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an aerotech 2 idea
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Sleeping Dragon
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PostPosted: 04-Dec-2006 12:06    Post subject: RE: an aerotech 2 idea Reply to topic Reply with quote

Actually the capital scale missiles are the only capital weapons that don't suffer from usual +5 penalty when targeting targets under 500t (Attack table p. 16, Aerotech 2), or it was changed in TW?

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Sleeping Dragon
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PostPosted: 04-Dec-2006 12:15    Post subject: RE: an aerotech 2 idea Reply to topic Reply with quote

Oh, I was thinking about improved OS launchers, they weight 0.5t less than original (actually I think it should be 0.5t per 2 tubes for SRMs, or 1t per 5 tubes for LRMs, ... that would give more sense, since there is no ammo feed, and even then they wouldn't be too good)

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Rudel Gurken
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PostPosted: 04-Dec-2006 13:01    Post subject: RE: an aerotech 2 idea Reply to topic Reply with quote

We used OS-versions of the normal SRM`s and LRM's that weight only half of the standard launcher. But actually we didn't used them much!

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SaberDance
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PostPosted: 04-Dec-2006 17:07    Post subject: RE: an aerotech 2 idea Reply to topic Reply with quote

Full disclosure: I don't know the rules for space combat for AT2 as well as I know the old AT rules.

But given the setup and the set-aside tonnage, I don't see a problem with it.

Though I think adding it into the game would necessitate a re-hashing of all the warship designs.

The dreadnaughts would go by the wayside, and we'd see a lot less broadside-to-broadside. But there would be an increase in the number of picket ships to escort the carrier. I think this would be a very different game than AT has always been, so I'd probably keep this as a very limited thing (e.g. throw it into the future, so if you feel the urge you can still have a big slug-fest in 3050)
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PostPosted: 05-Dec-2006 01:49    Post subject: RE: an aerotech 2 idea Reply to topic Reply with quote

Quote:

On 2006-12-04 17:07, SaberDance wrote:

The dreadnaughts would go by the wayside, and we'd see a lot less broadside-to-broadside. But there would be an increase in the number of picket ships to escort the carrier. I think this would be a very different game than AT has always been, so I'd probably keep this as a very limited thing (e.g. throw it into the future, so if you feel the urge you can still have a big slug-fest in 3050)



After reading the rules a little, broadside-to-broadside is a rather ineffective mode of attack anyway since you suffer a +2 to-hit for any attacks aimed at an opponets sides. angle of attack they call it.

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Sleeping Dragon
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PostPosted: 05-Dec-2006 04:23    Post subject: RE: an aerotech 2 idea Reply to topic Reply with quote

Or there would be mass addition of various anti missile defenses (a lot of point defense low caliber weapons, maybe screen launcers...)

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SaberDance
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PostPosted: 05-Dec-2006 17:51    Post subject: RE: an aerotech 2 idea Reply to topic Reply with quote

Those would be the lighter picket ships I was talking about.

Basically, you'd see the same massive change-in-form in battletech that actually happened in WWII.

If someone was really feeling historic, we might see House versions of the Reagan-era 600 ship navy.

Hence, throw it into the future, so people who want to fight carrier battles can, and the rest of us can do it the Napoleonic way.
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