Mordel's Bar & Grill
Looking for a design...
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Slythis
Federated Suns
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Joined: 09-Aug-2002 00:00
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PostPosted: 04-Dec-2002 23:23    Post subject: Looking for a design... Reply to topic Reply with quote

Well with Christmas fast approching and with it a MASSIVE amount of bordom on my part, there is a good chance that I will get off my lazy bum and work on my Merc unit's history and Fan fiction. I'm looking for a design to use as my command Mech, All Tech levels are exceptable however Lv2 would be nice. What I'm looking for is an assult design with heavy armor, good speed, and hitting power at long and medium range, I have preferance tworard Lasers due to the lack of Ammo. IS or Clan does not matter, one thing with IS designs I truly love is Melee weapons however that is not a must have. If theres anything else, just ask.

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Vagabond
Mercenary
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PostPosted: 04-Dec-2002 23:46    Post subject: RE: Looking for a design... Reply to topic Reply with quote

how about just using a battlemaster.

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Raven!
Clan Snow Raven
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Joined: 04-Feb-2002 00:00
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PostPosted: 05-Dec-2002 07:30    Post subject: RE: Looking for a design... Reply to topic Reply with quote

Vagabond, I'm ashamed of you! Don't you know you're supposed to disguise it as a new unit first? LOL just kidding. Yeah, go with the BattleMaster, and remember, if your commander is engaging in Physical Fighting, you have a real problem on your hands.

Raven!
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Shadowking
Kell Hounds
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Joined: 22-May-2002 00:00
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PostPosted: 05-Dec-2002 07:47    Post subject: RE: Looking for a design... Reply to topic Reply with quote

Try using the new Cyclops with the new high tech weapons. Those one-eyes always make for good command mechs usually as I think they come standard with special 'fluff' computer equipment for commanders.
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AlexxKnight
Federated Suns
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Joined: 11-Feb-2002 00:00
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PostPosted: 05-Dec-2002 10:52    Post subject: RE: Looking for a design... Reply to topic Reply with quote

Actually for a comman mech, I stay away from anything that has a physical weapon. They tend to become MUCH BIGGER TARGETS. I cna speak form experience, especially from Mordel's Sudden Impact Game.

Melee weapons draw to much attention to a mech (unless a lot of your mechs have melee weapons that is.) They stand out way to much, making them easier to spot and recognize as the CO's mech, and thus a nice inviting target for the enemy to focus on.

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CO_17thRecon
Kell Hounds
Major
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Joined: 10-Sep-2002 00:00
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PostPosted: 05-Dec-2002 11:02    Post subject: RE: Looking for a design... Reply to topic Reply with quote

Plus a CO is supposed to stay AWAY from the battle. If you rush in like a Beserker, chances are you will go down and the unit will be rudderless.

Cyclops (Try to rip out the AC for a Gauss if it's an old one), Banshee (One of the New-Techs /w Light Engine), Archer (not really an assault, but who cares?). BattleMaster is a good choice, but you may have to customize it slightly. Zeus is also good, but like many others I have mentioned, it lacks a good close range profile and a melee weapon.

I would reccommend a Heavy though. Still good armor, but you'll prolly be in a faster machine that can pull out of trouble rather than be shot up trying to escape.

If none of the above are good enough, IM me and I will design you something. But I should think one of those would at least be a good starting point...

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CO_17thRecon
Kell Hounds
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Major


Joined: 10-Sep-2002 00:00
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PostPosted: 05-Dec-2002 13:40    Post subject: RE: Looking for a design... Reply to topic Reply with quote

But if you want something unique, I made this...

BattleMech Technical Readout

Type/Model: Slythis's Hybrid Banshee
Tech: Inner Sphere / 3062
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 95 tons
Chassis: Foundation 210 Endo Steel
Power Plant: 380 GM Light Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Longanecker PlastiSteel Standard
Armament:
1 Norse-Storm Model 7D Gauss Rifle
1 Defiance P5M Medium Pulse Laser
1 Diverse Optics Type 20 Medium Laser
1 Delta Dart LRM 10
1 Hovertec Quad SRM 4
1 Hellion-a III ER Large Laser
Manufacturer: Defiance Industries
Location: Hesperus
Communications System: Exeter Longscan 200
Targeting & Tracking System: Garret T12A

==Overview:==
Inspired by Shorty Sneede's weird, but effective, "Rifleman".

