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Nightmare Lyran Alliance Kommandant-General
Joined: 03-May-2002 00:00 Posts: 2214
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Posted: 10-Apr-2005 18:59 Post subject: RE: Hatchets on lighter 'Mechs |
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On 2005-04-10 17:35, Beebles wrote:
ever see the angry little man?
10t 15/23 armed with only a hatchet?
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It looks like a waste of a perfectly good XL engine to me.
BattleMech Technical Readout
Type/Model: angry little man
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 3, Standard design
Mass: 10 tons
Chassis: Endo Steel
Power Plant: 150 Omni XL Fusion
Walking Speed: 162,0 km/h
Maximum Speed: 248,4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Heavy Ferro-Fibrous
Armament: None
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: angry little man
Mass: 10 tons
Construction Options: Fractional Accounting
Equipment: Crits Mass
Int. Struct.: 19 pts Endo Steel 14 ,50
(Endo Steel Loc: 3 LA, 3 RA, 3 LT, 2 RT, 1 CT, 1 LL, 1 RL)
Engine: 150 XL Fusion 12 2,75
Walking MP: 15
Running MP: 23
Jumping MP: 0
Heat Sinks: 10 Single 4 ,00
(Heat Sink Loc: 1 HD, 1 CT, 1 LL, 1 RL)
Gyro: 4 2,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00
Armor Factor: 15 pts Heavy Ferro-Fibrous 21 ,76
(Armor Crit Loc: 5 LA, 4 RA, 6 LT, 6 RT)
Internal Armor
Structure Value
Head: 3 2
Center Torso: 4 2
Center Torso (Rear): 1
L/R Side Torso: 3 2/2
L/R Side Torso (Rear): 1/1
L/R Arm: 1 1/1
L/R Leg: 2 1/1
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Hatchet RH 1 1,00
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TOTALS: 0 77 10,00
Crits & Tons Left: 1 ,00
Calculated Factors:
Total Cost: 1 475 760 C-Bills
Battle Value: 86
Cost per BV: 17 160,0
Weapon Value: 1 / 1 (Ratio = ,01 / ,01)
Damage Factors: SRDmg = 0; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 15, Armor/Structure: 0/1
Damage PB/M/L: -/-/-, Overheat: 0
Class: ML; Point Value: 1
_________________ A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
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chihawk Clan Blood Spirit Master Bartender
Joined: 04-Feb-2002 00:00 Posts: 8052 Location: United States
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Posted: 10-Apr-2005 19:07 Post subject: RE: Hatchets on lighter 'Mechs |
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Quote:
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On 2005-04-10 18:59, Nightmare wrote:
Total Cost: 1 475 760 C-Bills
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And it can be killed by a couple thousand c-bills worth of thunder-augmented ammo...how many times can someone trade expensive mechs for cheap ammo before their ecomony is in ruins?
_________________ www.210sportsblog.com
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 10-Apr-2005 19:15 Post subject: RE: Hatchets on lighter 'Mechs |
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But that's the way it's always been. A working war machine is far more expensive than the munitons that can destroy them. How many tanks in WWII were taken out by a rocket from a panzerschrek or bazooka?
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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parafighter Clan Jade Falcon Star Commander
Joined: 02-Apr-2005 00:00 Posts: 181
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Posted: 10-Apr-2005 19:36 Post subject: RE: Hatchets on lighter 'Mechs |
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Quote:
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On 2005-04-10 18:59, Nightmare wrote:
Quote:
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On 2005-04-10 17:35, Beebles wrote:
ever see the angry little man?
10t 15/23 armed with only a hatchet?
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It looks like a waste of a perfectly good XL engine to me.
