Mordel's Bar & Grill
Hatchets on lighter 'Mechs
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Nightmare
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PostPosted: 10-Apr-2005 18:59    Post subject: RE: Hatchets on lighter 'Mechs Reply to topic Reply with quote

Quote:

On 2005-04-10 17:35, Beebles wrote:
ever see the angry little man?
10t 15/23 armed with only a hatchet?



It looks like a waste of a perfectly good XL engine to me.

BattleMech Technical Readout

Type/Model: angry little man
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 3, Standard design

Mass: 10 tons
Chassis: Endo Steel
Power Plant: 150 Omni XL Fusion
Walking Speed: 162,0 km/h
Maximum Speed: 248,4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Heavy Ferro-Fibrous
Armament: None
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: angry little man
Mass: 10 tons
Construction Options: Fractional Accounting

Equipment: Crits Mass
Int. Struct.: 19 pts Endo Steel 14 ,50
(Endo Steel Loc: 3 LA, 3 RA, 3 LT, 2 RT, 1 CT, 1 LL, 1 RL)
Engine: 150 XL Fusion 12 2,75
Walking MP: 15
Running MP: 23
Jumping MP: 0
Heat Sinks: 10 Single 4 ,00
(Heat Sink Loc: 1 HD, 1 CT, 1 LL, 1 RL)
Gyro: 4 2,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00
Armor Factor: 15 pts Heavy Ferro-Fibrous 21 ,76
(Armor Crit Loc: 5 LA, 4 RA, 6 LT, 6 RT)

Internal Armor
Structure Value
Head: 3 2
Center Torso: 4 2
Center Torso (Rear): 1
L/R Side Torso: 3 2/2
L/R Side Torso (Rear): 1/1
L/R Arm: 1 1/1
L/R Leg: 2 1/1

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Hatchet RH 1 1,00
--------------------------------------------------------
TOTALS: 0 77 10,00
Crits & Tons Left: 1 ,00

Calculated Factors:
Total Cost: 1 475 760 C-Bills
Battle Value: 86
Cost per BV: 17 160,0
Weapon Value: 1 / 1 (Ratio = ,01 / ,01)
Damage Factors: SRDmg = 0; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 15, Armor/Structure: 0/1
Damage PB/M/L: -/-/-, Overheat: 0
Class: ML; Point Value: 1




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chihawk
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PostPosted: 10-Apr-2005 19:07    Post subject: RE: Hatchets on lighter 'Mechs Reply to topic Reply with quote

Quote:

On 2005-04-10 18:59, Nightmare wrote:
Total Cost: 1 475 760 C-Bills




And it can be killed by a couple thousand c-bills worth of thunder-augmented ammo...how many times can someone trade expensive mechs for cheap ammo before their ecomony is in ruins?

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PostPosted: 10-Apr-2005 19:15    Post subject: RE: Hatchets on lighter 'Mechs Reply to topic Reply with quote

But that's the way it's always been. A working war machine is far more expensive than the munitons that can destroy them. How many tanks in WWII were taken out by a rocket from a panzerschrek or bazooka?

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parafighter
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PostPosted: 10-Apr-2005 19:36    Post subject: RE: Hatchets on lighter 'Mechs Reply to topic Reply with quote

Quote:

On 2005-04-10 18:59, Nightmare wrote:
Quote:

On 2005-04-10 17:35, Beebles wrote:
ever see the angry little man?
10t 15/23 armed with only a hatchet?



It looks like a waste of a perfectly good XL engine to me.

BattleMech Technical Readout

Type/Model: angry little man
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 3, Standard design

Mass: 10 tons
Chassis: Endo Steel
Power Plant: 150 Omni XL Fusion
Walking Speed: 162,0 km/h
Maximum Speed: 248,4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Heavy Ferro-Fibrous
Armament: None
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: angry little man
Mass: 10 tons
Construction Options: Fractional Accounting

Equipment: Crits Mass
Int. Struct.: 19 pts Endo Steel 14 ,50
(Endo Steel Loc: 3 LA, 3 RA, 3 LT, 2 RT, 1 CT, 1 LL, 1 RL)
Engine: 150 XL Fusion 12 2,75
Walking MP: 15
Running MP: 23
Jumping MP: 0
Heat Sinks: 10 Single 4 ,00
(Heat Sink Loc: 1 HD, 1 CT, 1 LL, 1 RL)
Gyro: 4 2,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00
Armor Factor: 15 pts Heavy Ferro-Fibrous 21 ,76
(Armor Crit Loc: 5 LA, 4 RA, 6 LT, 6 RT)

Internal Armor
Structure Value
Head: 3 2
Center Torso: 4 2
Center Torso (Rear): 1
L/R Side Torso: 3 2/2
L/R Side Torso (Rear): 1/1
L/R Arm: 1 1/1
L/R Leg: 2 1/1

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Hatchet RH 1 1,00
--------------------------------------------------------
TOTALS: 0 77 10,00
Crits & Tons Left: 1 ,00

Calculated Factors:
Total Cost: 1 475 760 C-Bills
Battle Value: 86
Cost per BV: 17 160,0
Weapon Value: 1 / 1 (Ratio = ,01 / ,01)
Damage Factors: SRDmg = 0; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 15, Armor/Structure: 0/1
Damage PB/M/L: -/-/-, Overheat: 0
Class: ML; Point Value: 1






How would you even get a mechwarrior in to that mech?????