Right Arm: Nightstar
Left Arm, Left Torso, Center Torso: Cyclops
Right Torso, Legs: Banshee
Head: Raijin

--------------------------------------------------------
Type/Model: Slythis's Hybrid Banshee
Mass: 95 tons

Equipment: Crits Mass
Int. Struct.: 145 pts Endo Steel 14 5.00
(Endo Steel Loc: 1 HD, 2 LA, 2 RA, 2 LT, 2 RT, 1 CT, 2 LL, 2 RL)
Engine: 380 Light 10 31.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA 14 .00
Armor Factor: 238 pts Standard 0 15.00

Internal Armor
Structure Value
Head: 3 8
Center Torso: 30 38
Center Torso (Rear): 11
L/R Side Torso: 20 26/34
L/R Side Torso (Rear): 8/6
L/R Arm: 16 15/32
L/R Leg: 20 30/30

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Gauss Rifle RA 1 24 10 18.00
(Ammo Locations: 3 RT)
1 Medium Pulse Laser RA 4 1 2.00
1 Medium Laser LA 3 1 1.00
1 LRM 10 LT 4 24 4 7.00
(Ammo Locations: 2 LT)
1 SRM 4 CT 3 25 2 3.00
(Ammo Locations: 1 LT)
1 ER Large Laser RT 12 2 5.00
CASE Equipment: LT RT 2 1.00
--------------------------------------------------------
TOTALS: 27 69 95.00
Crits & Tons Left: 9 .00

Calculated Factors:
Total Cost: 20,507,858 C-Bills
Battle Value: 1,626
Cost per BV: 12,612.46
Weapon Value: 2,266 / 2,266 (Ratio = 1.39 / 1.39)
Damage Factors: SRDmg = 25; MRDmg = 21; LRDmg = 12
BattleForce2: MP: 4, Armor/Structure: 6/5
Damage PB/M/L: 5/4/2, Overheat: 1
Class: MA; Point Value: 16





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"What the...?! Where did you get THAT?!"

"Creative aquisition."
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Slythis
Federated Suns
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Colonel


Joined: 09-Aug-2002 00:00
Posts: 712

PostPosted: 05-Dec-2002 15:52    Post subject: RE: Looking for a design... Reply to topic Reply with quote

I don't have Heavy metal or any of the TROs, because I just got into the original PNP game and am short on cash right now so I have no clue what the stats of a Battlemaster are.

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Hurlbut
Royal Black Watch Regiment
Corporal
Corporal


Joined: 15-Oct-2002 00:00
Posts: 136

PostPosted: 05-Dec-2002 15:55    Post subject: RE: Looking for a design... Reply to topic Reply with quote

http://www.chaosmarch.com
Click on the Great Houses TROs, Mechs.
Click on 3025 and go up from there. You will find Battlemaster in Assault category, do not forget to look at the top of the Mech's TRO page for its varaints (you will see three names, the first name is the one before this mech and the second name is the current Mech you are looking at, and the last name is either the current mech's varaints or the mech after it.)

[ This Message was edited by: Hurlbut on 2002-12-05 15:56 ]
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Blackhand
Draconis Combine
Chu-i
Chu-i


Joined: 05-Jul-2002 00:00
Posts: 334
Location: Canada
PostPosted: 05-Dec-2002 19:21    Post subject: RE: Looking for a design... Reply to topic Reply with quote

The Marauder, pick a varient
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Sir Henry
Team Bansai
Senior Tech Specialist
Senior Tech Specialist


Joined: 04-Feb-2002 00:00
Posts: 4899
Location: United States
PostPosted: 06-Dec-2002 07:40    Post subject: RE: Looking for a design... Reply to topic Reply with quote

Never!!!! The battlemaster is one of the better Ideas...



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CO_17thRecon
Kell Hounds
Major
Major


Joined: 10-Sep-2002 00:00
Posts: 1297
Location: United States
PostPosted: 06-Dec-2002 08:53    Post subject: RE: Looking for a design... Reply to topic Reply with quote

Yeah, the name says it all.

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Jarylan Blackwell



"What the...?! Where did you get THAT?!"

"Creative aquisition."
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Stinger
The Knights of Chaos
General
General


Joined: 30-Apr-2002 00:00
Posts: 1833
Location: United States
PostPosted: 06-Dec-2002 14:46    Post subject: RE: Looking for a design... Reply to topic Reply with quote

I would go with either the Battlemaster or the Devistator. I have always felt the Battlemaster was a superior mech but could be improved on here and there. The Devistator is a far superior longrange mech it mounts 2 PPC's and 2 Gauss rifles (4 tons of ammo) and 4 medium lasers. My command mech is a Devistator that has been upgraded with Clan tech.

If you want a Brawling mech look further down for the Legionnaire in the design board. The only thing is its a Lvl 3 design (It mounts a Mace why thats lvl 3 I dont know). But its devestating at short range and decent at long.

Stinger
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If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Stinger
The Knights of Chaos
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PostPosted: 06-Dec-2002 14:56    Post subject: RE: Looking for a design... Reply to topic Reply with quote

Actually I just found it,


BattleMech Technical Readout

Type/Model: Legionnaire LGN-ARE-10-1A
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 90 tons
Chassis: Standard
Power Plant: 360 Hermes XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Standard
Armament:
2 ER PPCs
6 ER Medium Lasers
4 ER Small Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Legionnaire LGN-ARE-10-1A
Mass: 90 tons

Equipment: Crits Mass
Int. Struct.: 138 pts Standard 0 9.00
Engine: 360 XL 12 16.50
Walking MP: 4 [5]
Running MP: 6 [8]
Jumping MP: 4
Heat Sinks: 15 Double [30] 3 5.00
(Heat Sink Loc: 1 LA)
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Triple Strength Myomer: 6 .00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 264 pts Standard 0 16.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 29 41
Center Torso (Rear): 14
L/R Side Torso: 19 27/27
L/R Side Torso (Rear): 9/9
L/R Arm: 15 28/28
L/R Leg: 19 36/36

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER PPC RT 15 3 7.00
3 ER Medium Lasers RT 15 3 3.00
1 ER Small Laser RT 2 1 .50
1 ER PPC LT 15 3 7.00
3 ER Medium Lasers LT 15 3 3.00
1 ER Small Laser LT 2 1 .50
2 ER Small Lasers CT 4 2 1.00
1 Hatchet RH 6 6.00
4 Standard Jump Jets: 4 8.00
(Jump Jet Loc: 2 LT, 2 RT)
--------------------------------------------------------
TOTALS: 68 72 90.00
Crits & Tons Left: 6 .00

Calculated Factors:
Total Cost: 25,741,960 C-Bills
Battle Value: 1,818
Cost per BV: 14,159.49
Weapon Value: 2,647 / 2,647 (Ratio = 1.46 / 1.46)
Damage Factors: SRDmg = 27; MRDmg = 15; LRDmg = 8
BattleForce2: MP: 4J, Armor/Structure: 7/3
Damage PB/M/L: 4/3/1, Overheat: 4
Class: MA; Point Value: 18



Overview
Following on the sucess of the Hatchetman, Axman, and Beserker battlemechs. The design team at Johnston INC. decided to try out their hand at a Meele mech as they have come to call them. The design team had decided to use the Battlemaster chassie, with some slight modification and strengthening the desing quickely began to take shape. Designed to be the True king of the battlefield the Legionnaire can choose to stay at range and snipe away with the pair of ER PPC's or it can close with a emeny and let the Hatchet and 6 med and 4 small bore lasers bring a quick end to the opponet.

Capabilities
Built around a 360XL (A choice that the team wasnt to pleases with till testing began) The Legionnaire has speed that is uncommon for most mechs its size. When Paired with the Triple-strength myomer, and a compentent pilot the Mech can close much quicker than expected and bring the 6 ton hatche in to play. The Jump jets were added to help with mobility and to increase battlefield performance.

Deployment
Currentely still in prototype stage the Legionnaire is slated to have a full production run later this year. At which point the Federated Suns will begin to distribute them to all qualified mechwarrior. Following the next year after the second run, half of every other run will be sent to the SLDF and then the other half will be sold on the open market.

Variants
The Only known variant at this time replaces the Hatchet with the Mace, Ths change increases meele output by 50%. This design is still rare as none have been seen in existance.

Well tell me what you think. I spent alot of time on this one with the heat and damage curve. At short range it can in 1 round fire all the med's and short's and walk and go up to +9 on the Heatscale to utilize the TSM. After that at close range it just keeps firing the Med's to maintain it's heat curve and maintain the engaged TSM.


Overall its a devestating mech at close range it can completely destroy a assult mech close range (if the pilot hits with the mace) in 2 rounds or less. I am just waiting for a improved Hardened armor to make the design truly terrifying.

Stinger


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Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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CO_17thRecon
Kell Hounds
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Joined: 10-Sep-2002 00:00
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PostPosted: 06-Dec-2002 15:56    Post subject: RE: Looking for a design... Reply to topic Reply with quote

That's nice, Stinger, but as far as command 'Mechs go, I'm not sure if it's safe. "Weapon" 'Mechs tend to be the first engaged in Long-Range massed fire. A good bodyguard, yes, good command 'Mech...maybe. Depends on your enemies' priorites.

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"What the...?! Where did you get THAT?!"

"Creative aquisition."
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