Mordel's Bar & Grill
Torso destruction
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-Mud
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PostPosted: 27-Jun-2004 12:08    Post subject: RE: Torso destruction Reply to topic Reply with quote

It doesn't really matter which order you roll the dice in. The fact of the matter is that all of the RESULTS are applied simultaneously.
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chihawk
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PostPosted: 27-Jun-2004 17:47    Post subject: RE: Torso destruction Reply to topic Reply with quote

Quote:

On 2004-06-27 10:32, Gangrene wrote:
I use method 1. I think you are taking the application of "simultaneous" to an extreme. Of course not every shot will be made at the exact same time. Their has always been an underlying assumption in my games that the order in which a player calls their shots is the order in which the made their shots. Plus I don't know any players who like to see their shots get wasted.



The shots are resolved in the order in which they are declared, but the effects of those shots all happen simultaneously....

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chihawk
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PostPosted: 27-Jun-2004 17:50    Post subject: RE: Torso destruction Reply to topic Reply with quote

Quote:

On 2004-06-27 12:05, -Mud wrote:
Yeah, the same guy who gave us the now infamous ruling about search-lights on vehicles, mixed ammo on vehicles, and now this one. That's three strikes; he's outta there. You'd think the line developer would at least be required to be aware of the rules of the game.



His ruling about mixed ammo on vehicles was correct. And because it was correct he's changed the written rules to allow for multiple ammo loads on vehicles.

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PostPosted: 27-Jun-2004 17:51    Post subject: RE: Torso destruction Reply to topic Reply with quote

Quote:

On 2004-06-27 10:26, Gangrene wrote:
According to Randall's ruling.

Although fire is supposed to be simultaneous, I have always given damage transfer rules precedence.



You playing it that way is all the confirmation I need to know Randall's ruling is incorrect.

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PostPosted: 27-Jun-2004 17:52    Post subject: RE: Torso destruction Reply to topic Reply with quote

#1 should be the correct way--you resolve the all damage for a shot before moving onto the next shot...

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Gangrene
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PostPosted: 27-Jun-2004 19:17    Post subject: RE: Torso destruction Reply to topic Reply with quote

That was uncalled for.

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PostPosted: 27-Jun-2004 19:47    Post subject: RE: Torso destruction Reply to topic Reply with quote

Quote:

On 2004-06-27 19:17, Gangrene wrote:
That was uncalled for.



Maybe.

Hell, it's probably likely.

But it was all the confirmation I needed...

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Horhiro
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PostPosted: 27-Jun-2004 20:01    Post subject: RE: Torso destruction Reply to topic Reply with quote

Alright, this ruling opens up a damn Pandora's Box!

BMRr P. 14: "7. Damage from weapons attacks takes effect. Players record damage as attacks are resolved, but this does not affect the unit's ability to attack in this phase................At the end of the phase, all damage takes effet immediately and players must make any Piloting Skill Rolls required according to the effects of weapons attacks.


"AT THE END OF THE PHASE"
--This supports, Mordel's #2 reasoning!

____________________________________

BMRr P. 35: "TORSO DESTRUCTION, If a BattleMechs' right or left torso has all of its internal structure destroyed, the corresponding arm (in the case of Four-legged(Quad) 'Mechs, the corresponding front leg) is blown off immediately and can sustain no further damage......."

This is the problem. They left out :"...in subsequent phases, or turns".

Because if you follow this logic that it happens immidiately, then logic dictates you go to:

BMRr P.35 LEG DESTRUCTION, When a Battlemech loses one leg, either through a critical hit or.......the Battlemech automatically falls...."

And go to:
BMRr P. 83 LEG DAMAGE, "A single destroyed leg immediately causes a quad to fall......"

As it is automatic and immediate, it does not require a piloting check roll at the end of the weapons attack phase, as we all know that's when you do them.

Here's the catch, I'm resolving fire, I destroy the left torso on a quad, the mech immediately falls, possibley changing facing (?), now all subsequent attacks from me or others have to take this facing into account STILL in the Weapons attack phase.....Bull!@!The Mech could now not even be in someone's Line-Of-Sight because of being prone in a phase where they were originally upright!

Yes, I know some of you will say Quads are "special case rules" and have to be agreed upon, but when they are, does this change the entire way the Weapons attack phase is resolved?-Hell no!

This ruling is frigged up and they should fix it as I said above or just rebuke it.

Please, do not make the order in which weapon's fire/Criticals are resolved more important than they already are. IE the players who wisely hit with the big guns first then pepper spray with SRMs for Crit-Seeking. Other wise they will have to come up with another chart to determine exact order of weapons resolutions based on Balistic v Energy relative to distance between firing mechs, blah blah blah blah blah

BMRr P. 35: "TORSO DESTRUCTION,

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PostPosted: 27-Jun-2004 20:24    Post subject: RE: Torso destruction Reply to topic Reply with quote

Quote:

On 2004-06-27 20:01, Horhiro wrote:
"AT THE END OF THE PHASE"
--This supports, Mordel's #2 reasoning!



Ugh, I deleted the wrong part...oh well, work with me here

It actually supports both of Mordel's possibilites...which I suppose could be considered part of the problem.

