Mordel's Bar & Grill
Looking for ideas...
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Karagin
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PostPosted: 12-Nov-2002 15:11    Post subject: Looking for ideas... Reply to topic Reply with quote

Okay I am looking for idea on which form of craft should I use to make the Republic Gunship (LAAT/i) from SW2...

Should I go with the Small Craft, Aerodyne DS, or a VTOL for this?

Also I know it has 3 anti-infantry lasers, 2 missiles launchers, 8 air to air rockets (not sure how this one be done via AT2) and a cargo hold that can hold a platoon of infantry.

So which do you folks think would be the best vessels or craft for this?

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Jade_Dragon
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PostPosted: 12-Nov-2002 15:50    Post subject: RE: Looking for ideas... Reply to topic Reply with quote

Sounds like a small craft to me, a VTOL is going to be too light.

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Vagabond
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PostPosted: 12-Nov-2002 18:37    Post subject: RE: Looking for ideas... Reply to topic Reply with quote

it would have to be a V/STOL capable craft.

and you forgot that it carried 4 swoops also.

then on top of that, you need a vehicle carrier variant.

so keep your options open.

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Karagin
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PostPosted: 12-Nov-2002 19:44    Post subject: RE: Looking for ideas... Reply to topic Reply with quote

Okay Take One:

AeroTech 2 Vessel Technical Readout

VALIDATED

Class/Model/Name: Low Altitude Assault Transport (LAAT)
Tech: Inner Sphere / 3067
Vessel Type: Aerodyne Small Craft
Rules: Level 3, Standard design
Rules Set: AeroTech2

Mass: 200 tons
Length: 17 meters
Power Plant: Standard
Safe Thrust: 5
Maximum Thrust: 8
Armor Type: Ferro-aluminum
Armament:
2 Large Pulse Laser
4 Thunderbolt 5
2 Streak SRM 4
2 Small Pulse Laser
1 Medium Pulse Laser

------------------------------------------------------------------------------
Class/Model/Name: Low Altitude Assault Transport (LAAT)
Mass: 200 tons

Equipment: Mass
Power Plant, Drive & Control: 65.00
Thrust: Safe Thrust: 5
Maximum Thrust: 8
Structural Integrity: 10 10.00
VSTOL Equipment: 10.00
Total Heat Sinks: 11 Double 8.00
Fuel & Fuel Pumps: 5.50
Bridge, Controls, Radar, Computer & Attitude Thrusters: 1.50
Fire Control Computers: .00
Armor Type: Ferro-aluminum (416 total armor pts) 21.00
Standard Scale Armor Pts
Location: L / R
Fore: 104
Left/Right Wings: 104/104
Aft: 104

Cargo:
Bay 1: Infantry (foot) Platoons (1) with 2 doors 5.00


Crew and Passengers:
3 Crew (3 minimum) 21.00
2 Gunners (2 minimum) 14.00
28 Bay Personnel .00

Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 Large Pulse Laser Nose 9 9 -- -- 20 14.00
2 Thunderbolt 5 RW 5 5 -- -- 6 6.00
2 Thunderbolt 5 LW 5 5 -- -- 6 6.00
Ammo (T-Bolt 5) 24 --- 2.00
1 Streak SRM 4 RW 8 -- -- -- 3 3.00
1 Streak SRM 4 LW 8 -- -- -- 3 3.00
Ammo (Streak 4) 25 --- 1.00
1 Small Pulse Laser RW 3 -- -- -- 2 1.00
1 Small Pulse Laser LW 3 -- -- -- 2 1.00
1 Medium Pulse Laser Aft 6 -- -- -- 4 2.00
------------------------------------------------------------------------------
TOTALS: Heat: 46 200.00
Tons Left: .00

