for an extra round is able to shoot for an extra round too.

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