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Seraph
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PostPosted: 27-Jun-2004 22:48    Post subject: RE: Torso destruction Reply to topic Reply with quote

True, not every shot will be made at the same time. However, I think that the time difference between weapons' discharge is very much shorter than the time between the first weapon to sever a limb from the body and the limb to drop from the area the limb is supposed to be in, hence out of logical targeting area for that limb.
For instance the RA is damaged and the RT is damaged. The opponent fires 4 medium lasers. The first hits the RT and removes the last few structure, hence destroying the torso. The following two lasers hit in other locations, say LL and LA. The fourth hits in the RA. The time between first and fourth laser shots is much shorter than the time of torso destruction and the RA dropping to the ground. Gravity is good but not that fast.
The firing player would want the RA to not exist as of the results of the first laser are determined. The defending player would want the arm to count as a viable target to minimize damage to the rest of his mech. Rules can be interpreted in a few ways by people wanting different results. However, simultanious means simultanious. It does not mean in an order or one after the other. It means at the same time. Period. Agrue with Webster's if you want.
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SaberDance
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PostPosted: 27-Jun-2004 23:17    Post subject: RE: Torso destruction Reply to topic Reply with quote

This is mostly just for my own sanity, but when I've GMed Battletech, we compute damage for each shot as it is made and mark off the slots (I assume most people do this just to minimize the math, but I've met people who do all damage as a lump at the end).

However, the "effect" of the damage is not felt until after combat, so even if a limb is destroyed, the weapons on the arm can fire this round. I even let people puch, but maybe I shouldn't.

The exception to this is the 2 and 12 critical hits. If a crit is rolled without doing damage to the Internal Structure, I allow that crit to stand imediately. (I figure it adds a certain ammount of realism that a lucky shot that takes off the head could stop a mech in mid-shot).

But then, I'm also the GM who gradually destroys weapons due to critical hits rather than knocking them out all at once.

Hey, as long as the Precentor Martial doesn't bring his rulebook to my Friday Night game he can think whatever he wants, but in my room, I am God, the Devil, and all the people in between.

M"SD"H

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Sir Henry
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PostPosted: 28-Jun-2004 06:21    Post subject: RE: Torso destruction Reply to topic Reply with quote

We always said that the Damage was done as a whole. If three shots to the arm and three shot to the Torso were assesed and the second shot tore the Torso off the hits to the arm would still hit the arm. It may be blown off, but it still takes the damage whether it's on the mech or flying thru the air. If that is the case then the arm hits should miss, because what was once was there when fired, now is gone.

If that's how Randall feels then shouldn't energy weapon hit instantly and then Ballistics hits and then Missles, Due to the speed difference.
You can't have it both ways, it's either all at once or it's not and what you thought were hit were misses due to the arm no longer being there.

---However we are venturing very close to FASA Physics here.....




[ This Message was edited by: Sir Henry on 2004-06-29 06:11 ]
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PostPosted: 28-Jun-2004 09:16    Post subject: RE: Torso destruction Reply to topic Reply with quote

Let me wade it this quagmire a bit. I have always subscribed to the notion that weapons not fire simultaneously unless an Alpha Strike is called. This just goes to reason that an AC/5 has a different firing speed than an AC/10, than a PPC, than a laser and so on and so on. Therefore, although the combat phase is simultaneous, I have always assigned damage inflicted per weapon. Using the 2 medium lasers as an example, if the first did damage and rolled a crit resulting in the arm being blown/melted off, the following weapon would then hit that torso. In my opinion, a crit is a catastrophic event and should be treated as such. This does not prevent the defending player from using the effected weapons on the arm in this combat phase. However, there could be no physical attack with that limb.

Now, this may be slower than others, but I find it more accurately reflects combat and its effects. Thus, I guess I follow Method #1 as described by Mordel.

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PostPosted: 28-Jun-2004 10:49    Post subject: RE: Torso destruction Reply to topic Reply with quote

Quote:

On 2004-06-28 09:16, Havoc~Ronin wrote:
Let me wade it this quagmire a bit. I have always subscribed to the notion that weapons not fire simultaneously unless an Alpha Strike is called. This just goes to reason that an AC/5 has a different firing speed than an AC/10, than a PPC, than a laser and so on and so on. Therefore, although the combat phase is simultaneous, I have always assigned damage inflicted per weapon. Using the 2 medium lasers as an example, if the first did damage and rolled a crit resulting in the arm being blown/melted off, the following weapon would then hit that torso. In my opinion, a crit is a catastrophic event and should be treated as such. This does not prevent the defending player from using the effected weapons on the arm in this combat phase. However, there could be no physical attack with that limb.



If it were supposed to work the way you describe, then the turn phasing would be very important. In another words, as each weapon fires, its damage takes effect immediately, therefore, the arm that is removed by the AC20, is no longer available to fire when its owner's turn comes up. It would make the game more like a Star Fleet Battles type, where the phasing is very important.

I believe that for simplicity, the designers set up the phase based turn structure, and decided that everything takes effect at the end of each phase.

At the end of weapon phase, all damage takes effect, and arms fall off, mechs fall down.. etc..

At the end of physical attack phase, all physical damage takes effect.

When you start screwing with the phased based aspects of the game, you make it inconsistent.

Pin

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PostPosted: 28-Jun-2004 12:15    Post subject: RE: Torso destruction Reply to topic Reply with quote

Let me clarify... all combat declared at the beginning of the phase takes place, no matter is limbs are blown off, weapons destroyed, etc... so if my mech's arm gets blown off by by oponent, the damage is reflected, but I can still return fire with whatever weapon system was in that arm (as declared at the beginning of the combat phase).



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