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User Review: Mackie MSK-6K
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Seraph
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PostPosted: 03-May-2004 20:31    Post subject: User Review: Mackie MSK-6K Reply to topic Reply with quote

Quote:

On 2003-11-21, Steel-Scorpion wrote:
Better Run for the hills, this things the Bomb... or i should say it will be... just chew on it with a Laser or two... heh heh.

Oh, by the way, Clan Warriors WILL NOT fire on a Mackie Unless it is the ONLY enemy unit left on the Field and it has taken severe offensive posture... something about Clan Society and Training.



Was going through the reviews and found this one. Is this for real? If for some odd reason there was an ancient Mackie on the field of battle against the clans, will they avoid attacking it? Never heard of this myself.
Is it to do with the incredible obsolecence of the design or is there so kind of taboo thing dealing with the grand-daddy of all battlemechs?
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Raven!
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PostPosted: 03-May-2004 21:14    Post subject: RE: User Review: Mackie MSK-6K Reply to topic Reply with quote

I've never heard this. Clan sensors will know that it is not an original mackie if it heavily armed or has other significant changes. And a BattleMech is a BattleMech, even if it is old.

Now, if it was an original the reason why a Clanner wouldn't fire would be because it was beneath him.

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Nightmare
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PostPosted: 04-May-2004 09:37    Post subject: RE: User Review: Mackie MSK-6K Reply to topic Reply with quote

I'd think it has to do with the "honor" thing they're so obsessed with. Destroying a unit that can't threaten them won't increase their honor, so they'll keep hoping for a better target. A unit loaded down with modern weaponry, on the other hand...

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Storm
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PostPosted: 04-May-2004 11:53    Post subject: Raven: Wot's Your e-mail? (Stargate Stuff) Reply to topic Reply with quote

Raven,

ICQ has crapped out on me, so I am attempting to find you by any means possible.

In response to the message, if'n I was a clanner, I'd shoot it, simply because it's a 'mech. And as an obsolete mech, it deserves to be shot.

Now, as for the reason I'm contacting you:

Naquada Generator. Ever thought about that as a powerplant?

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Oafman
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PostPosted: 04-May-2004 13:44    Post subject: RE: User Review: Mackie MSK-6K Reply to topic Reply with quote

Can you fit a Mackie with a gauss?

(for you serious people out there you can ignore this post.)



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Seraph
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PostPosted: 04-May-2004 17:57    Post subject: RE: User Review: Mackie MSK-6K Reply to topic Reply with quote

Does that mean that us wacky people can take your post seriously?
Would the gauss be to propel the Mackie?
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Motown Scrapper
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PostPosted: 04-May-2004 21:21    Post subject: RE: User Review: Mackie MSK-6K Reply to topic Reply with quote

Quote:

On 2004-05-04 13:44, Oafman wrote:
Can you fit a Mackie with a gauss?

(for you serious people out there you can ignore this post.)



Well I did this:
          BattleMech Technical Readout
                       THB Weapons

Type/Model:    Mackie MSK-6WR
Tech:          Inner Sphere / 3060
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          100 tons
Chassis:       Standard
Power Plant:   300 Vlar Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:      
  2 Ultra AC/20 (THB)s
  1 Medium Pulse Laser
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
There are 4 of these custom refits that were built for the OLA based mercenary
company Wack Rangers from 4 mackies that they found on an old Star League
Confederate class dropship the found when they stopped on an uninhabited
planet in an uncharted star system. where they had stopped off for a little
R&R on the way home from a mission.the jumpship that had carried the dropship
had misjumped then had a K-F drive malfunction leaving the Star Leage team
stranded in the early 2600s the rangers managed to repair the jumpship
spreading out some of their personel to crew the additional ships and brought
them home with them they took the mechs to Hattons mech sevice shop where the
4 Mackies where stripped down to the bare chassis and completely rebuilt them

==Capabilities:==
Replacing the engine, cockpit,and armour with modern equipment freed up
massive amounts of space and tonnage the PPC and class 10 autocannon were
replaced by two class 20 Ultra ACs the two crotch mounted lasers were replaced
by a single head mounted medium pulse laser trading fire power for accuracy
and giving the mech a less obscene profile the 15 single heat sinks where
replaced by 18 Double sinks to handle the heat load though it still runs hot
when the weapons are fired at their maximum rate.the armour load is 99% of
maximum making this machine a most formidable foe

==Deployment==
These 4 mechsare used exclusvly by the Wacko Rangers Mercenary Company

--------------------------------------------------------
Type/Model:    Mackie MSK-6WR
Mass:          100 tons
Construction Options:  Fractional Accounting

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10.00
Engine:        300 Fusion                    6     19.00
   Walking MP:   3
   Running MP:   5
   Jumping MP:   0
Heat Sinks:     18 Double [36]              18      8.00
 (Heat Sink Loc: 3 LA, 3 RA)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  304 pts Standard              0     19.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         44      
   Center Torso (Rear):                 15      
   L/R Side Torso:           21      32/32      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  17      34/34      
   L/R Leg:                  21      42/42      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Ultra AC/20 (THB)      RT     10   30     17     21.00
  (Ammo Locations: 1 LA, 1 RA, 1 LT, 1 RT, 2 CT)
1 Ultra AC/20 (THB)      LT     10          11     15.00
1 Medium Pulse Laser     HD      4           1      2.00
--------------------------------------------------------
TOTALS:                         44          74    100.00
Crits & Tons Left:                           4       .00

Calculated Factors:
Total Cost:        10,836,000 C-Bills
Battle Value:      1,784
Cost per BV:       6,073.99
Weapon Value:      2,107 / 2,107 (Ratio = 1.18 / 1.18)
Damage Factors:    SRDmg = 43;  MRDmg = 17;  LRDmg = 0
BattleForce2:      MP: 3,  Armor/Structure: 8/8
                   Damage PB/M/L: 6/4/-,  Overheat: 1
                   Class: MA;  Point Value: 18


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ralgith
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PostPosted: 05-May-2004 08:18    Post subject: RE: User Review: Mackie MSK-6K Reply to topic Reply with quote

But Mo, an UAC/20 isnt a gauss rifle

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Oafman
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PostPosted: 05-May-2004 09:37    Post subject: RE: User Review: Mackie MSK-6K Reply to topic Reply with quote

hehe

Even with the different weapon...
'ask and you shall receive'

or is it 'make a wisecrack and someone will create it'

To answer Seraph's question. YES

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PostPosted: 05-May-2004 22:38    Post subject: RE: User Review: Mackie MSK-6K Reply to topic Reply with quote

Quote:

On 2004-05-05 08:18, ralgith wrote:
But Mo, an UAC/20 isnt a gauss rifle

This is true but if I am able to mount Class 20 Ultra Autocannon on mine then you should be able to mount Guass rifles on yours.

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ralgith
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PostPosted: 05-May-2004 23:03    Post subject: RE: User Review: Mackie MSK-6K Reply to topic Reply with quote

Of course I just had to tease ya a little

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PostPosted: 06-May-2004 08:29    Post subject: RE: User Review: Mackie MSK-6K Reply to topic Reply with quote

Quote:

On 2004-05-05 22:38, Motown Scrapper wrote:
Quote:

On 2004-05-05 08:18, ralgith wrote:
But Mo, an UAC/20 isnt a gauss rifle

This is true but if I am able to mount Class 20 Ultra Autocannon on mine then you should be able to mount Guass rifles on yours.



On a sidenote, I think the mechs would be a bit brittle after such a long time without service. Brittle to the point where they take damage from striding into combat and firing big honking ACs. Selling the things to museums might have netted you the money for some real mechs anyway.

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ralgith
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PostPosted: 06-May-2004 09:31    Post subject: RE: User Review: Mackie MSK-6K Reply to topic Reply with quote

HAHAHAHA

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PostPosted: 06-May-2004 19:38    Post subject: RE: User Review: Mackie MSK-6K Reply to topic Reply with quote

The metals that make up the structure would not get brittle the four mechs in the fluff were stripped to the bare chassis. They were completely rebuilt engines, armour ,cockpit ,and weapon systems were all replaced. so essentially they are new mechs. Part of the reason for the extensive rebuilds would be to replace parts that are obsolete, warn-out, or degraded from age.

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PostPosted: 06-May-2004 22:03    Post subject: RE: User Review: Mackie MSK-6K Reply to topic Reply with quote

Of course, the extensive rebuild should take care of most problems. RPG-wise it would still take a lot of effort and money, wouldn't it? You are ordering custom-made replacements for a mech that went out of production before (?) the Star League was founded.



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