Calculated Factors:
Total Cost: 17,770,100 C-Bills
Battle Value: 1,574
Cost per BV: 11,289.77
Weapon Value: 2,874 (Ratio = 1.83)
Damage Factors: SRV = 30; MRV = 15; LRV = 0; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 3,962
(1,036 Structure, 2,300 Life Support, 626 Weapons)
Support Points (SP) = 3,940 (99% of MPV)
BattleForce2: MP: 5, Armor/Structure: 10 / 0
Damage PB/M/L: 3/2/-, Overheat: 3
Class: DS; Point Value: 16


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Vagabond
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PostPosted: 12-Nov-2002 21:25    Post subject: RE: Looking for ideas... Reply to topic Reply with quote

oh.... i just checked the info on the LAAT.....

http://www.starwars.com/databank/vehicle/republicgunship/index.html

"Weapon:
3 anti-personnel laser turrets, 4 composite-beam laser turrets, 8 light air-to-air rockets, 2 mass-driver missile launchers"

"The two primary armaments are mass-driver cannons capable of propelling projectiles to hypersonic velocities. Once airborne, a rocket's internal guidance systems take over, allowing it to home in on designated targets."

the rockets are fired from the mass drivers... and there are 4 turrets: 1 on each side, 1 on each wing.

just thought you should know.

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Karagin
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PostPosted: 12-Nov-2002 22:40    Post subject: RE: Looking for ideas... Reply to topic Reply with quote

Yes had all that via DK books on the moives...I think I came close...I am thinking of making a second version that is all cargo...any ideas for that one?

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Karagin

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[ This Message was edited by: Karagin on 2002-11-12 22:55 ]
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Vagabond
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PostPosted: 12-Nov-2002 23:18    Post subject: RE: Looking for ideas... Reply to topic Reply with quote

i'd say that it atleast has to have a vehicle bay.... prefreably a 100ton bay, but a 50t is ok.

ie: it drops off the walkers and stuff.

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Karagin
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PostPosted: 12-Nov-2002 23:24    Post subject: RE: Looking for ideas... Reply to topic Reply with quote

Right, but I am not sure about the AT-TE...I mean it's a sixed walking APC...not sure how to do that one...

I will play around with the LAAT and see what I can come up with for the cargo version....

How close do you think I came with my version compared to the original?

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Vagabond
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PostPosted: 13-Nov-2002 03:09    Post subject: RE: Looking for ideas... Reply to topic Reply with quote

well, your 2 missile systems over, and 2 lasers under.

plus your nose guns should be the same as your rear gun.

i like the thunders, but i think your door gunner like lasers should be straight lasers and not pulses. remember that there are also 2 wing mounted laser exactly like the door lasers.

other then that, i like.

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Karagin
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PostPosted: 13-Nov-2002 13:53    Post subject: RE: Looking for ideas... Reply to topic Reply with quote

Thought about that, but I wasn't sure how to do the two door mounts...so I went with the wing mounts instead...

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Karagin
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Hurlbut
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PostPosted: 13-Nov-2002 14:30    Post subject: RE: Looking for ideas... Reply to topic Reply with quote

Side mounted. For Aero type that would be wing mounted since you cannot have side mount as you would for Spheriod?
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Karagin
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PostPosted: 13-Nov-2002 14:33    Post subject: RE: Looking for ideas... Reply to topic Reply with quote

BattleTech Vehicle Technical Readout

VALIDATED

Type/Model: LAAT
Tech: Inner Sphere / 3060
Config: V.T.O.L.
Rules: Level 3, Standard design

Mass: 30 tons
Power Plant: 130 Vlar Fusion
Cruise Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Armor Type: Standard
Armament:
7 Small Lasers
2 Thunderbolt 5s
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: LAAT
Mass: 30 tons
Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 12 pts Standard 0 3.00
Engine: 130 Fusion 0 4.50
Shielding & Transmission Equipment: 0 2.25
Cruise MP: 9
Flank MP: 14
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 1.50
Crew: 2 Members 0 .00
Rotor Equipment: Main/Tail Rotors 0 3.00
Sponson Turret Equipment: 0 .20
Armor Factor: 32 pts Standard 0 2.00

Internal Armor
Structure Value
Front: 3 8
Left / Right Sides: 3 8/8
Rear: 3 8
Rotor: 3 0

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
3 Small Lasers Front 3 3 1.50
2 Small Lasers Rt_Spon 2 2 1.00
2 Small Lasers Lf_Spon 2 2 1.00
1 Thunderbolt 5 Left 0 12 2 4.00
1 Thunderbolt 5 Right 0 12 1 4.00
Infantry Bay Body 1 2.05
--------------------------------------------------------
TOTALS: 7 11 30.00
Items & Tons Left: 0 .00

Calculated Factors:
Total Cost: 1,449,100 C-Bills
Battle Value: 890
Cost per BV: 1,628.2
Weapon Value: 129 / 129 (Ratio = .14 / .14)
Damage Factors: SRDmg = 13; MRDmg = 6; LRDmg = 2
BattleForce2: MP: 9V, Armor/Structure: 0 / 1
Damage PB/M/L: 3/2/2, Overheat: 0
Class: VA; Point Value: 9
Specials: tran2


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Karagin
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Sir Henry
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PostPosted: 13-Nov-2002 15:43    Post subject: RE: Looking for ideas... Reply to topic Reply with quote

And this does what??? :-]



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Karagin
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PostPosted: 13-Nov-2002 16:31    Post subject: RE: Looking for ideas... Reply to topic Reply with quote

Uhmmm have you seen SW2? And the battle sceen where the clone troops arrvive and fight the droids?

These are my take on SW gunship...an fast hard hitting infantry gunship...

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Karagin
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Vagabond
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PostPosted: 13-Nov-2002 17:54    Post subject: RE: Looking for ideas... Reply to topic Reply with quote

its damn near impossible to create that things as a VTOL.... i tried. heres my version:
          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Untitled 
Tech:          Inner Sphere / 3060
Config:        V.T.O.L.
Rules:         Level 3, Standard design

Mass:          30 tons
Power Plant:   70 Light Fusion
Cruise Speed:  75.6 km/h
Maximum Speed: 118.8 km/h
Armor Type:    Standard
Armament:      
  3 Small Lasers
  4 Medium Lasers
  1 SRM 2 
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Untitled 
Mass:          30 tons

Equipment:                                 Items    Mass
Int. Struct.:  15 pts Standard               0      3.00
Engine:        70 Light Fusion               1      1.50
Shielding & Transmission Equipment:          0      1.00
    Cruise MP:   7
     Flank MP:  11
Heat Sinks:     15 Single                    0      5.00
Cockpit & Controls:                          0      1.50
Crew: 2 Members                              0       .00
Rotor Equipment:  Main/Tail Rotors           0      3.00
Sponson Turret Equipment:                    0       .50
Armor Factor:   64 pts Standard              0      4.00

                          Internal    Armor
                          Structure   Value
   Front:                     3         16 
   Left / Right Sides:        3      16/16 
   Rear:                      3         14 
   Rotor:                     3          2 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
2 Small Lasers           Front    2          2      1.00
1 Small Laser            Rear     1          1       .50
2 Medium Lasers          Front    6          2      2.00
1 Medium Laser           Lf_Spon  3          1      1.00
1 Medium Laser           Rt_Spon  3          1      1.00
1 SRM 2                  Front    0   50     2      2.00
Infantry Bay             Body                1      3.00
--------------------------------------------------------
TOTALS:                          15         11     30.00
Items & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        1,735,500 C-Bills
Battle Value:      816
Cost per BV:       2,126.84
Weapon Value:      259 / 259 (Ratio = .32 / .32)
Damage Factors:    SRDmg = 20;  MRDmg = 3;  LRDmg = 0
BattleForce2:      MP: 7V,  Armor/Structure: 0 / 3
                   Damage PB/M/L: 3/2/-,  Overheat: 0
                   Class: VA;  Point Value: 8
                   Specials: tran3



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