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HBS Battletech Discussion Thread
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Stinger
The Knights of Chaos
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PostPosted: 13-May-2018 22:33    Post subject: HBS Battletech Discussion Thread Reply to topic Reply with quote

Ok, so I have some questions.

Is it a online only game?
What are the system requirement?


OK guess there are only two.....
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Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Vagabond
Mercenary
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PostPosted: 13-May-2018 23:01    Post subject: HBS Battletech Discussion Thread Reply to topic Reply with quote

single play campaign as well as a multiplayer mode.
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Vagabond
Mercenary
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PostPosted: 19-May-2018 12:39    Post subject: HBS Battletech Discussion Thread Reply to topic Reply with quote

i like how they've handled melee. and it got m,e thinking, if they added melee weapons itb would be easy to setup. just allow a mech with a hatchet/sword to attack with it and still fire it other weapons. would make it worth the massive weight of the weapon.
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Mordel
Mordel.Net
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PostPosted: 20-May-2018 09:11    Post subject: Re: HBS Battletech Discussion Thread Reply to topic Reply with quote

Vagabond wrote:
i like how they've handled melee. and it got m,e thinking, if they added melee weapons itb would be easy to setup. just allow a mech with a hatchet/sword to attack with it and still fire it other weapons. would make it worth the massive weight of the weapon.


I like how they've done most of the game! I just finished my campaign last night. I had a lot of fun. I do find the missions got a tad too easy at the end, and the AI was quite stupid at time. But my main complaint would be that there's no reason to field light 'Mechs. The missions are all "destroy this". There needs to be more variety where light 'Mechs are actually useful.
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Vagabond
Mercenary
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PostPosted: 20-May-2018 11:36    Post subject: Re: HBS Battletech Discussion Thread Reply to topic Reply with quote

Mordel wrote:
Vagabond wrote:
i like how they've handled melee. and it got m,e thinking, if they added melee weapons itb would be easy to setup. just allow a mech with a hatchet/sword to attack with it and still fire it other weapons. would make it worth the massive weight of the weapon.


I like how they've done most of the game! I just finished my campaign last night. I had a lot of fun. I do find the missions got a tad too easy at the end, and the AI was quite stupid at time. But my main complaint would be that there's no reason to field light 'Mechs. The missions are all "destroy this". There needs to be more variety where light 'Mechs are actually useful.


I've had one mission where I NEEDED a light mech and its was a destroy a convey mission. I'd like lighter mechs to carry better sensors or something. But on the whole, my light mechs just do not have endurance to work as my dedicated scout.
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Mordel
Mordel.Net
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PostPosted: 20-May-2018 20:26    Post subject: Re: HBS Battletech Discussion Thread Reply to topic Reply with quote

Vagabond wrote:

I've had one mission where I NEEDED a light mech and its was a destroy a convey mission. I'd like lighter mechs to carry better sensors or something. But on the whole, my light mechs just do not have endurance to work as my dedicated scout.


There was that one mission where you had to prevent the enemy transport from entering a zone. The zone was up a hill with enemies defending it, and you only had 3 turns or so to stop it. Ending up ignoring the 'Mechs and doing max Sprint/Jump up the hill. Even then I had to do a precision strike to kill it before it entered!

There needs to be more missions where time is critical.
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Xeroth
ComStar
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PostPosted: 12-Jun-2018 01:03    Post subject: HBS Battletech Discussion Thread Reply to topic Reply with quote

I just started playing and i found it enjoyable so far.
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