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PostPosted: 10-Apr-2005 20:26    Post subject: RE: Hatchets on lighter 'Mechs Reply to topic Reply with quote

As I already pointed out to him that mech is loaded with flaws and I have a number of 10 tonners that are about 2/3rds the cost that would have that for lunch; Harley-Davidson HD-3,HD-4,HD-8 series.

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AlexxKnight
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PostPosted: 10-Apr-2005 21:51    Post subject: RE: Hatchets on lighter 'Mechs Reply to topic Reply with quote

My big thing for Hatchets is damage potential of hatchet vs. ability to take damage.

Anything less then a 45 ton mech is not worth mounting a Hatchet on. Hatchet weilding mechs have a tendency to get shot at more often. Though more experienced players can differenciate hatchet mechs form other more dangerous mechs on the field. Therefore light mechs just won't be able to survive long enough to make use of their hatchet.

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drfunk
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PostPosted: 10-Apr-2005 22:27    Post subject: RE: Hatchets on lighter 'Mechs Reply to topic Reply with quote

hatchets have their good points and bad points. In open terrain a hatchet weilding mech is next to useless unless you're an experienced player. best place to make good use of a hatchet is in close quarters where you have the advantage.
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PostPosted: 11-Apr-2005 00:54    Post subject: RE: Hatchets on lighter 'Mechs Reply to topic Reply with quote

Along the same lines i still think assault mechs shouldn't bother with Hatchets... powerful, maybe but too slow to make good use of it.

*thinks of Berserkers... bleah*

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Sleeping Dragon
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PostPosted: 11-Apr-2005 10:41    Post subject: RE: Hatchets on lighter 'Mechs Reply to topic Reply with quote

I crushed Hunchback with Commando this way. Cost for ignoring smaller units can be high

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WhizzbangThePowerSquig
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PostPosted: 11-Apr-2005 14:21    Post subject: RE: Hatchets on lighter 'Mechs Reply to topic Reply with quote

Who's saying the Berzerker is slow? It's just as fast as the Axman, faster if you engage MASC (although I've seen that go over very badly). The only benefit the Axman has over it is jumps. However, they are both too slow to do much against someone who doesn't want to go near you, which is most people who don't have their own axe.

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PostPosted: 11-Apr-2005 18:00    Post subject: RE: Hatchets on lighter 'Mechs Reply to topic Reply with quote

It's not just the speed. It's the design.. A hatchetman may be as slow, or slower than a berserker but it does have Jump Jets, the Berserker doesn't. It also has a nice array of weapons for its size. The Berserker doesn't.. in fact the berserker has a flamer in its head.. fun, characterful, but hardly useful.



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SaberDance
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PostPosted: 11-Apr-2005 18:04    Post subject: RE: Hatchets on lighter 'Mechs Reply to topic Reply with quote

I'm reminded of a story from the Vietnam war. Early form F-4 Phantoms didn't have guns. They were dedicated missile planes. They carried Sidewinder heatseakers and lots of them.

So a pair of pilots decided to try an experiment. They attached a cannon pod (I think a GRU) to the underside of the plane and went out on a raid. They shot down 4 MiGs. 2 with Sidewinders, 2 with cannons.

They sent the following report back to Washington (I'm just writing the gist, this isn't a quote):

Today engaged 4 MiGs. Two were destroyed by missiles, each kill costing the US Government 2 million dollars. The other two were killed by cannonfire, costing the government $190 and $210 respectively.

The government immediately had an integral gun mounted on the F-4.
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PostPosted: 11-Apr-2005 19:37    Post subject: RE: Hatchets on lighter 'Mechs Reply to topic Reply with quote

And thats why I ambush using hidden units rules

And being 1 level up helps with those head kicks on mechs I kick with

Now I'm not saying hatchets are the greatest thing on a light mech, I'm saying I can use them to good effect. Personally I prefer my hatchets on a fast, TSM using medium mech. One that has the proper weapons load to use its TSM very very well.

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chihawk
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PostPosted: 11-Apr-2005 20:06    Post subject: RE: Hatchets on lighter 'Mechs Reply to topic Reply with quote

Quote:

On 2005-04-11 19:37, ralgith wrote:
And thats why I ambush using hidden units rules

And being 1 level up helps with those head kicks on mechs I kick with

Now I'm not saying hatchets are the greatest thing on a light mech, I'm saying I can use them to good effect. Personally I prefer my hatchets on a fast, TSM using medium mech. One that has the proper weapons load to use its TSM very very well.



You can't physical using the hidden unit rules...

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PostPosted: 11-Apr-2005 20:44    Post subject: RE: Hatchets on lighter 'Mechs Reply to topic Reply with quote

As the resident expert on ultra-light mechs I can state flatly that 10 ton mech is just too small to do signifficant damage with a physical attack a 10 ton mech swinging an axe can do a whopping 2 points of damage...4 with TSM and a 10 ton mech can not carry the amount of armour required to survive close quarter combat if maxed out ...small mechs just lack the mass to make physical attacks worthwhile.

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