BattleMech Technical Readout
Type/Model: angry little man
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 3, Standard design
Mass: 10 tons
Chassis: Endo Steel
Power Plant: 150 Omni XL Fusion
Walking Speed: 162,0 km/h
Maximum Speed: 248,4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Heavy Ferro-Fibrous
Armament: None
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: angry little man
Mass: 10 tons
Construction Options: Fractional Accounting
Equipment: Crits Mass
Int. Struct.: 19 pts Endo Steel 14 ,50
(Endo Steel Loc: 3 LA, 3 RA, 3 LT, 2 RT, 1 CT, 1 LL, 1 RL)
Engine: 150 XL Fusion 12 2,75
Walking MP: 15
Running MP: 23
Jumping MP: 0
Heat Sinks: 10 Single 4 ,00
(Heat Sink Loc: 1 HD, 1 CT, 1 LL, 1 RL)
Gyro: 4 2,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00
Armor Factor: 15 pts Heavy Ferro-Fibrous 21 ,76
(Armor Crit Loc: 5 LA, 4 RA, 6 LT, 6 RT)
Internal Armor
Structure Value
Head: 3 2
Center Torso: 4 2
Center Torso (Rear): 1
L/R Side Torso: 3 2/2
L/R Side Torso (Rear): 1/1
L/R Arm: 1 1/1
L/R Leg: 2 1/1
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Hatchet RH 1 1,00
--------------------------------------------------------
TOTALS: 0 77 10,00
Crits & Tons Left: 1 ,00
Calculated Factors:
Total Cost: 1 475 760 C-Bills
Battle Value: 86
Cost per BV: 17 160,0
Weapon Value: 1 / 1 (Ratio = ,01 / ,01)
Damage Factors: SRDmg = 0; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 15, Armor/Structure: 0/1
Damage PB/M/L: -/-/-, Overheat: 0
Class: ML; Point Value: 1
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How would you even get a mechwarrior in to that mech?????
_________________ "There is something to be said for brute force, it is usually followed by brute stupidity"- Garfield
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Motown Scrapper Clan Ice Hellions Galaxy Commander
Joined: 24-Jul-2003 00:00 Posts: 2074 Location: United States
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Posted: 10-Apr-2005 20:26 Post subject: RE: Hatchets on lighter 'Mechs |
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As I already pointed out to him that mech is loaded with flaws and I have a number of 10 tonners that are about 2/3rds the cost that would have that for lunch; Harley-Davidson HD-3,HD-4,HD-8 series.
_________________ Having more fun than a human being should be allowed to have-Rush Limbaugh www.rushlimbaugh.com
Force of nature
Still crazy after all these years
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AlexxKnight Federated Suns Colonel
Joined: 11-Feb-2002 00:00 Posts: 787
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Posted: 10-Apr-2005 21:51 Post subject: RE: Hatchets on lighter 'Mechs |
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My big thing for Hatchets is damage potential of hatchet vs. ability to take damage.
Anything less then a 45 ton mech is not worth mounting a Hatchet on. Hatchet weilding mechs have a tendency to get shot at more often. Though more experienced players can differenciate hatchet mechs form other more dangerous mechs on the field. Therefore light mechs just won't be able to survive long enough to make use of their hatchet.
_________________ Alexx Knight, Lance Sgt.
Command Company, Crimson Janissaries
-----------------------------------------------------
The path of the righteous man is beset on all sides by the inequities of the selfish and the tyranny of evil men. . . And you
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drfunk Draconis Combine Kashira
Joined: 14-Mar-2004 00:00 Posts: 156 Location: Canada
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Posted: 10-Apr-2005 22:27 Post subject: RE: Hatchets on lighter 'Mechs |
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hatchets have their good points and bad points. In open terrain a hatchet weilding mech is next to useless unless you're an experienced player. best place to make good use of a hatchet is in close quarters where you have the advantage. _________________ A wise man speaks because he has something to say. A fool speaks because he must say something.
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Erenon Blighted Sun Battalion 2nd Company "Seraph's Slaughter" Sergeant
Joined: 04-Jun-2004 00:00 Posts: 976 Location: Singapore
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Posted: 11-Apr-2005 00:54 Post subject: RE: Hatchets on lighter 'Mechs |
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Along the same lines i still think assault mechs shouldn't bother with Hatchets... powerful, maybe but too slow to make good use of it.
*thinks of Berserkers... bleah*
_________________ "My job is to keep the majority of people in this country alive. That's it. If fifty-one percent eat a meal tomorrow and forty-nine percent don't, I've done my job." - The Beast (AKA The President), Transmetropolitan
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 11-Apr-2005 10:41 Post subject: RE: Hatchets on lighter 'Mechs |
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I crushed Hunchback with Commando this way. Cost for ignoring smaller units can be high
_________________ The dragon NEVER sleeps!
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WhizzbangThePowerSquig Royal Black Watch Regiment Master Sergeant
Joined: 21-Mar-2005 00:00 Posts: 345 Location: Canada
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Posted: 11-Apr-2005 14:21 Post subject: RE: Hatchets on lighter 'Mechs |
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Who's saying the Berzerker is slow? It's just as fast as the Axman, faster if you engage MASC (although I've seen that go over very badly). The only benefit the Axman has over it is jumps. However, they are both too slow to do much against someone who doesn't want to go near you, which is most people who don't have their own axe.
