Mordel's Bar & Grill
Melee Weapons Worth it or not?
 Pages (3): « 1 2 [3] »
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » General Discussion
View previous topic :: View next topic  
Author Message
Feral
ComStar
Sergeant
Sergeant


Joined: 25-Mar-2004 00:00
Posts: 107

PostPosted: 04-Nov-2004 11:51    Post subject: RE: Melee Weapons Worth it or not? Reply to topic Reply with quote

Quote:

On 2004-11-04 11:41, mud wrote:
Or it can lead to your destruction; if your opponent knows you're carrying TSM he can pack his SRMs with that gas that makes the stuff burst into flames. People who get a hard on for TSM tend to forget this little problem.



I suppose in tournament combat this is possible ... but how often do you see mech's packing infernos? Also its an optional rule to have them raise heat and whatnot. Regardless, you are right ... this is something to consider ... but to be fair if your opponent knows you're packing TSM then you should also know he's packing inferno's ... in which case you just choose not to heat up. TSM is flexible like that which makes it very nice. Flexibility yields tactical superiority on a dynamic battlefield.
_________________
I know nothing.
Back to top View profile Send site message Send e-mail
Nightmare
Lyran Alliance
Kommandant-General
Kommandant-General


Joined: 03-May-2002 00:00
Posts: 2214

PostPosted: 04-Nov-2004 12:28    Post subject: RE: Melee Weapons Worth it or not? Reply to topic Reply with quote

mud is speaking of the first, flawed version of TSM. That compound was prone to burst into flames when exposed to a certain gas. There's a scenario with it in the 4th Succession War Battlepack. IIRC you had to punch through the mech's armor first, but after that it started racking up damage to the internals every round.

_________________
A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
Back to top View profile Send site message
Feral
ComStar
Sergeant
Sergeant


Joined: 25-Mar-2004 00:00
Posts: 107

PostPosted: 04-Nov-2004 12:50    Post subject: RE: Melee Weapons Worth it or not? Reply to topic Reply with quote

Quote:

On 2004-11-04 12:28, Nightmare wrote:
mud is speaking of the first, flawed version of TSM. That compound was prone to burst into flames when exposed to a certain gas. There's a scenario with it in the 4th Succession War Battlepack. IIRC you had to punch through the mech's armor first, but after that it started racking up damage to the internals every round.



Whoa ... that's kind of wild. Now I understand ... lol.
_________________
I know nothing.
Back to top View profile Send site message Send e-mail
Seraph
Blighted Sun Battalion
2nd Company
"Seraph's Slaughter"
Major
Major


Joined: 11-Mar-2004 00:00
Posts: 1744

PostPosted: 04-Nov-2004 15:29    Post subject: RE: Melee Weapons Worth it or not? Reply to topic Reply with quote

Okay, question. If you're heat is at 5+ you get a -1 MP modifier. So if you have TSM you just break even not get ahead, right? Your 75 tonner goes 4/6/4, your heat climbs above 5 and your speed drops to 3/5/4. Then your heat climbs to 9 and your speed increases to 4/6/4. Am I wrong? Not real sure of TSM rules.
_________________
If ignorance is bliss, then why are you so miserable?
Back to top View profile Send site message
StarRaven
Federated Suns
Leftenant General
Leftenant General


Joined: 01-Jun-2004 00:00
Posts: 1138
Location: United States
PostPosted: 04-Nov-2004 15:59    Post subject: RE: Melee Weapons Worth it or not? Reply to topic Reply with quote

I don't remember the rule for when you're between 5 and 9. But at 9 heat, you disregard the -1 MP and add one instead. So a 4/6 would move 5/8, but only at 9. If you go above nine, you lose the +1 and take the -1, so you move 3/5. Unless 10 is -2 MP; can't remember where -2 MP is. As long as you're above nine, you always have double damage physical attacks.

