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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5779 Location: United States
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Posted: 20-Jan-2004 21:53 Post subject: Achoo MKIII |
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BattleMech Technical Readout
Type/Model: Achoo MK III MRA-3D
Tech: Inner Sphere / 3058
Config: Biped BattleMech
Rules: Level 2, Custom design
Mass: 55 tons
Chassis: Standard
Power Plant: 330 VOX XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 [118.8] km/h
Jump Jets: 6 Standard Jump Jets
Jump Capacity: 180 meters
Armor Type: Standard
Armament:
25 Machine Guns
2 ER Small Lasers
1 Small Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Achoo MK III MRA-3D
Mass: 55 tons
Equipment: Crits Mass
Int. Struct.: 91 pts Standard 0 5.50
Engine: 330 XL Fusion 12 12.50
Walking MP: 6 [7]
Running MP: 9 [11]
Jumping MP: 6
Heat Sinks: 10 Single 0 .00
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Triple Strength Myomer: 6 .00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 185 pts Standard 0 12.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 27
Center Torso (Rear): 9
L/R Side Torso: 13 20/20
L/R Side Torso (Rear): 6/6
L/R Arm: 9 18/18
L/R Leg: 13 26/26
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
8 Machine Guns RA 0 200 9 5.00
(Ammo Locations: 1 CT)
8 Machine Guns LA 0 8 4.00
4 Machine Guns RT 0 4 2.00
1 ER Small Laser RT 2 1 .50
4 Machine Guns LT 0 4 2.00
1 ER Small Laser LT 2 1 .50
1 Machine Gun CT 0 1 .50
1 Small Laser HD 1 1 .50
6 Standard Jump Jets: 6 3.00
(Jump Jet Loc: 3 LT, 3 RT)
--------------------------------------------------------
TOTALS: 5 78 55.00
Crits & Tons Left: 0 .00
Calculated Factors:
Total Cost: 12,464,402 C-Bills
Battle Value: 1,049
Cost per BV: 11,882.18
Weapon Value: 668 / 668 (Ratio = .64 / .64)
Damage Factors: SRDmg = 19; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 6J, Armor/Structure: 5/2
Damage PB/M/L: 6/1/-, Overheat: 0
Class: MM; Point Value: 11
It is scary when i get bored.
edit: original had tc but then i found out TCs do not
work with MGs.
[ This Message was edited by: Vagabond on 2004-03-28 21:42 ] _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Motown Scrapper Clan Ice Hellions Galaxy Commander
Joined: 24-Jul-2003 00:00 Posts: 2074 Location: United States
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Posted: 20-Jan-2004 23:40 Post subject: RE: Achoo MKIII |
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Hunting infantry Eh?
_________________ Having more fun than a human being should be allowed to have-Rush Limbaugh www.rushlimbaugh.com
Force of nature
Still crazy after all these years
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Nightmare Lyran Alliance Kommandant-General
Joined: 03-May-2002 00:00 Posts: 2214
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Posted: 21-Jan-2004 05:36 Post subject: RE: Achoo MKIII |
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Machine guns aren't tied into the targeting computer, that's why they're not counted.
Other than that I have only one thing to say: I will not agree to play with Solaris VII dueling rules if you field stuff like this!
_________________ A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
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Oafman Draconis Combine Tai-sho
Joined: 18-Nov-2003 00:00 Posts: 1657 Location: United States
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Posted: 21-Jan-2004 12:49 Post subject: RE: Achoo MKIII |
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Heck in a dense city using regular rules, that would just kill. A lot of die rolling, but a real moral killer. I fielded an assault that had that many MGs in a city last year and it just tore up the mech that went after it.
_________________ Festina Lente!
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5779 Location: United States
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Posted: 21-Jan-2004 13:22 Post subject: RE: Achoo MKIII |
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no, i'm hunt battlemechs hahahaha *in his best elmer fudd voice*
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5779 Location: United States
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Posted: 21-Jan-2004 13:23 Post subject: RE: Achoo MKIII |
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Quote:
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On 2004-01-21 05:36, Nightmare wrote:
Machine guns aren't tied into the targeting computer, that's why they're not counted.
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since when? there a direct fire weapon, or did they post special exceptions to the TC rules?
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Rarich Federated Suns Leftenant General
Joined: 05-Feb-2002 00:00 Posts: 991 Location: United States
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Posted: 21-Jan-2004 18:22 Post subject: RE: Achoo MKIII |
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you left out the "Lick it up" choice on the survey.
_________________ Duct tape is like the force. It has a light side & a dark side, and strings also lie under it all.
Life is a sexually transmitted terminal disease.
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Motown Scrapper Clan Ice Hellions Galaxy Commander
Joined: 24-Jul-2003 00:00 Posts: 2074 Location: United States
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Posted: 21-Jan-2004 23:08 Post subject: RE: Achoo MKIII |
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Assuming you are using HeavyMettal Pro or Plus You can go to the HMP forum and post the TC problem on the Program Forum there Rick answers questions really quick.
_________________ Having more fun than a human being should be allowed to have-Rush Limbaugh www.rushlimbaugh.com
Force of nature
Still crazy after all these years
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Sir Henry Team Bansai Senior Tech Specialist
Joined: 04-Feb-2002 00:00 Posts: 4899 Location: United States
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Posted: 22-Jan-2004 07:10 Post subject: RE: Achoo MKIII |
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Son of Asneeze......
_________________ Sir Henry
A Dragon in the disguise of a bunny, is still a Dragon.
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Nightmare Lyran Alliance Kommandant-General
Joined: 03-May-2002 00:00 Posts: 2214
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Posted: 22-Jan-2004 20:35 Post subject: RE: Achoo MKIII |
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Quote:
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On 2004-01-21 13:23, Vagabond wrote:
Quote:
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On 2004-01-21 05:36, Nightmare wrote:
Machine guns aren't tied into the targeting computer, that's why they're not counted.
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since when? there a direct fire weapon, or did they post special exceptions to the TC rules?
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TCs work on direct fire weapons, as listed: Lasers, PPCs, Gauss Rifles and AutoCannons are affected, no other weapons.
_________________ A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5779 Location: United States
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Posted: 22-Jan-2004 22:22 Post subject: RE: Achoo MKIII |
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well now. theres a kick in the but. lol.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5779 Location: United States
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Posted: 22-Jan-2004 22:46 Post subject: RE: Achoo MKIII |
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BattleMech Technical Readout
Type/Model: Achoo MK III MRA-3D
Tech: Inner Sphere / 3058
Config: Biped BattleMech
Rules: Level 2, Custom design
Mass: 55 tons
Chassis: Standard
Power Plant: 330 VOX XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 [118.8] km/h
Jump Jets: 6 Standard Jump Jets
Jump Capacity: 180 meters
Armor Type: Standard
Armament:
25 Machine Guns
2 ER Small Lasers
1 Small Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Achoo MK III MRA-3D
Mass: 55 tons
Equipment: Crits Mass
Int. Struct.: 91 pts Standard 0 5.50
Engine: 330 XL Fusion 12 12.50
Walking MP: 6 [7]
Running MP: 9 [11]
Jumping MP: 6
Heat Sinks: 10 Single 0 .00
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Triple Strength Myomer: 6 .00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 185 pts Standard 0 12.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 27
Center Torso (Rear): 9
L/R Side Torso: 13 20/20
L/R Side Torso (Rear): 6/6
L/R Arm: 9 18/18
L/R Leg: 13 26/26
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
8 Machine Guns RA 0 200 9 5.00
(Ammo Locations: 1 CT)
8 Machine Guns LA 0 8 4.00
4 Machine Guns RT 0 4 2.00
1 ER Small Laser RT 2 1 .50
4 Machine Guns LT 0 4 2.00
1 ER Small Laser LT 2 1 .50
1 Machine Gun CT 0 1 .50
1 Small Laser HD 1 1 .50
6 Standard Jump Jets: 6 3.00
(Jump Jet Loc: 3 LT, 3 RT)
--------------------------------------------------------
TOTALS: 5 78 55.00
Crits & Tons Left: 0 .00
Calculated Factors:
Total Cost: 12,464,402 C-Bills
Battle Value: 1,049
Cost per BV: 11,882.18
Weapon Value: 668 / 668 (Ratio = .64 / .64)
Damage Factors: SRDmg = 19; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 6J, Armor/Structure: 5/2
Damage PB/M/L: 6/1/-, Overheat: 0
Class: MM; Point Value: 11
BattleMech Technical Readout
Type/Model: Achoo MK III MRA-4K
Tech: Inner Sphere / 3058
Config: Biped BattleMech
Rules: Level 2, Custom design
Mass: 55 tons
Chassis: Standard
Power Plant: 330 VOX XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 [118.8] km/h
Jump Jets: 6 Standard Jump Jets
Jump Capacity: 180 meters
Armor Type: Standard
Armament:
20 Machine Guns
7 Small Lasers
1 C³ Slave Unit
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Achoo MK III MRA-4K
Mass: 55 tons
Equipment: Crits Mass
Int. Struct.: 91 pts Standard 0 5.50
Engine: 330 XL Fusion 12 12.50
Walking MP: 6 [7]
Running MP: 9 [11]
Jumping MP: 6
Heat Sinks: 10 Single 0 .00
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Triple Strength Myomer: 6 .00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 184 pts Standard 0 11.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 27
Center Torso (Rear): 8
L/R Side Torso: 13 20/20
L/R Side Torso (Rear): 6/6
L/R Arm: 9 18/18
L/R Leg: 13 26/26
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
8 Machine Guns RA 0 200 9 5.00
(Ammo Locations: 1 CT)
8 Machine Guns LA 0 8 4.00
2 Machine Guns RT 0 2 1.00
3 Small Lasers RT 3 3 1.50
2 Machine Guns LT 0 2 1.00
3 Small Lasers LT 3 3 1.50
1 Small Laser CT 1 1 .50
1 C³ Slave Unit HD 0 1 1.00
6 Standard Jump Jets: 6 3.00
(Jump Jet Loc: 3 LT, 3 RT)
--------------------------------------------------------
TOTALS: 7 78 55.00
Crits & Tons Left: 0 .00
Calculated Factors:
Total Cost: 12,875,152 C-Bills
Battle Value: 993 (+57 for C³)
Cost per BV: 12,965.91
Weapon Value: 656 / 656 (Ratio = .66 / .66)
Damage Factors: SRDmg = 18; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 6J, Armor/Structure: 5/2
Damage PB/M/L: 7/-/-, Overheat: 0
Class: MM; Point Value: 10
Specials: c3s
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Motown Scrapper Clan Ice Hellions Galaxy Commander
Joined: 24-Jul-2003 00:00 Posts: 2074 Location: United States
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Posted: 23-Jan-2004 02:04 Post subject: RE: Achoo MKIII |
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Either one of these would make a nasty city fighter.
_________________ Having more fun than a human being should be allowed to have-Rush Limbaugh www.rushlimbaugh.com
Force of nature
Still crazy after all these years
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Sir Henry Team Bansai Senior Tech Specialist
Joined: 04-Feb-2002 00:00 Posts: 4899 Location: United States
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Posted: 23-Jan-2004 07:13 Post subject: RE: Achoo MKIII |
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Why would a City figther need a C3 slave???
_________________ Sir Henry
A Dragon in the disguise of a bunny, is still a Dragon.
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Nightmare Lyran Alliance Kommandant-General
Joined: 03-May-2002 00:00 Posts: 2214
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Posted: 23-Jan-2004 09:30 Post subject: RE: Achoo MKIII |
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So it's team mates can attack the same target with indirect LRM fire? Don't underestimate the power of a properly spread-out C3 lance.
And as for dueling rules... NO, NO and NO!!!
_________________ A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
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