_________________ All fear Squiggy!
"I've never seen anything this beautiful in the entire galaxy - okay, give me the bomb." - Ultra Magnus
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Erenon Blighted Sun Battalion 2nd Company "Seraph's Slaughter" Sergeant
Joined: 04-Jun-2004 00:00 Posts: 976 Location: Singapore
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Posted: 11-Apr-2005 18:00 Post subject: RE: Hatchets on lighter 'Mechs |
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It's not just the speed. It's the design.. A hatchetman may be as slow, or slower than a berserker but it does have Jump Jets, the Berserker doesn't. It also has a nice array of weapons for its size. The Berserker doesn't.. in fact the berserker has a flamer in its head.. fun, characterful, but hardly useful.
_________________ "My job is to keep the majority of people in this country alive. That's it. If fifty-one percent eat a meal tomorrow and forty-nine percent don't, I've done my job." - The Beast (AKA The President), Transmetropolitan
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SaberDance Federated Suns Colonel
Joined: 07-May-2004 00:00 Posts: 837
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Posted: 11-Apr-2005 18:04 Post subject: RE: Hatchets on lighter 'Mechs |
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I'm reminded of a story from the Vietnam war. Early form F-4 Phantoms didn't have guns. They were dedicated missile planes. They carried Sidewinder heatseakers and lots of them.
So a pair of pilots decided to try an experiment. They attached a cannon pod (I think a GRU) to the underside of the plane and went out on a raid. They shot down 4 MiGs. 2 with Sidewinders, 2 with cannons.
They sent the following report back to Washington (I'm just writing the gist, this isn't a quote):
Today engaged 4 MiGs. Two were destroyed by missiles, each kill costing the US Government 2 million dollars. The other two were killed by cannonfire, costing the government $190 and $210 respectively.
The government immediately had an integral gun mounted on the F-4. _________________ "Politics is the Art of looking for trouble, finding it everywhere, misdiagnosing the problem, and applying the wrong solution."
-Groucho Marx
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ralgith Blighted Sun Battalion 1st Company "Ralgith's Renegades" Colonel
Joined: 18-Aug-2003 00:00 Posts: 2021 Location: United States
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Posted: 11-Apr-2005 19:37 Post subject: RE: Hatchets on lighter 'Mechs |
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And thats why I ambush using hidden units rules
And being 1 level up helps with those head kicks on mechs I kick with
Now I'm not saying hatchets are the greatest thing on a light mech, I'm saying I can use them to good effect. Personally I prefer my hatchets on a fast, TSM using medium mech. One that has the proper weapons load to use its TSM very very well.
_________________ Colonel Ralgith t'Mayasara Blighted Sun Battalion 1st Company 'Ralgith's Renegades'
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chihawk Clan Blood Spirit Master Bartender
Joined: 04-Feb-2002 00:00 Posts: 8052 Location: United States
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Posted: 11-Apr-2005 20:06 Post subject: RE: Hatchets on lighter 'Mechs |
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Quote:
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On 2005-04-11 19:37, ralgith wrote:
And thats why I ambush using hidden units rules
And being 1 level up helps with those head kicks on mechs I kick with
Now I'm not saying hatchets are the greatest thing on a light mech, I'm saying I can use them to good effect. Personally I prefer my hatchets on a fast, TSM using medium mech. One that has the proper weapons load to use its TSM very very well.
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You can't physical using the hidden unit rules...
_________________ www.210sportsblog.com
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Motown Scrapper Clan Ice Hellions Galaxy Commander
Joined: 24-Jul-2003 00:00 Posts: 2074 Location: United States
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Posted: 11-Apr-2005 20:44 Post subject: RE: Hatchets on lighter 'Mechs |
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As the resident expert on ultra-light mechs I can state flatly that 10 ton mech is just too small to do signifficant damage with a physical attack a 10 ton mech swinging an axe can do a whopping 2 points of damage...4 with TSM and a 10 ton mech can not carry the amount of armour required to survive close quarter combat if maxed out ...small mechs just lack the mass to make physical attacks worthwhile.
_________________ Having more fun than a human being should be allowed to have-Rush Limbaugh www.rushlimbaugh.com
Force of nature
Still crazy after all these years
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