_________________
"Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close semblance to the first."
- Attributed to General Aleksandr Kerensky
Back to top View profile Send site message Send e-mail
Feral
ComStar
Sergeant
Sergeant


Joined: 25-Mar-2004 00:00
Posts: 107

PostPosted: 04-Nov-2004 16:04    Post subject: RE: Melee Weapons Worth it or not? Reply to topic Reply with quote

Quote:

On 2004-11-04 15:59, StarRaven wrote:
I don't remember the rule for when you're between 5 and 9. But at 9 heat, you disregard the -1 MP and add one instead. So a 4/6 would move 5/8, but only at 9. If you go above nine, you lose the +1 and take the -1, so you move 3/5. Unless 10 is -2 MP; can't remember where -2 MP is. As long as you're above nine, you always have double damage physical attacks.



The way it works is when active TSM effectively gives you a +2 movement modifier, but only when you are at 9 heat or more. Well 5 is -1, and 10 is -2. So at the sweet spot of 9 heat you have an effective +1 movement modifier. At 10 you are back to even and at 15 you are at -1. As long as you have a mech who can sit at 9 heat you have a totally decent movement bonus. Making a 4/6 into a 5/8 is a pretty big jump. You do, however, suffer the full effects of the targetting penalty which I believe is +1 at 8 and +2 at 12 ... the +1 you can't avoid and comes with the territory but the +2 should be avoided at all costs.



[ This Message was edited by: Feral on 2004-11-04 16:06 ]
_________________
I know nothing.
Back to top View profile Send site message Send e-mail
SaberDance
Federated Suns
Colonel
Colonel


Joined: 07-May-2004 00:00
Posts: 837

PostPosted: 04-Nov-2004 16:16    Post subject: RE: Melee Weapons Worth it or not? Reply to topic Reply with quote

Never heard of the gas stuff, but I do pack Inferno as a matter of course. Setting the ground on fire and causing a mech to overheat is my favorite way of winning a battle.

People can and do use TSM well, but I stand by the assertion that it was invented in no small part because there are people out there who can't control their heat and thought they should be rewarded for, "running hot" when what they should really be is sent back to basic.
_________________
"Politics is the Art of looking for trouble, finding it everywhere, misdiagnosing the problem, and applying the wrong solution."
-Groucho Marx
Back to top View profile Send site message Send e-mail
Oafman
Draconis Combine
Tai-sho
Tai-sho


Joined: 18-Nov-2003 00:00
Posts: 1657
Location: United States
PostPosted: 05-Nov-2004 13:44    Post subject: RE: Melee Weapons Worth it or not? Reply to topic Reply with quote

That sounds all good, except that in the early years of 3025 everything above a light ran hot. So accusing someone who is alway between 4-9 heat needs to back to basic for poor heat management is not a good statement. I would argue instead that double heat sinks were invented for people that cannot manage heat. TSM was invented for people like me that are gluttons for punishment and love carnage. I may not win all the time, but when my Lumberjack with tsm takes off someones torso in one swipe of its axe I am happy.

_________________
Festina Lente!
Back to top View profile Send site message
SaberDance
Federated Suns
Colonel
Colonel


Joined: 07-May-2004 00:00
Posts: 837

PostPosted: 05-Nov-2004 16:33    Post subject: RE: Melee Weapons Worth it or not? Reply to topic Reply with quote

Conceded.

Ditto on the DHS.

Still not a fan of TSM.
_________________
"Politics is the Art of looking for trouble, finding it everywhere, misdiagnosing the problem, and applying the wrong solution."
-Groucho Marx
Back to top View profile Send site message Send e-mail
Oafman
Draconis Combine
Tai-sho
Tai-sho


Joined: 18-Nov-2003 00:00
Posts: 1657
Location: United States
PostPosted: 08-Nov-2004 09:38    Post subject: RE: Melee Weapons Worth it or not? Reply to topic Reply with quote

Most people do not like TSM. I like to use it and even I will admit that it does get a bit munchy. Then again munchy can be fun somtimes.

_________________
Festina Lente!
Back to top View profile Send site message
Display posts from previous:
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » General Discussion All times are GMT-04:00
 Pages (3): « 1 2 [3] »

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum